Saints Row 2: The Completionist's Guide (A 100% [plus] completion FAQ) Version 1.00 By Ron Hiler /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | A. Table of Contents | [SR2TOC] 0======================0 \XXXXXXXXXXXXXXXXXXXX/ A. Table of Contents...................................................[SR2TOC] B. Legal...............................................................[SR2LEG] C. Contact Information.............................................[SR2CONTACT] D. Introduction......................................................[SR2INTRO] E. Controls.......................................................[SR2CONTROLS] E1. On Foot Controls..........................................[SR2CONTONFOOT] E2. Driving Controls.........................................[SR2CONTDRIVING] E3. Plane Controls.............................................[SR2CONTPLANE] E4. Helicopter Controls...................................[SR2CONTHELICOPTER] E5. Swimming Controls.......................................[SR2CONTSWIMMING] E6. Turret Controls...........................................[SR2CONTTURRET] E7. Map Page.....................................................[SR2CONTMAP] E8. Menu Page...................................................[SR2CONTMENU] F. District Overview..............................................[SR2DISTRICT] F1. Stilwater Prison District.................................[SR2DISTPRISON] F1a. Stilwater Penitentiary..............................[SR2DISTPRISONF1A] F1b. Hangman's Wharf.....................................[SR2DISTPRISONF1B] F2. Nuclear Power Plant District..........................[SR2DISTPOWERPLANT] F2a. Stilwater Nuclear................................[SR2DISTPOWERPLANT2A] F3. Projects District.......................................[SR2DISTPROJECTS] F3a. Shivington........................................[SR2DISTPROJECTSF3A] F3b. Sunnyvale Gardens.................................[SR2DISTPROJECTSF3B] F4. Arena District.............................................[SR2DISTARENA] F4a. Pleasant View........................................[SR2DISTARENAF4A] F4b. Ultor Dome...........................................[SR2DISTARENAF4B] F4c. Sunsinger............................................[SR2DISTARENAF4C] F5. Stilwater University District.........................[SR2DISTUNIVERSITY] F5a. Frat Row........................................[SR2DISTUNIVERSITYF5A] F5b. Stilwater University............................[SR2DISTUNIVERSITYF5B] F6. Apartments District...................................[SR2DISTAPARTMENTS] F6a. Sommerset.......................................[SR2DISTAPARTMENTSF6A] F7. Red Light District......................................[SR2DISTREDLIGHT] F7a. Prawn Court.......................................[SR2DISTREDLIGHTF7A] F7b. Rebadeaux.........................................[SR2DISTREDLIGHTF7B] F7c. Bavogian Plaza....................................[SR2DISTREDLIGHTF7C] F7d. Old Stilwater.....................................[SR2DISTREDLIGHTF7D] F8. Saints Row District.......................................[SR2DISTSAINTS] F8a. Mission Beach.......................................[SR2DISTSAINTSF8A] F8b. Athos Bay...........................................[SR2DISTSAINTSF8B] F8c. Harrowgate..........................................[SR2DISTSAINTSF8C] F9. Factories District.....................................[SR2DISTFACTORIES] F9a. Pilsen...........................................[SR2DISTFACTORIESF9A] F9b. The Mills........................................[SR2DISTFACTORIESF9B] F9c. Black Bottom.....................................[SR2DISTFACTORIESF9C] F9d. Underground Caverns..............................[SR2DISTFACTORIESF9D] F10. Docks and Warehouses District.............................[SR2DISTDOCKS] F10a. Fox Drive..........................................[SR2DISTDOCKSF10A] F10b. Stoughton..........................................[SR2DISTDOCKSF10B] F10c. Poseidon Alley.....................................[SR2DISTDOCKSF10C] F10d. Charlestown........................................[SR2DISTDOCKSF10D] F11. Truckyard District....................................[SR2DISTTRUCKYARD] F11a. Copperton......................................[SR2DISTTRUCKYARDF11A] F12. Barrio District..........................................[SR2DISTBARRIO] F12a. Cecil Park........................................[SR2DISTBARRIOF12A] F12b. Encanto...........................................[SR2DISTBARRIOF12B] F12c. Ezpata............................................[SR2DISTBARRIOF12C] F12d. Southern Cross....................................[SR2DISTBARRIOF12D] F13. Chinatown District....................................[SR2DISTCHINATOWN] F13a. Little Shanghai................................[SR2DISTCHINATOWNF13A] F13b. Imperial Square................................[SR2DISTCHINATOWNF13B] F14. Airport District........................................[SR2DISTAIRPORT] F14a. Huntersfield.....................................[SR2DISTAIRPORTF14A] F14b. Wardill Airport..................................[SR2DISTAIRPORTF14B] F15. Downtown District......................................[SR2DISTDOWNTOWN] F15a. Filmore.........................................[SR2DISTDOWNTOWNF15A] F15b. Union Square....................................[SR2DISTDOWNTOWNF15B] F15c. Adept Way.......................................[SR2DISTDOWNTOWNF15C] F15d. Brighton........................................[SR2DISTDOWNTOWNF15D] F16. Museum District..........................................[SR2DISTMUSEUM] F16a. Amberbrook........................................[SR2DISTMUSEUMF16A] F16b. Humbolt Park......................................[SR2DISTMUSEUMF16B] F17. High End Retail District.................................[SR2DISTRETAIL] F17a. Nob Hill...........................................[SR2DISTRETAIL17A] F17b. Round Square Shopping Center.......................[SR2DISTRETAIL17B] F18. Hotels & Marina District.................................[SR2DISTHOTELS] F18a. Stilwater Boardwalk................................[SR2DISTHOTELS18A] F18b. Centennial Beach...................................[SR2DISTHOTELS18B] F19. Suburbs District........................................[SR2DISTSUBURBS] F19a. Tidal Springs.....................................[SR2DISTSUBURBS19A] F19b. Misty Lane........................................[SR2DISTSUBURBS19B] F20. Suburbs Expansion District.....................[SR2DISTSUBURBSEXPANSION] F20a. New Hennequet............................[SR2DISTSUBURBSEXPANSION20A] F20b. Quinbecca................................[SR2DISTSUBURBSEXPANSION20B] F20c. Mourning Woods Cemetary..................[SR2DISTSUBURBSEXPANSION20C] F21. Trailer Park District.........................[SR2DISTSUBURBTRAILERPARK] F21a. Elysian Fields..........................[SR2DISTSUBURBTRAILERPARK21A] G. Respect and Style..........................................[SR2RESPECTSTYLE] G1. Respect......................................................[SR2RESPECT] G2. Style..........................................................[SR2STYLE] H. Activities...................................................[SR2ACTIVITIES] H1. Snatch.....................................................[SR2ACTSNATCH] H2. Escort.....................................................[SR2ACTESCORT] H3. Drug Trafficking.........................................[SR2ACTTRAFFICK] H4. Hitman.....................................................[SR2ACTHITMAN] H5. Insurance Fraud.............................................[SR2ACTFRAUD] H6. Demolition Derby............................................[SR2ACTDERBY] H7. Chop Shop....................................................[SR2ACTCHOP] H8. Mayhem.....................................................[SR2ACTMAYHEM] H9. Crowd Control...........................................[SR2ACTCROWDCONT] H10. Fight Club.............................................[SR2ACTFIGHTCLUB] H11. Fuzz........................................................[SR2ACTFUZZ] H12. Trail Blazing.........................................[SR2ACTTRAILBLAZE] H13. Septic Avenger............................................[SR2ACTSEPTIC] H14. Heli Assault.........................................[SR2ACTHELIASSAULT] I. Diversions...................................................[SR2DIVERSIONS] I1. Collections...........................................[SR2DIVCOLLECTIONS] I1a. Barnstorming......................................[SR2DIVBARNSTORMING] I1b. CDs........................................................[SR2DIVCDS] I1c. Secret Areas............................................[SR2DIVSECRET] I1d. Stunt Jumps.........................................[SR2DIVSTUNTJUMPS] I1e. Tagging................................................[SR2DIVTAGGING] I2. Jobs.........................................................[SR2DIVJOBS] I2a. Ambulance............................................[SR2DIVAMBULANCE] I2b. Fire Truck...........................................[SR2DIVFIRETRUCK] I2c. Ho-ing...................................................[SR2DIVHOING] I2d. Taxi......................................................[SR2DIVTAXI] I2e. Tow Truck.............................................[SR2DIVTOWTRUCK] I3. Stunts.....................................................[SR2DIVSTUNTS] I3a. Combat Tricks.....................................[SR2DIVCOMBATTRICKS] I3a1. Gang Kills..................................[SR2DIVCOMBATGANGKILLS] I3a2. Beat Down Kills..............................[SR2DIVCOMBATBEATDOWN] I3a3. Headshots...................................[SR2DIVCOMBATHEADSHOTS] I3a4. Gang Vehicle Kills............................[SR2DIVCOMBATGANGVEH] I3a5. Multi Kills................................[SR2DIVCOMBATMULTIKILLS] I3a6. Nut shots....................................[SR2DIVCOMBATNUTSHOTS] I3a7. One Hit Kills..................................[SR2DIVCOMBATONEHIT] I3a8. Slice N' Dice Kills.........................[SR2DIVCOMBATSLICEDICE] I3a9. Taunting.....................................[SR2DIVCOMBATTAUNTING] I3a10. Throwing....................................[SR2DIVCOMBATTHROWING] I3b. Driving Stunts...................................[SR2DIVDRIVINGSTUNTS] I3b1. Bailouts....................................[SR2DIVDRIVINGBAILOUTS] I3b2. Big Air Jumps.................................[SR2DIVDRIVINGBIGAIR] I3b3. Burnouts....................................[SR2DIVDRIVINGBURNOUTS] I3b4. Powersliding..............................[SR2DIVDRIVINGPOWERSLIDE] I3b5. Hydraulics................................[SR2DIVDRIVINGHYDRAULICS] I3b6. Near Misses.................................[SR2DIVDRIVINGNEARMISS] I3b7. Oncoming Lane...............................[SR2DIVDRIVINGONCOMING] I3b8. Roadkill....................................[SR2DIVDRIVINGROADKILL] I3b9. Stoppies....................................[SR2DIVDRIVINGSTOPPIES] I3b10. Two Wheels................................[SR2DIVDRIVINGTWOWHEELS] I3b11. Vehicle Surfing.............................[SR2DIVDRIVINGSURFING] I3b12. Wheelies...................................[SR2DIVDRIVINGWHEELIES] I3b13. Windshield Cannon........................[SR2DIVDRIVINGWINDSHIELD] I3c. Base Jumping.......................................[SR2DIVBASEJUMPING] I4. Minigames.................................................[SR2DIVMINIGAMES] I4a. Blackjack.........................................[SR2DIVGAMESBLACKJACK] I4b. Drive-by Diversion..................................[SR2DIVGAMESDRIVEBY] I4c. Flashing...........................................[SR2DIVGAMESFLASHING] I4d. Store Hold-ups.......................................[SR2DIVGAMESHOLDUP] I4e. Hostage.............................................[SR2DIVGAMESHOSTAGE] I4f. Mugging.............................................[SR2DIVGAMESMUGGING] I4g. Poker.................................................[SR2DIVGAMESPOKER] I4h. Racing...............................................[SR2DIVGAMESRACING] I4i. Streaking.........................................[SR2DIVGAMESSTREAKING] I4j. Zombie Uprising......................................[SR2DIVGAMESZOMBIE] J. Downloadable Content Packs.................................[SR2CONTENTPACKS] K. The Plan...........................................................[SR2PLAN] K1. Pushbacks...............................................[SR2PLANPUSHBACK] L. The Walkthrough.............................................[SR2WALKTHROUGH] Jailbreak..................................................[SR2WALKMISSION01] Appointed Defender.........................................[SR2WALKMISSION02] Crib 1 - Red Light Loft.......................................[SR2WALKCRIB01] Tagging Location 1.............................................[SR2WALKTAG01] CD Location 1...................................................[SR2WALKCD01] Tagging Location 2.............................................[SR2WALKTAG02] CD Location 2...................................................[SR2WALKCD02] Secret Area 1...............................................[SR2WALKSECRET01] CD Location 3...................................................[SR2WALKCD03] Ho-ing Diversion............................................[SR2WALKDIVHOING] Factories Insurance Fraud..............................[SR2WALKACTINSURANCE1] Down Payment...............................................[SR2WALKMISSION03] Crib 2 - Saints Hideout.......................................[SR2WALKCRIB02] Tagging Location 3.............................................[SR2WALKTAG03] Tagging Location 4.............................................[SR2WALKTAG04] Tagging Location 5.............................................[SR2WALKTAG05] Tagging Location 6.............................................[SR2WALKTAG06] Rebadeaux Escort..........................................[SR2WALKACTESCORT1] Brighton Snatch...........................................[SR2WALKACTSNATCH1] Stunt Jump 1..........................................[SR2WALKDIVSTUNTJUMP01] Stunt Jump 2..........................................[SR2WALKDIVSTUNTJUMP02] Stunt Jump 3..........................................[SR2WALKDIVSTUNTJUMP03] Stunt Jump 4..........................................[SR2WALKDIVSTUNTJUMP04] Stunt Jump 5..........................................[SR2WALKDIVSTUNTJUMP05] Stunt Jump 6..........................................[SR2WALKDIVSTUNTJUMP06] Stunt Jump 7..........................................[SR2WALKDIVSTUNTJUMP07] Stunt Jump 8..........................................[SR2WALKDIVSTUNTJUMP08] Stunt Jump 9..........................................[SR2WALKDIVSTUNTJUMP09] Stunt Jump 10.........................................[SR2WALKDIVSTUNTJUMP10] Burnouts.................................................[SR2WALKDIVBURNOUTS] Bailout...................................................[SR2WALKDIVBAILOUT] Power Sliding........................................[SR2WALKDIVPOWERSLIDING] Stilwater Caverns...........................................[SR2WALKSTRONG01] Tagging Location 7.............................................[SR2WALKTAG07] Tagging Location 8.............................................[SR2WALKTAG08] Race 1.....................................................[SR2WALKDIVRACE01] Race 2.....................................................[SR2WALKDIVRACE02] Factories Chop Shop.........................................[SR2WALKACTCHOP1] Ambulance EMT...........................................[SR2WALKDIVAMBULANCE] CD Location 4...................................................[SR2WALKCD04] CD Location 5...................................................[SR2WALKCD05] CD Location 6...................................................[SR2WALKCD06] CD Location 7...................................................[SR2WALKCD07] Three Kings................................................[SR2WALKMISSION04] Stunt Jump 11.........................................[SR2WALKDIVSTUNTJUMP11] Stunt Jump 12.........................................[SR2WALKDIVSTUNTJUMP12] Stunt Jump 13.........................................[SR2WALKDIVSTUNTJUMP13] Race 3.....................................................[SR2WALKDIVRACE03] Race 4.....................................................[SR2WALKDIVRACE04] Race 5.....................................................[SR2WALKDIVRACE05] Race 6.....................................................[SR2WALKDIVRACE06] Chinatown Snatch..........................................[SR2WALKACTSNATCH2] Base Jumping..........................................[SR2WALKDIVBASEJUMPING] CD Location 8...................................................[SR2WALKCD08] CD Location 9...................................................[SR2WALKCD09] CD Location 10..................................................[SR2WALKCD10] Tagging Location 9.............................................[SR2WALKTAG09] Tagging Location 10............................................[SR2WALKTAG10] Got Dust, Will Travel......................................[SR2WALKMISSION05] Airport Drug Trafficking............................[SR2WALKACTDRUGTRAFFICK1] Crib 3 - Airport Hanger.......................................[SR2WALKCRIB03] Stunt Jump 14.........................................[SR2WALKDIVSTUNTJUMP14] Stunt Jump 15.........................................[SR2WALKDIVSTUNTJUMP15] Stunt Jump 16.........................................[SR2WALKDIVSTUNTJUMP16] Stunt Jump 17.........................................[SR2WALKDIVSTUNTJUMP17] Stunt Jump 18.........................................[SR2WALKDIVSTUNTJUMP18] Stunt Jump 19 and 20..................................[SR2WALKDIVSTUNTJUMP19] Stunt Jump 21, 22, and 23.............................[SR2WALKDIVSTUNTJUMP21] Barnstorm 1...........................................[SR2WALKDIVBARNSTORM01] Barnstorm 2...........................................[SR2WALKDIVBARNSTORM02] Barnstorm 3...........................................[SR2WALKDIVBARNSTORM03] Barnstorm 4...........................................[SR2WALKDIVBARNSTORM04] Barnstorm 5...........................................[SR2WALKDIVBARNSTORM05] Barnstorm 6...........................................[SR2WALKDIVBARNSTORM06] Hydraulics.............................................[SR2WALKDIVHYDRAULICS] Two Wheels..............................................[SR2WALKDIVTWOWHEELS] Near Misses..............................................[SR2WALKDIVNEARMISS] Oncoming Lane............................................[SR2WALKDIVONCOMING] Elysian Fields Trailer Park.................................[SR2WALKSTRONG02] Tagging Location 11............................................[SR2WALKTAG11] Tagging Location 12............................................[SR2WALKTAG12] Tagging Location 13............................................[SR2WALKTAG13] Tagging Location 14............................................[SR2WALKTAG14] Trailer Park Heli Assault...................................[SR2WALKACTHELI1] Store 1......................................................[SR2WALKSTORE01] Store 2......................................................[SR2WALKSTORE02] CD Location 11..................................................[SR2WALKCD11] Tagging Location 15............................................[SR2WALKTAG15] CD Location 12..................................................[SR2WALKCD12] Secret Area 2...............................................[SR2WALKSECRET02] Tagging Location 16............................................[SR2WALKTAG16] CD Location 13..................................................[SR2WALKCD13] Tagging Location 17............................................[SR2WALKTAG17] Muggings 1-10...............................................[SR2WALKDIVMUG01] File in the Cake...........................................[SR2WALKMISSION06] Trailer Park Hitman.......................................[SR2WALKACTHITMAN1] Zombie Uprising............................................[SR2WALKDIVZOMBIE] Crib 4 - University Docks.....................................[SR2WALKCRIB04] Secret Area 3...............................................[SR2WALKSECRET03] Secret Area 4...............................................[SR2WALKSECRET04] Secret Area 5...............................................[SR2WALKSECRET05] Secret Area 6...............................................[SR2WALKSECRET06] Secret Area 7...............................................[SR2WALKSECRET07] Secret Area 8...............................................[SR2WALKSECRET08] Secret Area 9...............................................[SR2WALKSECRET09] Store Hold-Ups 1 to 5....................................[SR2WALKDIVHOLDUP01] Bavogian Plaza Drug Labs....................................[SR2WALKSTRONG03] Store 3......................................................[SR2WALKSTORE03] Barnstorm 7...........................................[SR2WALKDIVBARNSTORM07] Barnstorm 8...........................................[SR2WALKDIVBARNSTORM08] Barnstorm 9...........................................[SR2WALKDIVBARNSTORM09] Barnstorm 10..........................................[SR2WALKDIVBARNSTORM10] Barnstorm 11..........................................[SR2WALKDIVBARNSTORM11] Barnstorm 12..........................................[SR2WALKDIVBARNSTORM12] Barnstorm 13..........................................[SR2WALKDIVBARNSTORM13] Barnstorm 14..........................................[SR2WALKDIVBARNSTORM14] Tagging Location 18............................................[SR2WALKTAG18] CD Location 14..................................................[SR2WALKCD14] Tagging Location 19............................................[SR2WALKTAG19] CD Location 15..................................................[SR2WALKCD15] Tagging Location 20............................................[SR2WALKTAG20] CD Location 16..................................................[SR2WALKCD16] Tagging Location 21............................................[SR2WALKTAG21] CD Location 17..................................................[SR2WALKCD17] Tagging Location 22............................................[SR2WALKTAG22] Red Light Mayhem..........................................[SR2WALKACTMAYHEM1] Airborne Assault...........................................[SR2WALKMISSION07] Apartments Trail Blazing..............................[SR2WALKACTTRAILBLAZE1] Stunt Jump 24.........................................[SR2WALKDIVSTUNTJUMP24] Race 7.....................................................[SR2WALKDIVRACE07] Race 8.....................................................[SR2WALKDIVRACE08] Race 9.....................................................[SR2WALKDIVRACE09] CD Location 18..................................................[SR2WALKCD18] CD Location 19..................................................[SR2WALKCD19] Roadkill.................................................[SR2WALKDIVROADKILL] Stoppie...................................................[SR2WALKDIVSTOPPIE] Wheelie...................................................[SR2WALKDIVWHEELIE] Muggings 11-20..............................................[SR2WALKDIVMUG11] Veteran Child..............................................[SR2WALKMISSION08] Crib 5 - University Loft......................................[SR2WALKCRIB05] Stunt Jump 25.........................................[SR2WALKDIVSTUNTJUMP25] Stunt Jump 26.........................................[SR2WALKDIVSTUNTJUMP26] Stunt Jump 27.........................................[SR2WALKDIVSTUNTJUMP27] Stunt Jump 28.........................................[SR2WALKDIVSTUNTJUMP28] Stunt Jump 29.........................................[SR2WALKDIVSTUNTJUMP29] Big Air....................................................[SR2WALKDIVBIGAIR] Tagging Location 23............................................[SR2WALKTAG23] Stunt Jump 30.........................................[SR2WALKDIVSTUNTJUMP30] Stunt Jump 31.........................................[SR2WALKDIVSTUNTJUMP31] Stunt Jump 32.........................................[SR2WALKDIVSTUNTJUMP32] Stunt Jump 33.........................................[SR2WALKDIVSTUNTJUMP33] Stunt Jump 34.........................................[SR2WALKDIVSTUNTJUMP34] Stunt Jump 35.........................................[SR2WALKDIVSTUNTJUMP35] Arena Fight Club.......................................[SR2WALKACTFIGHTCLUB1] Store Hold-Ups 6 to 10...................................[SR2WALKDIVHOLDUP06] Stilwater University Student Union..........................[SR2WALKSTRONG04] Gang Kills..............................................[SR2WALKDIVGANGKILLS] Store 4......................................................[SR2WALKSTORE04] Store 5......................................................[SR2WALKSTORE05] Barrio Hitman.............................................[SR2WALKACTHITMAN2] Tagging Location 24............................................[SR2WALKTAG24] Burning Down the House.....................................[SR2WALKMISSION09] Store 6......................................................[SR2WALKSTORE06] Store 7......................................................[SR2WALKSTORE07] Projects Fuzz...............................................[SR2WALKDIVFUZZ1] Sunnyvale Gardens Fishing Dock..............................[SR2WALKSTRONG05] Store 8......................................................[SR2WALKSTORE08] Drive By..................................................[SR2WALKDIVDRIVEBY] Bad Trip...................................................[SR2WALKMISSION10] Barnstorm 15..........................................[SR2WALKDIVBARNSTORM15] Barnstorm 16..........................................[SR2WALKDIVBARNSTORM16] Barnstorm 17..........................................[SR2WALKDIVBARNSTORM17] Store 9......................................................[SR2WALKSTORE09] Store 10.....................................................[SR2WALKSTORE10] Store 11.....................................................[SR2WALKSTORE11] Apartments Chop Shop........................................[SR2WALKACTCHOP2] Bonding Experience.........................................[SR2WALKMISSION11] Store 12.....................................................[SR2WALKSTORE12] Secret Area 10..............................................[SR2WALKSECRET10] Secret Area 11..............................................[SR2WALKSECRET11] CD Location 20..................................................[SR2WALKCD20] Crib 6 - Saints Row Mega Condo................................[SR2WALKCRIB06] Riot Control...............................................[SR2WALKMISSION12] Store 13.....................................................[SR2WALKSTORE13] Store 14.....................................................[SR2WALKSTORE14] Barrio Heli Assault.........................................[SR2WALKACTHELI2] Eternal Sunshine...........................................[SR2WALKMISSION13] Barrio Septic Avenger.....................................[SR2WALKACTSEPTIC1] Assault On Precinct 31.....................................[SR2WALKMISSION14] Race 10....................................................[SR2WALKDIVRACE10] Race 11....................................................[SR2WALKDIVRACE11] Race 12....................................................[SR2WALKDIVRACE12] The Shopping Maul..........................................[SR2WALKMISSION15] Store 15.....................................................[SR2WALKSTORE15] Crib 7 - Penthouse Loft.......................................[SR2WALKCRIB07] Barnstorm 18..........................................[SR2WALKDIVBARNSTORM18] Barnstorm 19..........................................[SR2WALKDIVBARNSTORM19] Barnstorm 20..........................................[SR2WALKDIVBARNSTORM20] Barnstorm 21..........................................[SR2WALKDIVBARNSTORM21] Weekend At Tera's..........................................[SR2WALKMISSION16] Burden Of Proof............................................[SR2WALKMISSION17] America's Next Top Scientist...............................[SR2WALKMISSION18] Hotels & Marina Crowd Control.......................[SR2WALKACTCROWDCONTROL1] First Impressions..........................................[SR2WALKMISSION19] Store 16.....................................................[SR2WALKSTORE16] Store 17.....................................................[SR2WALKSTORE17] Stunt Jump 36.........................................[SR2WALKDIVSTUNTJUMP36] Stunt Jump 37.........................................[SR2WALKDIVSTUNTJUMP37] Stunt Jump 38.........................................[SR2WALKDIVSTUNTJUMP38] Stunt Jump 39.........................................[SR2WALKDIVSTUNTJUMP39] Stunt Jump 40.........................................[SR2WALKDIVSTUNTJUMP40] Stunt Jump 41.........................................[SR2WALKDIVSTUNTJUMP41] Stunt Jump 42.........................................[SR2WALKDIVSTUNTJUMP42] Stunt Jump 43.........................................[SR2WALKDIVSTUNTJUMP43] Reunion Tour...............................................[SR2WALKMISSION20] Store 18.....................................................[SR2WALKSTORE18] Store 19.....................................................[SR2WALKSTORE19] CD Location 21..................................................[SR2WALKCD21] Crib 8 - Prison Lighthouse....................................[SR2WALKCRIB08] CD Location 22..................................................[SR2WALKCD22] Tagging Location 25............................................[SR2WALKTAG25] CD Location 23..................................................[SR2WALKCD23] CD Location 24..................................................[SR2WALKCD24] Tagging Location 26............................................[SR2WALKTAG26] Tagging Location 27............................................[SR2WALKTAG27] Tagging Location 28............................................[SR2WALKTAG28] CD Location 25..................................................[SR2WALKCD25] Stunt Jump 44.........................................[SR2WALKDIVSTUNTJUMP44] Stunt Jump 45.........................................[SR2WALKDIVSTUNTJUMP45] Tagging Location 29............................................[SR2WALKTAG29] Stilwater Prison Fight Club............................[SR2WALKACTFIGHTCLUB2] Race 13....................................................[SR2WALKDIVRACE13] Race 14....................................................[SR2WALKDIVRACE14] Prison Hitman.............................................[SR2WALKACTHITMAN3] Sommerset Apartments........................................[SR2WALKSTRONG06] Store 20.....................................................[SR2WALKSTORE20] Store 21.....................................................[SR2WALKSTORE21] Store 22.....................................................[SR2WALKSTORE22] Store 23.....................................................[SR2WALKSTORE23] Store 24.....................................................[SR2WALKSTORE24] Store 25.....................................................[SR2WALKSTORE25] Store Hold-Ups 11 to 15..................................[SR2WALKDIVHOLDUP11] Muggings 21 to 30...........................................[SR2WALKDIVMUG21] Firetruck...............................................[SR2WALKDIVFIRETRUCK] Secret Area 12..............................................[SR2WALKSECRET12] Secret Area 13..............................................[SR2WALKSECRET13] CD Location 26..................................................[SR2WALKCD26] Secret Area 14..............................................[SR2WALKSECRET14] Waste Not Want Not.........................................[SR2WALKMISSION21] Red Light Septic Avenger..................................[SR2WALKACTSEPTIC2] Vehicle Surfing...........................................[SR2WALKDIVSURFING] Windshield Cannon..........................................[SR2WALKDIVCANNON] Imperial Square Pagodas.....................................[SR2WALKSTRONG07] Store 26.....................................................[SR2WALKSTORE26] CD Location 27..................................................[SR2WALKCD27] Secret Area 15..............................................[SR2WALKSECRET15] CD Location 28..................................................[SR2WALKCD28] Secret Area 16..............................................[SR2WALKSECRET16] Tagging Location 30............................................[SR2WALKTAG30] CD Location 29..................................................[SR2WALKCD29] Secret Area 17..............................................[SR2WALKSECRET17] CD Location 30..................................................[SR2WALKCD30] Red Asphalt................................................[SR2WALKMISSION22] Secret Area 18..............................................[SR2WALKSECRET18] Secret Area 19..............................................[SR2WALKSECRET19] Stunt Jump 46.........................................[SR2WALKDIVSTUNTJUMP46] Stunt Jump 47.........................................[SR2WALKDIVSTUNTJUMP47] Stunt Jump 48.........................................[SR2WALKDIVSTUNTJUMP48] Stunt Jump 49.........................................[SR2WALKDIVSTUNTJUMP49] Race 15....................................................[SR2WALKDIVRACE15] Race 16....................................................[SR2WALKDIVRACE16] Nuclear Power Plant Mayhem................................[SR2WALKACTMAYHEM2] Poseidon Alley Docks........................................[SR2WALKSTRONG08] Store 27.....................................................[SR2WALKSTORE27] Store 28.....................................................[SR2WALKSTORE28] Crib 9 - Hotel Penthouse......................................[SR2WALKCRIB09] Barnstorm 22..........................................[SR2WALKDIVBARNSTORM22] Barnstorm 23..........................................[SR2WALKDIVBARNSTORM23] Barnstorm 24..........................................[SR2WALKDIVBARNSTORM24] Barnstorm 25..........................................[SR2WALKDIVBARNSTORM25] Secret Area 20..............................................[SR2WALKSECRET20] Bank Error In Your Favor...................................[SR2WALKMISSION23] Store 29.....................................................[SR2WALKSTORE29] Truckyard Chop Shop.........................................[SR2WALKACTCHOP3] Store Hold-Ups 16 to 20..................................[SR2WALKDIVHOLDUP16] Muggings 31 to 40...........................................[SR2WALKDIVMUG31] Wardill Airport Hangers.....................................[SR2WALKSTRONG09] Store 30.....................................................[SR2WALKSTORE30] Store 31.....................................................[SR2WALKSTORE31] Stilwater University Demolition Derby...................[SR2WALKACTDEMODERBY] Special Derby...........................................[SR2WALKSPECIALDERBY] Taxi Driver............................................[SR2WALKDIVTAXIDRIVER] Thank You And Goodnight!...................................[SR2WALKMISSION24] Store 32.....................................................[SR2WALKSTORE32] Store 33.....................................................[SR2WALKSTORE33] Store 34.....................................................[SR2WALKSTORE34] Stunt Jump 50.........................................[SR2WALKDIVSTUNTJUMP50] Stunt Jump 51.........................................[SR2WALKDIVSTUNTJUMP51] Stunt Jump 52.........................................[SR2WALKDIVSTUNTJUMP52] Stunt Jump 53.........................................[SR2WALKDIVSTUNTJUMP53] Stunt Jump 54.........................................[SR2WALKDIVSTUNTJUMP54] Stunt Jump 55.........................................[SR2WALKDIVSTUNTJUMP55] Stunt Jump 56.........................................[SR2WALKDIVSTUNTJUMP56] Stunt Jump 57.........................................[SR2WALKDIVSTUNTJUMP57] Retribution................................................[SR2WALKMISSION25] Store 35.....................................................[SR2WALKSTORE35] Store 36.....................................................[SR2WALKSTORE36] Tagging Location 31............................................[SR2WALKTAG31] CD Location 31..................................................[SR2WALKCD31] CD Location 32..................................................[SR2WALKCD32] Tagging Location 32............................................[SR2WALKTAG32] CD Location 33..................................................[SR2WALKCD33] Suburbs Crowd Control...............................[SR2WALKACTCROWDCONTROL2] Throwing.................................................[SR2WALKDIVTHROWING] Jail Bait..................................................[SR2WALKMISSION26] Store 37.....................................................[SR2WALKSTORE37] Store 38.....................................................[SR2WALKSTORE38] Hostage 1 to 3..........................................[SR2WALKDIVHOSTAGE01] Barnstorm 26..........................................[SR2WALKDIVBARNSTORM26] Barnstorm 27..........................................[SR2WALKDIVBARNSTORM27] Barnstorm 28..........................................[SR2WALKDIVBARNSTORM28] Muggings 41 to 50...........................................[SR2WALKDIVMUG41] The Enemy of My Enemy......................................[SR2WALKMISSION27] Store 39.....................................................[SR2WALKSTORE39] Tagging Location 33............................................[SR2WALKTAG33] CD Location 34..................................................[SR2WALKCD34] Tagging Location 34............................................[SR2WALKTAG34] CD Location 35..................................................[SR2WALKCD35] Saints Row Hitman.........................................[SR2WALKACTHITMAN4] Secret Area 21..............................................[SR2WALKSECRET21] The Siege..................................................[SR2WALKMISSION28] Store 40.....................................................[SR2WALKSTORE40] Stunt Jump 58.........................................[SR2WALKDIVSTUNTJUMP58] Stunt Jump 59.........................................[SR2WALKDIVSTUNTJUMP59] Stunt Jump 60.........................................[SR2WALKDIVSTUNTJUMP60] Stunt Jump 61.........................................[SR2WALKDIVSTUNTJUMP61] Stunt Jump 62.........................................[SR2WALKDIVSTUNTJUMP62] Hotels & Marina Drug Trafficking....................[SR2WALKACTDRUGTRAFFICK2] Crib 10 - Downtown Loft.......................................[SR2WALKCRIB10] Streaking..................................................[SR2WALKDIVSTREAK] Showdown...................................................[SR2WALKMISSION29] Store 41.....................................................[SR2WALKSTORE41] Store 42.....................................................[SR2WALKSTORE42] Store 43.....................................................[SR2WALKSTORE43] Tagging Location 35............................................[SR2WALKTAG35] Tagging Location 36............................................[SR2WALKTAG36] Tagging Location 37............................................[SR2WALKTAG37] CD Location 36..................................................[SR2WALKCD36] CD Location 37..................................................[SR2WALKCD37] CD Location 38..................................................[SR2WALKCD38] CD Location 39..................................................[SR2WALKCD39] Revelation.................................................[SR2WALKMISSION30] Secret Area 22..............................................[SR2WALKSECRET22] Tagging Location 38............................................[SR2WALKTAG38] CD Location 40..................................................[SR2WALKCD40] CD Location 41..................................................[SR2WALKCD41] CD Location 42..................................................[SR2WALKCD42] Tagging Location 39............................................[SR2WALKTAG39] Race 17....................................................[SR2WALKDIVRACE17] Race 18....................................................[SR2WALKDIVRACE18] Race 19....................................................[SR2WALKDIVRACE19] Traffic Control............................................[SR2WALKMISSION31] Corporate Meltdown.........................................[SR2WALKMISSION32] Ultor Family Fun Day.......................................[SR2WALKMISSION33] Secret Area 23..............................................[SR2WALKSECRET23] CD Location 43..................................................[SR2WALKCD43] Secret Area 24..............................................[SR2WALKSECRET24] Crib 11 - Suburbs Dock........................................[SR2WALKCRIB11] Saint's Seven..............................................[SR2WALKMISSION34] Store 44.....................................................[SR2WALKSTORE44] Store 45.....................................................[SR2WALKSTORE45] Stunt Jump 63.........................................[SR2WALKDIVSTUNTJUMP63] Stunt Jump 64.........................................[SR2WALKDIVSTUNTJUMP64] Stunt Jump 65 and 66..................................[SR2WALKDIVSTUNTJUMP65] Hotels & Marina Hitman....................................[SR2WALKACTHITMAN5] Hostage 4 to 6..........................................[SR2WALKDIVHOSTAGE04] Suburbs Strip Club..........................................[SR2WALKSTRONG10] Store 46.....................................................[SR2WALKSTORE46] Store 47.....................................................[SR2WALKSTORE47] Store 48.....................................................[SR2WALKSTORE48] Store 49.....................................................[SR2WALKSTORE49] Store 50.....................................................[SR2WALKSTORE50] Store 51.....................................................[SR2WALKSTORE51] Store 52.....................................................[SR2WALKSTORE52] Store 53.....................................................[SR2WALKSTORE53] Museum Trail Blazing..................................[SR2WALKACTTRAILBLAZE2] Barnstorm 29..........................................[SR2WALKDIVBARNSTORM29] Barnstorm 30..........................................[SR2WALKDIVBARNSTORM30] Barnstorm 31..........................................[SR2WALKDIVBARNSTORM31] Barnstorm 32..........................................[SR2WALKDIVBARNSTORM32] Headshots...............................................[SR2WALKDIVHEADSHOTS] Nut Shots................................................[SR2WALKDIVNUTSHOTS] Laundry Day................................................[SR2WALKMISSION35] Store 54.....................................................[SR2WALKSTORE54] Store 55.....................................................[SR2WALKSTORE55] Store 56.....................................................[SR2WALKSTORE56] Race 20....................................................