Best Load-Outs for COD: Ghosts Multi-player
The world of shooter games changed some time back and it was the modern COD series that helped it change -- shifting the emphasis away from the complicated and deep story-mode of campaign play to the much more dynamic and, some will argue, challenging side, which is the multi-player mode. We cannot argue with that, because it is an established fact.
While most players will complete the story-mode campaign simply because it is there -- and may we whisper to cut their teeth on the new weapons and kit to some degree before heading into the online multi-player side, so as to avoid complete newbyitus -- when they finally DO get around to pitting their skills against other human players, the decision as to just how to load-up can remain a bit of a challenge!
That being the case, we thought we would share with you our recommendations for load-outs covering pretty much every scenario for the new player. Don't say we never did you a solid, mates.
What you use in the game though, has a lot more to do with how you play than it does what the basic capabilities are for the selected weapon, something you are about to discover... Still there is something to be said with going with the weapon load-out that works best for you, so you really should consider the following suggestions as just that: a starting point from which you can first explore the game and then, as you learn what works better or best for you, you can alter the load-out to better fit your personality and play style.Note that the advice that we give covers your Primary Weapon and Attachments, Secondary Weapon, and the Tactical (damaging) Grenade and Strategic (non-damaging) Grenade, as well as Perks. In addition to the above, there are also Assault Scorestreaks that you can select, but these are really tailored to your play-style so we don't make suggestions for them. Once you understand what they each do you will decide on those for yourself, though with that in mind, we need to cover what they do.
Assault Scorestreaks
Originally introduced in COD: Black Ops II, the Scorestreak system is basically a multi-player mechanic that replaces Killstreaks and Strike Chains. The bonuses offered in this new system are earned based on the amount of score that you build during a single life.
This means actions like assists, captures, kills, completing objectives, shooting down enemy air support, and the like count towards earning of Scorestreak rewards. As with the previous games the streak will reset upon death, so basically the ones you focus on when you play are going to count more for the style of play and the actions you prefer -- hence our decision not to try to influence your choices in that respect.
Perks
These are unlocked by play or by spending Squad Points. If you don't have a Perk listed, get it. There is a reason that each of the Perks are recommended. Also note that the reason why no Secondary Weapon is listed for a lot of these is because you get extra Perk Points you can use to equip Perks when you go without it.
The Defensive Player -- US Army Reserve
OK we admit that the title for this load-out recommendation is heavily flavored by experiences with Army Reservists in Iraq and Afghanistan choosing to shoot and scoot rather than stop and take the battle to the enemy when a convoy gets attacked. The fact that it was part of their orders and a part of their modified ROE notwithstanding, a defensive position can actually be an advantage when you are not fully versed in the capabilities of the enemy -- or your own strengths and weaknesses.
To make this simple try to remember that the Defensive Player uses ground and cover to their advantage, and enjoys the application of IEDs and Claymore Mines! The thing is this sort of tactic requires you to quickly figure out the location of the enemy around you, and then set some traps for them to walk into and make go BOOM!
Primary Weapon: Honey Badger (Silenced)
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Clip
Secondary Weapon: None
Tactical Kit: IED
Strategic Kit: Motion Sensor
Perks: Amplify, Extra Lethal, Painkiller and Ping.
Using this setup you will be able to see where the enemy is located and attack them while hopefully staying off their radar.
The Aggressive Player - SPEC-Ops Ranger
This is the setup if you lean more towards the belief that a solid -- and fast -- offense beats the hell out of any other sort of strategy. The idea is to get in, hit the enemy, then scoot away and reposition, then attack again. Overwhelm them with faster superior firepower and the willingness to use it!
Note that while the Honey Badger is selected here, it is not so much for its built-in silencer, though that can help to give you momentum and the initiative when you attack from an enemies blind side, rather it is the high accuracy stat for this weapon that makes it an obvious choice.
Because your focus is to get in fast and do maximum damage as quickly as possible, you will need the Scavenger Perk in order to keep yourself kitted with the ammo you need to actually do that.
Primary Weapon: Honey Badger (Silenced)
Primary Attachment 1: Foregrip
Primary Attachment 2: Extended Mag
Secondary Weapon: None.
Tactical Kit: Frag Grenade
Strategic Kit: Flash Bang
Perks: Focus, Scavenger, Quickdraw, and Ready Up.
Seal Team Six (Ninja)
While there is a lot to be said for being heavily armed and being able to rock-n-roll at the drop of a hat, there is a reason why Seals are the most feared of shadow warriors, and it has a lot to do with the fact that they constantly train to be silently lethal.
Put it this way - the Seal training manual calls for the insertion of the blade edge-out so that the Seal rips out the throat rather than cutting it when taking down a sentry. They do that so that the body doesn't make noise while the life is taken out of it -- really the sound of air escaping through a cut throat is inconveniently loud at night!
The following load-out will set you up for optimal melee Ninja tactics:
Primary Weapon: None
Secondary Weapon: P226 Pistol
Secondary Attachment: Tac-Knife
Tactical Kit: Throwing Knife
Strategic Kit: None.
Perks: Agility, Incog, Marathon, and Off the Grid.
The entire point here is to NOT use that pistol, since it will simply draw attention to you unless you have it silenced. No, your goal is to sneak up all Ninja quiet and kill with your knife attachment, and that is why you have the Tac-Knife Attachment on your P226!
If you are not aware, the Tactical Knife attachment allows the character to hold both a pistol and a knife at the same time, letting the player stab about twice as fast.
Conclusions
So yeah, there you have it -- three basic modes to get you started!
Once you begin to develop your own style and a better grip on how the maps and fighting tends to play out, you will want to experiment with other weapons, perhaps even create your own strategic load-outs.
