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Charizard

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Charizard

Battling Style: Power

Hit Points: 600

Unlocked: At Beginning of Game

Stance Features: In Its High Stance, It Can Avoid Grab Moves.

Costume/Sprit Color Variants:

Standard Fighting Attacks:

Grab Attack - Grab Move - Useable In All Phases - Y + B - No Additional Features - 100 Maximum Damage

Counter Attack - Counter Move - Useable In All Phases - X + A - Cancelled With Pad + R - 73 Maximum Damage

Charge Counter Attack - Counter Move - Useable In All Phases - X + Hold A - Can Hit Counter Attacks - 100 Maximum Damage

Glide - Damageless Move - Useable In All Phases - Midair + R - Jumps In Air, Hold R To Fall Quicker - 0 Damage

Ranged Attack - Normal Move - Useable In Field Phases - Y - No Additional Features - 39 Maximum Damage

Charge Ranged Attack - Normal Move - Useable In Field Phases - Hold Y - No Additional Features - 57 Maximum Damage

Linked Ranged Attack - Normal Move - Useable In Field Phases - Y, Y - No Additional Features - 79 Maximum Damage

Side Ranged Attack - Normal Move - Useable In Field Phases - Side + Y, Y - No Additional Features - 70 Maximum Damage

Linked Side Ranged Attack - Normal Move - Useable In Field Phases - Side + Y, Y, Y - No Additional Features - 118 Maximum Damage

Forward Ranged Attack - Normal Move - Useable In Field Phases - Forward + Y - Shifts - 80 Maximum Damage

Backward Ranged Attack - Counter Move - Useable In Field Phases - Backward + Y - Hits Airborne Opponents - 90 Maximum Damage

Charged Backward Ranged Attack - Counter Move - Useable In Field Phases - Backward + Hold Y - No Additional Features - 100 Maximum Damage

Jump Ranged Attack - Normal Move - Useable In Field Phases - Midair + Y - Pad Changes Trajectory - 40 Maximum Damage

Charged Jump Ranged Attack - Normal Move - Useable In Field Phases - Midair + Hold Y - Pad Changes Trajectory - 70 Maximum Damage

Homing Attack - Normal Move - Useable In Field Phases - X, X - Cancelled With R / B - 126 Maximum Damage

Flying-Stance Homing Attack - Normal Move - Useable In Field Phases - X, Hold X - Breaks Counters & Guards - 232 Maximum Damage

Jump Attack - Normal Move - Useable In Field Phases - Midair + X - Shifts, Glide With R, Backward + X For Immediate Attack - 90 Maximum Damage

Charged Jump Attack - Normal Move - Useable In Field Phases - Midair + Hold X - Glide With R, Breaks Counters - 120 Maximum Damage

Combo #1 - Normal Move - Useable In Duel Phases - Y, Y, Y - No Additional Feautures - 154 Maximum Damage

Weak Attack - Normal Move - Useable In Duel Phases - Y, Y - Cancelled By Jumping / Using Move - 84 Maximum Damage

Forward Weak Attack - Normal Move - Useable In Duel Phases - Forward + Y - Knocks Down Opponent - 80 Maximum Damage

High-Stance Weak Attack - Normal Move - Useable In Duel Phases - Up + Y - Becomes Midair Attack - 18 Maximum Damage

Low-Stance Weak Attack - Normal Move - Useable In Duel Phases - Down + Y - No Additional Features - 40 Maximum Damage

Combo #2 - Normal Move - Useable In Duel Phases - Midair + Y, Y - No Additional Features - 140 Maximum Damage

Midair Weak Attack - Normal Move - Useable In Duel Phases - Midair + Y - Cancelled By Using Move - 20 Maximum Damage

Forward Midair Weak Attack - Normal Move - Useable In Duel Phases - Midair + Forward + Y, Y - No Additional Features - 97 Maximum Damage

Strong Attack - Normal Move - Useable In Duel Phases - X - No Additional Features - 130 Maximum Damage

Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + X, X - No Additional Features - 164 Maximum Damage

Flying-Stance Forward Strong Attack - Normal Move - Useable In Duel Phases - Forward + Hold X - No Additional Features - 60 Maximum Damage

High-Stance Strong Attack - Normal Move - Useable In Duel Phases - Up + X - Effects Grab Attacks - 120 Maximum Damage

Combo #3 - Normal Move - Useable In Duel Phases - Down + X, X - No Additional Features - 111 Maximum Damage

Low Strong Attack - Normal Move - Useable In Duel Phases - Down + X - Cancelled By Jumping / Other Move - 60 Maximum Damage

Midair Strong Attack - Normal Move - Useable In Duel Phases - Midair + X - Glide With R, Backward + X For Immediate Attack - 80 Maximum Damage

Charged Midair Strong Attack - Normal Move - Useable In Duel Phases - Midair + Hold X - Glide With R, Breaks Counters - 120 Maximum Damage

Pokemon Attacks:

Flamethrower - Normal Move - Useable In All Phases - A - No Additional Features - 69 Maximum Damage

Fire Punch - Counter Move - Useable In All Phases - Forward + A - Switch To Flying-Stance With R - 100 Maximum Damage

Flying-Stance Fire Punch - Counter Move - Useable In All Phases - Forward + Hold A - No Additional Features - 100 Maximum Damage

Inferno - Normal Move - Useable In All Phases - Backward + A - Switch To Flying-Stance With R - 96 Maximum Damage

Flare Blitz - Normal Move - Useable In All Phases - Midair A - Recoil Damage - 161 Maximum Damage

Flare Blitz - Normal Move - Useable In Field Phases - Midair + Forward+ A - Recoil Damage - 130 Maximum Damage

Flare Blitz - Normal Move - Useable In Duel Phases - Midair + Up + A - Recoil Damage - 130 Maximum Damage

Seismic Toss - Grab Move - Useable In Duel Phases - Up + A - Grabs On Ground & Midair - 160 Maximum Damage

Flying-Stance Only Attacks:

Flying Stance - Damageless Move - Useable In All Phases - Forward + A / R - Cancelled With R, Move With Pad - 0 Damage

Air Slash - Normal Move - Useable In All Phases - Y - No Additional Features - 68 Maximum Damage

Dragon Claw - Normal Move - Useable In All Phases - X - No Additional Features - 120 Maximum Damage

Flare Blitz - Normal Move - Useable In All Phases - A - Recoil Damage - 120 Maximum Damage

Flare Blitz - Normal Move - Useable In Field Phases - Forward + A - Recoil Damage - 162 Maximum Damage

Flare Blitz - Normal Move - Useable In Duel Phases - Up + A - Recoil Damage - 162 Maximum Damage

Synergy Burst Form (Maximum Synerygy + L+R):

Burst Attack:

Searing Blaze - Normal Move - Useable In All Phases - L + R In Synergy Burst Form - Breaks Counter Attacks, Can Be Done In Midair - 241 Maximum Damage

 
Verdict:
Very Helpful
OK
Not Useful
 

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