[SR2WALKDIVRACE20] Race 21....................................................[SR2WALKDIVRACE21] Race 22....................................................[SR2WALKDIVRACE22] Museum Insurance Fraud.................................[SR2WALKACTINSURANCE2] Secret Area 25..............................................[SR2WALKSECRET25] Secret Area 26..............................................[SR2WALKSECRET26] Secret Area 27..............................................[SR2WALKSECRET27] Humbolt Park Science Museum ................................[SR2WALKSTRONG11] Store 57.....................................................[SR2WALKSTORE57] Store 58.....................................................[SR2WALKSTORE58] Tow Truck................................................[SR2WALKDIVTOWTRUCK] Tagging Location 40............................................[SR2WALKTAG40] Tagging Location 41............................................[SR2WALKTAG41] Tagging Location 42............................................[SR2WALKTAG42] Tagging Location 43............................................[SR2WALKTAG43] Tagging Location 44............................................[SR2WALKTAG44] Tagging Location 45............................................[SR2WALKTAG45] Road Rage..................................................[SR2WALKMISSION36] Store 59.....................................................[SR2WALKSTORE59] Store 60.....................................................[SR2WALKSTORE60] Store 61.....................................................[SR2WALKSTORE61] Store 62.....................................................[SR2WALKSTORE62] Stunt Jump 67.........................................[SR2WALKDIVSTUNTJUMP67] Stunt Jump 68.........................................[SR2WALKDIVSTUNTJUMP68] Stunt Jump 69 and 70..................................[SR2WALKDIVSTUNTJUMP69] Hostage 7 and 8.........................................[SR2WALKDIVHOSTAGE07] Downtown Chop Shop..........................................[SR2WALKACTCHOP4] Amberbrook Museum Pier......................................[SR2WALKSTRONG12] Secret Area 28..............................................[SR2WALKSECRET28] Store 63.....................................................[SR2WALKSTORE63] Store 64.....................................................[SR2WALKSTORE64] Store 65.....................................................[SR2WALKSTORE65] Store 66.....................................................[SR2WALKSTORE66] CD Location 44..................................................[SR2WALKCD44] CD Location 45..................................................[SR2WALKCD45] Secret Area 29..............................................[SR2WALKSECRET29] Tagging Location 46............................................[SR2WALKTAG46] CD Location 46..................................................[SR2WALKCD46] Tagging Location 47............................................[SR2WALKTAG47] Multi Kills............................................[SR2WALKDIVMULTIKILLS] Gang Vehicle Kills...................................[SR2WALKDIVGANGVEHKILLS] Bleeding Out...............................................[SR2WALKMISSION37] Store 67.....................................................[SR2WALKSTORE67] Store 68.....................................................[SR2WALKSTORE68] Store 69.....................................................[SR2WALKSTORE69] Store 70.....................................................[SR2WALKSTORE70] Barnstorm 33..........................................[SR2WALKDIVBARNSTORM33] Barnstorm 34..........................................[SR2WALKDIVBARNSTORM34] Barnstorm 35..........................................[SR2WALKDIVBARNSTORM35] Secret Area 30..............................................[SR2WALKSECRET30] Secret Area 31..............................................[SR2WALKSECRET31] Race 23....................................................[SR2WALKDIVRACE23] Race 24....................................................[SR2WALKDIVRACE24] Orange Threat Level........................................[SR2WALKMISSION38] Store 71.....................................................[SR2WALKSTORE71] Store 72.....................................................[SR2WALKSTORE72] Store 73.....................................................[SR2WALKSTORE73] Store 74.....................................................[SR2WALKSTORE74] Suburbs Expansion Fuzz......................................[SR2WALKACTFUZZ2] Taunts.....................................................[SR2WALKDIVTAUNTS] Beat Down Kills..........................................[SR2WALKDIVBEATDOWN] New Hennequet Rec Center....................................[SR2WALKSTRONG13] Store 75.....................................................[SR2WALKSTORE75] Suburbs Chop Shop...........................................[SR2WALKACTCHOP5] Hostage 9 and 10........................................[SR2WALKDIVHOSTAGE09] Kanto Connection...........................................[SR2WALKMISSION39] Slice And Dice..............................................[SR2WALKDIVSLICE] Store 76.....................................................[SR2WALKSTORE76] One Hit Kills..............................................[SR2WALKDIVONEHIT] Stunt Jump 71.........................................[SR2WALKDIVSTUNTJUMP71] Stunt Jump 72.........................................[SR2WALKDIVSTUNTJUMP72] Stunt Jump 73.........................................[SR2WALKDIVSTUNTJUMP73] Stunt Jump 74.........................................[SR2WALKDIVSTUNTJUMP74] Stunt Jump 75.........................................[SR2WALKDIVSTUNTJUMP75] Visiting Hours.............................................[SR2WALKMISSION40] Store 77.....................................................[SR2WALKSTORE77] Tagging Location 48............................................[SR2WALKTAG48] CD Location 47..................................................[SR2WALKCD47] Tagging Location 49............................................[SR2WALKTAG49] CD Location 48..................................................[SR2WALKCD48] Room Service...............................................[SR2WALKMISSION41] Stilwater University Escort...............................[SR2WALKACTESCORT2] Flashing.................................................[SR2WALKDIVFLASHING] Rest In Peace..............................................[SR2WALKMISSION42] Race 25....................................................[SR2WALKDIVRACE25] Race 26....................................................[SR2WALKDIVRACE26] Race 27....................................................[SR2WALKDIVRACE27] Good D.....................................................[SR2WALKMISSION43] Store 78.....................................................[SR2WALKSTORE78] Stunt Jump 76.........................................[SR2WALKDIVSTUNTJUMP76] Stunt Jump 77.........................................[SR2WALKDIVSTUNTJUMP77] Stunt Jump 78.........................................[SR2WALKDIVSTUNTJUMP78] Stunt Jump 79.........................................[SR2WALKDIVSTUNTJUMP79] Stunt Jump 80.........................................[SR2WALKDIVSTUNTJUMP80] One Man's Junk.............................................[SR2WALKMISSION44] Store 79.....................................................[SR2WALKSTORE79] Store 80.....................................................[SR2WALKSTORE80] Store 81.....................................................[SR2WALKSTORE81] CD Location 49..................................................[SR2WALKCD49] CD Location 50..................................................[SR2WALKCD50] Tagging Location 50............................................[SR2WALKTAG50] Secret Area 32..............................................[SR2WALKSECRET32] Picking A Fight............................................[SR2WALKMISSION45] Round Square Shopping Center................................[SR2WALKSTRONG14] Store 82.....................................................[SR2WALKSTORE82] Store 83.....................................................[SR2WALKSTORE83] Store 84.....................................................[SR2WALKSTORE84] Store 85.....................................................[SR2WALKSTORE85] Store 86.....................................................[SR2WALKSTORE86] Store 87.....................................................[SR2WALKSTORE87] Store 88.....................................................[SR2WALKSTORE88] Store 89.....................................................[SR2WALKSTORE89] Store 90.....................................................[SR2WALKSTORE90] Pyramid Scheme.............................................[SR2WALKMISSION46] Salting The Earth...Again..................................[SR2WALKMISSION47] ...And A Better Life.......................................[SR2WALKMISSION48] M. 100% Completion Checklist.....................................[SR2CHECKLIST] M1. Missions...........................................[SR2CHECKLISTMISSIONS] M2. Strongholds.....................................[SR2CHECKLISTSTRONGHOLDS] M3. Activities.......................................[SR2CHECKLISTACTIVITIES] M4. CDs.....................................................[SR2CHECKLISTCDS] M5. Tags...................................................[SR2CHECKLISTTAGS] N. Vehicles.......................................................[SR2VEHICLES] N1. Automobiles.................................................[SR2VEHAUTOS] N1a. Compacts..............................................[SR2VEHCOMPACTS] N1b. Two Door Sedans........................................[SR2VEHTWODOOR] N1c. Four Door Sedans......................................[SR2VEHFOURDOOR] N1d. Muscle Cars.............................................[SR2VEHMUSCLE] N1e. Sports Cars.............................................[SR2VEHSPORTS] N1f. Pickup Trucks and SUVs....................................[SR2VEHSUVS] N1g. Specialty Vehicles.....................................[SR2VEHSPECIAL] N2. Motorcycles...........................................[SR2VEHMOTORCYCLES] N3. Watercraft.............................................[SR2VEHWATERCRAFT] N3a. Boats....................................................[SR2VEHBOATS] N3B. Jet Skis...............................................[SR2VEHJETSKIS] N4. Aircraft.................................................[SR2VEHAIRCRAFT] N4a. Planes..................................................[SR2VEHPLANES] N4b. Helicopters........................................[SR2VEHHELICOPTERS] O. The Shops.........................................................[SR2SHOPS] O1. Clothing..................................................[SR2SHOPSCLOTH] O1a. Starting..........................................[SR2SHOPSCLOTHSTART] O1b. Sloppy Seconds...................................[SR2SHOPSCLOTHSLOPPY] O1c. On The Rag Clothing..............................[SR2SHOPSCLOTHTHERAG] O1d. Branded...........................................[SR2SHOPSCLOTHBRAND] O1e. Impressions........................................[SR2SHOPSCLOTHIMPR] O2. Jewelry..................................................[SR2SHOPSJEWELS] O2a. On Thin Ice...........................................[SR2SHOPTHINICE] O2b. Bling Bling........................................[SR2SHOPBLINGBLING] O3. Specialty Stores.........................................[SR2SHOPSPECIAL] O3a. Leather & Lace....................................[SR2SHOPLEATHERLACE] O3b. Let's Pretend.....................................[SR2SHOPLETSPRETEND] O3c. Nobody Loves Me...................................[SR2SHOPNOBODYLOVES] O4. Gift Shops..................................................[SR2SHOPGIFT] O4a. Spelunkers.........................................[SR2SHOPSPELUNKERS] O4b. Stilwater U. Gift Shoppe...........................[SR2SHOPSUGIFTSHOP] O4c. Buy Jove..............................................[SR2SHOPBUYJOVE] O5. Music.....................................................[SR2SHOPSMUSIC] O5a. Scratch That..........................................[SR2SHOPSCRATCH] O6. Liquor...................................................[SR2SHOPSLIQUOR] O6a. Brown Baggers...........................................[SR2SHOPBROWN] O6b. Gas Station...............................................[SR2SHOPGAS] O6c. Night Club..........................................[SR2SHOPNIGHTCLUB] O7. Vehicle Dealers........................................[SR2SHOPSVEHICLES] O7a. Foreign Power.........................................[SR2SHOPFOREIGN] O7b. Cycles.................................................[SR2SHOPCYCLES] O7c. Ship It................................................[SR2SHOPSHIPIT] O8. Plastic Surgeons........................................[SR2SHOPSSURGERY] O8a. Image As Designed.....................................[SR2SHOPSURGEON] O9. Fast Food..............................................[SR2SHOPSFASTFOOD] O9a. Freckle Bitch's.......................................[SR2SHOPFRECKLE] O9b. Charred Hard Burgers..................................[SR2SHOPCHARRED] O9c. Apollo's..............................................[SR2SHOPAPOLLOS] O9d. Phuc Mi Phuc Yue.......................................[SR2SHOPPHUCMI] O9e. Company Of Gyros........................................[SR2SHOPGYROS] O10. Forgive and Forget.......................................[SR2SHOPSFANDF] O11. Car Modifications......................................[SR2SHOPSCARMODS] O12. Weapons................................................[SR2SHOPSWEAPONS] O12a. Friendly Fire..........................................[SR2SHOPFFIRE] O12b. Brass Knuckles.........................................[SR2SHOPBRASS] O13. Body Modifications....................................[SR2SHOPSBODYMODS] O13a. Rusty's Needle........................................[SR2SHOPRUSTYS] P. Phone Numbers.....................................................[SR2PHONE] Q. Achievements...............................................[SR2ACHIEVEMENTS] Q1. Single Player Achievements........................[SR2ACHIEVEMENTSSINGLE] Q2. Multi Player Achievements..........................[SR2ACHIEVEMENTSMULTI] Q3. Downloadable Content Pack 1 Achievements............[SR2ACHIEVEMENTSDLC1] Q4. Downloadable Content Pack 2 Achievements............[SR2ACHIEVEMENTSDLC2] R. Conclusion...................................................[SR2CONCLUSION] S. Acknowledgements....................................................[SR2ACK] T. References..........................................................[SR2REF] U. Contributions...................................................[SR2CONTRIB] V. Version List....................................................[SR2VERSION] To use the search tags on the right, double click on a tag (e.g. SR2INTRO), then hit Control-C, then Control-F, then Control-V, then Enter. This will immediately take you to that section of the guide. /XXXXXXXX\ 0==========0 | B. Legal | [SR2LEG] 0==========0 \XXXXXXXX/ I am modifying my standard conditions of use template. Please read this if you are contemplating putting my guide on your site. This guide may be posted to any site without any need for prior authorization from the author as long as the following conditions are met: 1) The guide must be posted fully intact. The text of the guide may not be edited in any way. Formatting may be modified as required to fit with the style of the site if necessary. 2) The site posting the guide may not charge for use of the guide. This is guide is provided as a free service to the community. If you (the reader) were charged to look at this guide, please contact the author with the name of the site that charged the fee so that appropriate action can be taken. 3) Full credit must be given to the author at all times. This should be accomplished by simply leaving the text intact, as per guideline 1. However, if you have a page which has a list of guides of which this guide is one of them, it would be nice (but not required) if the author's name appeared with that list. Under no circumstances can any other person's name be attached to this guide as an author. If you cannot satisfy all of these conditions for some reason, please feel free to contact me and we can work something out. (C) Copyright Ron Hiler 2009. All rights reserved. This guide may be not be reproduced under any circumstances except for personal, private use. Use of this guide (in part or whole) on any site without prior permission (except as allowed under the preceding listed conditions) or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. /XXXXXXXXXXXXXXXXXXXXXX\ 0========================0 | C. Contact Information | [SR2CONTACT] 0========================0 \XXXXXXXXXXXXXXXXXXXXXX/ Feel free to contact me via email if you have questions, corrections, or additional information you think might be useful. E-mail Contact: [email protected] In order to get around my spam blocks, please format your subject line as follows: [Saints Row 2 Guide] - "whatever subject is appropriate" The bracket part ensures your message doesn't get dumped into my spam folder (where I will never see it, as a lot of spam mail gets dropped there on a daily basis). Also, please do not use "leet" speak. I failed that course in college and as such, will not be able understand what you are saying. I'll simply ignore any messages that I can't easily read (I have too many projects going on to spend time deciphering gibberish)! I've done a couple of these guides now, and one thing I've noticed. The longer it has been since I've written a guide, the less chance there is I'm going to be able to help you with a question. It's simply a memory thing. If you fire off a question to me within six months or so since I wrote the guide, there's a good chance I can come up with an answer. Beyond that, it gets a lot more iffy that I'm going to remember anything useful. Just keep that in mind when you email me something. If you can't figure something out when you are right there playing the game, what makes you think I'm going to be able to figure it out a year after I've last played? I'll try to do my best, but don't expect any miracles, especially if it's been a long time since this guide was completed. Don't send me your save games with requests that I finish something for you. I apologize for this in advance, but my schedule simply doesn't allow me to complete missions for other people. Regretfully, I will have to decline your request. You may send me save games (along with detailed directions) if there is something specific you think I need to see that is relevant for addition into the guide, but I won't be sending them back to you under any circumstances. I WILL ignore any questions about cheat codes. Don't even ask. If you ask me a question where the answer is already found in the guide, I may or may not answer it, depends on my mood (and my work schedule). Otherwise, I should answer any questions or concerns you may have. All submissions and thoughts for improving the guide are encouraged and gratefully accepted. By all means, if you come across something I missed, please let me know about it as soon as you can so I can include it in the guide in future versions. All submissions will be credited to the first person that tells me about them (so be sure to let me know what name you want to be credited under along with your submission). /XXXXXXXXXXXXXXX\ 0=================0 | D. Introduction | [SR2INTRO] 0=================0 \XXXXXXXXXXXXXXX/ Around the end of 2008, I wrote and published a fairly extensive guide for the original Saints Row. Since that time, one question has popped up again and again, "When are you going to write a similar guide for Saints Row 2"? If you are reading this, you have your answer! I actually have owned SR2 since before I completed the SR1 guide, and it was always my intent to write a guide for it. However, in order to write the first guide, I ended up playing through the original game from start to finish three times, not to mention a lot of partial playthroughs to get specific information (like tag locations and so on). By the time I had finished that, I was completely burned out on the genre. I did play through the sequel almost immediately after finishing the first guide, but I had no energy or desire to start collecting information for a second guide at that point. In fact, it was a bit unfair to the sequel, because I'm sure I would have enjoyed it a lot more without the burnout factor (I liked it, but I didn't love it like I did the first game). I didn't even bother to get to 100% completion, which is entirely out of character for me. Fast forward to the middle of 2009. I've recharged and am ready to re- experience the game the way it was meant to be experienced, and while I'm at it, I've decided to collect information for this guide. Thus, plans were laid, note taking began, and this guide was born. I'm a completionist. That is to say, when I play a game, I want to see and experience everything the designers put into the game to be seen and experienced. If there comes a point in a game where I find out (that for whatever reason) I cannot see some aspect of the game, that's generally around the time I lose interest, and the game gets shelved. What can I say, it's an affliction. However, I know for a fact that I'm not the only one who has this particular disease (just based on the emails I get on my past guides, there are quite a few of you out there)! A game like Saints Row 2 has an enormous number of things to do and see. So many, in fact, that unless you use some form of a guide, you are unlikely to encounter all of them. If you only play through the story missions (the missions the game points you to), you've only played half the game (or less), and arguably not even the most interesting half. Saints Row 2 is what is known as a sandbox game. It is meant to be played in a freeform manner, in that you should go out and do whatever you want and have fun while doing it. A guide like mine is somewhat contrary to this purpose, because it takes away the freeform aspect of it (you will be following a set plan). I would highly suggest you spend some time playing the game in the manner it was intended to be played in. Do missions, run activities, perhaps even finish off the storyline if you like. And when you are serious and ready to get to that 100% number, start up a new game, come back here, and only then get started. There are already a couple of game FAQs available for Saints Row 2. However, those guides just didn't work for me. This is not a diss of those authors or their documents (which are just fine for what they do, in fact I used them as references in the writing of this guide), they just aren't in a format that is conductive to what I want, which is to see the entire game. For those of you who want to see and do it all, this guide is written for you. Read on, and enjoy yourself. One word of warning, there may be spoilers contained within this guide. If you don't want to read the spoilers, why are you reading a guide in the first place? But I'll try not to give away anything that you wouldn't already see at that point in the game anyway. For that matter, I'll try not to give anything away at all. I'm deliberately going to be terse in describing the story missions, and the focus will be on strategies for beating the mission rather than describing what happens. But I'm not going to make any promises; there may be the occasional slip of a plot line here and there. As I was writing this guide, I did each part in sections (all the CDs, all the tags, all the missions, etc.) in order to get an idea of their completion percentages and rewards. However, once I had finished that, I erased the game, started a new profile (to reset the Xbox 360 achievements) and ran through the game in very nearly the exact order I describe. What you see below is almost exactly how I ran my own game. So I know it's entirely possible to complete the game using my order. However, don't feel like you're bound to the exact same order I went in. If you want to change things up, be my guest! If you want to grab all 50 CDs at once, feel free (it'll give you the bonus songs earlier than you would get them otherwise). Just don't skip over something and forget to come back to it! Inevitably, someone is going to ask "Why did you do X before Y"? or "Doing this before that is better because...". The order I've put stuff in is the order I did them in; there's no better reason I can give. I tried to strike a balance between keeping the story missions moving forward, collecting the collectables (CDs and Tagging), and doing the optional stuff (Activities, Achievements, Diversions, etc). I make no promises or presumptions that my order is the best possible way to complete the game, it's just one way to do it. I'm not going to talk about cheat codes. They don't interest me, and therefore I don't know anything about them. To me, there's little point in playing with a cheat code on. The only time I consider them valid to use is if you are stuck on something so frustrating that the alternative is to delete the game from your system (and I've never had this happen in this game). Otherwise, I fail to see the point. I'm also not going to use anything I consider exploit-ish. These are things in the game that are legal, but were not intended (in my opinion) to be used by the designers in quite the way they are being used (Titan armored car anyone?). Sometimes it's a bit of a grey area. Use your own judgment on that stuff and do it however you like (it is, after all, your game), but I won't be describing them here. Okay, enough exposition from me, let's get to the good stuff. /XXXXXXXXXXX\ 0=============0 | E. Controls | [SR2CONTROLS] 0=============0 \XXXXXXXXXXX/ I don't know why people like to have the controls listed in FAQs like this. Regurgitating stuff that you can find right in the manual seems like a total waste of space to me. But it appears to be standard practice to do so, and I have gotten grief in past guides over not including this stuff, so I'll bow down to the peer pressure and put it in. For those of you that find this kind of thing useful, here it is: +---------------------------------------------------------------------------+ | E1. On Foot Controls [SR2CONTONFOOT] | +======================================+====================================+ | Left Trigger (No Weapon, Standing) | Left Punch/kick | | Left Trigger (With Weapon Equipped) | Melee Attack or Light Toss | | Right Trigger (No Weapon, Standing) | Right Punch/kick | | Right Trigger (With Weapon Equipped) | Fire Weapon or Regular Toss | | Left + Right Trigger (No Weapon) | Block | | Left Bumper | Grab Hostage/Throw Hostage | | Right Bumper | Sprint | | Left Joystick | Move | | Right Joystick | Camera Control | | Left Joystick (Click) | Crouch (Toggle) | | Right Joystick (Click) | Fine Aim Mode | | D-Pad (Up) | Recruit Gang Member | | D-Pad (Up, Hold) | Dismiss Gang Member | | D-Pad (Down, Twice) | Cancel Current Mission/Activity | | D-Pad (Left) | Taunt | | D-Pad (Right) | Compliment | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | A | Reload or Pick up New Weapon | | B (Hold) | Bring up Weapon/Food Radial | | B + D-Pad | Select Food | | B + Left Joystick | Select Weapon | | X | Jump | | Y | Action (Open Door, Enter Car, etc) | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E2. Driving Controls [SR2CONTDRIVING] | +======================================+====================================+ | Left Trigger | Handbrake | | Right Trigger | Fire Weapon | | Left Bumper | Toggle Cruise Control | | Right Bumper | Look Behind | | Left + Right Bumper | Look Behind | | Left Joystick | Steer | | Right Joystick | Camera Control | | Left Joystick (Click) | Hydraulics/Siren/Horn | | Right Joystick (Click) | Jump Car (Hydraulics), Nitrous | | D-Pad (Up) | Recruit Gang Member | | D-Pad (Up, Hold) | Dismiss Gang Member | | D-Pad (Down, Twice) | Cancel Current Mission/Activity | | D-Pad (Left or Right) | Change Radio Station | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | A | Accelerate | | B (Hold) | Bring up Weapon/Food Radial | | B + D-Pad | Select Food | | B + Left Joystick | Select Weapon | | X | Brake/Reverse | | Y | Action (Open Door, Exit Car, etc) | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E3. Plane Controls [SR2CONTPLANE] | +======================================+====================================+ | Right Trigger | Fire Weapon (if any) | | Left Bumper | Rudder Left | | Right Bumper | Rudder Right | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | Left Joystick | Steer/Altitude Up and Down | | Right Joystick | Camera Control | | D-Pad (Left or Right) | Change Radio Station | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | A | Accelerate | | B (Hold) | Bring up Weapon/Food Radial | | B + D-Pad | Select Food | | B + Left Joystick | Select Weapon | | Y | Bail Out | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E4. Helicopter Controls [SR2CONTHELICOPTER] | +======================================+====================================+ | Right Trigger | Fire Primary Weapon (if any) | | Left Trigger | Fire Secondary Weapon (if any) | | Left Bumper | Rudder Left | | Right Bumper | Rudder Right | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | Left Joystick | Steer/Forward/Backward | | Right Joystick | Camera Control | | D-Pad (Left or Right) | Change Radio Station | | Start Button | Bring up Menu Page | | Back Button | Bring up Map Page | | A | Altitude Up | | X | Altitude Down | | B (Hold) | Bring up Weapon/Food Radial | | B + D-Pad | Select Food | | B + Left Joystick | Select Weapon | | Y | Bail Out | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E5. Swimming Controls [SR2CONTSWIMMING] | +======================================+====================================+ | Left Joystick | Move | | Right Joystick | Camera Control | | X | Jump or Climb | | Y | Enter Vehicle, Teleport to Shore | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E6. Turret Controls [SR2CONTTURRET] | +======================================+====================================+ | Left Trigger | Attack | | Right Trigger | Attack | | Left Joystick | Camera Control | | Right Joystick | Camera Control | | Y | Exit Turret | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E7. Map Page (Accessed using Back Button) [SR2CONTMAP] | +======================================+====================================+ | Left Joystick | Move Cursor | | Right Joystick | Zoom in/out | | Trigger (Left, Right) | Navigate Menu | | D-Pad (Left, Right) | Change Map Filter | | Back Button, B | Exit Map | | Start Button | Bring up Menu Page | | A | Set/Remove Waypoint | | X | Set/Remove Waypoint | +--------------------------------------+------------------------------------+ +---------------------------------------------------------------------------+ | E8. Menu Page (Accessed using Start Button) [SR2CONTMENU] | +======================================+====================================+ | Trigger (Left, Right) | Navigate Menu | | Bumper (Left, Right) | Navigate Menu | | D-Pad (Up, Down) | Navigate Menu | | Start Button, Y | Exit Menu Page | | Back Button | Bring up Map Page | | A | Select Item | | B | Back | +--------------------------------------+------------------------------------+ /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | F. District Overview | [SR2DISTRICT] 0======================0 \XXXXXXXXXXXXXXXXXXXX/ The city of Stilwater (where Saints Row 2 takes place) is broken up into two major islands, each with a number of districts, and a couple of minor islands. Each district has between one and four neighborhoods. When you start the game, only one district is lit up (the Saints Row District), with all the others being grayed out. But there is nothing magical about opening up other neighborhoods. You just have to enter them and they will light up on your map. I'm going to describe the neighborhoods as they appear (in terms of icons) when you first light them up. Other icons will appear in them as you play through the game. The only icons to appear at the beginning of the game will be shop icons, so I'll go over those here. F1. Stilwater Prison District [SR2DISTPRISON] ============================= This is a small island that sits a bit to the west and in between the two main islands of the city. Naturally, this island is where the Stilwater Prison is located. F1a. Stilwater Penitentiary [SR2DISTPRISONF1A] --------------------------- This is where you will begin the game. It holds the actual prison area and a small lighthouse, and not much more. The penitentiary is controlled by the Ultor Corporation. Naturally, there are no shops in this neighborhood, however, you will find the Prison Lighthouse crib here. F1b. Hangman's Wharf [SR2DISTPRISONF1B] -------------------- Hangman's Wharf is on the southern side of the island. It mainly consists of support buildings for the prison, and you will find the docks here. There is also a large house on this side of the islands, presumably belonging to the prison warden. Like its northern neighbor, this neighborhood is controlled by the Ultor Corporation, and you will not find any shops in this area. F2. Nuclear Power Plant District [SR2DISTPOWERPLANT] ================================ There is only the one neighborhood in this district. As the name suggests, this district contains the nuclear power plant that powers Stilwater. F2a. Stilwater Nuclear [SR2DISTPOWERPLANT2A] ---------------------- Obviously, you are going to find the nuclear power plant on this small island, and pretty much the entire neighborhood is devoted to the running of this plant. There are some docks on the northern side of the island. Naturally, the neighborhood is controlled by the Ultor Corporation. There is a Rim Jobs garage on the island. F3. Projects District [SR2DISTPROJECTS] ===================== The Projects District is controlled by the Sons of Samedi, and sits in between Saints Row and the Arena Districts. This is where you will end up shortly after the game begins. It contains Shivington and Sunnyvale Gardens. F3a. Shivington [SR2DISTPROJECTSF3A] --------------- Shivington is probably the neighborhood in the worst shape in this district. Consisting mainly of apartment buildings, many of them abandoned and boarded up (some of them crumbling), it is controlled by the Sons of Samedi. You will find a Brown Baggers Liquor Store and a Bling Bling jewelry store here. F3b. Sunnyvale Gardens [SR2DISTPROJECTSF3B] ---------------------- Sunnyvale Gardens is in a bit better condition than its sister neighborhood of Shivington. It is a residential neighborhood with high rise apartment buildings. This neighborhood is controlled by the Sons of Samedi, and contains a Sloppy Seconds Clothing Store. F4. Arena District [SR2DISTARENA] ================== To the west of the Project you will find the Arena District. It is named after the Ultor Dome which is its dominant feature. In addition to the Ultor Dome neighborhood, Pleasant View and Sunsinger are also contained within this district. F4a. Ultor Dome [SR2DISTARENAF4A] --------------- The primary feature of Ultor Dome is, of course, the dome, which takes up the majority of the landscape in this neighborhood. Just east of the dome are a few bars and shops, while to the west is a long cement canal with a power station at its northern end. The neighborhood is controlled by the Sons of Samedi, and contains a Foreign Powers dealership and a Rim Jobs car mechanic. On the far northern side of the neighborhood you will also find a Cycles dealership. F4b. Pleasant View [SR2DISTARENAF4B] ------------------ Pleasant View is a relatively small neighborhood just west of Ultor Dome. Most of the neighborhood consists of the foothills of Mount Claflin, to the south. There is a farm area to the far north and a drive-in theater near the barn. facility here as well. This neighborhood is initially controlled by the Sons of Samedi. There are no shops in Pleasant View. F4c. Sunsigner [SR2DISTARENAF4C] -------------- Sunsinger is a medium sized neighborhood just south of Ultor Dome, and contains mostly a bunch of nondescript multi-story brick buildings. There are also some strip malls to be found here. It is controlled by the Sons of Samedi. You will find an On The Rag Clothing store in this neighborhood. F5. Stilwater University District [SR2DISTUNIVERSITY] ================================= This entire district did not exist in the previous game, apparently built by the Ultor Corporation for the purposes of putting a university in the city. The school and its surrounding areas are controlled by the Sons of Samedi. F5a. Frat Row [SR2DISTUNIVERSITY5A] ------------- Frat row is much as you would expect, filled with apartment houses and such to house the students of the university. There is also an arena on the southwestern side of the neighborhood. On the southeastern side, you will find the frat houses, while along the north and western sides you will find plenty of shops for the kids to spend their tuition money in (for you, there is a Gas Station and a Scratch That music store). You will also find the University Loft here. This neighborhood is controlled by the Sons of Samedi. F5b. Stilwater University [SR2DISTUNIVERSITY5B] ------------------------- The school dominates most of this neighborhood, with the student union sitting square in the middle. On the southwestern side you will find the school's observatory, with the northwestern side devoted to park area. Near the observatory you will find the University Dock. Inside the student union can be found a Charred Hard Burgers and the Stilwater U. Gift Shoppe. This neighborhood is controlled by the Sons of Samedi. F6. Apartments District [SR2DISTAPARTMENTS] ======================= This district is on the western side of the southern island, just to the east of the Stilwater University. It contains only a single neighborhood, Sommerset. F6a. Sommerset [SR2DISTAPARTMENTSF6A] -------------- As you might expect from the district name, Sommerset is mainly a residential neighborhood with lots of apartment buildings. There is a veritable cornucopia of shops in this neighborhood, including a Scratch That Music shop, a Forgive And Forget Confessional, a Friendly Fire Weapons shop, a Freckle Bitch's, an Apollo's Coffee shop, a Gas Station, and a Brown Baggers Liquor store. This neighborhood is initially controlled by the Brotherhood. F7. Red Light District [SR2DISTREDLIGHT] ======================The Red Light District, as you might expect, is where you will find most of the strip clubs and adult book stores in Stilwater. The district is split between the Ronin and the Sons of Samedi. The district consists of Prawn Court, Rebadeaux, and Bavogian Plaza. Additionally, there in an underground neighborhood accessible from this district. F7a. Prawn Court [SR2DISTREDLIGHTF7A] ---------------- Prawn Court is pretty much made up entirely of run down apartment buildings. You will find an On The Rag clothing store here. The neighborhood is controlled by the Sons of Samedi. The Red Light Loft can be found here as well. F7b. Rebadeaux [SR2DISTREDLIGHTF7B] -------------- Rebadeaux is a rather small neighborhood just west of Harrowgate which contains plenty of hotels and adult video stores. You will find the TeeNay strip bar in this neighborhood, with a Brown Baggers Liquir Store just to the west. The Ronin control this territory. F7c. Bavogian Plaza [SR2DISTREDLIGHTF7C] ------------------- Bavogian Plaza is much like Rebadeaux in that it mostly contains strip clubs and hotels, as well as a Rusty's Needle Tattoo shop. This neighborhood is controlled by the Sons of Samedi. You will also find the Saints Hideoout in this neighborhood. F7d. Old Stilwater [SR2DISTREDLIGHTF7D] ------------------ To get to Old Stilwater, you need to find an abandoned church in Bavoigian Plaza. Don't worry, the game is going to point it out for you pretty early on in the course of the story. There are no shops down in Old Stilwater. Initially, it is controlled by the Sons of Samedi (sort of, though they don't really have much of a presence down here). F8. Saints Row District [SR2DISTSAINTS] ======================= This district has been taken over by Ultor. It has been subjected to some pretty major upgrades since you were last here (presuming you played the original game). The district consists of three neighborhoods: Mission Beach, Athos Bay, and Harrowgate. F8a. Mission Beach [SR2DISTSAINTSF8A] ------------------ Mission Beach has undergone extensive renovations since the prior game. It has two main landmarks to be aware of. The first you can hardly miss, it will be pointed out at the end of the first mission. The Phillips Building is the tallest structure in the game, and dominates the northern side of the neighborhood. South of the Phillips building, right in the center of the neighborhood, you will find the old Saints Church (note that this is not quite where it was in the original game, but I suppose since it's been turned into a monument, they could have moved it a bit). Otherwise the neighborhood is comprised of office buildings and shops. As far as shopping goes, there's an Image As Designed, a Night Club (Merhman's), and an On Thin Ice, all of which are on the western side. This neighborhood is controlled by the Ultor Corporation. F8b. Athos Bay [SR2DISTSAINTSF8B] -------------- This is a continuation of Mission Beach in terms of containing mostly office buildings and shops. It is controlled by the Ultor Corporation. There is a Scratch That music shop here, and you will also find the Saints Row Mega Condo in this neighborhood. F8c. Harrowgate [SR2DISTSAINTSF8C] --------------- Harrowgate, west of Mission Beach, is a large neighborhood running along the entire west side of this district. It is controlled by the Ultor Corporation. You will mainly find large business buildings and shops here. On the southeast side of the neighborhood you will find the Stilwater Police station. It has an Impressions Clothing Store, a Rim Jobs Car Mechanic, a Foreign Power dealership, and a Forgive and Forget confessional. F9. Factories District [SR2DISTFACTORIES] ====================== The Factories District lies to the south of Saints Row. There are four neighborhoods in the Factories District: Pilsen, The Mills, Black Bottom, and the Underground Caverns, all of them controlled by the Sons of Samedi except the caverns. There isn't a whole lot in this district. As the name implies, it is a blue collar area dominated by warehouses and factories. F9a. Pilsen [SR2DISTFACTORIEF9A] ----------- Pilsen is just across the bridge from Athos Bay. Controlled by the Sons of Samedi, there are no shops in this neighborhood. Pilson is where you will find the largest of the factories, including a large refinery type area. F9b. The Mills [SR2DISTFACTORIESF9B] -------------- This neighborhood contains more factories sitting just west of Pilsen. The western side of this neighborhood is dominated by the freeway exchange. It is controlled by the Sons of Samedi. Like Pilsen, there are no shops to be found in this