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Green Lantern

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Normals

* Ring Cross = 1

> High

* Push Kick = 2

> Mid

* Hurricane Kick = 3

> Mid

> Charge by holding 3

* Feet Slide = b + 1

> Low

* Sweeping Uppercut = b + 2

> Mid

* High Tension = b + 3

> Mid

* Forward Punch = f + 2

> Mid

* Standing Flipkick = f + 3

> Overhead

* Low Ring Jab = d + 1

> Mid

* Rising Cut = d + 2

> Mid

* Low Cross = d + 3

> Low

* Lowering Dropkick = IN AIR, 1

> Overhead

* Downward Overhand = IN AIR, 2

> Overhead

* Cyclone Kick = IN AIR, 3

> Overhead

Specials

* Oa's Rocket = b, f + 1

> High

> MB Ok

> MB version – Hits Mid, explosion launches foe

* Rocket Power = d, b + 2

> Mid

> After pressing 2, input b for close version; or input f for far version

> MB Ok

> MB version – third missile goes fullscreen

* Lantern's Might = d, b + 1

> Mid

> MB Ok

* Minigun = b, f + 2

> Mid

> Goes half-screen only

> MB Ok

* Turbine Smash = b, f + 3

> Mid

> AIR Ok

> MB Ok

> MB version – input for MB needs to be VERY QUICK

* Oa's Rocket - AIR VERSION = IN AIR, b, f + 1

> Overhead

Character Power

* Green Lantern's Light = 4

> Provides temporary damage increase and some upgrades on various specials.

Super Move

* Beware My Power = SS + MB

> Mid

Combo Attacks

* Triple Barrage = 1, 2

> Mid

* Volley Smash = 1, 2, 3

> High

* Justice is Served = b + 1, 2

> Overhead

* Parallel Nature = b + 1, 3

> Mid

* Warp Power = 2, 2

> Mid

* Hyperbolic = 2, 2, 3

> Mid

* Grand Slam = 2, 2, 3, 1

> Mid

* True Might = f + 2, d + 1

> Overhead

* Guardian = f + 2, d + 1, 3

> Mid

* Lantern Corps = b + 2, 3

> Mid

* Brightest Day = b + 2, 2, 3

> Mid

Strategies

* Green Lantern is mostly a zoning character, so use Oa's Rocket and Rocket Powers to stay far from the enemy and stick to your zone game.

* Use j + 3 liberally. It has a very wide hitbox and if landed very late and almost at the end of the jump, it actually stops and lands you instantly. Mix-up by doing an early jump-in 3 for a basic overhead, or land the 3 very late during the jump so you can land instantly and use a low or a throw in the ground.

* With Character Power ON, his Minigun hits almost across the whole screen, which is very useful for gaining super meter fast.

* He can combo into his Character Power from a b + 1, 3.

* He can combo his specials from his Character Power as well, so this extends his combos much further.

 
Verdict:
Very Helpful
OK
Not Useful
 

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