Location: Hidden Chamber of Odin, Witch’s Cave, Midgard
Kara’s unique ability is summoning four draugrs into battle. It’s best to deal with her and her minions once you have the Blades of Chaos and some runic attacks to go along with it. The blades’ wide area of attack and fluid combos will help a lot in crowd control. Whenever she’s summoning, she’ll be vulnerable for a few seconds. Use this chance to attack her and just before her minions get fully summoned, perform an area runic attack to damage her and her minions.
She has two projectile attacks; a blockable swarm of small, homing halos and a larger, unblockable halo ring that she’ll throw at you. The latter requires precise timing to evade since it’s quick and accurate.
She will also have a charging scythe attack similar to Gunnr but this is slow and easily telegraphed. Use that chance to parry that attack and land some free hits on her. Keep Atreus busy by ordering his to shoot his arrows. Having Atreus’ Shock Arrows unlocked during this battle will help a lot since these arrows will shock targets, even jumping from one target to another, keeping the crowd at check.
Rewards:
* Kara’s Helmet (legendary quest item)
* Talisman of the Realms (epic talisman)
* Asgardian Steel x2 (legendary resource)
* Heart of Midgard (legendary enchantment)