neighborhood. F9c. Black Bottom [SR2DISTFACTORIESF9C] ----------------- Black Bottom has moved since the last game, and now sits to the east of Pilsen. This is a small neighborhood, and the only thing in it of any note is the entrance to the underground caverns. This neighborhood is controlled by the Sons of Samedi. You will find a gift shop here (Spelunkers) as well as a Rim Jobs. F9d. Underground Caverns [SR2DISTFACTORIESF9D] ------------------------ This neighborhood has both stalactites AND stalagmites. In order to find it, you must go into Black Bottom and find Spelunkers (there is an icon on the map). Head through to the back of the shop where you will find a set of stairs down to the caverns. It's not clear who, if anyone, controls this territory. But when you spray tags down here, it is the police that get irritated, so we'll tentatively call this one controlled by the Ultor Corporation. There are no shops to be found in this neighborhood. F10. Docks & Warehouses District [SR2DISTDOCKS] =============================== This district covers the southeastern side of the southern island, and has four neighborhoods: Fox Drive, Stoughton, Poseidon Alley, and Charlestown. This is a very blue collar neighborhood, and you will find lots of dock workers wandering around through it. F10a. Fox Drive [SR2DISTFACTORIESF10A] --------------- Fox Drive, which used to be much further to the north (and in a totally different district) now pretty much consists of the eastern-most dock area of the city. On the northern side of the neighborhood, you will find an Apollo's coffee shop. This neighborhood is controlled by The Brotherhood. F10b. Stoughton [SR2DISTDOCKSF10B] --------------- Stoughton is where you will find some of the actual docks in the district's name. South of Charlestown, Stoughton has a Rusty's Needle Tattoo Parlor. As with the other neighborhoods in this district, it is controlled by The Brotherhood. F10c. Poseidon Alley [SR2DISTDOCKSF10C] -------------------- Poseidon Alley sits to the west of the docks in this district. You will find a few stores here (most of which you can't enter). As with the other neighborhoods in this district, it is controlled by The Brotherhood. There is a Friendly Fire shop on the western side of this neighborhood and a Brown Baggers on the eastern side. F10d. Charlestown [SR2DISTDOCKSF10D] ---------------- Charlestown contains a lot of wharf and storage buildings in support of the docks to the south. Here you will find a Forgive and Forget Confessional. This neighborhood is controlled by The Brotherhood. F11. Truckyard District [SR2DISTTRUCKYARD] ======================= There is only one neighborhood in the Truckyard District (just west of the Saints Row District and south of the Red Light District), and that is Copperton. F11a. Copperton [SR2DISTTRUCKYARDF11A] --------------- Copperton is initially controlled by The Brotherhood. As you might expect from the district name, it is a blue collar area that has a lot of storage areas and receiving stations for semi trucks. There is a Brown Baggers Liquor store, a Gas Station, and a Rim Jobs Mechanic in this neighborhood. F12. Barrio District [SR2DISTBARRIO] =================== The Barrio District, lying to the southwest side of the map, has four neighborhoods, Cecil Park, Encanto, Ezpata, and Southern Cross. All four neighborhoods are initially controlled by The Brotherhood. These neighborhoods are, for the most part, dominated by high-rise apartment buildings, with a scattering of small shops here and there. F12a. Cecil Park [SR2DISTBARRIOF12A] ---------------- This neighborhood has a large number of shops and high rise apartment buildings. You will find a large mansion on the western side of the neighborhood. There is a Freckle Bitch's and a Sloppy Seconds clothing shop in this neighborhood. The Brotherhood controls this area. F12b. Encanto [SR2DISTBARRIOF12B] ------------- Encanto, like Cecil Park, consists almost entirely of shops and multi-story apartment complexes. Here you will find another Sloppy Seconds and also a Night Club (On Track). The Brotherhood controls this neighborhood. F12c. Ezpata [SR2DISTBARRIOF12C] ------------ Ezpata lies on the eastern side of this district, just west of The Mills. The neighborhood has various small shops and apartment buildings. The Sangre Sedienta hospital can be found in this neighborhood, and you will also find a Brass Knuckles here, which is controlled by The Brotherhood. F12d. Southern Cross [SR2DISTBARRIOF12D] -------------------- Southern Cross is a small neighborhood just to the south of Encanto and Ezpata. It has a Scratch That music shop and a Rim Jobs mechanic. It is controlled by The Brotherhood. F13. Chinatown District [SR2DISTCHINATOWN] ====================== Chinatown has two neighborhoods (Little Shanghai and Imperial Square). The district sits on the southwestern side of the southern island. F13a. Little Shanghai [SR2DISTCHINATOWNF13A] --------------------- Little Shanghai has, as you might expect, a lot of Chinese-style buildings, although there are plenty of normal style buildings here as well, decorated with red banners. There is a good size Chinese Restaurant here that you will be visiting during the course of the game. You will also find a Rim Jobs mechanic, a Rusty's Needle Tattoo Parlor, and a Phuc Mi Phuc Yue restaurant in this neighborhood. The area is controlled by The Brotherhood. F13b. Imperial Square [SR2DISTCHINATOWNF13B] --------------------- There are a couple of buildings on the southern side of this neighborhood (neither of which is really marked as to what they are). On the northern side you will find a large park with Chinese style gazebos. The only shop to be found in this neighborhood is an On Thin Ice jewelry store. F14. Airport District [SR2DISTAIRPORT] ===================== There are two neighborhoods in the Airport District, Huntersfield (to the north) and Wardill Airport south of that. F14a. Huntersfield [SR2DISTAIRPORTF14A] ------------------ This is a small neighborhood just north of the actual airport. On the eastern side you will find the Hapton hotel, with a smaller building (what looks to be an apartment building) on the west side. This neighborhood is claimed by The Brotherhood. Inside the hotel you will find an On Thin Ice jewelry store, and a Night Club (Crash Landing). You will also find the Hotel Penthouse in the same hotel. F14b. Wardill Airport [SR2DISTAIRPORTF14B] --------------------- The Wardill Airport neighborhood is where, of course, you will find the airport, which is the dominant feature of this area. This neighborhood is controlled by The Brotherhood and contains a Branded clothing store and a Charred Hard Burgers fast food place inside the airport. Additionally, you will find the Airport Hanger in this neighborhood. F15. Downtown District [SR2DISTDOWNTOWN] ====================== The Downtown District is what gives Stilwater its impressive skyline. The district covers the southern end of the northern island, and consists of Filmore, Union Suare, Adept Way, and Brighton. F15a. Filmore [SR2DISTDOWNTOWNF15A] ------------- There are a lot of high rise buildings in this neighborhood, though they appear to be more residential than business (unlike the other neighborhoods in this district). Here you will find a Branded Clothing shop, an Apolo's coffee shop, a Brass Knuckles, and a Rusty's Tattoo Parlor. This neighborhood is controlled by The Ronin. F15b. Union Square [SR2DISTDOWNTOWNF15B] ------------------ Union Square consists almost entirely of high rise buildings. You will find the Stilwater Memorial Hospital here (where you might end up after being smoked).The neighborhood is controlled by The Ronin, and contains an Image As Designed Plastic Surgeon. F15c. Adept Way [SR2DISTDOWNTOWNF15C] --------------- Adept way is a large neighborhood that covers much of the southeastern side of the northern island. It consists mainly of a few high rise buildings. Controlled by The Ronin, this small neighborhood contains a Friendly Fire located on the far eastern side. Adept Way contains the Downtown Loft. F15d. Brighton [SR2DISTDOWNTOWNF15D] -------------- Brighton is on the southern side of the northern island, and is controlled by The Ronin. This small neighborhood mainly consists of the large stores, but unfortunately, you cannot go into any of them, as there are no usable shops in this neighborhood. F16. Museum District [SR2DISTMUSEUM] ==================== The Museum District covers the eastern part of the northern island. It is an immense district belonging to the Vice Kings. Despite its size, there are only two neighborhoods in the district, Amberbrook and Humbolt Park. F16a. Amberbrook [SR2DISTMUSEUMF16A] ---------------- Amberbrook is a rather large neighborhood sitting on the eastern side of the northern island. It is controlled by The Ronin. There is a natural history museum near the southern end, and on the northern side (on the peninsula area), you will find roman style coliseum ruins, with an accompanying gift shop (Buy Jove). In addition to the gift shop, you will also find a Cycles dealership, a Brass Knuckles, a Forgive and Forget Confessional, and a Freckle Bitch's restaurant. F16b. Humbolt Park [SR2DISTMUSEUMF16B] ------------------ This neighborhood, controlled by The Ronin, is dominated by the actual museum that gives the district its name. In addition to the museum, you will also find a Foreign Power dealership and a Charred Hard Burgers fast food place. F17. High End Retail District [SR2DISTRETAIL] ============================= The High End Retail District, sitting on the northern side of the northern island, actually consists of two neighborhoods, Nob Hill (which has the actual retail shops), and Atlantis Avenue (which is a residential neighborhood). F17a. Nob Hill [SR2DISTRETAIL17A] -------------- Nob Hill contains a lot of upper end retail stores. If you shop here you will be spending quite a bit of money. It is controlled by The Ronin. In this neighborhood you will find an Impressions clothing, an On Thin Ice Jewelry store, and a Night Club (Cocks). F17b. Round Square Shopping Center [SR2DISTRETAIL17B] ---------------------------------- This is another underground neighborhood. You access it through Nob Hill (there is a large green building on the northwest side of Nob Hill, which has an elevator down to the mall). The mall is controlled by The Ultor Corporation, and has five levels. There are no shops on the first level. On the second level you will find a Brass Knuckles. On the third level there is a Friendly Fire, an Apollo's, and a Phuc Mi Phuc Yue. On level four you will find Nobody Loves Me, Let's Pretend, Company of Gyros, and a Freckle Bitch's. Finally, on the fifth level, you will find the Leather & Lace shop. F18. Hotels & Marina District [SR2DISTHOTELS] ============================= As the name suggests, this is where you will find the major hotels in Saints Row. As the northern end of the district is on the water, you will find the marina area here too. Thus, the name of the district is appropriate! F18a. Stilwater Boardwalk [SR2DISTHOTELS18A] ------------------------- The most notable building in this neighborhood is the Poseidon Palace, a casino found on the southeastern side of the neighborhood. To the northwest of the palace are the twin buildings of Heron House and Bittern Place, a couple of large hotels. Across the street from the hotels you will find the North Shore Marina Super Mall. Beyond that are a series of docks. On the far northwest side of the neighborhood is a lighthouse. Stilwater Boardwalk is controlled by The Ronin. You will find a Branded clothing store, a Charred Hard Burgers, and a Ship It dealership in this neighborhood. F18b. Centennial Beach [SR2DISTHOTELS18B] ---------------------- Centennial Beach is a small neighborhood just to the west of the boardwalk. It's main building is the Kirkland, another hotel. There is a large beach all along the northern side of this neighborhood. Centennial Beach is controlled by The Ronin. You will find a Gas Station and a Phuc Mi Phuc Yue in this neighborhood. F19. Suburbs District [SR2DISTSUBURBS] ===================== The Suburbs District is one of the few places in the game where you will find traditional single family style homes, and these are pretty high end houses. The district consists of Tidal Springs and Misty Lane. F19a. Tidal Springs [SR2DISTSUBURBS19A] ------------------- Tidal Springs contains a lot of apartment complexes in addition to a few single family homes on its eastern side. The neighborhood is controlled by The Ronin, and contains a large number of shops. You will find an Image As Designed, a Brown Baggers, a Company Of Gyros, and an On Thin Ice Jewelry shop within this area. You will also find the Penthouse Loft in this neighborhood. F19b. Misty Lane [SR2DISTSUBURBS19B] ---------------- Misty Lane is controlled by the The Ronin. This is almost entirely a residential neighborhood. There are no less than nine shops in this neighborhood: A Foreign Power dealership, a Night Club (Pussies), a Freckle Bitch's, an On The Rag clothing shop, a Rim Jobs, a Cycles dealership, a Friendly Fire, a Ship It dealership, and a Forgive and Forget Confessional. You will also find the Technically Legal strip club near the train tracks. F20. Suburbs Expansion District [SR2DISTSUBURBSEXPANSION] =============================== This is a new district for this game. It is very similar to Misty Lane in that it mainly consists of single family homes. The district contains New Hennequet, Quinbecca, and the Mourning Woods Cemetery. F20a. New Hennequet [SR2DISTSUBURBSEXPANSION20A] ------------------- Mostly consisting of brand new homes (in fact, so new that some of them are not yet complete), this district, when it is complete, will be nearly indistinguishable from Misty Lane. There is a large church near the center of the neighborhood. The area is controlled by The Ronin. The only shop in this neighborhood is a Gas Station on the northwestern side. You will find the Suburbs Docks on the southwest side of the neighborhood. F20b. Quinbecca [SR2DISTSUBURBSEXPANSION20B] --------------- Quinbecca is also controlled by The Ronin. Again, what you will find here are mainly single family homes. There are a series of shops along the southern side of the neighborhood, including an On The Rag clothing store, an Image As Designed, a Scratch That music shop, and a Gas Station. F20c. Mourning Woods Cemetery [SR2DISTSUBURBSEXPANSION20C] ----------------------------- This is, as the name implies, a cemetery. You won't find much else here (there are no shops to be found), though there is a single family home on the north side of the cemetery. The cemetery is controlled by the Ronin. F21. Trailer Park District [SR2DISTSUBURBTRAILERPARK] ========================== This is another new district added in from the last game. This district consists on only a single neighborhood. F21a. Elysian Fields [SR2DISTSUBURBTRAILERPARK21A] -------------------- Elysian Fields, as the district name implies, consists of a collection of trailers. There is not much here otherwise, and you won't find any shops in this neighborhood. The trailer park is controlled by The Sons of Samedi. /XXXXXXXXXXXXXXXXXXXX\ 0======================0 | G. Respect and Style | [SR2RESPECTSTYLE] 0======================0 \XXXXXXXXXXXXXXXXXXXX/ G1. Respect [SR2RESPECT] ----------- Respect is used to perform missions and strongholds. You must have at least 8,000 respect (one full respect bar) to start a mission or a stronghold. There are all sorts of ways to gain respect, and it's not really possible to list them all. Basically, any time you perform an activity or diversion, you will gain respect. Shooting enemy gang members, driving on the wrong side of the road, and beating down steroid users while wearing a cop uniform are all examples of ways you can add to your respect bar. You will lose exactly one bar of respect every time you start a mission or a stronghold, and you cannot start one of these without at least one full bar of respect (the exception to this are some of the initial Third Street Saints missions, they do not require respect to start up). Note however that if the mission involves killing enemy gang members, you will still get the normal amount of respect for that while in the mission, so in some cases you will get some of that respect back. Note that at a certain point (between 75 to 85 bars, depending on which Downloadable Content Packs you have), you will stop earning respect, and your bar will simply show the infinite respect icon. At that point, you no longer need to worry about respect, everyone as an infinite amount of respect for you. As it should be! If you follow this guide, respect will never be a problem in terms of limiting your ability to play a mission. You will always have way more respect than you ever need. G2. Style [SR2STYLE] --------- Style has an effect on the amount of respect you get when you earn it. You can change this modifier by purchasing more expensive clothing and jewelry, as well as owning modified cars and upgrading cribs. Generally, the more expensive the clothing and jewelry you own, and the more pimped out your vehicles and cribs are, the higher style ranks you will have. Whenever you purchase new clothing or jewelry, or add modifiers to the cars you own, you will get some number of style points. When you have accumulated enough style points, you go up in Style Ranks. When you fill a style modifier bar (which is visible when you are buying clothing or jewelry, or visiting your wardrobe), you will get a percentage increase to the amount of respect you will receive. For example, if you own enough expensive clothing to raise your modifier one bar, you will get a 10% increase in respect. Then, if you were to go spray a gang tag, you would get 550 respect rather than the base 500 respect. Note that all respect values given in this guide are the base values, based on having zero full bars of respect modifiers. If you have more bars than zero, you will get higher respect rewards than are shown in the guide. /XXXXXXXXXXXXX\ 0===============0 | H. Activities | [SR2ACTIVITIES] 0===============0 \XXXXXXXXXXXXX/ If you are going to follow my guide from start to finish, I will let you know in the walkthrough exactly when I run these. But I do want to give out a few general pointers in this section. Most of these activities have two locations. In most cases, there are six levels at each location. In total, there are 33 activity icons on the map, with a total of 208 levels of activity (however, only 138 of those levels count toward your 100% completion score). I will list the neighborhoods where you can find these activities, but keep in mind, they won't appear on the map (or in the game world) until you complete the Appointed Defender mission. The amount of respect and money you earn for almost all activities is the same, and depends on the level you are running (note that this table lists base respect. If you have style modifiers, you may earn a bit more). +-------------------+---------------+------------------+ | Activity Level | Respect | Money | +===================+===============+==================+ | Level 1 | 5,000 | $100 | | Level 2 | 6,000 | $250 | | Level 3 | 7,500 | $500 | | Level 4 | 9,000 | $1,000 | | Level 5 | 11,000 | $2,500 | | Level 6 | 14,000 | $5,000 | | | | | | Total | 52,500 | $9,350 | +-------------------+----------------------------------+ H1. Snatch [SR2ACTSNATCH] ---------- There isn't really a lot to say about Snatch. You need to "rescue" some girls from their abusive pimps. The number you need depends entirely on the level you are running, but it goes anywhere from 2 to 6 girls, so you may need to make multiple trips. There is a time limit, but typically it is fairly generous. First off, get a four door car. If you use a two door, you can only transport one girl at a time, and that's way too time consuming. Secondly, get a good weapon you can use to shoot from inside the car. I recommend the SMG. You don't want to be getting out of the car if at all possible. You are going to be getting a lot of resistance from the rival gangs, and you want the girls to get into the car as fast as possible, and the best way to do that is to stay inside yourself. Once you have two or three girls in the car, get out of there. While you are not moving, you are a sitting duck. Make a beeline for the drop-off point. When you get there and drop off the girls, if you need to go pick up more, this is a good time to switch cars, as the one you are in is probably pretty close to toasted by now. Fortunately, a gang car or two will most likely have followed you to the drop off point, so just shoot the current occupants and liberate their vehicle for your use. In the later couple of levels, you will occasionally have one of your rescued girls retaken by a rival pimp. When this happens, I suggest you immediately head back to the drop off point to rescue her again (if this becomes a prolonged car chase, it could chew up a lot of time). If you are quick, you can even kill the pimp before he ever gets to the girl. Then it's just a matter of picking her back up and dropping her off. Snatch can be found in Brighton and Imperial Square. Rewards: Brighton - GAL 43 Sub Machine Gun in crib weapon cache (Level 3) Unlimited SMG Ammo (Level 6) Imperial Square - Health Regeneration twice as fast (Level 3) Health Regeneration three times as fast (Level 6) All levels - "...But It Sure Is Fun" Achievement H2. Escort [SR2ACTESCORT] ---------- In Escort, you will be driving while your client will be in the back enjoying themselves with a girl. Now, the wrinkle in this is that the client is some sort of celebrity, and the news vans will be quite interested in what is going on back there. So your job is to give them enough time to do what they are doing while avoiding the news vans. Sounds easy enough. But it actually can get to be pretty difficult, since as you progress, a lot of vans appear (they will start spawning right in front of you, often blocking the road). Many of them will purposely swerve right into you head on, so that you have to stop while they are taking pictures. In addition, the client will begin asking for various favors from you, like going to a particular place, or hitting other cars, or getting some fast food. This is when it really gets hard, since inevitably what they want is all the way across the city, and the pleasure meter stops rising until you complete the request. There is no real good advice I can give for this one that isn't generic for being an exceptional driver (which is kind of half the point of the game). Learn to use that handbrake, it will get you around corners and the vans won't be able to follow very well. As you learn the layout of the city, this activity becomes a lot easier. It just takes practice. Escort can be found in Frat Row and Rebadeaux. Rewards: Frat Row - Sons of Samedi Notoriety reduced faster (Level 3) Sons of Samedi Notoriety reduced even faster (Level 6) Rebadeaux - Vehicle Delivery for $1,000 (Level 3) Vehicle Delivery for free (Level 6) All levels - Escort Vehicles available at garage, "Trickster" Achievement. H3. Drug Trafficking [SR2ACTTRAFFICK] -------------------- In Drug Trafficking, you will be riding shotgun and will need to protect the dealer and his buyer as he delivers drugs around the city. The number of drop- offs depends on what level of the mission you are playing, and can be anywhere from 2 to 5 deals. You will also get wanted levels from rival gangs and/or the police. This one starts off fairly easy and quickly gets to be nightmarishly difficult pretty quickly. I recommend taking a good SMG with you, loaded up with as much ammo as you can carry. As a secondary weapon, a good shotgun is another one to bring along. If you reach a point where you are out of ammo and have to rely on the pistol, it's pretty much over. Good luck with that. I found that the best strategy, once the dealer parks and gets out to make a deal, is to just stay in the van (or whatever vehicle you start off in) and just shoot people from inside, unless you absolutely have to get out for some reason (e.g. someone is shooting your dealer out of your line of fire or he goes down and needs to be revived). The initial vehicle is actually pretty strong and can take quite a beating, so use it as body armor and don't risk getting smoked. While going from deal to deal you are going to be harassed by the police and/or the rival gang member vehicles. The best thing to do is to try to take out the drivers. You will use up a lot of ammo trying to destroy the cars, and all that time they are going to be shooting back. Killing the drivers is a quick and easy way to get them to stop shooting at you. In some of the later missions, your car is most likely going to burst into flame. This would be a good time to get out and find a new car. Don't worry, the dealer will follow you into whichever car you select. Now, the new vehicle won't be nearly as strong as that first one you had, so expect to have to change out on a regular basis. I found that once this happens, it gets much harder to finish the mission. Do the best you can, there's no real good advice I can give other than to be ready to switch out cars quite a bit. Drug Trafficking can be found in Wardil Airport and Stilwater Boardwalk. Rewards: Wardil Airport - XS-2 Ultimax shotgun available in crib weapon cache Unlimited Shotgun ammo available in crib weapon cache Stilwater Boardwalk - Ronin Notoriety reduced faster. Ronin Notoriety reduced even faster. All levels - "Purple Haze" Achievement H4. Hitman [SR2ACTHITMAN] ---------- If you played the original Saint's Row, you are in for a treat. The designers have really made this activity a lot easier than it used to be. No longer do you need a particular weapon to kill your target, if you see one, take him or her out with whatever you have handy. Also, the game will generally tell you exactly where to find the target or how to make him appear. There are quite a few targets (30 in total, which is six from each of the five locations). The rewards you get are based on completion of entire lists. Hitman can be found in Hangman's Wharf, Elysian Fields, Harrowgate, Southern Cross, and Stilwater Boardwalk. Rewards: One List Complete - Hand grenades available in crib weapon cache Three Lists Complete - Satchel Charges available in crib weapon cache Five Lists Complete - Unlimited Rifle ammo available in crib weapon cache, "Hello 47" Achievement H5. Insurance Fraud [SR2ACTFRAUD] ------------------- This one is a lot of fun. Although you can still die from explosions or bullets, you become completely immune to damage from being hit by cars. In addition, whenever you have this activity active, about half the drivers start driving almost as insanely as you do. In this activity, you are given an area to go to, and within that area you are given a bonus area, where you get extra adrenaline with each hit. I suggest you use those areas, because where you are going to make your money is when you have a full adrenaline bar, and the faster you can get there, the better chance you have of passing this mission. This is one of those activities that, in the later levels, can seem impossible due to the time limit, until you learn the trick. The trick, in this case, is that when you are up in the air, you can steer yourself. So the idea is, when you are flung up into the air, steer such that you land on or right in front of another car. This will rack up big money pretty quickly. Once you learn how to do this, this activity becomes fairly easy to beat. Insurance Fraud can be found in Amberbrook and The Mills. Rewards: Amberbrook - 5% less Damage taken from vehicles (Level 3) 15% less Damage taken from vehicles (Level 6) The Mills - Sprint bar now lasts twice as long (Level 3) Sprint bar now lasts forever (Level 6) All levels - "Ambulance Chaser" Achievement H6. Demolition Derby [SR2ACTDERBY] -------------------- There is only one icon for demolition derby. When you start off, you get to select the car you want to use (I like the Bootlegger myself, it's not only my favorite car in the Derby, but also one of my favorite cars in the game). You then spend points upgrading the car's offense, defense, and speed. Once that is complete, you enter the ring. This activity is pretty simple. Use your nitrous and you will score big points when you hit anything. You don't usually have to worry about your own health meter too much, so just keep ramming away until you reach the required amount of damage. When you finish all six levels of Demolition Derby, a new icon will appear with twelve more optional derbies. These are both easy and at time amusing to run. You don't get any rewards for the optional derbies (other than $1,000 per win), so you can skip them if you are not interested. Still, they are pretty funny (Delicious Derby is a riot), so I recommend you play through them. Demolition Derby can be found in Frat Row. Rewards: 5% discount at Rim Jobs (Level 3) 15% discount at Rim Jobs (Level 6) All levels - Demo Derby cars unlocked in your garage, "Demolition Man" Achievement H7. Chop Shop [SR2ACTCHOP] ------------- Chop Shop is sort of like Hitman, except instead of going after people, you are looking for specific cars. There are three locations for this activity, and each location has eight cars to find, so in total you need to find 24 different cars. In the guide I will let you know where I found each of these cars. I actually found this one to be relatively easy (in comparison with Hitman, anyway). There are really only a couple of cars that are difficult to find, and even those can easily be gotten if you know where to get them (and in one case have the money). The trick is to grab all three activities early on, and whenever you jack a car (which will be often), just compare the car you are in with your lists. If you have a match, take it over to the chop shop. In many cases the shop needs specific alterations on the car before they will accept it. Don't worry about trying to find a model with all the modification on it already, just grab a generic version, take it over to Rim Jobs, and buy the modifications you need. It'll cost you a bit of money, but you'll make that back (and more) when you turn in the car. Also, be warned, if you take a car out of your garage in order to turn it into the Chop Shop, it won't reappear in your garage again, you've lost it until you get another one. Chop Shop can be found in Charlestown, Sommerset, Copperton, Filmore, and Tidal Springs. Rewards: One List Complete - Buggy available in crib garage Two Lists Complete - Combine available in crib garage Five Lists Complete - 75% discount at Car Modification shops, "Where's My Car" Achievement H8. Mayhem [SR2ACTMAYHEM] ---------- Mayhem is another activity that gets to be pretty difficult at the later levels. While you probably won't have much trouble in the first three or four levels, those last two can be quite difficult to win, given the time limit. The real trick here is to take advantage of those combo bonuses. In the last couple of levels you are given an unlimited supply of satchel charges. While it does take some time to set these up, they are well worth it. Go around an area and keep putting down charges on anything destructible you find until you can't lay down any more. Then just hit the trigger until they all go off. This will rack up a lot of money in combo bonuses. This works especially well in indoor areas with a lot of expensive destructible (like casinos for instance). Chinatown is another good source of destructibles (those outdoor patio sets with the umbrellas are quite good for this). Mayhem can be found in Bavogian Plaza and Silwater Nuclear. Bavogian Plaza - 5% Crib Customization Discount (Level 3) 15% Crib Customization Discount (Level 6) Stilwater Nuclear - Flamethrower in crib weapon cache (Level 3) Annihlator RPG in crib weapon cache (Level 6) All levels - "Wrecking Crew" Achievement H9. Crowd Control [SR2ACTCROWDCONT] ----------------- I think this is probably the most difficult activity in the game, due to the strict time limit more than anything else. You have to protect your celebrity (by which I mean keep his or her annoyance bar down below maximum at all times) while at the same time making enough money to pass the level. Oh, and you don't get any weapons (at least not to start with). In the early levels, you only really have one rabid fan to deal with at a time. Grab them (with the left bumper), steer them over to a bonus area, and throw them in. You shouldn't have much problem with these. But once you hit level four or so, this strategy stops working. Here are some tips for the later levels. Punch the rabid fans until one of them drops a baseball bat (this should be within the first few fans) and immediately grab it and switch to that weapon. This will increase the money you get for each fan to $250 (up from the $100 you get for punching them). Now protect your celebrity until two things happen: One, his or her annoyance bar is low and two, you have reduced the number of rabid fans down to one or two. Once both these things happen at once, you have time to grab a fan and throw them into a bonus area for extra money. Keep an eye out of new fans and that annoyance bar. If it starts getting too high, get in there and swing that bat to get it back down again. You will have to keep switching back and forth between these two strategies to both earn enough cash to win before the time limit runs out and prevent failing the activity due to the annoyance bar. Near the end of the time limit for levels five and six, the fans will start pulling out guns. Once that happens, it becomes very difficult to protect the celebrity (because you have to run the fans down instead of them coming to you). You pretty much need to beat the level before this happens, so in actual fact, the time limit you are given for these last levels is even harder than what it initially seems. Crowd Control can be found in Tidal Springs and Stilwater Boardwalk. Rewards: Tidal Springs - 5% Discount at all clothing stores (Level 3) 15% Discount at all clothing stores (Level 6) Stilwater Boardwalk - Pepper spray available in crib weapon cache (Level 3) Chainsaw available in crib weapon cache (Level 6) All levels - "Velvet Rope" Achievement H10. Fight Club [SR2ACTFIGHTCLUB] --------------- The first rule of Fight Club is, you do not talk about fight club! Oh, sorry, wrong movie. Anyway, this is a pretty easy activity, once you get the hang of it. Beat the tar out of your opponents. When they get down far enough in their health (and you knock them to the ground), you can finish them off. Note that the lower their health, the easier it is to do the finishing moves. For that reason, I often won't try to finish them the first time the green arrow appears, I'll let them get back up so that I can smack down their health a bit more. It can get a bit overwhelming toward the later levels when there are lots of guys coming at you. If you need a breather, run to the other side of the ring and remember to use your food as needed. Also, don't be afraid to pick up the weapons (chairs, cinder blocks, tires, and so on) and use them, it's a good way to really put the hurt on the competition. On the other side of the coin, be careful if any of the enemy are coming at you with a weapon. Fight Club can be found in Ultor Dome and Stilwater Penitentiary. Rewards: Ultor Dome - Get an extra 15% Melee damage (Level 3). Get an extra 30% Melee damage (Level 6). Stilwater Penitentiary - Legal Lee unlocked as a homie (Level 3). Troy unlocked as a homie (Level 6). All levels - "Do Not Talk About It" Achievement H11. Fuzz [SR2ACTFUZZ] --------- In this activity, you will be putting on a police uniform and performing for the camera. There isn't really much to say about this one. The camera man will "suggest" certain weapons you can use to increase the footage captured, and it's a good idea to use them, as long as doing so won't slow you down too much (you have to balance the amount of time it takes (for example) to beat down a line of steroid users with a bat versus just running them all down with the cruiser). Using the weapons suggested may cut down the number of stops you have to make by one or even two, which means it's much more likely you will grab enough film footage before the time runs out and you fail the activity. Fuzz can be found in Shivington and Quinbecca. Rewards: Shivington - Kobra Pistol in Weapon Stash (Level 3) Unlimited Pistol Ammo (Level 6) Quinbecca - Police Notoriety reduced faster (Level 3) Police Notoriety reduced even faster (Level 6) All levels - "Reality Star" Achievement H12. Trail Blazing [SR2ACTTRAILBLAZE] ------------------ In Trail Blazing, you will be hitting checkpoint markers within a certain time limit. The amount of time you get is woefully inadequate to get through all the markers. But here's the deal. Along the way, for every car you destroy, you gain an extra second to the clock. For every pedestrian you kill, you get an extra two seconds on the clock. The wrinkle in this is that the bonus time you accumulate does not get added to your time limit until you hit the next marker! So even if you have 20 seconds of bonus time built up, if you run out of time before you hit that next checkpoint, they don't do you any good. So you have to balance getting enough bonus time built up while still having enough time to get to the next checkpoint. Oh, and did I mention anything you touch either dies or blow up? Pretty good stuff! Now, running pedestrians are worth twice as much as cars, but they are much harder to hit, and you can't waste too much time trying to run them down. But here is a fun trick. When you hit cars, they explode. They may only give you one second of bonus time, but the collateral damage they do can rack up the kills, especially if there are a few pedestrians standing nearby. So be sure to use those cars to your advantage. Also be sure to hit any patches of fire or gas barrels along your path, they tend to set off chain reactions that can get you lots of extra time. Trail Blazing can be found in Sommerset and Brighton. Rewards: Sommerset - Brotherhood Notoriety Reduced (Level 3) Brotherhood Notoriety Reduced even more (Level 6) Brighton - Reduced Explosion Damage (Level 3) Even more Reduced Explosion Damage (Level 6) All levels - Fire Fighter Suit in wardrobe, "Stuntman" Achievement H13. Septic Avenger [SR2ACTSEPTIC] ------------------- Septic Avenger is, by far, the easiest of the activities. I'm almost not even sure it's possible to fail, unless you are not paying attention and run out of route before you make enough money. Here's the deal. Use the left trigger to stop the truck. Use the right trigger to spray. Spray the items along the route that are marked until their health bar reaches zero, and you will make anywhere from $1,000 to $9,000 in credit. When you reach the targeted amount of money, you win the level. Since you can halt the truck whenever you like in order to spray, there is really nothing to this activity. Of course, the police are going to be annoyed at you. But that's okay, they can't really do much. Just spray them and their little cars too to earn extra bonus cash along the way. Septic Avenger can be found in Rebadeaux and New Hennequet. Rewards: Rebadeaux - 5% Food and Liquor Store Discount 15% Food and Liquor Store Discount New Hennequet - 5% Improved Weapon Accuracy 15% Improved Weapon Accuracy All levels - "Splatster Chief" Achievement, Septic Truck at crib garage H14. Heli Assault [SR2ACTHELIASSAULT] ----------------- Ah, Heli Assault. This one is right up there with Crowd Control in difficulty levels. Especially the Rebadeaux set, which is nightmarishly hard at level 6. This one is going to cause you fits. All right, first of all, forget the machine gun. It's useless. Concentrate on using your rockets at all times. For ground targets, wait for the green box. Once you have it, go ahead and fire, especially if you can keep the targeting cursor near the target. You do not need to wait for a red box to fire (if you do get a red box, you have a lot more freedom to move the cursor around before the lock will be lost). As for enemy choppers (or planes in the first level), you should in these cases wait for the red box. Once you have it, you can fire and then forget about the enemy, one hit will take them out. Just as a note, enemy choppers should be your number one priority, especially at levels five and six, where they will be shooting rockets back at you! You can't take too many hits from rockets before you fail the mission, so make sure to get them before they get you. Otherwise, protect that van. Destroy any enemy vehicles that get nearby. If you can keep them away from your van (easier said than done!), you should win this activity. At some point during the set, the van you are protecting will break down and you'll have to go get your two gang members. First, take out any remaining enemy nearby (if there are any enemy gang pedestrians about, this is a good place to use your otherwise idle machine guns). Once they are gone, no more will spawn, so you are safe. The rest just takes a bit of patience. You need to get close enough to the ground so that your friends can grab hold of the skids, but not too low. Once you have both, very gently move the chopper toward the next point. You cannot make any sudden or quick moves or your guys will fall off and you'll have to get them all over again. Heli Assault can be found in Elysian Fields and Encanto. Rewards: Rebadeaux - 5% Weapon Store Discount (Level 3) 15% Weapon Store Discount (Level 6) Encanto - 5% Reduced Bullet Damage (Level 3) 15% Reduced Bullet Damage (Level 6) All levels - "Heligood" Achievement /XXXXXXXXXXXXX\ 0===============0 | I. Diversions | [SR2DIVERSIONS] 0===============0 \XXXXXXXXXXXXX/ I1. Collections [SR2DIVCOLLECTIONS] =============== In all of the collection diversions, you will either be actually collecting a number of things scattered around the city (in the case of CDs) or performing a set of tasks that can be found throughout the city (in the case of Barnstorming, Secret Areas, Stunt Jumps, and Tagging). I1a. Barnstorming [SR2DIVBARNSTORMING] ----------------- There are 35 barnstorms in Stilwater. If you don't know what a barnstorm is, it is when you take a plane (or a helicopter) and fly it through a tight space (I think the term originated when people would take crop dusters and fly them through barns, hence "barnstorming", seems like an incredibly stupid thing to do in real life, but it's a lot of fun in a video game). Reward: "Maverick Goose" Achievement I1b. CDs [SR2DIVCDS] -------- Basically, you are collecting CDs hidden throughout Stilwater. I will go over (in the Walkthrough section) where each CD can be found as you run through the game. For every 10 CDs you find, you get a bonus song placed in your play-list. Also, for every 10 CDs you collect, you get 1% closer to the 100% completion statistic (for a total of 5% for all 50). Rewards: Collect 10 CDs: Bachelor Samba (Marc Durst) Collect 