While the above will easily see you able to properly fight and give you a fighting chance to actually survive encounters long enough to actually build some bonus score, once you do feel comfortable with the play style, you should really think about different approaches to play as that is really what makes the multi-player side of Ghosts shine.
One of our particularly favorite load-outs is the LSAT LMG, though that is very noisy and will draw a LOT of attention down on your position, so it really is only useful when you have a squaddie (read that mate who actually cares to keep you alive) or two watching your back.
So yeah, remember -- this is a game and you are having fun!
Primary: CBJ-MS
Attachments: Fast firing, Thermal scope, (any choice of barrel)
Secondary: USR
Attachments: Thermal scope, Full Metal Jacket rounds
Perks: Overkill, Sleight of hand, Extra attachment, ready up
Kill streak: Guard Dog, Sentry Gun, Battle Hind.
Equipment: Lethal: I.E.D
Other: concussion grenade
v/ effective close range primary,kill streaks are non-manned so you can continue to kill without being left venerable, one shot kill secondary and easy to use.
One shot kill at short and medium range
Primary: Tac 12
Attachments: holographic sight, muzzle brake, foregrip
Secondary: P226
Attachments: extended mag, tac knife
Perks: scavenger, extra attachment, sleight of hand, on the go
Kill streaks: (may vary on opinion)
Primary: MTAR-X
attachments: silencer,rapid fire
secondary:none leathel:none tactical:none
perks: steady aim, take down, dead silence, amplify, icu and hard line
specialist: resilience, scavenger and tac resist of the grid wiretap and focus
Primary: SA805
attachments:muzzle brake and extended mags
Secondary:44 Magnum
attachments:Muzzle Brake
lethal-throwing knife
tactical-concussion
streak(assault) sat com dog maniac
perks-sleight of hand hardline marathon
Primary: Honey Badger
Attachments: forgrip, extra mags
No lethal, tactical, and secondary
Perks: ready up, agility, focus, hardline, and marathon
Strike package: sat com, guard dog, and hind.
Mtar-x
Foregrip, extra mags
No secondary
No lethal or tactical
Ready up, agility, marathon, dead silence, focus, ping
Sat com, guard dog, maniac
MR-28 WITH ACOG, SUPPRESSOR, AND AP ROUNDS.
M14 EBR WITH AP ROUNDS AND MUZZLE BRAKE.
HONEY BADGER WITH HYBRID SIGHT, AP ROUNDS, AND EITHER GRENADE LAUNCHER OR FORGRIP.
SECONDARIES FOR ALL LOADOUTS THE GRACH SIDEARM WITH AP ROUNDS AND TAC KNIFE.
NO LETHAL OR TACTICAL GRENADE, ALL CLASSES : MARATHON, ON THE GO (EXCEPT THE M14 CLASS), QUICKDRAW. OPTIONAL : TAKEDOWN, SWAP WEAPONS FASTER.
Primary: Remington R5
Attachments: Red dot sight, silencer, extra ammo
Secondary: Lynx
Attachments: Thermal scope, armour piercing
Lethal: C4
Tactical: Flash Bang
Assault Streak: Sat Com, Guard Dog, Battle hind
Perks: Marathon, Extra Attachment, Overkill
Here a gud loadouts I use
Remington R5
Attachments: tracker sight, silencer and foregrip
Perks: extra attachments, stalker, ready up, marathon and focus or sleight of hands
Strike package: Sat com, guard dog and battle hind
Xbox live gamer tag XSnIpeRxELite9X
EVERYONE! "PAINKILLER" IS A PERK, BUT IT IS KNOWN BY THE NAME OF "ICU"!!!
Gun: Vector
Attachments: AOG sights, Muzzle break
No secondary
Lethal: I.E.D
No tactical
Perks: slight of hand, agility, unlimited running, extra tactical, scavenger
Kill streak: Dog, turent, helicopter
Thank you for sharing your load-outs.
Matrix
Grip and extended mags
Knife
Guard dog: must
Holographic sight
Very effective in short distances
When he say painkiller he ment icu
GUN:vepr
Secondary:p226
Attatchments:foregrip and a muzzle break
lethal:I.E.D
tactical:Flash Bang
Perks:slieght of hand amplify and scavenger
Thanks for sharing mate.
My favourite weapon is honey badger with more ammo and under barrel
Thanks for sharing our load-outs and comments mates. It is very much appreciated.
Sniper loadout:
Primary- Lynx
Attachments: Silencer and variable zoom lens
Secondary- Honey Badger(silenced)
Attachments: red dot sight
Lethal- I.E.D
Tactical- Motion Sensor
Perks- Sleight of hand, On the go, Takedown, Off the grid, Resilience, And Extra Tactical
The best loadout is
Gun:SC-2010
Scope: VMR Sight
Attachments: Muzzle Break and Armor Piercing
Lethal:IED
No Tactical
Perks: Sleight of Hand,
Really looking for that ideal loud out for an ex sniper and now Going to play nemesis with assault and sub machine guns. Trying to experiment and see what works with folk. Thanks jamie wells/islay
Ripper is a must, massive advantage ,2 gr8 guns!! FAD & H/Badger ass/rifle always good value. Use Marksman when pos, what u loose in range u gain in firepower, but a good Sniper is invaluable ! Suss out maps with no bots, impossible in heat of battle. I.E.D placed well, are super effective. Avoid killing zones, patrol edges & pick off runners. Find "hot spot" get 1 or 2 kills & go. More tips to come
amazing
you idiots its not pain killer its ICU
Well its not pain killer its a I.c.u I believe which is the same thing
Thank you guys for the great hints much appreciated ..TangoLikBEN
There is no painkiller perk in cod ghost. Get your facts right people..
Lol what you mean ^