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Crafting Guide

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Salt and Sacrifice Crafting Guide
Salt and Sacrifice Crafting Guide

Crafting equipment for your character in Salt and Sacrifice is an important part of the game as it is one of the best ways to become stronger. Take a look at our Crafting Guide to find out how you get the required materials to craft all the items in the game and also how to craft the item itself.

How to get Crafting Materials

When you go on Mage Hunts and defeat the mage and their minions they will drop various materials which you can collect. These materials can then either be sold or used to craft pieces of equipment. You will be able to craft equipment at the forge in Pardoner's Vale which is located just northeast of Champion Hera. At the forge you will also be able to upgrade your equipment using the enchanting table that is there.

Listed below are the various pieces of equipment that you can acquire by defeating the mage associated with it. Each time you defeat a new mage type you will unlock the following for crafting.

- A weapon set that use the same elements as the mage you defeated.

- An armor set that is resists the same elements as the mage you defeated.

- A ring, amulet, and dagger that have special effects.

- A trophy that you can display in your hut.

Ashbourne Village Mages

Pyromancers (Fire)

Weapons:

- Vanguard, Highblade, Stave, Greatblade, Throwing Dagger

Armor:

- Class 2 Light Armor

Ring:

- Increases maximum health.

Amulet:

- Increases Fire defense.

Dagger:

- Increases Fire attack.

Trophy Name:

- Candelabra of Flame

Cryomancers (Cold)

Weapons:

- Halfspear, Rapier, Stave, Vanguard, Whip, Twohander, Shortbow, Channeling Rod

Armor:

- Class 2 Heavy Armor

Ring:

- Increases maximum stamina.

Amulet:

- Increases Cold defense.

Dagger:

- Increases Cold attack.

Trophy Name:

- Blue-and-White Bust

Venomancers (Poison)

Weapons:

- Twindagger, Stave, Halfspear, Whip, Throwing Dagger, Crossbow

Armor:

- Class 2 Light Armor

Ring:

- Increases Poison defense.

Amulet:

- Searching Hazeburnt residue recovers Health.

Dagger:

- Increases Poison attack.

Trophy Name:

- Slithering Serpent

Electromancers (Fire / Light)

Weapons:

- Halfspear, Highblade, Stave, Rapier, Glaive, Shortbow

Armor:

- Class 3 Light Armor

Ring:

- Amplifies Rage gain.

Amulet:

- Build Rage upon a perfect block.

Dagger:

- Boosts attack power when below 20% health.

Trophy Name:

- Lightning Spire

Hydromancers (Cold / Dark)

Weapons:

- Greathammer, Bludgeon, Halfspear, Greatblade, Thrown Item

Armor:

- Class 2 Heavy Armor

Ring:

- Increases Physical defense.

Amulet:

- Increases poise.

Dagger:

- Recover stamina in more situations.

Trophy Name:

- Deepest Vessel

Bol Gerahn Mages

Terramancers (Physical)

Weapons:

- Greathammer, Stave, Twohander, Vanguard, Throwing Axe

Armor:

- Class 4 Heavy Armor

Ring:

- Increases poise.

Amulet:

- Heals upon a perfect block.

Dagger:

- Increases Physical defense.

Trophy Name:

- Balanced Earth

Thaumamancers (Light)

Weapons:

- Greathammer, Bludgeon, Stave, Halfspear, Thrown Item

Armor:

- Class 2 Light Armor

Ring:

- Increases Light defense.

Amulet:

- Increases Runic Arts damage.

Dagger:

- Increases Light attack.

Trophy Name:

- Sacred Candelabra

Aeromancers (Fire / Cold)

Weapons:

- Vanguard, Scythe, Twohander, Twindagger, Rapier, Channeling Rod

Armor:

- Class 2 Light Armor

Ring:

- Hastens stamina regeneration.

Amulet:

- Hastens stamina regeneration.

Dagger:

- Increases maximum Rage.

Trophy Name:

- Windswept Shield

Necromancers (Physical / Dark)

Weapons:

- Scythe, Twindagger, Glaive, Highblade, Bludgeon, Twohander

Armor:

- Class 3 Light Armor

Ring:

- Increases silver find rate.

Amulet:

- Build Rage on dagger counterattack.

Dagger:

- Searching Hazeburnt residue recovers Focus.

Trophy Name:

- Grave Totem

Sanguimancers (Poison / Dark)

Weapons:

- Rapier, Highblade, Stave, Throwing Dagger, Crossbow

Armor:

- Class 3 Light Armor

Ring:

- Recovers health upon successful kills.