20 CDs: Coconuts (Gerhard Narholtz) Collect 30 CDs: Marvelous Singers Remix (Marc Durst) Collect 40 CDs: Stereo Cha Cha (Umberto Pagnini)Collect 50 CDs: "Hi Fidelity" Achievement, 100% Discount at Music Stores You don't gain any respect for finding CDs. I1c. Secret Areas [SR2DIVSECRET] ----------------- There are a total of 32 secret areas hidden throughout Stilwater. Some you are going to find through the normal course of playing the game, others you have to make a special effort to go see. There is no reward for finding all the secret areas in the game, not even an achievement! I1d. Stunt Jumps [SR2DIVSTUNTJUMPS] ---------------- There are a total of 80 stunt jumps scattered across the city and the surrounding islands. Basically you will be hitting particular ramps. Sometimes there is a certain distance or speed you need to be going in order to get credit for the jump. Rewards: "Duke of Stilwater" Achievement, Bootlegger variant unlocked in your garage, Bandit unlocked in your garage I1e. Tagging [SR2DIVTAGGING] ------------ There are 50 tags hidden throughout Stilwater. Similarly to CDs, I won't go over where all the tags are here, I'll save that for the Walkthrough section. Don't worry, there will be detailed directions to get to each tag there. Keep in mind, rival gangs tend to get a little bit pissy when you cover their tags, so be careful when you are spraying them. Every tag you spray will get you roughly 500 respect, give or take. The actual amount depends on how well you stay within the lines and how much space you cover inside the lines before you complete the tag. And like the CDs, for every 10 tags you spray, you get 1% closer to the 100% completion score (5% for all 50 tags). All Tags sprayed: "All-City" Achievement I2. Jobs [SR2DIVJOBS] ======== For most jobs (with the exception of Ho-ing), you must complete all levels of the task without failing. If you fail at any point, you must restart the task again at the beginning. This makes some of these diversions very difficult. In fact, one of them is widely considered to be the single hardest thing to do in all of the game. We'll get to that. Reward: "Blue Collar" Achievement (all jobs completed) I2a. Ambulance EMT [SR2DIVAMBULANCE] ------------------ To start this up, you first need to have an ambulance. Check around the hospitals to find one, or you could just call 911 and they will deliver one right to you. Once you get in the vehicle, you press Y to start up the diversion. You have a time limit on these, but it's pretty easy to keep up with. You must drive to the scene of an accident and revive some number of victims. In some cases you will be administering CPR, and in others you will be using shock paddles. Just follow the directions on the screen to do either one. This is actually a fairly easy diversion given that the only way to fail is to miss the time limit or lose the ambulance. There are a total of 10 levels to beat. Rewards: Ambulance Variant available in crib garage, Shock Paddles available in crib weapon cache I2b. Fire Truck [SR2DIVFIRETRUCK] --------------- For this diversion, you need a fire truck. You can call one up and have it delivered, though you won't know the number until you complete a certain Hitman target. Like the ambulance diversion, you start this one up when you get into the truck and press the Y button. Once again you have a time limit on this diversion, but this time it's much more strict. You have to drive the truck to the burning building, then head inside and put out the fires with your fire extinguisher. Now, the fires tend to spread to nearby items, which means you can actually increase the number of fires you have to put out. This can be a problem for two reasons. One, you have that time limit to deal with. And two, you only have a limited amount of fuel in your fire extinguisher to put out the flames with. If you run out of extinguisher ammo, you have to run back to the truck to get another one. This chews up valuable clock time and allows the remaining flames to continue to spread. So it's best to not run out of ammo. One nice trick is that you can shoot any destructible items (like potted plants) with a gun and that will get rid of the flames. This is faster than using the extinguisher, and saves on fuel for putting out those things that cannot be destroyed. Be careful of people on fire that are running around. They will set you on fire if they get too close, and you cannot be putting out fires if you are burning yourself. Because of the time limit, this is a relatively difficult diversion. There are a total of 10 levels to beat. Rewards: Firetruck variant unlocked in your crib garage, Fireman outfit unlocked in crib wardrobe I2c. Ho-ing [SR2DIVHOING] ----------- In Ho-ing, you need to start up the diversion in specific places (they have a blue glow, similar to what you see in Race area start up areas). I will go over in the guide where a good place can be found to start up Ho-ing. There is nothing to this one, it's ridiculously simple. Just turn the right analog stick until you find the best spot, and then hold it there while using the left analog stick to perform maneuvers. Fill up the bar, and you beat the level. This is the only Diversion Job that if you fail, you can start again at the level you left off on, so don't stress it if you have a bad run, you can just try that level again rather than having to go all the way back to the start. There are a total of 10 levels to beat. Rewards: Pimp outfit unlocked in crib wardrobe I2d. Taxi Driver [SR2DIVTAXI] ---------------- In Taxi Driver, you (naturally enough) need to find a taxi. They are all over the place, so you shouldn't have much of a problem finding one. Get in and hit the Y key to start it up. This is a relatively easy diversion. You pick up your passenger, and drive them over to their drop off before the time runs out. Nothing to it. Sometimes the passenger will have a special request, like driving fast or driving slow or whatever. Now if you run out of time, don't panic. You don't actually lose the level until your money runs all the way to zero. So the actual time limit is more generous than it first appears (which is good, because the time limit on the last level is absurd, there is no way to make that one unless you get extremely lucky on the drop off spot). There are a total of 10 levels to beat. Rewards: Super Taxi variant unlocked in crib garage I2e. Tow Truck [SR2DIVTOWTRUCK] -------------- Ah, Tow Truck. This is it gang, this is the hardest diversion in the entire game. Not only the hardest diversion, the hardest thing to do of any task in the game that has a reward attached to it (there are things that are harder, such as getting three-gold stars in Gang Vehicles, but you don't get anything special for doing them, which suggests the designers never intended for them to be done). I'm not going to go over a detailed strategy here. Due to the difficulty of this diversion, I'm going to put a step by step process for completing all ten levels right in the guide. Rewards: Tow Truck variant unlocked in crib garage I3. Stunts [SR2DIVSTUNTS] ========== There are three different kinds of stunts you can perform in SR2. There are the combat tricks (in which you perform some interesting feat with a weapon in quick succession), driving stunts (in which you use a land based vehicle to do something interesting), and base jumping (in which you precisely hit a target on the ground). I3a. Combat Tricks [SR2DIVCOMBATTRICKS] ------------------ In combat tricks, you will be using a weapon to make some difficult shot, usually in quick succession. Note that, while I am going to have you get three gold stars in all of the driving stunts, I'm am not going to make you do so with combat tricks, except in a couple of cases where it is either required for a reward or there is an easy way to accomplish the task. In at least one case, due to the way the game works, I believe that it is in fact quite impossible to achieve three gold stars. You don't need to stress over it too much. There is a reward for completing these tasks, but it does not require a triple gold star rating in all cases (you need a triple gold star rating in Gang Kills plus at least one bronze star in all other combat tricks). Reward: AR-50 XMAC Special available in crib weapon cache I3a1. Gang Kills [SR2DIVCOMBATGANGKILLS] ================ Gang kills is pretty simple. Just kill gang members in quick succession. During the course of the game, you will hardly be able to avoid getting three gold stars in this combat trick. Which is good, because in order to qualify for the reward, you need to triple gold star this diversion (this is the only combat stunt where a triple gold star rating is required). Reward: Avenger Jacket available in crib wardrobe I3a2. Beat Down Kills [SR2DIVCOMBATBEATDOWN] ===================== You get credit for beat down kills whenever you take down an enemy gang member using a melee weapon. Oddly, very often you also get credit for beat down kills whenever you destroy a gang car with gang members inside (such as with an RPG). I'm not sure why that is (perhaps the exploding car jumps into the air and lands on the enemy gangs)? To get a few stars in this diversion, just find a group of gang members, pull out a baseball bat (or whatever your favorite melee weapon happens to be) and go to town on them. I3a3. Headshots [SR2DIVCOMBATHEADSHOTS] =============== Headshots are tricky. I suggest getting the 15% accuracy bonus and unlimited pistol ammo (from the appropriate activities) before trying this one. In the walkthrough, I will describe a good spot to attempt this diversion. The idea is to shoot enemy gang members in the head, and to build up stars, you need to do so in quick succession. There is a bit of luck involved with this, as sometimes shots that seem to be dead on won't count as headshots. I3a4. Gang Vehicle Kills [SR2DIVCOMBATGANGVEH] ======================== In order to accomplish this diversion, you simply need to take out enemy gang cars. Now, a car is considered a gang car as long as it has gang members in it. After they leave the car, it just becomes a regular vehicle (I think there may be a bit of a delay in this switch though). The easiest way to build up stars in this diversion is to bring your notoriety up to full with some particular gang, then take out your RPG (preferably with infinite ammo) and take them out as they approach. This is easier said than done, though. This is the diversion which I do not believe is possible to get a triple gold star rating in. The game will not allow nine enemy vehicles to spawn quickly enough in the same place (doing so would kill the frame rate of your console) such that you can kill them fast enough to build up that many stars. I3a5. Multi Kills [SR2DIVCOMBATMULTIKILLS] ================= Multi Kills is pretty simple in concept. You just have to kill more than one enemy gang member at a time with a single shot. The RPG is a good weapon for this sort of thing. In practice, it's fairly difficult to build up many stars in this diversion, because no matter how many gang members you kill with the one shot, you only get one star added to your total. So if you kill four gang members, that's only one star. You need to find another group quickly in order to get a second stars, and so on. I3a6. Nut shots [SR2DIVCOMBATNUTSHOTS] =============== Nut shots are like headshots, only harder. It's exactly the same deal, except you are aiming a bit...lower. What makes this harder than headshots is that only the male gang members count for your star total, so right off the bat, 50% of the gang members aren't going to help you with this (and yes, I know the female gang members will go through the same death animation that the males will, but they still don't add to your star total). Secondly, I found that even with the 15% accuracy bonus, this diversion is a lot more finicky about registering, even when you seem to hit dead on in the right spot. Reward: "Aww Nuts!" Achievement (100 nut shots completed) I3a7. One Hit Kills [SR2DIVCOMBATONEHIT] =================== One hit kills is a lot trickier than it seems it ought to be. The idea is to kill an enemy gang member with one shot. You think you could just hit an enemy car with an RPG and get credit for four kills (if it's a fully loaded vehicle), and you can (and in fact this is probably the best way to triple gold star this diversion), but if you are trying to get this by shooting individual gang members, it can be tricky. Using the McManus works fine, but if the shot scores as a headshot or a nutshot, it won't count as a one hit kill. So be sure to hit them in the chest to avoid this. I3a8. Slice N' Dice Kills [SR2DIVCOMBATSLICEDICE] ========================= You will get this trick automatically just playing through the Ronin missions. You get this by killing enemy gang members with a sword (which you can pick up from just about any random Ronin walking around on the street). To triple gold star it, though, is a much more difficult task. Finding nine enemy gang members in the same spot without them shooting at you with deadly weapons is not any easy task, and good luck trying to kill nine of them quickly with them filling you with SMG rounds. I3a9. Taunting [SR2DIVCOMBATTAUNTING] ============== Taunting is simple. Just find yourself a group of enemy gang members and hit the taunt button (it's the left D-pad button). Nothing to it. You can even triple gold star this one without too much trouble (you just need to get your notoriety up high enough, get a large group of enemy built up, and taunt them). Nothing to it! I3a10. Throwing [SR2DIVCOMBATTHROWING] =============== To throw someone, first grab a person (using the right bumper button), then toss them using the right trigger button. To triple gold star this diversion, toss them from a high place. I will go over in the walkthrough a couple of places you can do this from pretty easily. Rewards: "Going The Distance" Achievement I3b. Driving Stunts [SR2DIVDRIVINGSTUNTS] ------------------- Driving stunts are much easier to triple gold star than the combat stunts are, so I'm going to suggest you go ahead and do them (just for the experience). But there is no reward for doing so, so if you want to skip them, be my guest. I3b1. Bailouts [SR2DIVDRIVINGBAILOUTS] ============== Bailouts is dangerous, as you might expect. You get stars for the distance you travel after you leave a car. So the first step is to get a good fast car. Then equip it with nitrous for that extra speed boost. Finally, you need a nice long stretch of road that doesn't have too many obstacles on it (like other cars). Once you have all these things, you get up a good amount of speed (as fast as you can), hit the nitrous, then hit Y to bail out. If you don't hit anything (other than the road), you may get the distance you need to get all three gold stars. I3b2. Big Air Jumps [SR2DIVDRIVINGBIGAIR] =================== In concept, there is not much to this. You need a good ramp or a cliff (or preferably a combination of both). If you fly far enough, you get three gold stars. In practice, there aren't a lot of places in the game where you can get the required distance you need. Mount Claflin has some spots that work well. I'll be letting you know in the walkthrough where some good places are to triple-gold star this diversion. I3b3. Burnouts [SR2DIVDRIVINGBURNOUTS] ============== Nothing to this one. Get a car, hold down the handbrake (the left trigger button) and hit the accelerator. Wait until your stars increase to three golds. Done. I3b4. Powersliding [SR2DIVDRIVINGPOWERSLIDE] ================== In powersliding, you get stars depending on the length of time you are sliding (to slide, get going fast, then hit the handbrake and turn). Now, you aren't going to get three gold stars on a single slide, you need to string together a few of them. Fortunately, the stars hang around for a few seconds, allowing you to build up on what you have with additional slides. You might think you could just do doughnuts in a parking lot, but that doesn't seem to work, you need to have forward momentum to increase your star levels. I3b5. Hydraulics [SR2DIVDRIVINGHYDRAULICS] ================ For Hydraulics, you need to outfit a vehicle with Hydraulics at your local Rim Jobs, then use the right analog stick button to activate it. Once activated, you can use the stick to bounce the car in various directions. When you start up hydraulics, the game tells you to impress people with your car hopping skills. The game lies. Getting three gold stars in Hydraulics has nothing to do with how many people see you bouncing around. It seems to have something to do with height or rhythm. In any event, getting up to one gold star is fairly easy once you get the technique down. Getting to three gold stars is a lot harder, and seems to be entirely random (this is a bit of a glitchy area of the game). I3b6. Near Misses [SR2DIVDRIVINGNEARMISS] ================= To get three gold stars in Near Misses, you need to nearly hit other cars (as the name suggests). If you actually hit a car, you lose any progress you have made in this diversion. A good place for this is on a busy road (like a bridge), where you can get in between two opposite lanes. Fortunately, the stars you build up in this diversion stay around for a pretty good amount of time, so it's not all that hard to build them all the way up to three golds. I3b7. Oncoming Lane [SR2DIVDRIVINGONCOMING] =================== Not much to this one. Just drive in the wrong lane for a while. Keep going until you get all the way to three gold stars. Nothing to it. I3b8. Roadkill [SR2DIVDRIVINGROADKILL] ============== Roadkill takes a bit of setup. You need to hit an enemy gang member hard enough to kill them, but make sure they end up staying on your car. Then you drive around with their body until you've built up enough for three gold stars. A good way to do this is to get a sedan (like a taxi), shoot out its front window, and then hit a gang member such that they end up inside the car with you. Alternately, you can find a car with a rear engine (like the Bezier for example), shoot off the front trunk, and do the same thing. Once you have a dead gang member tucked neatly inside the car, you just drive around a bit until you have all three golds. I3b9. Stoppies [SR2DIVDRIVINGSTOPPIES] ============== A Stoppie is like a wheelie on a motorcycle, only instead of getting up on your back tire, you are getting up on your front tire. To perform a Stoppie, get going on your bike (preferably a fast one), then lean forward (using the right analog stick) and hit the brakes. This will put you up on the front tire. Then just go as far as you can to build up stars. Doing this on the downward slope of a hill will help you get extra distance. I3b10. Two Wheels [SR2DIVDRIVINGTWOWHEELS] ================= Two Wheels is, as you might expect, the trick of getting your car up on two wheels for some amount of distance. The distance you have to go isn't very far, so it's pretty easy to triple gold star this diversion, even by accident. It's only difficult when you are trying to do it on purpose. Using hydraulics and bouncing the car while having the cruise control on is an easy way to max out this diversion. I3b11. Vehicle Surfing [SR2DIVDRIVINGSURFING] ====================== In Vehicle Surfing, you simply get up on the roof of a car and stay up there for a while until you accumulate three gold stars. Easier said than done, however, because this will usually freak out the driver and they will begin driving erratically. Use the right analog stick to keep your balance while you are on the car. For bonus points, get your three gold stars while doing a headstand (no, you don't get anything extra for doing this over what you get for doing it the regular way). Reward: Traffic Cone Hat available in crib wardrobe, "Surf's Up" Achievement I3b12. Wheelies [SR2DIVDRIVINGWHEELIES] =============== Doing a wheelie is just like doing a stoppie, only instead of leaning forward, you lean backward. Otherwise, it's exactly the same process. This is somewhat easier than a stoppie, since you can use the gas while doing it (but don't use it too much or you'll flip backward). I3b13. Windshield Cannon [SR2DIVDRIVINGWINDSHIELD] ======================== Your task in Windshield Cannon is to launch yourself through the windshield of your car (best accomplished by getting up a considerable amount of speed and then hitting another car head on) and getting as much distance as you can manage. I found that taxis are good vehicles for this diversion, as they have ample windshield space for you to fly through. I3c. Base Jumping [SR2DIVBASEJUMPING] ----------------- In Base Jumping, you first need to find yourself a helicopter (technically, you can also use a plane, but I've found that more often than not you will smack into the wing when you bail out rendering you unconscious). You then take the chopper up as high as you can, jump out, and then deploy your parachute. If you are over a suitable spot (and I will describe such a spot in the guide), you will be prompted to start a base jump. Your job at that point is to precisely hit the center of the target marker. You also need to do so with a minimum of turning (as turning actually drops your star rating). Two things must happen in order to qualify for the reward for this diversion. One, you must have three gold stars in base jumping when you land (which you should have as long as you hit the center without too much turning). Two, you must land in the center of the target. You will see the target area on your mini-map, but don't focus on it all the way down. As you get close to the ground, you should see three smoke markers. Hitting right in between the markers is your goal (there may or may not be a Saints car waiting for you near the target, it makes no difference if it is there or not). Note that you can affect your forward momentum by pushing forward or backward on the right analog stick. You can't quite bring it down to zero, but you can get pretty close, which is useful for reducing the amount of turning you need to do when you are nearly over the marker but are still too high. This is hard to pull off, but when you do, you get a very useful reward from it! Reward: No falling damage I4. Minigames [SR2DIVMINIGAMES] ============= Minigames are a set of miscellaneous games within the world that you can play. Most of them have a reward associated with them, so I will be going over them in the walkthrough. I4a. Blackjack [SR2DIVGAMESBLACKJACK] -------------- You guys know how to play Blackjack, right? You get two cards. The idea is to get as close to 21 as you can without going over. Face cards are worth 10, aces are worth either 1 or 11 (your choice). If you get closer to 21 than the dealer, you win. You can find Blackjack in the casinos, on the north side of the northern island. I will not be telling you to run any Blackjack diversions in the guide, since they have no end to them, and are not associated with any sort of reward (other than money, which we will have plenty of). But feel free to play the casino games if you like. There is a gambling achievement, so if you want that, you will have to play at the casinos (you can also play poker if you prefer, which also counts toward the gambling achievement). I4b. Drive-by Diversion [SR2DIVGAMESDRIVEBY] ----------------------- If you shoot enemy gang members from inside your car, you will be prompted to press the Y key to start up this diversion. You have 10 levels to beat, and of course each level gets harder as you go. The idea is to take out the groups of gang members the game will point you toward. There is a time limit involved, and near the latter levels, this gets to be an issue. This is one of those diversions that if you fail it, you need to start over from the beginning, so it can take a few tries to get it done. I4c. Flashing [SR2DIVGAMESFLASHING] ------------- Flashing requires a little bit of prep work. You will first need to get a flasher coat from Let's Pretend, in the mall. Once you have that, if you wear just that (and nothing else), you can start up this diversion. This is actually fairly easy as long as you start it up in a fairly crowded area, such as downtown. Simply hit the right trigger to flash a group of people. You need to continue to do this until you reach the required number to finish the level, before the time runs out. Nothing to it. Just be careful, as some people will be so deeply offended that they will attack. You have no way of defending yourself, so just run away from them. There are a total of eight levels to complete. I4d. Store Hold-ups [SR2DIVGAMESHOLDUP] ------------------- Store Hold-ups can be a little tricky. To perform a hold-up, simply go into a store and point your weapon at the person behind the counter. They will either open up the register or go open up the safe. Once they do, you will instantly get three bars worth of police notoriety. From time to time, instead of opening up the safe, the person behind the counter will instead try to attack. If this happens, you can't rob that store at this time, and you'll have to try somewhere else. Reward: Free Food and Liquor at all stores I4e. Hostage [SR2DIVGAMESHOSTAGE] ------------ If you get in the driver's seat of a car that has a passenger, chances are you will be given the opportunity to run Hostage. All this means is you have to drive around quickly for a certain amount of time (anywhere from 30 seconds to about a minute and a half), while your police wanted level steadily rises, and for this you will get anywhere from $100 to $2,000 upon completion. The amount you get is dependent on the quality of the car you are jacking. Note that it is possible to capture up to three hostages at the same time, which makes things a bit more difficult (your wanted level will rise faster and it will be a longer run), but the rewards are greater. Rewards: ATV unlocked in your crib garage I4f. Mugging [SR2DIVGAMESMUGGING] ------------ Mugging is easy. Just point your weapon (in fine aim mode) at any pedestrian for a couple of seconds. They will raise their arms, and after a few seconds more, will drop their money and run. As long as you don't do this in view of a police officer, you won't even get any police notoriety for doing it, which means you can run quite a few of them in a very short amount of time. We will do this activity during the walkthrough in order to get the following rewards: Rewards: 30 muggings - Paintball mask 50 muggings - Jane Valderama, "Stilwater Welcoming Committee" Achievement I4g. Poker [SR2DIVGAMESPOKER] ---------- See Blackjack. I presume you all know how to play poker. I won't be going over Poker in the walkthrough, for exactly the same reason I didn't go over Blackjack. I4h. Racing [SR2DIVGAMESRACING] ----------- I think the developers were never really sure if Racing was meant to be a diversion or an activity. On the map, they are shown as an activity, but in the menu, they are described as diversions. In any event, there are 27 markers on the map, and we will be running through all of them. Further, we are going to get the gold medal in all of them. These races come in several forms. In some of them, you will be up against three other opponents, and to get the gold you simply need to win the race. In other cases, you will have a set time limit in which to make it through a certain number of markers. Also, the races can be in cars, motorcycles, helicopters, planes, boats, or jet skis! It pretty much runs the entire gamut. The rewards are based on completing all the races for any given vehicle type. Rewards: Race car unlocked in crib garage (all car races complete), Race Heli unlocked in crib garage (all helicopter races complete), Race Plane unlocked in crib garage (all plane races complete), Race Motorcycle unlocked in crib garage (all motorcycle races complete), Race Boat unlocked in crib garage (all boat races complete), Cowboy Hat available in crib wardrobe (all races complete), "2 Quick 2 Pissed" Achievement (all races complete) I4i. Streaking [SR2DIVGAMESSTREAKING] -------------- Streaking is just like Flashing, except you don't have to have any special outfit to do it. Just go to your wardrobe and remove all your clothing. Then head outside to streak past as many people as you can. Other than not having the coat, it is exactly the same idea as Flashing. You have eight levels in total to complete. I4j. Zombie Uprising [SR2DIVGAMESZOMBIE] -------------------- Zombie Uprising is pretty interesting. This is a video game within the video game! To play, you just need to get near a TV in one of your cribs. You will be prompted to start up the game. Once you are inside (talk about an immersive game, you are actually inside the video game!), your job is to kill waves of zombies. You have weapons, but they have limited ammo, so use them wisely. Make sure to shoot flaming zombies and especially exploding zombies before they get to you. You can make an effort to save your homies if you like. They are mostly not particularly useful, but they do keep some of the zombies occupied so you don't have quite so many coming at you all the time. Reward: Zombie Mask available in crib wardrobe, "Romero's Hero" Achievement /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0===============================0 | J. Downloadable Content Packs | [SR2CONTENTPACKS] 0===============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ At the time of this writing, there are three Downloadable Content Packs (DLCs) available for the XBox360 and PS3 systems. Unfortunately, it appears the DLCs will not be released for the PC version of the game, so those of you playing on the computer are out of luck. Don't worry; you are not missing a whole lot. Volition has stated that the three packs will be the end of the DLCs, they have moved their focus on to the next game. The only real effect these DLCs have on this guide relates to the six bonus missions. I will describe these missions in the guide, but I will be sure to let you know which DLCs you need to have to run them. If you don't have these DLCs, just skip past those parts of the guide. The DLCs also add a few new things to the stores (clothing and such). I will be listing those as well, but they will also be noted as to which DLC you need to have in order to purchase those items. /XXXXXXXXXXX\ 0=============0 | K. The Plan | [SR2PLAN] 0=============0 \XXXXXXXXXXX/ Before we get into the walkthrough, I want to go over the plan a bit. In a game as large as Saints Row 2, it's good to know where we are going to go before we get there. It's one thing to just go in blazing when you don't care about that final 100% number, but it's another if you want to see the magic 100% statistic on your info page. But remember, this is not just a 100% completion guide, this is a Completionist's guide, which means we are going to be doing virtually everything. Pop open your Statistics menu (accessible by using the Start button on your controller). Go ahead and take a look through all the various menus. Wherever you see things like "0 of 35" or "0 of 2", we are going to fill in those values during the course of this guide. We will also be grabbing the three gold stars in all the various diversions. As you can see, we have quite a bit to do! Rest assured, by the time you have filled in all these pages, you will have *experienced* the game. So here's how I'm going to run this. We are going to vary between missions, strongholds, activities, tags, and CDs. Now, the latter 3 give game play advantages once you've completed them. So in order to enjoy those advantages in the late stages of the game (where they will come in most handy), we're going to go heavy on them toward the beginning and try to have them more or less finished by the time we've gone through the three main story lines of the missions. Those are the things that directly impact your 100% completion score. In addition to that, we are going to be running through all of the things that don't add to that score (like the diversions), and I'll intersperse those things throughout the guide. We'll do them a bit at a time so they don't get too monotonous. Now, I get that not everyone out there is as OCD about these things as I am. If you are not interested in the parts of the game that don't contribute to your 100% completion score, then feel free to skip those in the walkthrough. The only parts you need to do for 100% are the missions, strongholds, activities, tags, and CD collections. That will keep you busy enough, and you will have seen a good majority of the game just doing those things (for that matter, if you are not interested in the 100% completion score, you only need to do the missions and strongholds, although you may have to do a few activities in order to get your respect bar up enough to run the missions). So there you go, do as much or as little of this guide as you like, depending on how you want to play. Remember, the whole point is to have fun! Note that every territory you control (or, more accurately, that the Saints control) gives you $500 per day of income, and each store you own will earn you another $100 to $500 per day (depending on the quality of the store). This money accumulates in your crib in the stash (you will see a money icon floating in the air). Be sure to stop by your crib and empty it out from time to time. I'm going to run through each of the three story lines one at a time, starting with the Sons of Samedi, then the Brotherhood, and saving the Ronin for last (before going into the epilogue missions). It keeps the story continuity flowing nicely. It's a bit harder to follow when you are running all three stories at the same time. K1. Pushbacks [SR2PLANPUSHBACK] ------------- From time to time, a territory you have taken over will be subjected to a pushback, which is to say, the original gang that owned the territory will try and take it back from you. In actual fact, the territory will never be lost, it will just go into a state of perpetual gang war until you go in and kill the lieutenants. As far as I can tell, this will happen only once per territory. Once you finish dealing with the pushback, the territory becomes yours forever. While a pushback is in progress, you no longer get money from controlling the territory, and of course you will run into lots of enemy gang members any time you enter the contested zone (and they won't be the passive kind, they will be actively shooting at you). I won't describe pushbacks in the Walkthrough, since they are pretty much entirely random as to when they happen. When one occurs, I suggest you go ahead and deal with it when you get the chance (there is no rush, it won't go away until you handle it, other than the fact that you are losing the money that you would otherwise earn from that territory per day). Bring a good SMG with plenty of ammo and try not to get into gun battles with the goons. Your job is to go after those lieutenants and take them out as quickly as possible. One last thing about Pushbacks. While they do not contribute to your 100% completion score, apparently they do contribute somehow to the percent of territories you control. I say this because I received a gang cars customization reward after completing a pushback, and that reward is based on percentage of territories controlled. So don't be confused if you pick up a reward after completing a pushback. /XXXXXXXXXXXXXX\ 0================0 | L. Walkthrough | [SR2WALKTHROUGH] 0================0 \XXXXXXXXXXXXXX/ Welcome back to Saints Row! If this is your first time here, you missed a great Game in the form of Saints Row 1. I highly recommend you go play that game as well at some point (assuming you have the option). Go ahead and select a difficulty. For the purposes of this guide, I selected "Normal", but you can select whatever you like (you can always change this during the game through the Options menu anyway). First things first, after you watch you initial cutscene, you need to create your character. Now, I don't know about you, but I can spend hours just playing around with the character creator. Take your time, if it's the kind of thing you enjoy, and make your perfect character. If not, just pick one of the defaults, and let's get going. There will be another cutscene, after which you will finally get control of your character. Wait for just a second until you get an objective (to kill the doctor). I've seen the game lock up if you go into the menu before you get this objective. Once that pops up, now would be a good time to open up the menu (use the Start button). Take a look through all the options, but especially take a look at the Info menu and all of its various submenus. Lots and lots to do in here, and we're going to run through them all! The Diversions and Statistics menus will give you an overview of everything we will be doing during the course of this guide. If, like me, you have downloaded all three of the Downloadable Content Packs, you will already have a couple of things in your statistics menu (you will have 1 out of 52 neighborhoods explored and 12 of 54 cars unlocked). Also in your Unlockable Rewards menu you will have Unlimited Rockets (this is a glitch, you don't actually get this until you run the 6th bonus mission), you will have three sets of cars unlocked, and you will have Tera as a homie. Also note that some of the statistics don't reset between games, they are locked to your profile. So if you've played any of the game before starting this guide, some of the statistics might not be at 0. No big deal, although if you want to get all of the unlockables with the current game, makes sure you redo all the diversions even when they say "10 of 10 levels complete" when we get to those parts. If you want, you can always set up a different profile to reset everything back down to 0 (that's what I do when writing guides to make sure I get everything). Okay, enough of that, let's talk about the mission. Jailbreak [SR2WALKMISSION01] --------- Mission Type - 3rd Street Saints Completion - +0.952% (0.952%) Prereqs - None Rewards - $500 Territories - None Unlocks - Appointed Defender Mission You get this mission automatically at the start of the game. Basically, it's the tutorial mission. Anyway, looks like things have degenerated since you've been "away". Alright, go ahead and take out the doctor. Now, you can either play the tutorial or skip it, either way. I suggest you play the tutorial unless you've played the game already and know all this stuff. I'll presume you are playing the tutorial (if not, things will be slightly different from what I describe until you reach the docks). Kick open the doors, and then just follow Carlos and the instructions that pop open on your screen. When you reach the roof, take out the first guard and grab the gun. Ah, now you are armed, excellent. Equip your new gun and make your way to the next checkpoints, shooting guards as needed. You are going to pick up a wanted level, but it won't be anything you can't handle. Make sure to keep picking up weapons as you go to dual wield (very cool) and to get more pistol ammo. Shoot the guys in the helicopter using fine aim when prompted, then we head down the fire escape. At the bottom, things get a bit more interesting. I wouldn't try to take on the entire police force, do as the game suggests and sprint past them. You might want to grab a car to break through the fence between you and the dock. However you get there, get down to that dock with Carlos. Now the boat ride. I'm not sure it's even possible to fail this part of the mission, but it's a lot of fun to shoot down the choppers and the boats, so blast away. Once you reach land, you get another cutscene, and the mission is complete. Welcome to the Projects. You are in Sunnyvale Gardens, and there is absolutely nothing here. Well, except for another mission marker. We may as well start it up. There are a couple of cops here, and you'd think the prison issue clothing would tip them off that you are an escapee, but apparently they are oblivious. Go ahead and start up the second mission. Appointed Defender [SR2WALKMISSION02] ------------------ Mission Type - 3rd Street Saints Completion - +0.952% (1.904%) Prereqs - Jailbreak Rewards - $500, Red Light Loft Crib, Respect Meter active, Activities available Territories - None Unlocks - Down Payment Mission Alright, first things first. Grab a car or a bike from one of the passing motorists. Now we need to change out of these prison clothes (it's possible not all cops are quite as oblivious as the ones on the docks). Head on over to Sloppy Seconds (just follow the GPS). Fortunately, you have a bit of cash from the first mission with which to get some decent threads. Once that is done, head over to the strip club. Now, after a brief cutscene, a couple of the members of The Brotherhood are going to get all up in your face. Shoot them and head outside. You have a bit of a time limit now, so head for the courthouse. Fortunately, it's not too far. When you get there, head on upstairs and find the courtroom. Now we just blast our way out of the courthouse, Terminator style. Just take down whoever gets in your way until you reach the front entrance. When you get out, grab a vehicle (I took the SWAT van). Make your way to the Forgive and Forget, and from there it's a leisurely drive back to Aisha's house. Mission done. From here on out, you need to have a full bar of respect to start up new missions, and for that you can do any number of things. Activities will give you quite a bit of respect, for instance. We'll get to some of them right now. Crib 1 - Red Light Loft [SR2WALKCRIB01] ----------------------- You also get your first crib now, way down in the Red Light District. We'll visit there in a bit. First, let's get started on the tags and CDs. We're in Misty Lane, so let's start there. Tagging Location 1 (Misty Lane) - Ronin [SR2WALKTAG01] --------------------------------------- Completion - +0.100% (2.004%) Head for the Friendly Fire shop in this neighborhood (if you haven't yet found it, it's toward the south side of the neighborhood). From the shop look to the north (and up a bit) to see an apartment complex. The tag is on the southern wall of this complex (if you are standing in the right place, you may be able to see it from the Friendly Fire). Be careful, the Ronin aren't much going to like you spraying over their tag. CD Location 1 (Misty Lane) [SR2WALKCD01] -------------------------- Completion - +0.100% (2.104%) To the east of the tag you just sprayed are a set of three apartment buildings. Go to the middle set and make your way up to the third floor, where you will find your first CD (only 49 more to go)! Tagging Location 2 (Misty Lane) - Ronin [SR2WALKTAG02] --------------------------------------- Completion - +0.100% (2.204%) Take a look at the northern side of Misty Lane. North of the roads you will find a mansion (if you played the original Saints Row, this is the Price mansion). Head there and around back, near the empty pool, and you will find the tag. Note that while you are here, you can also get credit for your first secret area (which is not really a secret, it's just an interesting location from the first game, it has no particular role to play in this game). CD Location 2 (Misty Lane) [SR2WALKCD02] -------------------------- Completion - +0.100% (2.304%) From the tag you just sprayed, turn around and look in the empty pool. There's your first CD. Secret Area 1 - Price Mansion Rubble [SR2WALKSECRET01] ------------------------------------ You should get this credited as you pick up Tag number 2. If not, just walk around the mansion until you see this come up (it may appear when you go into what is left of the garage area). CD Location 3 (Misty Lane) [SR2WALKCD03] -------------------------- Completion - +0.100% (2.404%) For this CD, you will need to locate the Technically Legal Strip club. You can find it just a bit north of the rail tracks, more or less in the center of the neighborhood (east to west). When you get there, head inside, go into the door past the stripper stage, and make your way upstairs and subsequently up onto the roof. Look around the roof for the CD. Ho-ing Diversion [SR2WALKDIVHOING] ---------------- Unlocks - Pimp Outfit Let's go ahead and get our first diversion out of the way. Come down from the roof of the strip club. As you come down the stairs, you may notice a blue glow in front of one of the doors (there is also one on the ground floor near the front door). Enter this glow. Just follow the instructions on the screen. After each level you will drop back out to the strip club again. Just hit Y to restart the next level. There are 10 levels in total until you get your reward (which is just a new outfit). It's a bit tedious to get through all of them, but it's not particularly difficult. Factories Insurance Fraud [SR2WALKACTINSURANCE1] ------------------------- Activity Type - Insurance Fraud Completion - +1.522% (3.926%) Rewards - $9,350, Sprint Increase (2x at Level 3), Sprint Increase (Unlimited at Level 6) Respect - 52,500 It's time to do our first activity, and the one we are going to do will give you one of the most useful rewards in the entire game (in my opinion). You probably don't have many activities discovered yet (they will all be blue question marks on your map). But this one is easy to find. Pop open your map and find the Mills neighborhood (it's on the southern island). There is only one activity icon in this neighborhood, so head there. Follow the directions in the earlier part of this guide (where it discusses Activities), and you shouldn't have much problem finishing up all six levels of this one. This should give you a good six to eight bars worth of respect, not to mention a healthy bankroll, and, most importantly, unlimited sprint ability. Down Payment [SR2WALKMISSION03] ------------ Mission Type - 3rd Street Saints Completion - +0.952% (4.878%) Prereqs - Appointed Defender Rewards - $1,000, Saints Hideout crib Territories - Old Stilwater ($500/day) Unlocks - Black Bottom Stronghold, Three Kings Mission Alright, let's run another mission. For a dead person, Aisha is pretty particular about her house, so we need another place to hang out. Fortunately, Gat knows just the place. Head there and follow the markers underground. Of course, the current occupants aren't just going to hand you the keys to the place. Kill all the Samedi squatters. Once that's done, destroy the shanties (the best way to do this is to grab a homeless person (hold the left bumper button until you've grabbed them) and throw them into the structures). When that's done, all that's left is to convince the remaining bums that staying around is not such a great idea. After that, the place is all yours (such as it is). Crib 2 - Saints Hideout [SR2WALKCRIB02] ----------------------- Now, after the mission, you are going to get dumped back outside, but now is a good time to head back in and take a look around your new place. Explore a bit. While you are there, there are a couple of tags to be found in the ruins area (both are near the bonfire area of your hideout, so don't wander into the ruins too far looking for them). Tagging Location 3 (Old Stilwater) - The Brotherhood [SR2WALKTAG03] ---------------------------------------------------- Completion - +0.100% (4.978%) Go inside your hideout and head all the way down to the main room (with the bonfire). Go past the hotel desk (where the radio is and into Old Stilwater). As soon as you go through the doorway, look to your right, where you will find another tag. Tagging Location 4 (Old Stilwater) - The Sons of Samedi [SR2WALKTAG04] ------------------------------------------------------- Completion - +0.100% (5.078%) The next tag is a little harder to find, but only just barely. Return to the main room of your hideout and go back into Old Stilwater through the other entrance (it's on the other corner of the main room). As soon as you get through the door, look to your left to find a stairway up. Alright, head back outside when you are done in the Hideout. There are a couple more easy tags to find just outside the church. Tagging Location 5 (Bavogian Plaza) - Sons of Samedi [SR2WALKTAG05] ---------------------------------------------------- Completion - +0.100% (5.178%) As you are facing the entrance to your hideout, turn to the right. You should see the tag on the brown brick building (The Sex Palace). Tagging Location 6 (Bavogian Plaza) - Sons of Samedi [SR2WALKTAG06] ---------------------------------------------------- Completion - +0.100% (5.278%) Once again, starting at the door to the Saints Hideout (facing the entrance), turn left to look at your garage marker (with the spinning key). Run past it and take your first right. You will see the tag on the side of the brownish- grey brick building (a motel) in this alley. Okay, I'm going to ask you to run two more sets of activities. There are a couple of reasons for this. One, the rewards are very useful, and two, it's the best way to make some cash (we don't yet have very much coming in from our territories). Rebadeaux Escort [SR2WALKACTESCORT1] ---------------- Activity Type - Escort Completion - +1.522% (6.800%) Rewards - $9,350, Vehicle Delivery ($1,000 at Level 3), Vehicle Delivery (Free at Level 6) Respect - 52,500 There is only one activity in Rebadeaux, so go there and fire it up. Not much to say about this one, if you need tips, read the section on Activities further above. Once you finish all six levels, you can use your phone to call for a car or boat at any time (or at least, most of the time). Unfortunately, you cannot call for a plane or a helicopter (which is too bad, as it would be incredibly useful later on when we are doing Barnstorming). Don't spend all the money you make off this activity. We're going to be making a major purchase in a while, for which we need $50,000, so start saving up now. It'll be a little while before we get there, so don't panic (I'll be running you through a few activities first). Just keep an eye on your cash in the meantime. Brighton Snatch [SR2WALKACTSNATCH1] --------------- Activity Type - Snatch Completion - +1.522% (8.322%) Rewards - $9,350, Gal 43 Sub-machine gun available at crib(Level 3), Infinite Sub-Machine gun ammo available at crib (Level 6) Respect - 52,500 For our second activity, head into Brighton (it's on the southern part of the northern island) and find the Snatch Activity. Make sure to bring a decent four door car with you (or just take the one provided when you start up the activity, it will work fine). This activity can be a bit frustrating. You might need to stock up on pistol and/or machine gun ammo from the Friendly Fire from time to time (just don't go too crazy, you are about to get unlimited ammo for the sub-machine guns). Just keep at it, you'll get through all six levels eventually. Remember that you can always run through the Forgive and Forget (there are a couple of them nearby) to reduce your Ronin agro. This is a useful strategy especially at the later levels. Now run by either one of your cribs to pick up your reward (unlimited sub- machine gun ammo, sweet)! Okay, before we fire up another mission, I want to do one more thing. We've gotten a bit behind where we should be with Stunt Jumps (in fact, we haven't yet done any). Pop open your map and take a look at the airport (all the way to the south). Specifically, look at the runway that goes north to south. There are, amazingly, 10 stunt jumps just one the west side of that runway (and there's another 10 on the east side, but we won't worry about those right now, we'll get them next time). So, grab a reasonably fast car or bike if you have one in your garage (or get one from a passing motorist) and head down to the airport. Note that if you lose your vehicle while doing any of these jumps, you can grab another one in front of the airport. Stunt Jump 1 [SR2WALKDIVSTUNTJUMP01] ------------ Remember, all of these will be on the west side of that north-south runway. The first one is just to the north of the west end of the east-west runway. On the map, it looks like there is a little yellow building there. If you go there, you will find this is the airplane graveyard. Check the southeastern corner of this building and you will see the body of a plane sitting at a steep angle. This is your ramp. Now, don't hit this one too fast, you don't want to overshoot the building. You need to end up on the roof of the building for the next jump. Stunt Jump 2 [SR2WALKDIVSTUNTJUMP02] ------------ This jump assumes you landed on the upper tier of the building from the last jump. If you landed on the lower tier, just do the next jump and then use the plane ramp to get back up to the upper tier. You should see a ramp facing south. There isn't much of a runway for this one, but that's okay. Use a "burnout" (hold down the brake while hitting the gas, then let go). That should get you the speed you need. You don't need to go very far. In fact, if you land on the lower roof, that's perfect, since you can then immediately do the next jump. Stunt Jump 3 [SR2WALKDIVSTUNTJUMP03] ------------ If you are on the roof of the building from the last jump, this one is cake. If you overshot it, just use the plane ramp to get back up here again. However you manage it, make your way to the lower tier of the roof. You want the ramp that is facing west (toward the water). Don't hit it too fast (unless you want to end up in the drink and have to go get another vehicle). Stunt Jump 4 [SR2WALKDIVSTUNTJUMP04] ------------ Make your way to the northern hanger and take a look inside. The ramp should be pretty obvious. You don't need to hit this one super fast (you basically just need to get over the plane and the crates behind it). Stunt Jump 5 [SR2WALKDIVSTUNTJUMP05] ------------ Just south of the hanger you were just in, right where the two runways meet, you should see a triangular wooden structure. Just hit this heading south to north (there are two of them side by side, I used the one on the right, but I think either would do). Alright, we're halfway done with this set. Stunt Jump 6 [SR2WALKDIVSTUNTJUMP06] ------------ The remaining five jumps are all to the south of the east-west runway (and still to the west of the north-south runway). Just south of the east-west runway is a long building that sits alongside it. Check the western side of that building for another one of those triangular wooden building things. Now, for this one you actually do need a relatively quick car, because you want to get onto the roof of the building in front of you for the next jump. Stunt Jump 7 [SR2WALKDIVSTUNTJUMP07] ------------ You should be on the roof of the building from the last jump. Just hit the gas to reach the next building, and from there jump down to the tarmac. This shouldn't be any problem; the hardest part will have been getting onto that rooftop in the first place. Stunt Jump 8 [SR2WALKDIVSTUNTJUMP08] ------------ Now head to the southern hanger (the one that eventually you will be buying, though not just yet). Just outside the main door, to its north, you will see a ramp going over some garbage bins. That is your next jump. Stunt Jump 9 [SR2WALKDIVSTUNTJUMP09] ------------ This one is easy. Just look inside the hanger. There is a stack of boxes right in the middle, and behind those boxes is another ramp. Just crash through the boxes to get credit for this jump. Stunt Jump 10 [SR2WALKDIVSTUNTJUMP10] ------------- South of your future hanger is a Maintenance and Supply hanger. Right in front of this building is a long ramp facing north. You can't miss it. Burnouts [SR2WALKDIVBURNOUTS] -------- Okay, a couple more minor things before we move on to another mission (actually we'll be running a stronghold, but same thing). Open up you menu and go to the Info section, then hit Diversions, then Stunts, then Driving Stunts. I'm not going to worry about Big Air Jumps right now, but let's get Bailouts, Burnouts, and Powersliding out of the way. For Burnouts, you just need to find an area where a lot of people are walking by. Walkways are good for this. I used one that is on the northern edge of the little island the airport is on, just to the east of the bridge. Stop in front of a large group of people, hold down your brake, and hit the accelerator. Just hold like this until enough people come walking by to give you three gold stars. Easy. Bailout [SR2WALKDIVBAILOUT] ------- This is slightly harder. You need to get a good fast car (I used a Venom Classic, you can find them coming off the bridge from the airport [do you notice I'm sticking around the airport quite a bit])? Once you have something you like, take it over to Rim Jobs and get it fitted with Nitrous. Then you need to find a nice straight stretch of road that isn't too busy and where you are not going to hit anything when you dive out of the car. I found the road north of the bridge from the airport to be pretty good. Now just line up, hit full speed, then hit your nitrous. When you reach full velocity, hit the Y key to jump out, and then just hope. If you hit anything other than the pavement, you're dead. And even with the nitrous, you may not get enough distance to get all three gold stars (I think you need to go at least 125 or 130 feet). It may take a couple of tries, but it's very doable. Power Sliding [SR2WALKDIVPOWERSLIDING] ------------- This is simple, though you need the right car. Again, I used a Venom Classic, but anything with a good acceleration will do. This is just a matter of timing. You need to get up speed, hit the brake, and turn so that you go into a power slide. This will only get you one (or maybe two) stars at a time, so the trick is to immediately accelerate out of your turn and do it again before you lose the stars you've built up. It may take a bit of practice, but it's not really all that difficult to get all the way up to three gold stars. Stilwater Caverns [SR2WALKSTRONG01] ----------------- Mission Type - 3rd Street Saints Stronghold Completion - +1.071% (9.393%) Prereqs - Down Payment Rewards - $500 Territories - Stilwater Caverns ($500/day) Unlocks - None Okay, I've made you do a lot of stuff; it's time to expand our territory a bit. Open up your map and set the filter to Stronghold, and you should see this icon pop up. Head inside the store and activate the stronghold. This is not unlike what we did earlier. Except this time it's even easier, because you don't even need to throw bums into the shanties, you can just shoot them down with your unlimited sub-machine gun ammo. You really shouldn't have any problem with this mission. As long as we're down here, let's burn through the tags. Tagging Location 7 (Stilwater Caverns) - Ronin [SR2WALKTAG07] ---------------------------------------------- Completion - +0.100% (9.493%) Head back into (and go through) the gift shop to the stairs in the back. When you reach the bottom of one flight of stairs, you have the option to go either left or right. Go left down some more stairs. You will eventually come into the caverns. When you do, just follow the path. You will see the tag icon floating below you shortly. Tagging Location 8 (Stilwater Caverns) - The Brotherhood [SR2WALKTAG08] -------------------------------------------------------- Completion - +0.100% (9.593%) As you are facing that last tag, turn around. You should see a passageway heading down. Follow it down and across a bridge lit with colored lights. Just as you come off the bridge, you will have the tag to your left and a bit below you. Race 1 [SR2WALKDIVRACE01] ------ Come back out of the caverns into Black Bottom. Open up your map and set the filter to Activities. Nearby, you should see a racing icon in Fox Drive to your southwest. Head there and start up the race. Surprise! You thought this was going to be a car race, didn't you? Run your jet ski through Stilwater Caverns at hit all 12 markers within 55 seconds to grab the gold medal. That was easy enough, right? Let's do another one. Race 2 [SR2WALKDIVRACE02] ------ This time head to the marker that is in the ocean just to the east of the caverns entrance. This time there is no surprise waiting for you, you're on another jet ski. Hit the 22 markers within 2:30 to grab the gold medal. This one is a little harder than the last and may take you a couple of tries, but it's not so tough. Factories Chop Shop [SR2WALKACTCHOP1] ------------------- Activity Type - Chop Shop Rewards - $16,500, Buggy (Mongoose) in garage Respect - 3,750 Head into Charlestown and stop at the activity marker. This one is a Chop Shop, and it's going to require we collect a few cars, so let's do that now. Surprisingly, the Chop Shop activities do not add to your 100% completion score (same deal for the Hitman lists that we'll do a bit later). But they are a good source of cash. You have eight vehicles to collect. I won't go through them one by one, because there is no need. If you open up your Info menu and go to Activities and then Chop Shop, and finally open up the Factories Chop Shop menu, you will get a list of all eight cars. In this list it will tell you exactly where to find that car, and it's pretty accurate. You should also, while you are here, select a particular car so that it shows up on your screen (this allows a marker to appear on your mini-map as well whenever a car of that type is nearby). Also note that once you have the car, you don't even need to take it back to the particular Chop Shop where you got the mission. The closest one will do just fine (and you're GPS will tell you right where it is). The exception to this is the Mag, which is a fairly rare car. The location given by the Activities screen is correct, but even so, the spawns are few and far between. What I did was to head to the main road running through Sunnyvale Gardens, put the Mag up on my HUD, and just sat in the intersection for a few minutes (while I drank coffee) and just watched the mini-map. Eventually, a couple of them popped up. Note that if you are one of those people that like to collect rare cars, you might want to do this twice (once to grab the car and save it in your garage, and the second one to turn into the Chop Shop). Once you've returned all 8 cars, you get a Mongoose which is available in your garage. With that done, let's go ahead and finish off another of our diversions. Ambulance EMT [SR2WALKDIVAMBULANCE] ------------- Unlocks - Shock Paddles, Ambulance variant Go anywhere you like (personally, I like to do this in New Henequet since it's easy to drive the ambulance around in that area), take out your phone and dial 911. Shortly, an ambulance will arrive. When it does, steal it. Once you are in the vehicle, hit Y to start up the diversion. Now, you have to get through ten levels to complete this diversion. If you fail a level, you have to start all over again at level 1. But this diversion is pretty easy. Just drive to the marker and save the required number of people. You will either do CPR or use the shock paddles. Once that is done, run back to the ambulance to start the next level. When you get through all ten levels, you get a custom Ambulance in your garage, and Shock Paddles in your weapon cache. Cool. Now, we've gotten way behind in our CD collection task, so presuming you are near New Hennequet (if not, head there), pick up the follow set of CDs. CD Location 4 (New Hennequet) [SR2WALKCD04] ----------------------------- Completion - +0.100% (9.693%) You want to find the Marshall Winslow Recreation Center in this neighborhood. It is on the second block from the eastern edge of the district (you can see them as cyan buildings on the map) When you get there, look on the southern side for a construction area that allows you access to the roof. The CD is up on the roof. CD Location 5 (Quinbecca) [SR2WALKCD05] ------------------------- Completion - +0.100% (9.793%) Check the western block of Quinbecca (not on the water, east of that one), where you will find more houses being built. Inside the nearly complete house is your next CD. CD Location 6 (Elysian Fields) [SR2WALKCD06] ------------------------------ Completion - +0.100% (9.893%) Near the north end of Elysian Fields, there is a jump across a small lake (you can see where the road breaks on your map). Also on this lake is a stairway leading down to a dock. On that dock you will find your CD. CD Location 7 (Elysian Fields) [SR2WALKCD07] ------------------------------ Completion - +0.100% (9.993%) On the far eastern side of Elysian Fields, look for the place where the freeway starts to widen out a bit before the bridge. At about that point there is a broken bit of roadwork (that serves as a ramp later on). Underneath that ramp is a large pipe. Look in the pipe for this CD. Three Kings [SR2WALKMISSION04] ----------- Mission Type - 3rd Street Saints Completion - +0.952% (10.945%) Prereqs - Down Payment, Stilwater Caverns Rewards - $1,000, Welcome Back Achievement, One Follower Territories - None Unlocks - Got Dust, Will Travel Mission, Weekend At Tera's Mission, First Impressions Mission, Revelation Mission, Saint's Seven Mission Time for another mission. Head back to the Saints Hideout and pick up the next task. This is a pretty involved mission, so let's get started. Take a car and head up to the suburbs. When you get there, you have a choice of three targets. We have to do all three, so let's just pick one. I did the northern-most one first. Shaundi wants to hit some jumps. This is cool, because it turns out all three of them are among the Stunt Jumps we have to do anyway! So just follow the markers to the jumps (which is also cool because it means I don't have to describe exactly where they are, which is the hardest part of writing this guide)! Stunt Jump 11 [SR2WALKDIVSTUNTJUMP11] ------------- The first jump is across the water in Elysian Fields. I went from east to west, but I suppose you could go the other way if you prefer. Stunt Jump 12 [SR2WALKDIVSTUNTJUMP12] ------------- Unlocks - Bandit variant (Phoenix) in garage. Drive under the sunken pipe and over the mound of dirt to hit this jump. Note that this will also unlock a new car in your garage (since it's your twelfth stunt jump). Stunt Jump 13 [SR2WALKDIVSTUNTJUMP13] ------------- The final jump is right after the second one you just did (you can do them both at the same time if you want, they're right in line with each other). Okay, so Shaundi is convinced, let's move on to lieutenant number two. I selected the western of the two remaining markers (near the Rim Jobs). You remember Carlos, right? Take the tow truck over to the cemetery. Back up to the indicated car and hook it up (hold down both bumper buttons at the same time until the car locks into place). Now you just have to drive back over to the Rim Jobs. Unfortunately (as you may have noticed earlier) whenever you are towing something, the controls are really wonky. Do your best to get the car back to the indicated spot without spinning out too many times. Alright, that takes care of Carlos. Let's go get Pierce. For this, all we need to do is kill 9 Ronin. Easy. A lot of them you can just run over, the rest take out with your machine gun. Once that's done, there's a short cutscene, and we're done with this mission. Race 3 [SR2WALKDIVRACE03] ------ Alright, let's get some races done. Open up your map and take a look at the airport island. You will notice there are four races to complete here. Perfect! Let's do them from north to south. This first race is a bike race against three other competitors. Now, if you have a flawless run (by which I mean you don't crash), you should have no problem winning this race, but of course that's easier said than done. It may take two or three tries before you learn the course and get it right, but once you know it, it's not too difficult. Race 4 [SR2WALKDIVRACE04] ------ Hey, our first actual car race. And this one is pretty difficult. You'll be running this one a few times before you get the hang of it and can run through all 18 markers in the 1:15 you have to get gold. Some tricky parts to watch out for: As you are entering the garage, you need to slow way down or you will go flying and lose a lot of time. Powerslide around the turns as you are going up the garage ramps. When you hit the top, it's probably better to take a right than a left in order to line up with the next ramp that sends you off the roof (and you want to angle slightly to the left off the ramp or you might miss the freeway down below). Finally, at marker 16, turn left onto the glass rooftop as soon as you hit the marker in order to hit the right angle to make the 17th marker. Good luck, this is a tough one. Race 5 [SR2WALKDIVRACE05] ------ Okay, so this one is at the start of a runway, so you shouldn't be too surprised that it's a plane race. You have 3:25 to hit 22 markers. Now, this one isn't too hard, except for the markers around 8-10, where you will have to make a tight squeeze under a freeway overpass then make a sharp left turn around the factories to hit the next marker. If you can manage those, you are golden, but it may take a few tries before you get the hang of it. Race 6 [SR2WALKDIVRACE06] ------ This seems like it would be hard. You only have 1 minute to hit 18 markers! But you are in a very quick car, and the markers are close together. If you don't crash, you should no problem hitting the markers within the time limit. Chinatown Snatch [SR2WALKACTSNATCH2] ---------------- Activity Type - Snatch Completion - +1.522% (12.467%) Rewards - $9,350, Health Regeneration (2x at level 3), Health Regeneration (3x at level 6), "...But It Sure Is Fun" achievement Respect - 52,500 I'm going to go ahead and run the other Snatch mission, because the reward is so useful (who can't use 3x regenerating health)? Go ahead and head to Imperial Square to start this up. It's the same deal as before, only this time it's the Brotherhood that are going to be unhappy with you, and they pack some pretty hefty weaponry at the later levels. Otherwise, it's more or less the same idea. Don't forget to use the Forgive and Forget if you need to. Base Jumping [SR2WALKDIVBASEJUMPING] ------------ Rewards - Falling damage reduced For this next diversion, you need a helicopter. If you have Downloadable Content Pack #2, then you are already set. Just go to the Saints Hideout and take the elevator up to the chopper pad (you can find the elevator near the entrance to the Hideout, to the left if you are standing outside facing the door). If you don't have the Content Pack, no worries. Just head on down to the airport. There are a few that will spawn around the runways (you may need to circle a time or two to get them to appear). When one does, grab it and fly it back to the Hideout. Make sure to store it in your landing pad garage so you don't have to run all the way back down to the airport again the next time you need a chopper. Optionally, get two choppers parked in your garage, because if you crash one (and you are about to crash a number of them), they don't always return to your garage right away. So you may find if you only have one that you are waiting for it to respawn. If you have two, you will always have at least one of them available. Now, I warn you, this diversion can be difficult for some people. First off, we need to start from a high place. You can just take the helicopter up to maximum altitude and jump out, but where you jump from is key. You need an area below you that is relatively clear. I found an area nearby the Saints Hideout (in Rebadeaux) that works well. It's on the main northern road of the neighborhood, east of where the road comes out from under the tunnel. If you put your chopper right over the top of this area, the diversion will almost always trigger. When you get there, just jump out. Open up your parachute using the Y key. Now, here's the first tricky bit. You have to get the diversion to trigger. It will come up as a message to hit your Y key. If it doesn't come up within a couple of seconds, hit Y anyway. This will cause your chute to disappear, and you will start to fall. Just hit Y again to bring it back out. I have found this will make the diversion trigger more often than not (and if it doesn't after a couple of seconds, try again, you have plenty of altitude to try this a few times). Now, when it does trigger, we get to the second tricky part. Usually, the prompt will flash on and off rapidly. If you miss it, instead of starting the diversion, it will put your chute away! Don't panic, just redeploy it and try again. This may take two or three attempts to get it. Alright, you have the diversion started. Now you need to look for a red circle on the mini map. If you don't see it, push your left stick forward to gain speed and circle around to find it. It won't be far. When you find it, line up. Depending on your height at this point, you may need to pull back on the left stick (this drops your forward momentum to nearly zero). What you want to do is to land exactly in the center of that circle, while turning as little as possible (turning actually drops your stars, and you need to get three gold stars to get the reward). When you get near the ground, if you are close to the center of the circle, you should see (in the main view) three smoke clouds. You need to land in between these clouds and get three gold stars. Fail either of these and you won't get the reward. If you fail (and trust me, you will), just return to your crib to get another chopper and try again. When you finally get the reward, it's a good one. The game says you have reduced falling damage, which is true, sort of. Actually, it's reduced to zero! It's kind of fun to jump off the Phillips Building and hit the ground at full speed and take no damage! Let's grab a few CDs and a couple of tags before we run the next mission. CD Location 8 (Prawn Court) [SR2WALKCD08] --------------------------- Completion - +0.100% (12.567%) On the far southeast side of Prawn Court, you will find a building that is undergoing renovations (if you go up and read the sign, you will find this is the Transportation Center). Go around the back of this building to find the CD. CD Location 9 (Rebadeaux) [SR2WALKCD09] ------------------------- Completion - +0.100% (12.667%) Head over to the Tee-N-Ay (it's on the water about midway between the ends of the neighborhood). Travel southeast along the waterfront until you see the second gazebo. Near this gazebo is a stairway heading up into an observation platform, where you will find the CD. CD Location 10 (Rebadeaux) [SR2WALKCD10] -------------------------- Completion - +0.100% (12.767%) Reward - Free Music Track: Bachelor Samba (Marc Durst) If you pop open your map, you will notice part of this neighborhood sticks off into the water on its eastern side. Head there to find an oriental style building. You will find the CD around the back, near the docks. Tagging Location 9 (Mission Beach) - Ultor [SR2WALKTAG09] ------------------------------------------ Completion - +0.100% (12.867%) If you take a look at the Phillips building on the map (the big tall one if you don't already know), you will see it has a central spire, and is surrounded on each side by four smaller triangular buildings. Go to the small triangular building on the southeastern side to find the next tag. Tagging Location 10 (Mission Beach) - Ultor [SR2WALKTAG10] ------------------------------------------- Completion - +0.100% (12.967%) In Athos bay, directly east of the Phillips Building, there is a sort of park in between the two eastern-most bridges, with an ovalish pathway. Head there and you will find the tag on the retaining wall for the eastern bridge. It's finally time to start letting the rival gangs know who is in charge. Head back outside and enter the Sons of Samedi mission (the green skull one). Got Dust, Will Travel [SR2WALKMISSION05] --------------------- Mission Type - Sons of Samedi Completion - +0.952% (13.919%) Prereqs - Three Kings Rewards - $1,000 Territories - Frat Row ($500/day) Unlocks - File in the Cake Mission, Elysian Fields Stronghold Alright, start by driving over to the university. Once you get there, we have a couple of targets to take down. Do that (be sure to collect the dust they drop once you've cleared out each group). That being done, you'll get a third target. This one is in a car, but you shouldn't have too much problem, just use your sub-machine gun with the unlimited ammo, and you should be able to take him down. Once you kill the third target, pick up the dust he drops. Now we just drive it back to Shaundi. No problem. Airport Drug Trafficking [SR2WALKACTDRUGTRAFFICK1] ----------------------- Activity Type - Drug Trafficking Completion - +1.522% (15.441%) Rewards - $9,350, XS-2 Ultimax unlocked in weapon cache (Level 3), Unlimited Shotgun Ammo in weapon cache (Level 6) Respect - 52,500 Alright, let's do one of the drug trafficking activities. Not only is this one of the harder activities in the game, this is the harder of the two locations. You want the location at the Wardil Airport (there is only the one activity in this district). It may be a little tough once you get up around level 5 and 6, but just think, when you've completed it, you've finished a very difficult part of the game! More importantly, you will now have a very nice shotgun in your weapon cache, along with unlimited ammo for it. How cool is that? Go ahead and go to one of your cribs to pick up your new weapon. While you are there, grab whatever cash is available. Crib 3 - Airport Hanger [SR2WALKCRIB03] ----------------------- You remember earlier I mentioned we were going to need $50,000? We'll, we've reached that point. Hopefully you have $50K by now. Take it down to the airport and buy the hanger (bring your favorite quick car, because we're going to run through some stunt jumps while we are down there). This is an important one, because it's the only crib that you can store planes in. Alright, now that you've bought that, let's hit those jumps. If you lose your car, just go grab another from the road in front of the airport. Stunt Jump 14 [SR2WALKDIVSTUNTJUMP14] ------------- Okay, we'll start doing the rest of the stunt jumps that are down in the airport area. All of these are to the east of the north-south runway. Right across from your new hanger and behind a building labeled Stilwater Airpark there is an odd shaped parking lot. In this parking lot is your ramp. Now, the tricky thing here is you need to end up on the roof of the building in front of you (and the upper tier of the roof at that). This is because your next ramp is on the top of this building. Stunt Jump 15 [SR2WALKDIVSTUNTJUMP15] ------------- Like the previous jump said, this one should be pretty obvious as long as you made it to the upper level of the building. You may want to get up some speed for this one, because if you can make the jump to the roof of the next building, just keep going to hit the next jump. Stunt Jump 16 [SR2WALKDIVSTUNTJUMP16] ------------- This jump is in line from your previous jump. It's one of those wooden triangular building things. Now, if you miss the roof, you can take this jump from the other side (you can even, if you have a quickly accelerating car, take it from the ground in front of the ramp heading southeast). Stunt Jump 17 [SR2WALKDIVSTUNTJUMP17] ------------- Alright, you see the road that run east-west just north of your new hanger? This road goes into tunnels in two places. In between those two tunnels, if you watch to your south, you should see some multi-colored pipes. Those pipes are your ramp. You have to hit them pretty straight, so if you don't immediately get credit for the jump, just try it again at a better angle. Stunt Jump 18 [SR2WALKDIVSTUNTJUMP18] ------------- Okay, that's it for jumps that are south of the east-west runway, the rest are all north of it. For this next jump, open up your map and take a look at the actual airport building. You will notice at its eastern end, there are two terminals. In between these terminals you will find a ramp in the form of a loading treadmill. Stunt Jumps 19 and 20 [SR2WALKDIVSTUNTJUMP19] --------------------- Now head back to where the two runways intersect. There are five stunt jumps on the northeastern side of this intersection! The first two are in the form of those wooden triangular buildings, one going east to west right alongside the runway, and the other going south to north toward the western most terminal of the building airport. Stunt Jumps 21, 22, and 23 [SR2WALKDIVSTUNTJUMP21] -------------------------- These last three are easy to see. Just a bit north of the wooden buildings you were just jumping from, you should spot three ramps that are made of what look like corrugated metal. Just take them south to north (the last one will put you into the water, the second one might as well if you jump it too fast). Alright, having done those stunt jumps, we need to get started on another set of stunts, this time in the air. Head back to the airport. You have two options here, you can either take a helicopter, or a plane. Now, if you have purchased the Downloadable Content Pack 1, then you are going to have the "Bee" in your hanger, which is a great plane for the Barnstorms (this is the vehicle I use to do a lot of them). The advantage to the Bee is that it is small, maneuverable, and quick. The disadvantage is that it is a plane, so you have to line it up with your target, and that it needs a DLC to access. The other option is to use a helicopter. I would probably recommend the Thompson (you can often find one parked inside your hanger, make sure to take it over to your crib and store it before you crash it somewhere and have to find another one). The oppressor will also work, it's faster and easier to control, but is also bigger (which means you will have a harder time fitting it into the tight places we will be going). Whichever one you find works for you is okay. One other thing. Some of these barnstorms can be done backward (i.e. if I tell you to fly west to east, you can alternately go east to west and still get credit). However, not all of them are that way, some are one way only, and I don't have a good feel for which are which. If you go through a barnstorm backward and don't get credit for it, try it again the other way. The direction I give will always work (because that's how I did them), so if you don't get credit, it means you either hit something or are doing it wrong. Barnstorm 1 [SR2WALKDIVBARNSTORM01] ----------- If you are at your hanger, you don't have far to go to find the first Barnstorm. You need to go through your hanger (from the large door to the small back door). Don't hit the ground as you pass through the small door, and you should get credit for the stunt. Barnstorm 2 [SR2WALKDIVBARNSTORM02] ----------- This one is not too hard. Right in front of the airport (where the circular road is nearest to the actual building), there is a glass ceiling sitting over the road. If you face this from the east (looking west), you just have to go under the one on the right (on the north side of the freeway). You can't hit the banners that are hanging down. Once you get underneath and all the way through, you have completed your second stunt. Barnstorm 3 [SR2WALKDIVBARNSTORM03] ----------- This is another fairly easy one. You need to fly under the bridge that heads off the airport island (the small one heading north, not the freeway). Just fly under it from west to east. Barnstorm 4 [SR2WALKDIVBARNSTORM04] ----------- This next barnstorm is on the northeast side of Cecil Park. If you go there you will see a train station below you (with a green roof). You have to get underneath that station and under the tracks on the other side, going from west to east (or if you prefer you can go east to west, either direction will work). Barnstorm 5 [SR2WALKDIVBARNSTORM05] ----------- Now we need to head out to the nuclear power plant. If you pop open your map, you will see there are two main roads going east-west on the island. Look for the southern-most one (near the center of the island). On this road there are a couple of connectors from one building to another on the other side of the road. You simply have to fly underneath these connectors, heading from east to west (it doesn't count the other direction). Now, this one requires a bit of speed, so if you're in a chopper, it may take a couple of tries (not an issue if you're in a plane). Barnstorm 6 [SR2WALKDIVBARNSTORM06] ----------- Alright, one more before we move on to something else. This one is in Stilwater University. Directly east of the observatory (which is on the southwestern side of the neighborhood) you will find two rows of high rise apartment buildings. Your task is to fly between these buildings, from east to west. This can be hard in the Thompson (which is skittish to control). It's a piece of cake in the Bee. Just watch out for the building on the other side. Alright, let's run a few more driving diversions. Most of these (with the exception of the first one) are easy. Hydraulics [SR2WALKDIVHYDRAULICS] ---------- You need to go to the mall. If you don't know where it is, open up your map and find Nob Hill. On the west side of the neighborhood, just south of the train tracks you will see a green building. That's the mall. On the north side there is an entrance (that says "Mall Entrance" appropriately enough) that you can actually drive a car into. Head down there and go all the way down to the bottom. When you get there, there is an opening into the mall proper. Head down a set of stairs to the next level down, and then take a left so that you enter the southern wing of the floor. Right in front of you (on the eastern side of the mall) you should see an ATV. Perfect, just what we need. Steal it and drive back out of the mall. Head to your nearest Rim Jobs and get it fitted out with Hydraulics. Now comes the hard part. Drive to a clear spot and start up the hydraulics (push the right analog stick). Now twirl the right stick until you get your first bronze star in Hydraulics. Once you get this, start pressing the right analog stick button so that your ATV does "hops". This method will pretty reliably get you to one gold star. After that, it's pretty much a case of luck. Sometimes as soon