Amulet:

- Heals on dagger counterattacks.

Dagger:

- Recovers focus on successful kills.

Trophy Name:

- Pewter Jug

Corvius' Mire Mages

Fungalmancers (Cold / Poison)

Weapons:

- Stave, Halfspear, Whip, Thrown Item, Shortbow

Armor:

- Class 4 Light Armor

Ring:

- Increases item find rate.

Amulet:

- Hastens climbing and grappling.

Dagger:

- Build Rage upon a perfect block.

Trophy Name:

- Fairy Ring

Mechanomancers (Physical / Poison)

Weapons:

- Bludgeon, Greathammer, Greatblade, Thrown Item, Crossbow

Armor:

- Class 4 Heavy Armor

Ring:

- Increases carry capacity.

Amulet:

- Increases carry capacity.

Dagger:

- Heals upon a dagger counterattack.

Trophy Name:

- Mechanum Claw

Mechanum Claw Mages

Corpumancers (Physical / Cold)

Weapons:

- Greatblade, Twindagger, Glaive, Bludgeon, Twohander, Throwing Axe

Armor Class:

- 3 Light Armor

Ring:

- Increases attack power.

Amulet:

- Increases attack power.

Dagger:

- Searching Hazeburnt residue generates Rage.

Trophy Name:

- Skin Diamond

Luminimancers (Light)

Weapons:

- Rapier, Halfspear, Thrown Item

Armor Class:

- 3 Light Armor

Ring:

- Increases the effect of Haze Decoctions.

Amulet:

- Increases maximum health.

Dagger:

- Increases dagger counterattack damage.

Trophy Name:

- Starlight Candle

Dreadstone Peak Mages

Umbramancers (Dark)

Weapons:

- Highblade, Glaive, Twindagger, Halfspear, Throwing Dagger

Armor Class:

- 4 Light Armor

Ring:

- Increases Dark defense.

Amulet:

- Increases Dark defense.

Dagger:

- Increases Dark attack.

Trophy Name:

- Umbral Daisho

Chronomancers (Physical / Fire)

Weapons:

- Scythe, Halfspear, Greatblade, Twindagger, Crossbow, Throwing Dagger

Armor Class:

- 4 Light Armor

Ring:

- Extends Rage gain window.

Amulet:

- Increases restock speed.

Dagger:

- Extends Rage gain window.

Trophy Name:

- Quiet Hourglass

Dracomancers (Fire / Poison)

Weapons:

- Twohander, Greathammer, Rapier, Glaive, Vanguard, Shortbow

Armor Class:

- 5 Heavy Armor

Ring:

- Slightly increases attack and defense.

Amulet:

- Recovers Focus upon successful kills.

Dagger:

- Recovers Focus on dagger counterattacks.

Trophy Name:

- Scaleplate Escutcheon

Diablomancers (Fire / Dark)

Weapons:

- Twohander, Scythe, Whip, Rapier, Channeling Rod

Armor Class:

- 5 Light Armor

Ring:

- Increases flask drinking speed.

Amulet:

- Boosts attack power when below 20% health.

Dagger:

- Heals upon a perfect block.

Trophy Name:

- Inphyrean Shrine

Neuromancers (Poison / Light)

Weapons:

- Stave, Whip, Glaive, Scythe, Channeling Rod

Armor Class:

- 5 Light Armor

Ring:

- Increases maximum Focus.

Amulet:

- Regain Focus upon a perfect block.

Dagger:

- Increases Runic Arts damage.

Trophy Name:

- Riddling Idol

Elder Copse Mages

Bibliomancers (Light / Dark)

Weapons:

- Greathammer, Bludgeon, Stave, Greatblade, Channeling Rod

Armor Class:

- 4 Light Armor

Ring:

- Build Rage on dagger counterattack.

Amulet:

- Increases all defense.

Dagger:

- Regain Focus upon a perfect block.

Trophy Name:

- Unseen Tome

Kinetomancers (Physical / Light)

Weapons:

- Highblade, Greatblade, Stave, Throwing Axe, Throwing Dagger

Armor Class:

- 4 Heavy Armor

Ring:

- Decreases stamina cost while blocking.

Amulet:

- Increases the effect of successful parries on the stamina of attackers.

Dagger:

- Increases restock speed.

Trophy Name:

- Memento of Force

Take a look at our Beginner Tips and Tricks to get help in Salt and Sacrifice.



 
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