as you hit one gold star, the diversion will end and you'll have to start over. Sometimes it will go a bit longer, even to two gold stars. And every once in a while, it will make it all the way up to three gold stars. This is what you are hoping for. I wish I could give you a reliable method for getting those last two gold stars, but as far as I can tell, one doesn't exist. Just keep at it and eventually you will get that third gold star. Two Wheels [SR2WALKDIVTWOWHEELS] ---------- Now take the ATV out to any reasonably straight stretch of road, get up a little speed (you don't need to be too fast) and turn on cruise control (the left bumper). Now, while you are moving, turn on your hydraulics (push down the right analog stick), then just move the stick left and right in rhythm. You should have no problem getting three gold stars with this method (note that if you are having trouble on the ATV swerving around, the same method works for a heavier car, like a taxi). Near Misses [SR2WALKDIVNEARMISS] ----------- Do you really need me to go over this one? You may already have three gold stars. But in case you don't, just drive down any reasonably busy road, and get close, but don't actually hit, any other cars. Driving between lanes does this pretty well. Repeat until you get three gold stars. Oncoming Lane [SR2WALKDIVONCOMING] ------------- Oh, come on! This is even easier and more self explanatory than the last one! Just drive in the opposite lane until you have three stars. Okay, so at this point you have triple gold stars in all but six of the driving stunt diversions. Pretty nice! Alright, I've made you run through quite a bit since the last mission, let's at least run a stronghold and add to our territory. Elysian Fields Trailer Park [SR2WALKSTRONG02] --------------------------- Mission Type - Sons of Samedi Stronghold Completion - +1.071% (16.512%) Prereqs - Got Dust, Will Travel Rewards - $1,000 Territories - Elysian Fields ($500/day) Unlocks - None Right, we need a map. It looks like the building right in front of us is pretty heavily defended. No problem for us, though, right? Make your way in and follow the marker to the map. Be sure to grab some explosives when you get there. Alright, now we take care of those trailers. There is no real explanation to give here. Use your sub-machine gun to soften up the defenses, switch to satchel charge to plant the charge on the trailers, then get a little distance (you don't want to be too close when they explode) and hit the left trigger to detonate. When you've done all five, you gain the territory. Okay, as long as we're here, let's hit some tags in the area. Tagging Location 11 (Elysian Fields) - Sons of Samedi [SR2WALKTAG11] ----------------------------------------------------- Completion - +0.100% (16.612%) Open up your map and take a look at this neighborhood. There is only one prominent building in the area, and that is an L-shaped black building near the middle of the neighborhood (turns out it is a Laundromat, it's where you went to find the map in the last mission). Head there, the tag is on the wall, you can't miss it. Tagging Location 12 (Mourning Woods Cemetery) - Ronin [SR2WALKTAG12] ----------------------------------------------------- Completion - +0.100% (16.712%) Just to the north of the cemetery you will find a house (perhaps the caretaker's house?) Head around the back to find the tag. Tagging Location 13 (New Hennequet) - Ronin [SR2WALKTAG13] ------------------------------------------- Completion - +0.100% (16.812%) This one is kind of tricky to describe. Open up your map and take a look at the neighborhood. You should see, near the western side of it, three blocks running north to south. The northern-most of these three blocks is a construction site where they appear to be building residential homes. If you head into the one on the western side of the block, you will spot the tag. Tagging Location 14 (New Hennequet) - Ronin [SR2WALKTAG14] ------------------------------------------- Completion - +0.100% (16.912%) Just to the east of the three blocks where you were just at is another longer block. Near the southern side of this block is a church. You will find the tag on the wall of the church, in between the two parts of the building. Trailer Park Heli Assault [SR2WALKACTHELI1] ------------------------- Activity Type - Heli Assault Completion - +1.522% (18.434%) Rewards - $9,350, Weapon Store Discount (5% at Level 3), Weapon Store Discount (15% at Level 6) Respect - 52,500 Okay, here we have an activity that is controller breaking hard. It starts off difficult, and by the time you get to level 6, you are going to want to throw your console through the nearest window. Not only that, but the reward isn't all that great, given you already have infinite ammo for many of your weapons. But we need it for our 100% completion score, so here we go. First, forget the machine gun, it's useless. Use your rockets. If you get hit by a missile and you lose your rocket pods (so you only have machine guns left), just start the activity over (hit the d-pad down button twice). When you are targeting cars on the ground, you don't necessarily even need to wait for the red box to appear, a green box will do as long as you maintain line of sight to the target. Now, for choppers (which only really appear in the last couple of levels), get a red target box, fire, and then move on, you don't need to wait for a hit. And it only takes one shot to bring down any enemy chopper. Also, choppers should always be your number one priority, because they are going to be firing missiles at you until you take them down, and if you are hit by more than a couple, you will be starting the level over. As long as you don't lose your missile pods, you have unlimited rockets, so use them liberally. Keep the enemy cars off of Shaundi as best you can. When you reach level 6, you will get an enemy helicopter after each stop she makes, so look for it each time (the first couple are especially difficult because you are in the downtown area and they are tough to make out between all the buildings). Good luck, this one is tough. I might even go so far as to say that this is going to be the hardest thing you will do in the game. Certainly it is in the top three. We just made nearly $10K. Let's go spend it. Did you know that you can purchase stores in territories that you control? At the moment, there are only two stores you can buy, both of them in Frat Row (unfortunately, the territories you've taken so far are not exactly lucrative areas, we'll get those later). Let's go buy them so that they are making money for us. In fact, from here on out, every time we pick up a new territory, I'm going to have you run over and buy all the stores in that territory. This ensures that we get all of them (there are a total of 90 in the game we can buy) and that they are making the maximum possible amount of money for us. Store 1 [SR2WALKSTORE01] ------- Store: Scratch That - Frat Row ($200/day) Cost: $5,000 Store 2 [SR2WALKSTORE02] ------- Store: Gas Station - Frat Row ($200/day) Cost: $5,000 Good, that adds a bit to our daily income. Make sure to stop by your crib now and again to pick up your cut of the profits. As long as we're here, let's grab ourselves some more CDs and tags. CD Location 11 (Frat Row) [SR2WALKCD11] ------------------------- Completion - +0.100% (18.534%) Head on over to the Scratch That in Frat Row. Behind the store, look around for a garbage dumpster. The CD is behind the dumpster. Tagging Location 15 (Frat Row) - Sons of Samedi [SR2WALKTAG15] ----------------------------------------------- Completion - +0.100% (18.634%) Drive along the northern most road that runs west to east in this district. It's not very long. On the north side of the road you should see a building with a series of businesses, the most prominent sign says "Bank of Stilwater". Head around the back to find the tag. CD Location 12 (Stilwater University) [SR2WALKCD12] ------------------------------------- Completion - +0.100% (18.734%) Go to the university observatory (it's on the far southwestern side of the neighborhood). Head up as high as you can, and you should notice a little secondary building (kind of like a raised gazebo) that juts out into the water to the south. The CD is in this little gazebo. As a side effect of coming out here, you also get... Secret Area 2 - University Observatory [SR2WALKSECRET02] -------------------------------------- The same place where CD number 12 is that you should be getting right now. Tagging Location 16 (Stilwater University) - Sons of Samedi [SR2WALKTAG16] ----------------------------------------------------------- Completion - +0.100% (18.834%) From the observatory secondary building, head back down toward the street. Follow the sidewalk south until you get past the observatory. At that point, you should see a stairway down. Head down and make a u-turn at the bottom (so that you are at the start of the footpath that heads off to the east). You should see your tag right in front of you. CD Location 13 (Stilwater University) [SR2WALKCD13] ------------------------------------- Completion - +0.100% (18.934%) From the last tag, you should be near the start of the footpath that heads more or less east. Simply follow it all the way to the end, where you will find the CD. Tagging Location 17 (Stilwater University) - Sons of Samedi [SR2WALKTAG17] ----------------------------------------------------------- Completion - +0.100% (19.034%) Get back to the main road that runs past the observatory and travel north. If you open your map, you should see a road that comes off this main road heading northeast near the northern part of this neighborhood. Take that road. As soon as you get on it, watch to your left. The tag you are looking for is on the first building on your left just as you pass it (the tag faces east). Muggings 1 to 10 [SR2WALKDIVMUG01] ---------------- Believe it or not, there are certain parts of this game that I'm not going to go over. These are things like gambling (for instance), which don't really have an end to them and don't really give you anything (most of these are found in the "minigames" section of the diversions menu). Feel free to do those things if you like, but I won't say "go do $10,000 worth of bets". Now, mugging would normally be one of those things, as there is no "end" to mugging, it just keeps going. However, in this case, there is a reward that is relevant to our statistics. If you run through 50 muggings, you get a new homie, which adds to our "Number of Homies Aquired" statistic. Right now you have either one or two homies (you will have Tera only if you have Downloadable Content Pack 1) out of a possible nine or ten. We'll start the muggings now to add to that total. We won't do them all at once, because it can get a bit tedious. We ultimately need to do 50 of them. For now let's just do ten. There's not a lot of strategy here. You just need to pull out your pistol and enter fine aim mode (push the right analog stick button) while pointed at a pedestrian. After a couple of seconds, they will drop some cash. Of course, the police frown on this kind of behavior, so don't get yourself busted. File in the Cake [SR2WALKMISSION06] ---------------- Mission Type - Sons of Samedi Completion - +0.952% (19.986%) Prereqs - Got Dust, Will Travel Rewards - $1,500 Territories - Pilsen ($500/day) Unlocks - Bavogian Plaza Drug Labs Stronghold, Airborne Assault Mission Your next mission begins in Rebadeaux. Unfortunately, it doesn't start off too well. Take the supplied boat and make a beeline for the prison. When you get there, head inside. Plant the bomb in the indicated location and get clear. Once it goes off, continue upstairs. When you get outside, a police car will conveniently park nearby for you to appropriate. Of course, the original passengers might be shooting at you, but you can handle these guys. Head on inside and just follow the markers. You remember this place, right? Once you have Laura (if you played the first game, you may remember her as one of the Drug Traffickers), just follow the markers back outside. Again, there will be some resistance, but you should be able to handle it. Get the chopper and fly back to the city. Mission accomplished. And hey, look, the other drug trafficker from the first game is also here. Cool. Trailer Park Hitman [SR2WALKACTHITMAN1] ------------------- Activity Type - Hitman Rewards - $16,500, Hand Grenades available in weapon cache Respect - 3,750 Alright, we haven't yet done any of the hitman lists, so let's go ahead and get one of those out of the way. Like chop shop, I'm not going to go over each target on the list one by one, there isn't a need. Just follow the directions given to you on the list. For Trailer Park (which can be found in Elysian Fields), you'll have to go upstairs in a trailer to get the list. Once you have it, put someone on your HUD (just like you did with Chop Shop), and take them out. Again, just follow the directions on the list for each person. The only one that might not be obvious is the university stadium. The stadium is located in the southwestern corner of Frat Row. The entrance is on the northern side (there is an activity icon nearby). Now, I don't know about you, but at this point I've amassed quite a bit of money (over $60K), and we don't really have much to spend it on. One thing we could do right now, though is upgrade our original crib (not the Saint's Hideout, the loft nearby). I went ahead and fully upgraded it (which will cost you $7,000 in total). And, as long as we're here... Zombie Uprising [SR2WALKDIVZOMBIE] --------------- Rewards - Romero's Hero Achievement, Zombie Mask in unlocked in wardrobe Respect - 2,000 In your crib, you should see a TV icon. Enter this icon and go to the Video Games menu. From there, select Zombie Uprising. Now, there will be weapons lying around, but you should be care how you use them, because you only have a limited supply. Go through the first wave or two using a bat or other melee weapon to conserve ammo for the later (tougher) waves. When you get into wave 2, you will start seeing fire zombies. Shoot these guys before they get to you. If you are really good, you can also use them to set other zombies on fire (lead them around and get them to go through groups of zombies). By wave 3, you will start getting exploding zombies. These are the small fast guys. Definitely shoot them before they get near you. As with the fire zombies, if you kill them near a group of zombies, you can get some collateral damage with them. You have six waves to get through, for a total of 345 zombies. If you get to the end and can't find any more, check the upstairs area, sometimes they get stuck up there. Save a bit of ammo for the end, because if they are way down the corridor, you can't get to them without failing the game, so shoot them from a distance (you can enter the upstairs room, but don't go beyond that into the far corridor). Crib 4 - University Dock [SR2WALKCRIB04] ------------------------ Alright, with that done, we need to get a boat. Which means we need a place to put boats. Take $5,000 over to the Stilwater University district and buy your next crib, which is really just a dock (called, appropriately enough, the University Dock). Once you've bought it, you need a boat to put in it. There are often boats that spawn right around this dock. If one is not readily available, just turn around a few times until one appears. When it does, grab it and put it into your garage. Then get it back out, we're going for a little ride. Secret Area 3 - Shipwreck Cove [SR2WALKSECRET03] ------------------------------ Now, pop open your map and take a look at Frat Row real quick. Do you see the road that runs east-west in the center of the neighborhood? Go (in your boat) so that you are exactly west of that road. Then just drive west. If you line this up properly, you should see an island come into view just about the time you leave the map. Actually, this is not an island at all, it's a space station! No, wait, wrong game. Not a space station, it's a sunken ship. Go ahead and explore it if you like, it's pretty interesting. Secret Area 4 - Bone Island [SR2WALKSECRET04] --------------------------- From Shipwreck Cove, head straight north. There is a very small island in your path with a creature's skeleton on it. It's straight west of the prison island. If you pass the next secret area, you went too far. Secret Area 5 - Super Secret Area [SR2WALKSECRET05] --------------------------------- Just look north from Bone Island. You can clearly see the next secret island right in front of you. Head there. This is a fairly largish island (for a secret island anyway), so look around. You should find the next secret area. Secret Area 6 - Volition Oasis [SR2WALKSECRET06] ------------------------------ On the Super Secret Area island, look around for a little cave with a waterfall, this is your next secret area. You can tell the developers were playing around with this area. Secret Area 7 - Ruin Island [SR2WALKSECRET07] --------------------------- The next location is just a bit northeast of the Super Secret Area. If you look from the last island, you can just barely make it out. There is (as the name implies) a small set of ruins on this island. Head up the stairs and you will notice something quite interesting. There is an arrow here. Look in the direction of the arrow. Can you make out the next island? That's our next stop. Secret Area 8 - Lookout Island [SR2WALKSECRET08] ------------------------------ This is a relatively large island with a single tree on it. More interesting than the tree, though, is what is next to it. Check out the arrow! Now, following this one is harder, because you can't see the next stop from here. Take a good bearing (note where the "N" is on your map, right around the 5 o'clock point). Take your boat and head in that direction. If you do this properly (and it may take you a couple of tries), you should hit a small unnamed island (and this is not a secret area). There's really nothing on it except another arrow. Again, line up with the arrow and note where the "N" is (at around 2 o'clock). Line that one up correctly, and you will hit yet another island. There an arrow here, but this one is odd. Go up to it. When you hit the water, turn in the direction the arrows are pointing (but don't go anywhere). Now FEAR the giant pink bunny. Welcome to the game's Easter Egg. You can't really do anything with it, but you can say that you've seen it. Secret Area 9 - Lost Island [SR2WALKSECRET09] --------------------------- Alright, we've come way off the map. Head southeast until you can see where you are. Then open up your map. This time check out the border between New Hennequet and Misty Lane. Take your boat until you are just north of that border. Once you reach that point, head straight north. You won't go far (you should still be on the map) when you reach the next, and indeed the last, secret island in the game. Well, that's nine out of a total of 32 secret areas (assuming you haven't yet found any by accident), so that's enough of that for now. Let's do something else for a while. Store Hold-Ups 1 to 5 [SR2WALKDIVHOLDUP01] --------------------- Alright, one more thing I want to get started (look at this, we're STILL starting new things, do you see how much there is to do in Stilwater)? Walk into a store (a clothing store, gas station, jewelry store, whatever might have a safe) and point your gun at the person behind the counter. You don't need to go into fine aim mode, just point your crosshairs at them. After a second they will raise their arms and start making their way to the safe. Once it opens, grab the cash and hightail it out of there. You are going to have three police stars, so I'd recommend hitting a Forgive and Forget to lose the heat. Do this in five different stores. We eventually will need to hit 20 stores in order to get our reward, but let's not do them all right away. Bavogian Plaza Drug Labs [SR2WALKSTRONG03] ------------------------- Mission Type - Sons of Samedi Stronghold Completion - +1.071% (21.057%) Prereqs - File In The Cake Rewards - $2,000 Territories - Bavogian Plaza ($500/day) Unlocks - None Alright, head into the porn shop. Your first task is to kill the people in the back in the little booths. They aren't armed, so it shouldn't be too much of a problem (there will be some resistance in the form of Samedi, but nothing too bad). Once that's done, head upstairs to destroy the labs. Just be careful you don't get caught in any of the explosions. Then we just head to the roof and shoot down the chopper. This is a daily exercise for you, right? No problem, a few bursts with the sub-machine gun ought to do the trick. With that, there's a new store we can buy. Hopefully you have $5,000 handy (if not, go stop by your crib and pick up some cash). Store 3 [SR2WALKSTORE03] ------- Store: Rusty's Needle - Bavogian Plaza ($200/day) Cost: $5,000 Okay, go grab either your Thompson or your Bee or whichever vehicle you prefer to do Barnstorming with, and let's get caught up with those. Barnstorm 7 [SR2WALKDIVBARNSTORM07] ----------- This one is in the Sunsinger neighborhood. There is a spot near the southern side of the neighborhood where the freeway crosses over the road. Your job is to go under that freeway. I ran mine from east to west, but I suspect you could also do it the other way if you prefer. Barnstorm 8 [SR2WALKDIVBARNSTORM08] ----------- This one is relatively easy. On the border between Stilwater University and Sommerset, there is a single road that crosses between the two. Right at the border is a Stilwater University archway. Just go underneath (again, I did mine from east to west, but either way is fine). Barnstorm 9 [SR2WALKDIVBARNSTORM09] ----------- On the far west side of the district, you will find a north-south bridge that crosses over a bit of the ocean. All you have to do is get under that bridge (you do NOT have to go through the tunnel on the other side). Personally, I hit this one from east to west. If you take it from west to east, you have either a nasty pull up to avoid the wall, or you have to try to get through the entire tunnel. Barnstorm 10 [SR2WALKDIVBARNSTORM10] ------------ This one is very similar to the last one. If you look at the north side of the same neighborhood, you will see yet another (much smaller) bridge. Again, you don't need to go through the tunnel beyond the bridge. I found there was too much random stuff in the way to try to take this one from south to north, so instead I ran it north to south and just pulled up once I came out from under the bridge. This one has more space between the bridge and the next wall than the last one did, so it's not particularly difficult in this case. Barnstorm 11 [SR2WALKDIVBARNSTORM11] ------------ Okay, for our next stunt, check out the northern side of Frat Row, where you will find a bridge heading over an inlet into Pleasant View. Just fly underneath the center arch (I went west to east on this one). Barnstorm 12 [SR2WALKDIVBARNSTORM12] ------------ Open up your map and locate the bridge you just went under. Now follow the road north into Pleasant View and take note where it crosses into Ultor Dome. The road crosses over the canal at this point. You simply need to fly under the road without hitting the water. I went north to south. Barnstorm 13 [SR2WALKDIVBARNSTORM13] ------------ Up until now, most of these have been relatively easy. There are, however, three or four of them that are a real bear to do. And this is one of them. If you were to continue south along the canal from your last stunt, you will find the canal goes into a tunnel. Guess where you are going! This one is rough, because the tunnel isn't straight. You can hit neither the ceiling nor the water for the barnstorm to count. Good luck. If you can pull this one off, it's one of the hardest Barnstorms in the game (arguably THE hardest). Like all barnstorms, this one has a minimum speed requirement, but it's not all that fast. The best advice I can give is to take it relatively slow. I managed this one using a Thompson helicopter. Barnstorm 14 [SR2WALKDIVBARNSTORM14] ------------ Alright, we'll do one more. If you pull that last one off, this one is simple. It's on the prison island. On the west side of the island, there is a helicopter landing pad. Just to the southeast of the pad there is a bridge connecting the two parts of the island. Just fly under the bridge. Easy. Just make sure to pull up after you get underneath it or you'll hit the warden's house. We'll you've done nearly half the Barnstorms now. Not too bad! Go ahead and save (you don't want to have to run number 13 again). Now, as long as we have air travel, zip on over to the nuclear power plant island. We are going to be grabbing a bunch of CDs and hitting a bunch of tags. If you are in a plane, you may need to ditch over the island (but hey, that's what the Reduced Damage perk is for)! Tagging Location 18 (Stilwater Nuclear) - Ultor [SR2WALKTAG18] ----------------------------------------------- Completion - +0.100% (21.157%) This tag is on the far northern side of the island. Look on the cargo containers on the eastern side. The tag is facing west. CD Location 14 (Stilwater Nuclear) [SR2WALKCD14] ---------------------------------- Completion - +0.100% (21.257%) You should still be on the far north end of the island. You want to make your way onto the ship that is docked on the eastern side. There is a gangplank you can use. Once on board, head to the stern (that's the back) of the ship to find the CD. Tagging Location 19 (Stilwater Nuclear) - Ultor [SR2WALKTAG19] ----------------------------------------------- Completion - +0.100% (21.357%) This one is just a bit south of the last tag. You should look for the southern- most set of cargo containers (before you get to the main road). You will find it in between two containers that are part of a structure for a couple of nice ramps. CD Location 15 (Stilwater Nuclear) [SR2WALKCD15] ---------------------------------- Completion - +0.100% (21.457%) This next CD is actually inside one of the coolant towers. Go to the eastern one and make your way inside (there is no door or anything, you just have to follow in toward the middle through a tunnel sort of area. You will find the CD right in the middle of the tower, at ground level. Tagging Location 20 (Stilwater Nuclear) - Ultor [SR2WALKTAG20] ----------------------------------------------- Completion - +0.100% (21.557%) This tag is underground. Open up your map and find the eastern of the two round nuclear coolant towers (where you just got the CD). Just south of this tower is a small building which has the words "Water Tunnel Access" printed on it (there are a couple of these buildings right around here, you want the one that says "NP 2". Perfect! Head through the provided door and down to water level. Take a left and you will come across the tag before too long (you will be on the southeastern side of the coolant tower according to the map). CD Location 16 (Stilwater Nuclear) [SR2WALKCD16] ---------------------------------- Completion - +0.100% (21.657%) Go back the way you came. Before you head back out of the underwater tunnels, make sure to grab this CD. It is underneath the stairway where you came in from. Once you have it, head back up to the island surface. Tagging Location 21 (Stilwater Nuclear) - Ultor [SR2WALKTAG21] ----------------------------------------------- Completion - +0.100% (21.757%) South of the eastern coolant tower is a small building (where you entered the water tunnels). South of that is a bigger set of buildings (the one right in front of you as you come out the door says "Medical Station"). Pass this building and go another block south to an unmarked building. Follow this buildings around until you find the tag around back, it is facing east. You should be pretty much straight south of the tower. CD Location 17 (Stilwater Nuclear) [SR2WALKCD17] ---------------------------------- Completion - +0.100% (21.857%) Start at the building where you got tag 21. The CD you want is on the roof of this building. You can get there from ground level using stairs (check around the corner to the east). Once up the stairs, go west and spot another set of stairs to the south (heading up). When you get to the top of these stairs, you should see the CD ahead of you and some distance away. Just head across the catwalk to get to it. Tagging Location 22 (Stilwater Nuclear) - Ultor [SR2WALKTAG22] ----------------------------------------------- Completion - +0.100% (21.957%) Go back to where you got tag 21 again. From here, go south to get on the southern side of the garage building, then look a bit to the east. You should find the tag underneath a set of letters on the building that say "Stilwater Nuclear". Okay, you can leave the Stilwater Nuclear island now and head back home. We're going to run another activity, this one right in our own backyard (that would be Bavogian Plaza). Red Light Mayhem [SR2WALKACTMAYHEM1] ---------------- Activity Type - Mayhem Completion - +1.522% (23.479%) Rewards - $9,350, Crib Customization Discount (5% at Level 3, 15% at Level 6) Respect - 52,500 Go to Bavogian Plaza and fire up the activity. Now, this should be easy enough for the first couple of levels just hitting stuff with whatever car you happen to be in. After that, though, it requires some strategy. By level 3, you should have infinite rocket launcher ammo. Use this to blow out rows of fences or whatever. By level 5, you will have satchel charges, and you should switch to these. Just lay them out until you can't drop anymore, then hit the left trigger over and over quickly. You can rack up some great bonuses with these. Note that if you get sent to the hotels and marina district, head inside one of the casinos and take out the slot machines and blackjack tables. I have hit well over a million dollar bonus with satchel charges in the casino. Airborne Assault [SR2WALKMISSION07] ---------------- Mission Type - Sons of Samedi Completion - +0.952% (24.431%) Prereqs - File in the Cake Rewards - $2,000, News Helicopter available at garage, Tobias unlocked as a homie Territories - Pleasant View ($500/day) Unlocks - Veteran Child Mission Your next mission is in Quinbecca. Pick it up. This looks like fun. Tobias will basically be circling the farm until you take out all six targets, so have fun with it and don't stress if you miss one the first time around. Once all of those targets are history, we just need to take out the four fleeing vehicles. Really, this is a piece of cake, nothing to it. Apartments Trail Blazing [SR2WALKACTTRAILBLAZE1] ------------------------ Activity Type - Trail Blazing Completion - +1.522% (25.953%) Rewards - $9,350, Brotherhood Notoriety Reduced Faster (Level 3), Brotherhood Notoriety Reduced Even Faster (Level 6) Respect - 52,500 You will find this activity in Sommerset. This is a fun activity, even when you fail. Read over the tips I gave in the previous part of the guide, there really isn't much more to say. The pedestrians are worth 2 second each, while the cars are only worth 1 second. But keep in mind, the cars explode and can take out things nearby (not to mention they are much easier to hit than a running pedestrian). Remember that you have to strike a balance between moving toward the next marker and building up bonus time. As an added bonus, the sixth level of this activity will also take you over your 24th stunt jump. Stunt Jump 24 [SR2WALKDIVSTUNTJUMP24] ------------- Gained automatically from the prior trail blazing activity! Cool, another one I don't have to describe where it is. Race 7 [SR2WALKDIVRACE07] ------ We should probably run a couple of races; we haven't done that in a while. There are three races in Mission Beach and Athos Bay (the large white area on the map), so let's do those, from west to east. The first one is actually in the water just north of the land. You have 1:45 to hit 25 markers while on a jet ski. This seems like it might be tough, but actually, it's not too bad. Race 8 [SR2WALKDIVRACE08] ------ This one is a car race in Venom Classics. Once you get into the lead, it's fairly easy, but getting there can be tough due to the tight cornering. A lot of times the competition will mess you up and send you into a wall. Race 9 [SR2WALKDIVRACE09] ------ Well, here we are. This is, by far, the most difficult race in the game. The time limit on this one is brutal. Basically you have to go full out and pretty much be flawless in order to get gold on this one. It's possible, but not easy. Remember when you get toward the end, you can fly right through the power lines, but don't hit the poles. If you can hit marker 6 with 1:05 left on the clock, you are on pace to just barely make it. A lot depends on how quickly you can get under the bridge and then make the hard left turn. You need a good 30 seconds or so to get down the last stretch. Good luck. Again, once you've finished this, you've completed another very difficult task in the game. As long as we are here, let's grab a couple more CDs. CD Location 18 (Mission Beach) [SR2WALKCD18] ------------------------------ Completion - +0.100% (26.053%) This one is relatively easy. There is an underground tunnel that passes to the north of the Phillips Building. Just head underneath, and as you get directly north of the building, watch to the south for your CD. CD Location 19 (Athos Bay) [SR2WALKCD19] -------------------------- Completion - +0.100% (26.153%) Drive down to the southwestern most part of this neighborhood, where it cuts south of Mission Beach. You should find some docks there. You will have to head up a set of stairs and past some kind of sculpture thing to find the CD near the water. Roadkill [SR2WALKDIVROADKILL] -------- We haven't done any driving stunts in a while, so let's take care of a few of them. Roadkill requires a specific set of actions, it's not easy to get accidentally. Grab yourself a sedan (I used a taxi) and shoot out the front window. I've also seen people use cars that have the engine in the back (like the Attrazione) to do this. If you go that route, shoot out the window and also hit the front end enough so that the front hood comes off. What we need is a "scoop" to catch someone in. You could also try it with a pickup if you can get the body to fly over you and into the bed, though I've never been able to get this quite right. Now, this diversion only works on gang members or pimps (it may also work on cops, I'm not sure about that one). Here is the trick. Drive up behind an enemy gang member and stop. Then hit them hard enough to kill them, but not so hard that they go flying. You want their body to either end up on your hood, or better yet, inside the car with you. Then you just drive making sure the body stays on or in your car and you will get three gold stars. Stoppie [SR2WALKDIVSTOPPIE] ------- For these next couple of stunts, we need a quick motorcycle. I found the Kenshin was good, you can get a Kenshin fairly easily from Cycles in Misty Lane (you can buy one, but don't bother, a Kenshin often spawns in the parking lot, just drive up and down the street until it appears). You might even be able to pull this off with a Tetsuo (available from any passing Ronin gang member). Once you have a bike, store it in your garage. Then get it back out. For this stunt, I used the bridge between Rebadeaux and Brighton, because it has a nice slope on either end that will help you get the distance you need. Get the bike up to full speed, then lean forward (by pushing the left analog stick forward). Then hit your left trigger to get up on your front wheel. If you can time this so that you hit the slope a bit before your back wheel comes down, you can roll it quite a ways. I hit 544 feet. You only need about 430 feet to get three gold stars. Still, the timing is not easy to get down, so it'll probably take you a few attempts to get the distance you need. Wheelie [SR2WALKDIVWHEELIE] ------- Compared to the Stoppie, the Wheelie is a piece of cake. Get up some speed, and just pull back on the left analog stick to get into Wheelie position. Again, I used the Kenshin for this, going up the slope of the bridge (just because the bridge is a nice straight road). I got this on the first try, although a lot of times your bike will just randomly hit some pebble or other and go flying out from under you (this might be due to how the bridge is set up with regards to game collisions, so maybe it's not an issue on other roads), so it may take a few tries. Anyway, by going up the slope of the bridge, it prevents you from pulling too far backward and falling back off the bike, so use that if you are having trouble. Muggings 11 to 20 [SR2WALKDIVMUG11] ----------------- Let's continue on with a few more muggings, just to get caught up. Just like before, there's nothing new to say here. Point your gun at ten pedestrians until they drop their cash, and be careful of the cops. Veteran Child [SR2WALKMISSION08] ------------- Mission Type - Sons of Samedi Completion - +0.952% (27.105%) Prereqs - Airborne Assault Rewards - $2,500 Territories - None Unlocks - Stilwater University Student Union Stronghold, Burning Down the House Mission Alright, we've goofed around long enough, let's get back to business. Well well, look who is here. Not real smart, walking into the middle of Saints Row territory. We'll have to teach this one a lesson. Head over to the bar and shoot anyone standing in your way. Alright, nobody is here. At least we got to take down some Samedi. Let's try bar number two. Of course, getting there will be more of an adventure than the first club was, since apparently the Samedi are not too happy with you right now. What a bunch of babies. Anyway, once you get there, clear the place out and head downstairs. Clear this room out as well. When you get to the bottom floor, there will be a brief cutscene. Okay, this next bit can be a little tricky. Grab a flashbang and toss it at VC and Shaundi, then switch over to your favorite weapon. Once the two are separated, you have a brief window in which to shoot VC. When he recovers, he'll retake Shaundi. Repeat until he goes down (preferably before Shaundi does) and you win. By the way, the radio station that VC was on (89.0 Generation X) will now be replaced by 89.0 Ultor FM. It plays all the same music though, but they had to get a new DJ. Crib 5 - University Loft [SR2WALKCRIB05] ------------------------ Now, I don't know about you, but I have like $100K burning a hole in my pocket. We don't have any stores we can buy right now, but we can buy a crib (actually, we could buy several of them, but let's just buy one more for right now). There is a crib in Frat Row, a territory we control, that is for sale. Let's go buy that one ($15,000) and fully deck it out (another $6,800). That's better, it was embarrassing to have that empty rat hole in our territory. Alright, since we're out here, let's do the Stunt Jumps that are on this side of the city. There are a total of eleven more right in this area (there's a twelfth, but we did it already during the Trail Blazing activity). So grab yourself a fast car and let's get started. Stunt Jump 25 [SR2WALKDIVSTUNTJUMP25] ------------- Go to the Foreign Power dealer that is just south of the Ultor Dome, and you should readily see the ramp parked in the parking lot in the form of an empty car carrier truck bed. It's pretty convenient how these things are shaped, eh? Stunt Jump 26 [SR2WALKDIVSTUNTJUMP26] ------------- For this next one, we need to get to the top of the mini-mountain area just west of the Sunsinger neighborhood. There is an entrance to the dirt roads on the west side of Sunsinger, about halfway up the neighborhood. When you get on the road, head all the way to the southeastern tip of the mountain, where you will find a rock ramp. You don't need to hit this very fast to get credit for the jump. Because of the bumpiness of the approach, it's probably easier to do this on a bike, but a car will work as well. Stunt Jump 27 [SR2WALKDIVSTUNTJUMP27] ------------- This is definitely the hardest jump to get to in the game. It's really designed to be done at the end of the final mission, but that's far too late for our purposes. Head back around to the entrance to the mountain area in Sunsinger, but don't go up yet. Instead, head north along the paved road and watch to your left. You should be near where you did that really difficult Barnstorm a bit earlier. Notice the door in the side of the mountain. That's where we need to go. Now this wouldn't be so difficult to do on foot, but we need to have a vehicle with us, or we can't actually do the jump. So you will need a bike for this. Fortunately, there are plenty of bikes on the mountain roads you can pick up (or you could just have one delivered from your garage, whatever). Go back to the mountain entrance and take the dirt road up and to the north. Watch to your right for the guardrail to end. There you will find a dead white tree. At this point you should see a fork in the road ahead of you. Take the right fork (past the white sign). Just past the sign, watch again to your right for a break in the rocks (there is a big white boulder there). This is where you are going to make your way down. The door is right below you. Carefully make your way down on the bike. The game gets a little glitchy here with the collision detection (the developers never meant for you to be riding down the side of the mountain). Try not to get too sideways on the mountain or you could fall off the bike and end up in the canal below. I got near the top of the door with it to the left (as you are looking down the mountain). The idea now is to get onto the ledge in front of the door. I just dropped onto it. It takes a bit of luck, because if either you or your bike falls off the ledge, you'll have to start again. But assuming both of you make it, you are now golden, the rest is easy. Shoot down the doors. Head down the tunnel a bit, turn around and gun it. When you come out the doors, you gain another stunt jump. Stunt Jump 28 [SR2WALKDIVSTUNTJUMP28] ------------- Get back on your bike and head up the mountain again, past the point where you left the road to get to the door. Just keep following the road and you will come to a place where the bridge is out. This one is not too hard if you get the angle right (and use your bike). You can skip the loop in the road by going off of it to the left. If you try to follow the road exactly, it will be difficult to pull into the right angle in time with enough speed to make the jump. You will see where to go when you get there. Stunt Jump 29 [SR2WALKDIVSTUNTJUMP29] ------------- Assuming you made that last jump and are on the other side of the lake (and if you didn't, make your way there, there's another entrance from the Ultor Dome neighborhood a bit north of the other one). On the north side of the mountain you will be up above the drive in theater to the north. Just a bit south from there, on the western side, you will see a rock ramp. Now, back up as far as you can and gun it. While you don't need any particular speed to get credit for this jump, we are going to use it for another purpose, to get three gold stars in Big Air. If you already have the stars from one of the other jumps, you don't need to worry about this bit. But if you don't, this is a great place to get them. Big Air [SR2WALKDIVBIGAIR] ------- If you are having problems getting the third gold star, take the bike over to a Rim Jobs and get it equipped with Nitrous, and hit that on the approach. This will give you plenty of distance for the Big Air driving stunt. Now, from the road you just jumped over (the one going north-south through Pleasant View), follow it north and then east as it curves. You will find a barn on your left. There are two stunt jumps here, and look, the barn has a tag. Let's take a minute to spray that as long as we're right here. Tagging Location 23 (Pleasant View) - Sons of Samedi [SR2WALKTAG23] ---------------------------------------------------- Completion - +0.100% (27.205%) You don't need me to tell you where this is, right? If you are following the guide, you should practically run right into it from the directions I gave above. Your tag is prominently displayed on south side of this barn. Stunt Jump 30 [SR2WALKDIVSTUNTJUMP30] ------------- The first jump is outside the barn, facing north. Just jump the ramp leaning on its southern side heading north, nothing to it. You don't even need much speed, so don't worry about getting a long run up to it. Stunt Jump 31 [SR2WALKDIVSTUNTJUMP31] ------------- The second jump is actually inside the barn, going west to east. If you make it over the canal, you will get credit for this jump. Stunt Jump 32 [SR2WALKDIVSTUNTJUMP32] ------------- Make your way back over to the barn, and take a look to its north (past all the corn fields). You should see a rock ramp facing east. Should be fairly obvious what to do here, right? If you go far enough, you will make it over the canal again. Stunt Jump 33 [SR2WALKDIVSTUNTJUMP33] ------------- The last three stunt jumps we are going to run for this round are all in the Stilwater University neighborhood, so head there. If you go to the far northwestern part of the neighborhood, you will find a park area, with arches holding up some vines. Just past that you will see an "H" sculpture. Hit this (on the right side of the H) from northeast to southwest to get credit for this jump. You don't need a ton of speed to get this one (which is good since you don't have a lot of runway up to the jump). Stunt Jump 34 [SR2WALKDIVSTUNTJUMP34] ------------- South of the "H" sculpture is a water fountain area. Look toward its eastern side to find a rock sculpture. This is your ramp for the next jump. Here's the thing with this jump, if you hit it too hard, it won't count (I know, weird, huh)? Hit it kind of slow and you will get credit for the jump (I ended up in the water when I got credit). Stunt Jump 35 [SR2WALKDIVSTUNTJUMP35] ------------- Okay, head to the far southeastern corner of the neighborhood, where the footpath that travels alongside the southern part of this neighborhood ends. You may remember you picked up a CD from here a bit earlier. Look just to the south of the circular park to see the next ramp. This one is most likely going to put you into the drink. No worries, this is our last jump for now. You don't have a lot of runway for this one (unless you want to try to make the turn), but you don't really need it; you don't have to hit this one fast to get credit. Arena Fight Club [SR2WALKACTFIGHTCLUB1] ---------------- Activity Type - Fight Club Completion - +1.522% (28.727%) Rewards - $9,350, Increase to Melee Damage (15% at Level 3, 30% at Level 6) Respect - 52,500 You will find this activity on the south side of the Ultor Dome. Not a lot to say about this that I didn't already put into the activities section. Remember to eat food as needed and you shouldn't have too much trouble. Store Hold-Ups 6 to 10 [SR2WALKDIVHOLDUP06] ---------------------- Alright, we're doing pretty well, let's get our store hold-ups caught up with where we should be. Go ahead and run five more of these to bring our total up to ten (halfway there). Stilwater University Student Union [SR2WALKSTRONG04] ---------------------------------- Mission Type - Sons of Samedi Stronghold Completion - +1.071% (29.798%) Prereqs - Veteran Child Rewards - $5,000 Territories - Stilwater University ($500/day) Unlocks - None Alright, let's continue with the story line. We have a stronghold over at the university, so go pick it up. Our first task is to kill five lieutenants. Should be no problem. We aren't done with the mission yet, but there is one thing I want to talk about real quick while we are here. Gang Kills [SR2WALKDIVGANGKILLS] ---------- Reward: Avenger Jacket unlocked in wardrobe Now you are going to head for the university. But here's the deal. I'm going to add another requirement on top of this one you have to advance the mission. A bunch of Samedi are going to pour out of the union, so this is a perfect opportunity to pick up three gold stars in Gang Kills (you just have to shoot everyone fairly quickly, it's pretty easy since they are all pretty much grouped together). If you don't pick up the stars you need, there are more opportunities once you get inside (especially once you go upstairs). If you miss both tries, you have a couple of options. You can try again (just hit the down arrow twice and start again from the checkpoint). Alternately, you can just wait and get this Combat Trick later on, there will be plenty of places coming up where you can triple gold star this diversion. I put it here because it's a very simple place to get it (in fact, I got it here completely by accident without even trying). Of course, if you've already gotten three gold stars in Gang Kills prior to this, then you don't need to worry about it (you can check your statistics under Diversions->Stunts->Combat Tricks). Store 4 [SR2WALKSTORE04] ------- Store: Charred Hard Burgers - Stilwater University ($200/day) Cost: $5,000 Before we leave the student union, buy the Charred Hard Burgers on the ground floor for $5,000 Store 5 [SR2WALKSTORE05] ------- Store: Stilwater U. Gift Shoppe - Stilwater University ($200/day) Cost: $5,000 And of course, just across from the burger place is the gift shop (or Shoppe, if you prefer). Go ahead and grab this one too. Not bad for a day's work, we just added $900 per day to our stash. Sweet. Barrio Hitman [SR2WALKACTHITMAN2] ------------- Activity Type - Hitman Rewards - $16,500, Hand Grenades available in weapon cache Respect - 3,750 You want to run another activity? 'Course ya do! Head to Southern Cross and pick up the Hitman activity there. Again, I don't want to run through each and every one of these, the list will tell you exactly how to find your targets. But there are a couple of things I want to mention. First, let's talk about Brad. We need to throw up a tag in order to lure him out of hiding. No problem, here you go. Make sure to put him on your HUD before spraying the tag. Tagging Location 24 (Encanto) - The Brotherhood [SR2WALKTAG24] ----------------------------------------------- Completion - +0.100% (29.898%) Open up your map and take a look at Encanto. You should see an irregular shaped building at its southwest corner. It turns out this is one of the hospitals (you may have been here before if you've been smoked). You will find the tag on the southeastern side of the building. Now, if for some reason Brad doesn't show up (or you skipped ahead with the tags and have already done them), don't panic. Cruise around the Barrio with him on your HUD for a bit, he shows up from time to time. Alright, now about Alvan. He's no problem, as long as you know where the theater is. You remember you saw it earlier. It's just to the north of the mountainous area in Pleasant View. Don't forget your bottles of 40oz. Finally, James. Once again, you need to know where to go. The Technically Legal is in Misty lane alongside the train tracks (on the north side of the tracks, about midway between the east and west sides of the neighborhood. You've already done some Ho-ing, so just run level 1 until he shows up (or you can even just start up the diversion and cancel it right away, that will still get him to appear). The rest of them don't take any explanation. Okay, since the last thing we did was a stronghold, I won't make you wait any longer to run the next mission. Burning Down the House [SR2WALKMISSION09] ---------------------- Mission Type - Sons of Samedi Completion - +0.952% (30.850%) Prereqs - Veteran Child Rewards - $3,000 Territories - Shivington ($500/day) Unlocks - Sunnyvale Gardens Fishing Dock Stronghold, Bad Trip Mission Your next mission begins in Sommerset, in the Apartments District. Looks like we have some leads on some labs, and taking them out will definitely put the hurt on the Samedi. Good times. Head to the first lab. You'll run into some light resistance here, it shouldn't be a problem. Remember not to get too close to the chemicals, you don't want to get caught in the explosions or anything. Lab number two. A little more resistance here, and the layout is slightly more complex. Still nothing you can't handle. Finish this one up and let's head over to the third lab. This one is pretty much equal (in terms of difficulty) to the second lab, so take down this one as well (there is a slight wrinkle getting to the lab upstairs, but I'm confident you'll figure out what to do). Now on to the fourth lab. Much more resistance here. Clear out the first floor, taking out the lab techs. Grab the key and head through the door. Store 6 [SR2WALKSTORE06] ------- Store: Brown Baggers - Shivington ($100/day) Cost: $2,500 With the acquisition of Shivington, there are a couple new stores we can buy. Go ahead and get this Brown Baggers (half price)! Store 7 [SR2WALKSTORE07] ------- Store: Bling Bling - Shivington ($200/day) Cost: $5,000 Note how the buildings are burning all throughout the neighborhood as you are driving toward the next shop (and in one case, a building has been completely leveled). Pretty cool how the game world reflects the mission you just completed, huh? Anyway, run over to Bling Bling and pick up this store as well (the For Sale sign is not right in front of the door, it's actually on the other side of the entrance cubby just slightly north). Projects Fuzz [SR2WALKDIVFUZZ1] ------------- Activity Type - Fuzz Completion - +1.522% (32.372%) Rewards - $9,350, Kobra Pistol available at weapon cache (Level 3), Unlimited Pistol Ammo available at weapon cache (Level 6) Respect - 52,500 We haven't done a Fuzz yet. Pick up this activity in Shivington. Just follow the instructions and the advice given in the Activities section of this guide. When you can, use any suggestions your camera man has to get extra footage. When you are done, stop by your crib to pick up your unlimited pistol ammo reward. From this point out, I'm going to slow down on the non-mission activities a bit. We've gotten what are, in my opinion, the best and most useful rewards from them. We'll still be doing them and will finish them before we finish the full story line, but not quite at the pace that we've been going. Sunnyvale Gardens Fishing Dock [SR2WALKSTRONG05] ------------------------------ Mission Type - Sons of Samedi Stronghold Completion - +1.071% (33.443%) Prereqs - Burning Down the House Rewards - $10,000 Territories - Sunnyvale Gardens ($500/day) Unlocks - None Alright, we have another stronghold available to take over. This one is actually fairly difficult, due to the massive numbers of enemy you are going to be up against. So bring all your best weaponry. Go ahead and pick it up in Sunnyvale Gardens. Alright time to kill some, um, dead fish. This is the relatively easy part. You have three freezer buildings to go through. One person standing in one of the freezer bays can take an insane amount of automatic gunfire before he dies. Very odd, must be the drugs. When that's done, we have to blow up some boats. You will have a pretty constant stream of Samedi at this point, so if you start to get overwhelmed, duck back into one of the buildings to let your health come back up. Once that's done, we need to get onto the boat. Clear the upper decks before heading down below. The lower decks are a good place for your shotgun. Make your way into the engine room and plant the bomb. Now get out of there. The radius you have to clear is pretty large, so don't waste any time. The place will be crawling with Samedi, but ignore them, just get outside the explosion radius as fast as you can. Once you are safe, you can find a good cover spot and wait out the timer. Store 8 [SR2WALKSTORE08] ------- Store: Sloppy Seconds - Sunnyvale Gardens ($100/day) Cost: $2,500 With our newest territory, we can purchase another store, the Sloppy Seconds. Out of 90 stores in the game, we now have eight. Boy, the Samedi sure didn't have the most profitable territories, did they? How were these guys making any cash? Oh yeah, the drugs, right. Oh well, it's not like we're hurting for money in any event. Drive By [SR2WALKDIVDRIVEBY] -------- Get yourself a good strong car. I would recommend taking it over to the Rim Jobs and maxing out its performance attributes. You probably won't keep it all the way through the entire diversion, but it'll keep with you for at least a little while. Now find yourself some gang members on the road. It doesn't really matter which gang they belong to. I personally used the Ronin, but whichever ones you prefer are fine. Shoot them from inside the car. You should get a prompt to press Y to start up the Drive By diversion. Go ahead and do so. Alright, this start off pretty easy, but gets a lot harder as you go. You have to beat 10 levels of drive by, and as you go up in levels, there will be more and more stops to make. Make sure you get any gang members with RPGs quickly, as they will mess up your vehicle pretty fast. You may want to try not to sit too still for too long, although this does make it harder to aim properly. If your car starts getting too beat up, switch it out for something in a little better shape. In the later levels, the clock is going to start being an issue, so move quickly in order to prevent running out of time. This is a fairly difficult diversion, so don't let yourself get frustrated by it. It may take a few attempts. Bad Trip [SR2WALKMISSION10] -------- Mission Type - Sons of Samedi Completion - +0.952% (34.395%) Prereqs - Burning Down the House Rewards - $3,500, Samedi Melee fighting style Territories - Ultor Dome ($500/day) Unlocks - Bonding Experience Mission You can pick up your next mission along the border between Sunsinger and Shivington. Alright, we've got a little meet and greet with the General and Sunshine. Man, even stoned, our character is bad ass. Anyway, we have to get back to our hideout. It's not real far, but of course, the drive should prove to be interesting. Once you get there, don't waste any time heading down, Shaundi needs your assistance. That being done, it's time to take on the full frontal assault. In total, you have 68 Samedi to take out. When you get down to the last few, you may have to go to them. Just don't get too far away from your hideout. If Shaundi or Pierce goes down during the fight, make sure to revive them, or you'll get to start over again. Barnstorm 15 [SR2WALKDIVBARNSTORM15] ------------ Since we are right here at the hideout, head up and grab your Thompson helicopter, let's run a few more Barnstorms. Fly over to the far southeast part of the map (Fox Drive). You will find a tanker anchored there, with pipes running in between the dock and the ship. Simply fly under all three pipes where they cross over the road. I did this one from south to north, though I suspect the other way would work equally as well. Barnstorm 16 [SR2WALKDIVBARNSTORM16] ------------ Open up your map. You should see a small bridge that crosses between Pilsen and Athos Bay. You know what to do here, right? You must do this one from west to east or it won't count. Also, it needs a fair bit of speed to register (this would probably be easier in the Bee plane, but using the Thompson is perfectly doable). Barnstorm 17 [SR2WALKDIVBARNSTORM17] ------------ Alright, one more. Fly into Harrowgate. You should notice the freeway heading east-west through the neighborhood, with the train tracks just to their north. If you open your map, you should be able to see a circular reddish building just north of these tracks. That's where you should start, facing south. You will notice in front of you a tunnel under the freeway. You must fly under the tracks and through the tunnel to get credit for this stunt. If this one looks familiar, it's because this is on the same route where you did that horrific helicopter race before. You may even have already accidentally gotten this barnstorm while doing that race (although possibly not, if you scraped the road or the tracks or any part of the tunnel during the race, it wouldn't have counted). This time you are under no such time pressure, so go through quickly enough for the barnstorm to register, but not so fast you hit anything. Store 9 [SR2WALKSTORE09] ------- Store: Foreign Power - Ultor Dome ($200/day) Cost: $5,000 Store 10 [SR2WALKSTORE10] -------- Store: Rim Jobs - Ultor Dome ($200/day) Cost: $5,000 Store 11 [SR2WALKSTORE11] -------- Store: Cycles - Ultor Dome ($200/day) Cost: $5,000 We never did buy up the stores in our newly acquired territory, did we? Go ahead and get all three of them now. I presume you have $15,000 lying around (at this point in the game, I have nearly $150K in my pockets). Apartments Chop Shop [SR2WALKACTCHOP2] -------------------- Activity Type - Chop Shop Rewards - $16,500, Combine unlocked in garage Respect - 3,750 Okay, pick up this activity in Sommerset. Once again, I won't go over every car on the list, just follow the directions given, and make sure to put them up on your HUD one by one. The Bezier is a bit hard to find. If you are having trouble and have the money, you can just pick one up at Foreign Powers for $54,000. For all the rest of the cars on the list, I had zero trouble finding any of them right where the game said they would be. Bonding Experience [SR2WALKMISSION11] ------------------ Mission Type - Sons of Samedi Completion - +0.952% (35.347%) Prereqs - Bad Trip Rewards - $5,000, Two Followers Territories - Sunsinger ($500/day) Unlocks - Riot Control Mission The next mission begins in Sunsinger, so head there and pick it up. Alright, this one is easy. Use your favorite assault rifle with unlimited ammo for the greatest punch. This should take down the choppers easily enough, leaving you plenty of time to shoot at Samedi cars chasing you. You know, just for the fun of it. There will be two choppers over land, and then you'll be doing another two over the water. Follow Pierce when you get back to land to score another vehicle. Then it's just a matter of taking out the last two, and you are done. That was easy, right? Watch the ending cutscene. Looks like things are starting to get a bit ugly in the Samedi organization, yeah? You've got them on their heels now. Store 12 [SR2WALKSTORE12] -------- Store: One The Rag - Sungsinger ($200/day) Cost: $5,000 We picked up another territory, so you know the drill. Head over and purchase this store so that it can be making another $200 a day for our stash. Alright, we haven't done any secret areas in a long while, so let's pick up a couple. Secret Area 10 - Peak of Mount Claflin [SR2WALKSECRET10] -------------------------------------- For this one, we need to go back to Mount Claflin. When you get near, look up. Do you see the red striped towers? That's where we are going. Head into the entrance on the west side of Sunsinger, and take a right up the mountain. When you get to where the barrier is, don't go through it. There are two roads here (other than the road beyond the barrier and the road you came up on). There is a road that goes down to the south. But next to it is a much smaller road that goes up (and also south). Take that smaller road. Just follow it all the way up to the top and you will get credit for your secret area. Secret Area 11 - Robot House [SR2WALKSECRET11] --------------------------- Alright, head back down into Stilwater University (the easiest way is to just jump off the top of the mountain. You have to love the no falling damage thing). From there, drive north into Frat Row. There is a large lake in Frat Row, and on the southeastern side of the lake is a little white house with a tree that's been TPed. On the porch of the house are a couple of sex dolls. Just walk onto the porch to get your secret unlocked. Okay, now run back to the Saint's Hideout. Notice anything different? Looks like someone has been doing a little upgrading. Nice. Before we move on, I want to grab one more CD that we've missed up until now. CD Location 20 (Shivington) [SR2WALKCD20] --------------------------- Completion - +0.100% (35.447%) Reward: Free Music Track - Coconuts (Gerhard Narholtz) From the Saints Hideout, head west out of the parking lot. When you get to the street, take a look ahead and a bit to your left, where there used to be a building (you destroyed the one that was there). Head on over there to find the CD (it used to be somewhat hidden behind a dumpster, but that's gone too now). Crib 6 - Saints Row Mega Condo [SR2WALKCRIB06] ------------------------------ One last thing I want to do before we fire up another mission. Drive on over to Athos Bay and pick up the Saints Row Mega Condo. Bring your wallet, this one is going to set you back $50,000. You should have that, though (pick up any money you have in your stash if you need a bit more). It'll cost you another $12,750 to completely pimp it out. Go ahead and do that if you have the cash. If not, you can put it off until later. It's an expense, but it's a nice place. And it also has a helicopter pad, so it's another access point for those, when you need them. Riot Control [SR2WALKMISSION12] ------------ Mission Type - Sons of Samedi Completion - +0.952% (36.399%) Prereqs - Bonding Experience Rewards - $7,500 Territories - Black Bottom ($500/day) Unlocks - Eternal Sunshine Mission Pick up the next mission in Black Bottom. Now, we just defend the warehouse for a bit while Pierce goes and gets the truck. Shaundi has a really annoying habit of walking right in front of where you are trying to shoot, so try not to take her down accidentally (if you do, be sure to revive her). After a bit, Pierce will arrive with the truck. Now it's up to you to hold off the druggies while your two lieutenants load up the truck. Watch out for the Molotov cocktails. It doesn't take too long. Once that's done they will drive off in the truck. You need to grab a car. Now it's a nice leisurely drive back to the hideout (or maybe not so leisurely after all). Anyway, once you arrive, you win. Store 13 [SR2WALKSTORE13] -------- Store: Spelunkers - Black Bottom ($200/day) Cost: $5,000 Store 14 [SR2WALKSTORE14] -------- Store: Rim Jobs - Black Bottom ($200/day) Cost: $5,000 We have a couple of new stores to pick up. I know I just made you spend a ton of money on the last crib, but you just made $7,500 from the last mission, so hopefully you have an extra $2,500 lying around (either on you or in your crib money stash). Okay, since I've been putting so much pressure on your bottom line lately, and because we haven't run an activity in a while, let's go ahead and do one now. The closest one we have available (from Black Bottom) is Heli Assault in Encanto. Barrio Heli Assault [SR2WALKACTHELI2] ------------------- Activity Type - Heli Assault Completion - +1.522% (37.921%) Rewards - $9,350, 5% Reduced Bullet Damage (Level 3), 15% Reduced Bullet Damage (Level 6), Heligood Achievement Respect - 52,500 Go ahead and pick this up in Encanto, in front of the hospital. Pretty much, this is the same deal as before. For some reason, I found this set to be much easier than the Shaundi set, even given Pierce's tendency to drive around in circles (we should really have a talk with him about that when we get back to the crib, I swear we passed right by the airport hotel like three times before he finally decided to make his stop there)! Eternal Sunshine [SR2WALKMISSION13] ---------------- Mission Type - Sons of Samedi Completion - +0.952% (38.873%) Prereqs - Riot Control Rewards - $12,500 Territories - The Mills ($500/day) Unlocks - Assault On Precinct 31 Mission So check it out, the Samedi are down to only two territories! We've done some damage. Time to do some more. This mission starts up from in front of the Saints Hideout. Head on over to the Mills and the packing plant. Shoot however many guys you want outside, then make your way inside. Clear the place out while making your way upstairs. So far, this shouldn't be too terribly difficult. When you get to the top floor and to the indicated location, you get to watch a short cutscene. Then the fun begins. Shoot that voodoo doll as soon as you can or Sunshine is just going to keep laying down the bad vibes all over you. When you need to, duck down behind the metal plates to get a respite. Once you take out the doll, Sunshine becomes vulnerable until he picks it up again (and he has to travel all the way downstairs to get it). Shoot him. If he makes it back to the doll, start the process all over again (you have to wait for him to come all the way back up, so thin out the Samedi for a while). So much for that. Oh well, at least he doesn't have to worry about that ear problem any longer. And you get a nice payday out of the deal too. There are no stores to buy in this neighborhood, though. Too bad. Barrio Septic Avenger [SR2WALKACTSEPTIC1] --------------------- Activity Type - Septic Avenger Completion - +1.522% (40.395%) Rewards - $9,350, 5% Improved Weapon Accuracy (Level 3), 15% Improved Weapon Accuracy (Level 6) Respect - 52,500 Now, I know we are nowhere near New Hennequet, and that we just did an activity, which maybe makes this one seem like an odd choice, but the reward is kind of useful to have, especially when we attempt to do some of the combat tricks a bit later on. So drive all the way up to New Hennequet and pick up Septic Avenger. I don't really have a lot to say about this activity, to be honest. Just use the left trigger to stop the vehicle in front of your targets, and use the right trigger to spray them. There's almost no way to fail these missions. Even if you happen to get real close to the end of the route (as shown by the progress bar), all you have to do is stop the truck and spray the cop cars that keep showing up to make $1,000 each time. The only real danger is that your truck might explode due to damage before you finish, but I've never seen that happen (it can take a massive beating). Assault On Precinct 31 [SR2WALKMISSION14] ---------------------- Mission Type - Sons of Samedi Completion - +0.952% (41.347%) Prereqs - Eternal Sunshine Rewards - $25,000 Territories - None Unlocks - The Shopping Maul Mission Start up this next mission in the Sunsinger neighborhood. Okay, so after all the talking, we end up with a time limit to grab some new threads. Head over to where the van is and do enough damage to make the drivers bail, then grab the vehicle. Alright, drive to the police station. The game will make you put away your guns so you don't blow your cover. Check in at the front desk, then head on upstairs. As soon as you reach the fourth floor, things are going to get more interesting. Defend the room while Shaundi does her thing. When she's finished, head out to the roof and grab the chopper. Now things get tricky. It's not a leisurely drive over to the hideout, because you have assault choppers coming at you, they aren't happy, and they're packing rockets. You do not want to get hit by any of those in an Oppressor. So make a beeline for your hideout and crash land the thing on your landing pad. Race 10 [SR2WALKDIVRACE10] ------- There are three more races left on the southern island we haven't yet won, so let's do that now. The first race is just to your south in Prawn Court. This is a car race, and you have 1:30 to hit 13 checkpoints. And unfortunately, you are not exactly in a quick car. The trick here is to make sure you take the right route each time, so plan (you can access your map during the race, so use it)! Race 11 [SR2WALKDIVRACE11] ------- The next race is over near the entrance to Mount Claflin in the Sunsinger neighborhood. I'm sure you won't be surprised to find out this is a motorcycle race on the dirt roads around the mountain. You have 1:50 to hit 13 markers. This is not too hard as long as you don't crash too much. You have to take that same stunt jump over the water you ran earlier, so use the same advice about avoiding that loop in the road. Race 12 [SR2WALKDIVRACE12] ------- Reward: Race Plane unlocked in garage Your next race is in Pleasant View, and this is a plane race. This race isn't nearly as hard as the helicopter race you ran earlier, but it's not easy either. You have a relatively tight deadline with this one, and a couple of tricky mid air turns to make. You have 2:05 to hit 15 markers. When you finish, you earn your first race reward (since this is your last plane race), which is a race plane (and by which the game means a Wolverine). The Shopping Maul [SR2WALKMISSION15] ----------------- Mission Type - Sons of Samedi Completion - +0.952% (42.299%) Prereqs - Assault On Precinct 31, Elysian Fields Trailer Park, Bavogian Plaza Drug Labs, Stilwater University Student Union, Sunnyvale Gardens Fishing Dock Rewards - $50,000, "Remind Me Of The Babe" Achievement, The Generals Bulldog unlocked in garage, Samedi Vehicles unlocked in garage, Samedi personality unlocked, Shaundi unlocked as a homie Territories - Prawn Court ($500/day) Unlocks - Picking A Fight Mission Alright, let's finish this. We have another time limit, and this one is slightly more serious than the one in the last mission, so get over to the mall quickly. Once you are there, start taking out bodyguards. There are eleven you have to get. Don't forget to babysit Shaundi in case she goes down. With that done, head down into the mall. First, you have to move toward your target. This isn't going to be all that easy, because there are a lot of Samedi between you and the other side of the mall. Take out the guys in between you and your goal. When you get to the other end, a short cutscene will play. Now, don't stand still, the Bulldog has rockets, and they will mess you up (I don't know about you, but the last time I took an RPG to the gut, I was down for weeks). You can shoot at the Bulldog and keep the Samedi thinned out for a bit while Shaundi goes and gets you an ATV. Once you have it, it's just a matter of shooting at the Bulldog until it runs out of health. Easier said than done in a five level shopping mall, but I have faith you'll pull through. When you've finished that little task, it's all over. This story line is complete. Check out all the rewards you get for this one! Nice. Store 15 [SR2WALKSTORE15] -------- Store: On The Rag - Prawn Court ($200/day) Cost: $5,000 Alright, with that last territory, there is one last store we can purchase from the Samedi. Take part of your earnings over to Prawn Court and buy this clothing store. Crib 7 - Penthouse Loft [SR2WALKCRIB07] ----------------------- Okay, you got quite the payday on that last mission, and I've barely made you spend any of it yet! Drive into Tidal Springs and head for the crib icon you should see there. To get this one, you need to take the elevator up. The crib itself will cost you $40,000. If you want to do a full upgrade on top of that, you need to spend another $9,690. So much for the profits you made from that last mission, eh? Don't forget about your money stash if you are a bit short, you should be building up a fair amount of money per day at this point. Now, I actually bought this crib for a reason, it has a helicopter pad, and we need a helicopter to run a few barnstorms. Exit your crib, but don't go down the elevator. Instead, take a right up the stairs to the helipad and grab your Thompson. Barnstorm 18 [SR2WALKDIVBARNSTORM18] ------------ The reason you wanted that particular crib is that it is very close to this barnstorm. If you fail (and there is a good chance you will), it is pretty easy to run over and grab another chopper. And the Thompson is, by far, the best chopper for use in this particular barnstorm. Fly over to the mall (which is just to your southeast) in Nob Hill and get on its north side (so that it is south of you). You should see it has a glass roof, and on either outer side this roof is a bit raised from the actual structure. You need to go between the structure and the roof, on the left side. It's a tight squeeze, but in the Thompson, it's not so hard (it's very difficult in pretty much anything else, the Bee is small enough, but doesn't have the maneuverability you need to get into this small space). Barnstorm 19 [SR2WALKDIVBARNSTORM19] ------------ Okay, another fairly difficult stunt. This one is in Filmore. If you open up your map, you should see a place along the southern side of the neighborhood where the road goes under the freeway. Get on the road, facing west, and fly under that freeway, following the road, all the way until it comes out from under the freeway on the west side of the neighborhood. What makes this one a bit tricky is the stoplights right at the beginning. If you hit those, you don't get credit. Once you get about halfway through, the space actually widens out a bit, so if you've made it that far, you are good. Make sure you don't hit any buildings when you come out the other side. Barnstorm 20 [SR2WALKDIVBARNSTORM20] ------------ For this stunt, fly over to Misty Lane, right where the bridge connects to the neighborhood. You should see a dirt road going underneath the bridge. You just need to follow that road. I took this one from west to east. Make sure you don't hit the cyclone fence right at the beginning of the stunt. Barnstorm 21 [SR2WALKDIVBARNSTORM21] ------------ Okay, one more. Check the border between Misty Lane and Tidal Springs, all the way to the north where the water comes to a point. When you get there you will find a short bridge under the water. Just fly under this bridge. I went from north to south and pulled up hard once I got under the bridge (this one might actually be easier in the Bee rather than the Thompson, since you can pull it up a lot faster and avoid the retaining wall behind the bridge a lot easier, but I ended up doing it in the Thompson, since that was what I was in at the time). Congratulations! Those were some of the more difficult barnstorms we had left (not as hard as that one under Mount Claflin, but some were pretty close). We have completed a full story line. So now seems like a good time to do the first of the bonus content. Weekend At Tera's [SR2WALKMISSION16] ----------------- Mission Type - Ultor Prereqs - Three Kings Rewards - $50,000 Territories - None Unlocks - Burden Of Proof Mission Okay, for those of you who do not have Downloadable Content Pack #1, just skip over this and the next two missions. I will do them one after the other so that those without the DLC don't have to run a lot of side mission stuff in between all of this. Alright, for those of you still here, get the mission from in front of your crib. Say hello to Tera! Grab the first set of bodies (after you kill of the three guards, of course). Then head over to the second set. Same deal, except this time there are five guards to take out. Shouldn't be an issue. For the fifth body, we have to stop an APC. Just hit the cruise control and shoot until the guard gets out. Once he does, kill him and get out of your truck near the body to claim it. Then get back in. That's five, one more to go. This is the same deal as the first four bodies, only this time there are a lot more guards, and a helicopter and a bear will show up. Stay in your vehicle while you take out the enemy combatants. Once everyone is gone, claim the last body. Now we just need to get them over to the news station. This is not so easy as it sounds, as you are going to have a three star wanted level, not to mention a pretty serious time limit. There is a Forgive and Forget along the route, and I recommend you use it, as it will reduce the heat for at least a little while. Unfortunately, it will quickly build up again. Make your way over to the news station for the win. Burden Of Proof [SR2WALKMISSION17] --------------- Mission Type - Ultor Prereqs - Weekend At Tera's Rewards - $50,000 Territories - None Unlocks - America's Next Top Scientist Mission This time, Tera is coming along, and we're using one of my favorite cars, the Bootlegger! Cool. Okay, first off, get up on the freeway and stop that truck. Just shoot at it until the driver bails (or just shoot the driver if you can manage it). Then hop in the truck. Now we hold off the enemy. This is easy for a while. Just take out the helicopters. The cop cars you can take out as you have the opportunity, but they are not so important. When you get closer to the airport, though, things get a bit tougher. Now you have prototype bears coming at you with rocket launchers. This is a good time to switch over to grenades and keep them off of you. Most likely, this is going to take you a try or two to complete. Once you reach the airport, you score a win on another bonus mission, not to mention another $50K. America's Next Top Scientist [SR2WALKMISSION18] ---------------------------- Mission Type - Ultor Prereqs - Burden Of Proof Rewards - $50,000, Tera as a homie, Tera's Sports car unlocked in your garage, "Fluffer" Achievement Territories - None Unlocks - None Okay, the last bonus mission for this set can be found in Ultor Dome. Drive there and start it up. First, we need to take Tera over to Mount Claflin. When you get there, there will be a little light resistance, but it's so minor you can probably just ignore it. Head on up the the lookout, after you collect any weapons you might want to use. When you get to the top, there are a few more RPGs you could pick up. There will be what looks like a distressed helicopter coming at you, and you can shoot it down if you want. I personally let it go and ran back down to the camp, because in just a second all hell is going to break lose. You need to defend that truck, so your first priority ought to be taking out anyone shooting at it. Now, a pretty good strategy is to use your RPGs to blow out the Bears (the vehicles the Masako come in). This will tend to kill off lots of enemy before they can start messing with your ride. But don't use up all your missiles, you should save at least two or three or the next part is going to be pretty tough. Once you take out a few waves of Masako, it's time to get the truck over to the rendezvous point. Of course, when you get there, your reporter is nowhere to be found. Swell. More bad news, you are up against six (count them, six!) assault helicopters, and you don't have much cover. Take out two or three with your RPGs as they make their first pass (they will pretty much ignore you to shoot at your truck). After that, though, you need some cover. The nearby tunnel is pretty good. If you can get them with your RPGs from there, then great. Otherwise take shots at them when you can with your rifle. Just be careful of any incoming missiles. It's a pretty difficult fight, and it may take you two or three tries, but once you take down all six, you win the mission. Hotels & Marina Crowd Control [SR2WALKACTCROWDCONTROL1] ----------------------------- Activity Type - Crowd Control Completion - +1.522% (43.821%) Rewards - $9,350, Pepper spray unlocked in weapon cache (Level 3), Chainsaw unlocked in weapon cache Respect - 52,500 Okay, drive all the way north into Stilwater Boardwalk to pick up this activity. Yet another activity we haven't yet tried. I don't have a lot to tell you that I didn't already mention in the Activities section of this guide, so go read that if you get stuck (and unless you are better at this activity than me, you will). This one is hard, good luck. First Impressions [SR2WALKMISSION19] ----------------- Mission Type - The Brotherhood Completion - +0.952% (44.773%) Prereqs - Three Kings Rewards - $1,000, Ninjas gang style Territories - Southern Cross ($500/day) Unlocks - Reunion Tour Mission I've made you do some pretty difficult things of late, so let's do something that is relatively easy for a change. We will now begin the Brotherhood story line. You can find their first mission in Black Bottom, just in front of the entrance to the caverns. Meet Maero. Seems like a nice guy! Unfortunately, the cops have to come in and ruin your perfectly civil conversation. Very rude. Teach them some manners. Just make your way along the markers, killing anyone that tries to stop you. When you get near the top, you can either go up to the street or down to the boat. Either way, you just need to drive Maero back to his hideout. See, I told you this was simple. You even get a new territory for your troubles. Store 16 [SR2WALKSTORE16] -------- Store: Scratch That - Southern Cross ($200/day) Cost: $5,000 Store 17 [SR2WALKSTORE17] -------- Store: Rim Jobs - Southern Cross ($200/day) Cost: $5,000 Speaking of your new territory, drive there and pick it up. You get a bright and shiny new Scratch That and a Rim Jobs, just what you needed! That'll give you yet another $400 per day (not that you probably need it at this point, I don't know about you, but I have close to $400K in my pocket right now). Okay, you know what we haven't done in a while? Stunt jumps! Stunt Jump 36 [SR2WALKDIVSTUNTJUMP36] ------------- We're heading back for the airport again. You want to go to the northern-most race icon in the neighborhood (on the north part of the oval track in front of the airport building). You will end up right in front of a parking garage. You may remember this, since it was an integral part of the race we did. Go all the way to the top of the parking garage. You will see two ramps. One is the wooden one you used during the race. That's not the one we want, we want the other one, which is metal (and a bit smaller). This is such a small ramp that it's hard to line up. I suggest you line up right on the ramp, then just back up to give yourself a running start. Definitely use a car with this one. Stunt Jump 37 [SR2WALKDIVSTUNTJUMP37] ------------- Okay, head to the north end of the airport island, where the bridge is. As you are heading up the incline of the bridge (going north), look to your right and you will see some construction barriers. The ramp is jump beyond those barriers. You will most likely end up in the water on this one. Stunt Jump 38 [SR2WALKDIVSTUNTJUMP38] ------------- This jump is on the far western side of Poseidon Alley, just under the freeway overpass. If you look to the west (over the water toward the airport), you should see a spot between the trees with a couple of rocks on either side. There is a bit of a hill here (not much of one, really just a hint of a rise). That's your ramp. Again, you are likely to end up in the bay on this one, unless you can make it over to the airport side. Stunt Jump 39 [SR2WALKDIVSTUNTJUMP39] ------------- Okay, we are done with the airport area (finally!). Open up your map and check out the Mills. On its southern end, it's mostly dominated by the freeway. There is a spot where the freeway does a loop and then connects to the main road running through this neighborhood. Head to that spot where the freeway joins with the road at a right angle. Now, if you were to come off the freeway (heading southeast) and instead of turning left or right onto the road, but just kept going straight, you would go up a dirt path between two hills. At the end of this path is a dropoff. Just drive up that road and go over the edge (into Charlestown) to hit the jump. You should end up right near the Forgive and Forget. Stunt Jump 40 [SR2WALKDIVSTUNTJUMP40] ------------- This next jump is in Charlestown. Take the road from the Forgive and Forget that travels northeast along the north side of the neighborhood, until you see an Ultor sign to your left at the first intersection. Get in front of this sign facing northwest (you will be in a parking lot). Look ahead of you. You see the building a bit ahead with the brown roof and a lighter brown raised bit? That raised bit is your ramp. To get there, you need to hit a bump in the ground between the buildings where the railing is broken out. From there you should hit the roof and then over to the other side. Stunt Jump 41 [SR2WALKDIVSTUNTJUMP41] ------------- Alright, we're heading over to Fox Drive now. There is a large dock on the north side of this neighborhood. On the east side of this dock is the entrance. Right at the entrance is a yellow semi-truck trailers that I guess is supposed to be a car carrier, but in fact are actually ramps. You know what to do here. Stunt Jump 42 [SR2WALKDIVSTUNTJUMP42] ------------- Return to the entrance to the dock. This time follow it all the way to the north to the end, then around to the western side, so that you are next to the water. As you face south, you will see another one of those car carrier things. Same deal with this one as the last one. Stunt Jump 43 [SR2WALKDIVSTUNTJUMP43] ------------- Okay, one more for this set. Pop open your map and take a look at Black Bottom. There is a point of land that juts out near where the Fox Drive dock is (where you just were). Go there and you will find this is a pretty large hill. Your goal is to jump over the water from Black Bottom to Fox Drive without getting wet. If you do, no big deal, the jump will still count. Reunion Tour [SR2WALKMISSION20] ------------ Mission Type - The Brotherhood Completion - +0.952% (45.725%) Prereqs - First Impressions Rewards - $1,500, Donnie's vehicle unlocked in garage Territories - Cecil Park ($500/day) Unlocks - Sommerset Apartments Stronghold, Waste Not Want Not Mission Okay, the next mission is all the way up in Ultor Dome, so you have a bit of a drive to make. When you get there, start up the mission. Okay, we find an old "friend" here. Escort Donny over to the first truck, then hang out while he plants the bomb. Once it's ready, drive off a bit then let 'er blow. Ditto for trucks two and three. So far, this should be a piece of cake. The fourth truck is pretty much the same idea. The only wrinkle is that once the bomb is planted, the detonator doesn't work. So you just have to wait it out. Of course, while doing so, the booby-trapped truck is chasing you. So be sure to stay out of its blast radius when it goes off. Store 18 [SR2WALKSTORE18] -------- Store: Freckle Bitch's - Cecil Park ($200/day) Cost: $5,000 Store 19 [SR2WALKSTORE19] -------- Store: Sloppy Seconds - Cecil Park ($100/day) Cost: $2,500 Since we picked up a new territory, we'll follow our usual M.O. and buy up the stores available in our new neighborhood. There are two of them in this case, so make sure to get them both. Okay, we need a helicopter. Grab one from any one of your cribs, and head on our to the prison island. Take your Oppressor, you will find it is much easier to control than the Thompson, and we're not doing any fancy barnstorming this time around. Before we do anything else, head to the southern part of the island. There is a CD we need to pick up, and we can only do it while in a helicopter. CD Location 21 (Hangman's Wharf) [SR2WALKCD21] -------------------------------- Completion - +0.100% (45.825%) You shouldn't have any trouble seeing this CD from the air, it's on top of "Unit A", one of the three buildings on the eastern side of the neighborhood. There is a helicopter pad on the west side of the island, so you can land there, but actually if you can put it down closer to the northern side of the island (we're going there first), near the lighthouse, that would be even better. Whichever, just make your way to the north side of the island. Crib 8 - Prison Lighthouse [SR2WALKCRIB08] -------------------------- The goal here is to complete this island so we don't have to come back, so there is quite a bit to get done. First off, let's go buy the crib that is here on this island. This will put you back $25,000 and another $11,050 to fully pimp it out. Okay, let's pick up the rest of the CDs and tags that are on the island. There are quite a few for such a small place. CD Location 22 (Stilwater Prison District) [SR2WALKCD22] ------------------------------------------ Completion - +0.100% (45.925%) This next CD is easy. There are two sets of stairs going up in your crib. You want the longer set that goes up into the tower. When you get to the top, just open up the door to find this CD. Tagging Location 25 (Stilwater Penitentiary) - Sons of Samedi [SR2WALKTAG25] ------------------------------------------------------------- Completion - +0.100% (46.025%) If you pop open your map, you should see a road the goes from the north to the southwest, ending near the north side of the prison. Follow this road south and head up some stairs at the end of it to find the tag. CD Location 23 (Stilwater Prison District) [SR2WALKCD23] ------------------------------------------ Completion - +0.100% (46.125%) This CD is near where you found Tag 25. If you continue on up the stairs, you will run into a guard tower. Find the CD all the way up at the top of the tower. CD Location 24 (Stilwater Prison District) [SR2WALKCD24] ------------------------------------------ Completion - +0.100% (46.225%) Now just follow the road back to the northeast. Once you get near your new crib, you should see a place where the bridge is out. Near this spot, you should be able to see your next CD (and remember this location for a bit later). Remember, you do have access to your garage now, so grab a car from your crib. Then head to the south into Hangman's Wharf (the southern part of the island). Tagging Location 26 (Hangman's Wharf) - Sons of Samedi [SR2WALKTAG26] ------------------------------------------------------ Completion - +0.100% (46.325%) You need to head through the chain link fence. Once you've done that, look for an alley to your right between two buildings. You will find your tag at the back of this alley. Tagging Location 27 (Hangman's Wharf) - Sons of Samedi [SR2WALKTAG27] ------------------------------------------------------ Completion - +0.100% (46.425%) Now turn around and head between the two buildings. Run across the street to the Loading Bay. You will find the tag on the wall of this building, facing the water. Tagging Location 28 (Hangman's Wharf) - The Brotherhood [SR2WALKTAG28] ------------------------------------------------------- Completion - +0.100% (46.525%) From the last tag, look to your right. You will see a bridge going over a gap. Jump down into the water below and head into the tunnel. You will spot the tag you are looking for to your left. CD Location 25 (Hangman's Wharf) [SR2WALKCD25] -------------------------------- Completion - +0.100% (46.625%) Drive back up the road to the north, and take a left toward the warden's house (it's the only house on the island). When you get there, look to your left toward a hot tub area to find this CD. There is one more Tag to get, but we're going to wait just a few minutes before we pick it up. As long as we are right here, let's grab the next Hitman List (we aren't going to actually do the list yet, just grab it from in front of the warden's house). Stunt Jump 44 [SR2WALKDIVSTUNTJUMP44] ------------- You remember where you found that CD near the broken bridge and I told you to remember where it was. Go there now. It makes no difference which side of the bridge you are on, just jump it. When you get to the other side, turn around... Stunt Jump 45 [SR2WALKDIVSTUNTJUMP45] ------------- ...and jump it back the other way. Congratulations, you have completed two more of the stunt jumps. (Don't stress if you miss the other side with either of these jumps, just get back on land, grab another car and make sure you get both of them). Alright, time to grab that last tag. Tagging Location 29 (Stilwater Penitentiary) - The Brotherhood [SR2WALKTAG29] -------------------------------------------------------------- Completion - +0.100% (46.725%) The next tag can be a little tricky to find. You actually have to go into the prison to the yard. Here's how to do it. Open up your map and locate the prison. It's the big white building on the western side. You should see a road leading to its southern side (near the warden's house). Head there and you will see gate 2B. Go on through, head up the stairs in front of you and then the stairs to your left to get to gate 3C. Kick open the door and head into the Holding Area. Continue into the mess hall and through the door on the left into the cell blocks. Then go up the stairs. At the top you will see a sign that says "Yard". Go that way and you will shortly see your tag. Since we are right in the yard, it's time to run another activity. If you are still facing the tag, just turn to your right, it's right there in front of you. Stilwater Prison Fight Club [SR2WALKACTFIGHTCLUB2] --------------------------- Activity Type - Fight Club Completion - +1.522% (48.247%) Rewards - $9,350, Legal Lee available as homie (Level 3), Troy available as homie, "Do Not Talk About It" Achievement Respect - 52,500 We'll, this is the second of the two fight club instances, and I don't have anything to say about it other than what I've already said. Run through all six levels. Make sure to use those food items when you need them, you should be fine. Race 13 [SR2WALKDIVRACE13] ------- Alright, there are a couple of races around the prison island. Let's do the one on the west side first. Hop in the water a fire it up. You have 0:35 to hit 9 markers using a jet ski. This one is not so hard as long as you can get though the tunnel without too much problem. Easier said than done though, I know, so it may take you a try or two to get the gold. Race 14 [SR2WALKDIVRACE14] ------- On the east side, you have 1:10 to hit 14 markers, only this time you are in a boat. You have to run through a lot of caves, but the time limit is fairly generous. As long as you don't get stuck or anything, you should manage this one without too many fails. Prison Hitman [SR2WALKACTHITMAN3] ------------- Activity Type - Hitman Rewards - $16,500, Satchel Charges available at crib weapon cache Respect - 3,750 Since we picked up a hitman list, go ahead and run it. Again, just follow the directions on the list. A couple of notes for you. For Justin, you need to know what time it is. You can get this information by opening up your menu and going to the phone. The time is shown on the menu page on the top right. For Tim, the only real interesting thing is that you pick up a new phone number. We'll be using this phone number a bit later on, so it's good that we have it (it will automatically go into your phone book once you use it). When you go after Mitri, I'm not really sure what a freeway exchange is. I found him underneath the freeway at the border between Pilsen and Black Bottom. Frank is probably the toughest on the list, just because you are going to need five stars worth of police notoriety before he will show up, which can be a bit rough. I always like to do these near the Saint's hideout so there is a good place to duck into if you need a second to recover your health. Sommerset Apartments [SR2WALKSTRONG06] -------------------- Mission Type - The Brotherhood Stronghold Completion - +1.071% (49.318%) Prereqs - Reunion Tour Rewards - $1,000 Territories - Sommerset ($500/day) Unlocks - None Okay, let's grab another territory from the Brotherhood. You can find this stronghold in Sommerset. Okay, first off, just head up to the three marked apartments and kill the Brotherhood members. Not all that difficult. Once that is done, we go after the drug lab. This is not too hard, the thing is pretty slow. Get in behind it, hit your cruise control, and unload with your machine gun. You should have no issues taking this one out. Alright, there are six(!!) stores we can buy in this neighborhood. Now that's more like it! Go pick up all six of them. Note that there is also a Forgive and Forget in this neighborhood, but apparently you cannot purchase those. Too bad. Store 20 [SR2WALKSTORE20] -------- Store: Scratch That - Sommerset ($200/day) Cost: $5,000 Store 21 [SR2WALKSTORE21] -------- Store: Gas Station - Sommerset ($200/day) Cost: $5,000 Store 22 [SR2WALKSTORE22] -------- Store: Freckle Bitch's - Sommerset ($200/day) Cost: $5,000 Store 23 [SR2WALKSTORE23] -------- Store: Brown Baggers - Sommerset ($100/day) Cost: $2,500 Store 24 [SR2WALKSTORE24] -------- Store: Friendly Fire - Sommerset ($200/day) Cost: $5,000 Store 25 [SR2WALKSTORE25] -------- Store: Apollo's - Sommerset ($200/day) Cost: $5,000 Store Hold-Ups 11 to 15 [SR2WALKDIVHOLDUP11] ----------------------- Apparently, you cannot rob stores that you own! Who came up with that rule? Anyway, there are a couple of stores in neighboring Little Shanghai that will work for raising our robbery statistic. Head over there and finish up another five hold ups. Muggings 21 to 30 [SR2WALKDIVMUG21] ----------------- Reward: Paintball Mask unlocked in your crib wardrobe Let's continue on with our crime spree and complete another ten muggings. When you reach 30, you pick up another item in your wardrobe. Nice! Firetruck [SR2WALKDIVFIRETRUCK] --------- Rewards: Firetruck unlocked in your garage, Fireman outfit unlocked in your crib wardrobe I'm going to recommend you drive up to New Hennequet before you start this diversion up. This, to me anyway, seems to be the easiest place to run this one. This is one of those diversions that if you fail, you have to start all the way over at level 1 again, so it's pretty frustrating. And all it takes is one bad location and you'll be doing it over. Anyway, do your best. You have to make it through ten levels without failing. Note that in order to save fire extinguisher fuel, you can shoot some items (like plant pots) in order to extinguish them. This may save you a trip back to the truck to get a new extinguisher, which wastes a lot of time. This is one of the more difficult diversions in the game, so when you complete it, pat yourself on the back. Secret Area 12 - Cemetery Sex Cavern [SR2WALKSECRET12] ------------------------------------ Okay, I don't know where you ended up after that last diversion, but make your way back to Mourning Woods Cemetery. If you open the map, you will see there are two circular areas in the cemetery. Head for the western one. Within this circular path there are three mausoleums. Enter the southern one and look in the back for a hole. Head down inside and follow it all the way back to find the sex cavern. If you want you can blow out the barrels at the far end to open up a passage to Elysian Fields. Secret Area 13 - Suburbs Vents [SR2WALKSECRET13] ------------------------------ Head to the border between Misty Lane and Tidal Springs, right where the water meets the land. In between the roads there is a dirt path down to a dam. You may remember we did a barnstorm here earlier. In fact, you might have already gotten this secret area by accident it you crashed your plane while trying to run the barnstorm. You may need to get on the surface of the dam itself right up next to the vents in order to credit this secret, I'm not really sure where it triggers at. While you are on your way down to the base of the dam, you will run across a CD right in your path! Cool. CD Location 26 (Tidal Springs) [SR2WALKCD26] ------------------------------ Completion - +0.100% (49.418%) Technically, this CD is in Tidal Springs, but it is right on the border with Misty Lane. Go down the stairs almost all the way to the water to find the CD. Secret Area 14 - Downtown Highway Ball Courts [SR2WALKSECRET14] --------------------------------------------- Okay, one more. Head for Filmore. Remember the place on the main road where the freeway passes above it? We did a barnstorm here. Head there and get under the freeway, heading east to west. Watch to your right for some basketball courts. Get in those courts to trigger credit for this secret area. Waste Not Want Not [SR2WALKMISSION21] ------------------ Mission Type - The Brotherhood Completion - +0.952% (50.370%) Prereqs - Reunion Tour Rewards - $2,000 Territories - None Unlocks - Imperial Square Pagodas stronghold, Red Asphalt mission Alright, I've made you run quite a few things since our last mission, so let's go ahead and advance the story a bit. You can pick up this mission in Sunsinger. You will start off with a short conversation with Carlos, after which the mission will begin. Now, you have a time limit on this one, so best to get a move on. First head to the Friendly Fire to pick up a Geiger counter. Then we're off to the power plant island. When you get there, you want to try to avoid being spotted by security. The game will let you know where to go. When you get near, just follow your Geiger counter until you find the nuclear waste. Awesome. Okay, you will have to make your way to the helicopter pad. Naturally, this is on the roof of the buildings, so you will have to go up. When you get up there, you need to take out the guards so that the chopper can land. Once that's done, we just wait around taking out the occasional guard until Carlos finally decides to show up. Don't worry, the countdown timer you have now is the time until Carlos lands, not the time to the end of the mission. You want this one to reach zero. Once the chopper comes down, hop in. Now we just shoot at anyone trying to harass us until we reach the mainland. Once we're there, we apparently have some technical difficulties with the chopper. So now you need a ride. Grab a car and take the prize over to the tattoo parlor. Once you get there, watch as Maero gets his face all messed up. Hehe, that'll teach him to mess with us. Red Light Septic Avenger [SR2WALKACTSEPTIC2] ------------------------ Activity Type - Septic Avenger Completion - +1.522% (51.892%) Rewards - $9,350, 5% Food and Liquor Store Discount (Level 3), 15% Food and Liquor Store Discount (Level 6), "Splatster Chief" Achievement, Septic Truck unlocked in garage Respect - 52,500 Alright, let's run another Activity. I went to Rebadeaux and picked up the second Septic Avenger activity. Just like the last one, it's pretty hard to fail this. The rewards for this one are useless, but it's another step toward 100%, so let's just get it done. Vehicle Surfing [SR2WALKDIVSURFING] --------------- Reward: "Surf's Up" Achievement, Traffic Cone Hat unlocked in crib wardrobe Let's finish off the last two Driving Stunts we have left. This one is fairly easy. Just make a car stop, then hop onto the hood or the roof. When it starts going again, hit Y when prompted to start up this diversion. Stay on top until your stars go to triple gold, and you get the rewards. If you are feeling brave, do this while doing a handstand, which is quite a bit harder. You don't get anything extra for it (over what you get from doing it the regular way), but it does give you bragging rights. Windshield Cannon [SR2WALKDIVCANNON] ----------------- This is fairly easy. Get yourself a sedan, or anything that gives you a good amount of windshield surface area (a taxi works well for this). Then take it over to Rim Jobs and get it fitted with Nitrous. Find a straight bit of road, punch the nitrous and slam into an oncoming vehicle. You should launch through the windshield and score three gold stars with this technique. If you don't quite make all three stars, try again. But if you have the nitrous going, you should get it on the first try (at least, I've never seen it fail). And there you go; we have now triple gold starred every single Driving Stunt. Now we need to work on the Combat Tricks, but we'll tackle those a bit later on. Imperial Square Pagodas [SR2WALKSTRONG07] ----------------------- Mission Type - The Brotherhood Stronghold Completion - +1.071% (52.963%) Prereqs - Waste Not Want Not Rewards - $2,000 Territories - Imperial Square ($500/day) Unlocks - None Time to run another stronghold. This one can be found in Little Shanghai. Once you've started up the stronghold, head over to the shops and do some damage to the outside areas until the bar fill up and the shopkeeper comes out. I then switch over to fists and beat on them until they give in. Nothing to it. Just make sure you don't actually kill any of the shop owners. Of course, the two wanted levels from the Brotherhood don't make this any task easier, but you should be able to handle it. Once the four shops are brought into line, it's time to take on the leader of the community. Head on over there and enter the shop. Thin out the Brotherhood, then rough up the owner until he caves. That's another territory liberated from the clutches of the Brotherhood. Store 26 [SR2WALKSTORE26] -------- Store: On Thin Ice - Imperial Square ($500/day) Cost: $10,000 We have another territory, so go buy the store that is in it. No, that's not a typo, this store really does cost $10,000, but you pick up another $500 per day in your crib. It will pay for itself in only 20 days! Okay, we haven't done any CDs and tags in a while, so let's grab another handful of those. We'll grab what we can in Brighton, but stop off at one of your cribs that has a helipad first. CD Location 27 (Brighton) [SR2WALKCD27] ------------------------- Completion - +0.100% (53.063%) For this CD, you need to have a helicopter. Fly to the building that is just north of the circular building that is sitting to the far south in this neighborhood. You should see a garden on the rooftop. Land here and get out to find the CD. Note that at the same time, you get another secret area as an extra added bonus! Secret Area 15 - High Rise Gardens [SR2WALKSECRET15] ---------------------------------- You will get this when you land on the building rooftop looking for the CD. CD Location 28 (Brighton) [SR2WALKCD28] ------------------------- Completion - +0.100% (53.163%) If you get back in your helicopter and park it in the street just north of the building you are on, you will be sitting in front of Eda Toy Store. Just to the west of this building you will find a stairway down. Go down the stairs and you will spot the CD ahead of you. Amazingly enough, this CD is going to net you yet another secret area. Secret Area 16 - Downtown Glass Walkway [SR2WALKSECRET16] --------------------------------------- You will get this as you come down the stairs and get the CD. Tagging Location 30 (Brighton) - Ronin [SR2WALKTAG30] -------------------------------------- Completion - +0.100% (53.263%) Go back up the stairs to return to street level. Look right across the street to the north (from Eda Toy Store), and you should spot a stairway heading up (it's underneath a bunch of billboard signs for Foreign Powers and other companies). Go up those stairs and you should see the tag. CD Location 29 (Brighton) [SR2WALKCD29] ------------------------- Completion - +0.100% (53.363%) Go back across the street to the toy store again, and over to the stairway you took down to the secret area. Instead of going down, go by them (heading south) until you come to the railing. You should see ahead of you (and a bit to the left) you will see the circular building. Go right to find a walkway over the road, and then go down the stairs at the end. Follow the building around (along the water), and you should shortly come to the CD. And you will never believe this, but this is going to net you yet another secret area! Secret Area 17 - Downtown River Walk [SR2WALKSECRET17] ------------------------------------ You will get this as you come around the circular building near the water to collect your CD. CD Location 30 (None) [SR2WALKCD30] --------------------- Completion - +0.100% (53.463%) Reward: Free Music Track - Marvelous Singers Remix (Marc Durst) This one is actually in between neighborhoods, on one of the bridges. The bridge you want is the fourth one from the east, it runs in between Filmore and Rebadeaux (from your last CD, it's the bridge to your west). You will see there are four towers on either side the bridge, near its center. You want to go into the one to the southeast. Go up the stairs to find the CD. Red Asphalt [SR2WALKMISSION22] ----------- Mission Type - The Brotherhood Completion - +0.952% (54.415%) Prereqs - Waste Not Want Not Rewards - $2,500 Territories - Charlestown ($500/day) Unlocks - Poseidon Alley Docks stronghold, Bank Error In Your Favor mission The next Brotherhood mission begins in Bavogian Plaza. Uh oh, this doesn't sound good. Head on over to Donnie's garage. Ah, Donnie, always such a reliable source of information. Okay, get to the docks, pronto. Take the Bulldog parked in Donnie's garage bay, it has a cool machine gun mounted on the roof. Very awesome. Once you get there, use that gun to make the truck stop. Once it does, get to your man. I won't ruin the ending on this one. Suffice to say; now Maero has made this very personal! This has definitely crossed a line. There aren't any new stores to pick up with this territory. Revenge will have to wait a bit, though. Remember how we completed the prison island? Well, let's do the same thing with the power island. There isn't quite as much to do here (which is odd since it's a much bigger island than the prison island, but whatever). Let's get started. Grab a chopper and fly over to the island. Secret Area 18 - Nuke Launch Room [SR2WALKSECRET18] --------------------------------- There are two buildings along the southern side of the island. You want to land on the taller of the two (the one more to the west), on its highest tier. There isn't a whole lot of landing space, so be careful. Once you are down, there are three little grey brick "buildings" on top of the roof. One of them (the one to the southeast) has a door you can shoot down (it's not marked in any way, so just shoot until one of them falls down, it doesn't take a bunch of bullets, a couple of shots ought to bring it down). Go inside to find another sex room. What is with all the sex rooms in this game? Secret Area 19 - Nuke Waste Dump [SR2WALKSECRET19] -------------------------------- Now make your way to the far southern part of the island where you will find a large green pool. Take a swim in the pool to get credit for this secret area. Stunt Jump 46 [SR2WALKDIVSTUNTJUMP46] ------------- Okay, now you need a car. With the number of cops around on this island, jacking one can sometimes be problematic, but there are usually some cars parked around in the various parking lots that are safer to grab. Alright, for this first jump, head north of the waste dump so that you are facing it (toward the south). You need to be on the other side of the big red wall so that you have a nice ramp in front of you (right near where the racing icon is on the map). You can jump on the left side of the ramp to get a good running start at it. Stunt Jump 47 [SR2WALKDIVSTUNTJUMP47] ------------- This jump is just southeast of the eastern-most coolant tower (that's the pair of big white towers on the island). There are a couple of grayish-brown ramp things, jump them going east to west to get credit for this jump. Stunt Jump 48 [SR2WALKDIVSTUNTJUMP48] ------------- Take the east road that runs north-south through the island, all the way north until it curves to the west. You should find yourself in a loading dock area near the northern side of the island. Right in front of you (if you are still on the road) you should see a ramp that will launch you over some shipping containers. Stunt Jump 49 [SR2WALKDIVSTUNTJUMP49] ------------- This jump is easy to find. Just turn around from your last jump and do it again, except this time from the other side of the shipping containers. Okay, there is an activity on this island, but before we do that, let's first do the two races (since the activity will take us back to the mainland). We'll start with the one that's on land. Race 15 [SR2WALKDIVRACE15] ------- This is a seven checkpoint race against three other cars. The only tricky part to this one is getting ahead of the other cars, because they will constantly want to run into you. Once you get into the lead, it should be a piece of cake. If you have enough speed, hit the stunt jump (on its left side) you just did to get a little more distance (they will go around the shipping containers, a slightly longer route). Race 16 [SR2WALKDIVRACE16] ------- This is a jet ski race. You have to hit 18 markers in 1:45. You will start by heading under the tunnel beneath the power plant, then you will essentially circle the island. This race isn't too tough to gold medal in. Alright, we're about ready to leave the island. Get back onto the dock and pick up the activity found here. Nuclear Power Plant Mayhem [SR2WALKACTMAYHEM2] -------------------------- Activity Type - Mayhem Completion - +1.522% (55.937%) Rewards - $9,350, Flamethrower available in crib weapon cache (Level 3), Annihilator RPG available in crib weapon cache (Level 6), "Wrecking Crew" Achievement Respect - 52,500 Okay, you know the drill. In the first level (on the island), it may seem like there isn't much to destroy. Look to the cyclone fences along the sides of the island to pick up your required $50,000. As for the rest of the levels, use your RPG and satchel charges. China town is a good spot to get to due to the outdoor patio areas that can really rack up your combo bonuses for you when used in conjunction with the proper weapons. Poseidon Alley Docks [SR2WALKSTRONG08] -------------------- Mission Type - The Brotherhood Stronghold Completion - +1.071% (57.008%) Prereqs - Red Asphalt Rewards - $5,000, Gang Customization Cars Territories - Poseidon Alley ($500/day) Unlocks - None Alright, let's start giving some back to Maero. Pick up this stronghold in Poseidon Alley. First things first, go get the truck. Shouldn't be too difficult, just shoot the Brotherhood guards and take it. Now wait just a few seconds for the other truck to go by. When it does, fall in behind him to the meeting place. When you get there, this stronghold becomes very simple. Go inside the warehouse and kill everyone. It doesn't make up for what happened during the last mission, but it's a start. Store 27 [SR2WALKSTORE27] -------- Store: Brown Baggers - Poseidon Alley ($100/day) Cost: $2,500 Store 28 [SR2WALKSTORE28] -------- Store: Friendly Fire - Poseidon Alley ($200/day) Cost: $5,000 Go ahead and purchase the two new stores that are available to you in your newly acquired territory. Okay, with that done, let's go ahead and buy another crib. Crib 9 - Hotel Penthouse [SR2WALKCRIB09] ------------------------ The last crib left on the southern island is on the airport island. Head there and pick it up. This one will cost you $40,000, with another $10,200 needed for upgrades. Once you have the crib, head out to its helicopter pad and grab your Thompson. Let's run through another handful of barnstorms. Barnstorm 22 [SR2WALKDIVBARNSTORM22] ------------ Fly into Mission Beach, and follow the train tracks. Near the middle of the neighborhood (west to east) there is a pair of glass structures over the tracks. Your job is to fly the chopper through these structures without hitting anything (you need to get through both of them), flying from east to west. Barnstorm 23 [SR2WALKDIVBARNSTORM23] ------------ From where you came out from under the second glass structure in the last stunt, look one block north. You will see a metal structure just over the road. Fly under it, going west to east. Barnstorm 24 [SR2WALKDIVBARNSTORM24] ------------ Alright, head for the Phillips Building. Open up your map and take note of the four triangular buildings that surround the central building. The one you are interested in is the southwestern one. You need to fly the chopper between the triangular building and the central building from southeast to northwest. I did this just a bit higher than the helicopter pad and got credit for the stunt. If you don't get credit, try it at a different altitude. Barnstorm 25 [SR2WALKDIVBARNSTORM25] ------------ Check out the northern side of the Phillips Building from the west. You will see there is a hole between where the building is and where the road drops down into a tunnel. Flying from west to east, go through this hole. You do not need to go though the tunnel (and I highly recommend that you do not, just get under the building and pull up). You have to do this one fairly fast to get credit. Secret Area 20 - Top Of The Phillips Building [SR2WALKSECRET20] --------------------------------------------- Not bad, another four barnstorms done! Now, before we leave our chopper (and if you are not in a chopper, go get one), let's go get one more secret area, since we are right here. Just fly all the way up to the top of the Phillips building. The very tip top. You don't need to land on the roof (which is fairly difficult due to the extreme slope, though not impossible). Just get the chopper right near it, and you will get credit for this secret area. Bank Error In Your Favor [SR2WALKMISSION23] ------------------------ Mission Type - The Brotherhood Completion - +0.952% (57.960%) Prereqs - Red Asphalt Rewards - $3,000 Territories - Ezpata ($500/day) Unlocks - Wardill Airport Hangers stronghold, Thank You And Goodnight! mission Return to the Saints Hideout to pick up the next Brotherhood mission. Alright, first we have a nice leisurely drive over to the bank. So far so good. Now it gets more interesting. Grab Jessica. You then need to take her to the alarm panel in the back of the bank, but make sure to always keep her between you and the guards (shoot the guards if you like, it makes it easier to get back out again). Once she's disabled the alarm, grab her again and get her to the front door. When you are outside, take her to her car. Now we have a somewhat less leisurely drive over to the university. When you get there, it's all over. That's one down. Are we even yet? I don't think so... Store 29 [SR2WALKSTORE29] -------- Store: Brass Knuckles - Ezpata ($300/day) Cost: $8,000 There is only one shop in Ezpata, a Brass Knuckles. It must be pretty profitable, though, because it costs you a bit extra to buy, and it pays out a little more than the usual shop. Truckyard Chop Shop [SR2WALKACTCHOP3] ------------------- Activity Type - Chop Shop Rewards - $16,500 Respect - 3,750 We've only done two of the five Chop Shop lists, so let's get another one done. Drive over to Copperton to pick up the next set. Just like always, I won't go over the cars one by one, just go where the game tells you to go with the car up on your screen. Then just watch the mini-map and wait for that yellow car symbol to appear. When it does, go get the car. Repeat for all eight cars on the list. While some of these cars are not super common, they aren't all that rare either, so you shouldn't have too much trouble. The only slightly tricky one is the Peacekeeper, which is the truck the police use for roadblocks. You need to have at least three wanted levels from the police in order for these to appear. Once you have built up your stars, just drive until you find a roadblock, then grab one of the trucks. Store Hold-ups 16-20 [SR2WALKDIVHOLDUP16] -------------------- Reward: Free Food and Liquor Okay, let's finish this up. Just hold up another five stores. You know the drill. Once you've completed your twentieth hold up, your name is known and feared among the store owner population. You will, from now on, get all your food and liquor for free. Nice. With that, we are done with the Store Hold-Up diversion. Muggings 31-40 [SR2WALKDIVMUG31] -------------- But as long as we're at it, let's go ahead and run through another ten muggings. These are much easier than the store hold-ups. You know what to do here. Note that it was right about this time that I picked up my third recruitable homie (after dealing with a pushback), so you should get it soon if you don't have it already. Wardill Airport Hangers [SR2WALKSTRONG09] ----------------------- Mission Type - The Brotherhood Stronghold Completion - +1.071% (59.031%) Prereqs - Bank Error In Your Favor Rewards - $10,000 Territories - Wardill Airport ($500/day) Unlocks - None Okay, head over to the marker, which puts you in front of the door. Go inside and make your way up to the computer (killing any Brotherhood members that try to get in your way). Once you are there, it's just a matter of defending the room while the transfer goes through. Ah, but we're not done yet. Now you have to fight your way back outside. It's probably better to take the eastern exit (it puts you closer to where you need to be). Alright, when you get outside, thin out the guys shooting at you so you don't have any health issues. Then start taking out the trucks. Now comes the somewhat tricky bit. You have to destroy the four planes, and they are going to be taking off. Always go after the moving plane first or it will get off the ground and you will have to start again. You can grab a car if you like and follow behind them shooting with your sub-machine gun, or if it's not yet moving too fast, run behind them with the shotgun (or whichever weapon you prefer). Do this for all four planes and you gain another territory (and not just any territory, but the Wardill Airpirt)! Store 30 [SR2WALKSTORE30] -------- Store: Branded - Wardill Airport ($300/day) Cost: $8,000 There are a couple of stores we can buy in this neighborhood, but they are a bit of a pain to get to. You have to actually go inside the airport. You can find the Branded on the first floor, in the middle of the main building. Store 31 [SR2WALKSTORE31] -------- Store: Charred Hard Burgers - Wardill Airport ($200/day) Cost: $5,000 Go up to the second floor of the airport and head east to find this store. Just make your way to the marker on the map. Stilwater University Demolition Derby [SR2WALKACTDEMODERBY] ------------------------------------- Activity Type - Demolition Derby Completion - +1.522% (60.553%) Rewards - $9,350, 5% mechanic discount (Level 3), 15% mechanic discount (Level 6), "Demolition Man" Achievement, Demo Derby vehicles unlocked in garage Respect - 52,500 Hey, another new activity we've never run before! This is the last new one (we've run at least one of the two instances of every other activity), and there is only one instance of this one. You can find it in Frat Row, in the stadium. Pick a car (personally I like the Ruckus, but use whatever you like), and spend your first upgrade point (typically I will max out my offense, and then put any leftover points into defense). Then get in the arena. Getting the required amount of money is generally fairly easy. Just hit your nitrous and slam head on into other cars. Nothing to it really. Special Derby [SR2WALKSPECIALDERBY] ------------- Rewards: $12,000 This icon appears once you've completed the original set of derbies. There are a total of 12 of these, and you pick up $1,000 for each one you win. You don't otherwise gain any benefit from completing all twelve competitions (some of them are pretty amusing though, so I recommend running through them, they're all pretty easy to do, it won't take you any more than 10 or 15 minutes). Taxi Driver [SR2WALKDIVTAXIDRIVER] ----------- Reward: Taxi Variant unlocked in garage Let's run another job diversion before we continue on with the next mission. You need to grab a taxi. They are pretty common, you shouldn't have much of an issue in finding one. This is one of those diversions that, if you fail, you have to start over again from level 1. That's the bad news. The good news is that this job is relatively easy. The time limits are quite generous, and even if you hit zero, you don't fail unless the fair actually gets all the way down to $0. Thank You And Goodnight! [SR2WALKMISSION24] ------------------------ Mission Type - The Brotherhood Completion - +0.952% (61.505%) Prereqs - Bank Error In Your Favor Rewards - $3,500, Brotherhood Melee combat style Territories - Copperton ($500/day) Unlocks - Retribution mission Alright, head over to the warehouse and get the fireworks truck. You'll have to take out a few Brotherhood guards first. Once you have it, Pierce will take a nice slow drive over to the concert. Unfortunately, a whole bunch of Brotherhood are going to be all over you while you are getting there. Your job is to toss fireworks at them to keep them off your truck. Harder than it sounds, since the fireworks boxes never quite go where you want them to. But if you can make it to the concert before your truck health reaches zero, that's the win. Store 32 [SR2WALKSTORE32] -------- Store: Semi Broken - Copperton ($200/day) Cost: $5,000 Store 33 [SR2WALKSTORE33] -------- Store: Brown Baggers - Copperton ($100/day) Cost: $2,500 Store 34 [SR2WALKSTORE34] -------- Store: Gas Station - Copperton ($200/day) Cost: $5,000 Okay, head over to your new territory and pick up these three stores. Can you believe we only own a little more than one third of the stores in the entire game? Alright, time to do a few stunt jumps. Stunt Jump 50 [SR2WALKDIVSTUNTJUMP50] ------------- Drive over to the road that runs along the border between Encanto and Ezpata. When you get to roughly half way down the length of Ezpata (north to south) on the western side, there is a parking garage. And where there is a parking garage, there is a ramp at the top of it. This one you will be jumping from west to east (into Ezpata). Stunt Jump 51 [SR2WALKDIVSTUNTJUMP51] ------------- Drive into Pilsen. Along the north side of Pilsen, there is a train yard. Just south of the west side of the train yard (west of a large factory), you will find two large mounds of dirt. Hit the westernmost mound, driving west to east. You will have to go through a wooden fence to hit it properly. Stunt Jump 52 [SR2WALKDIVSTUNTJUMP52] ------------- Drive up into Mission Beach. Near the southern part of this neighborhood, you will see the freeway off ramps come around in two circles. Drive so that you are inside the western circle (which is really more of an oval), facing to the east. You should see a statue here of a guy holding a rifle. If you get to the north of this statue, right up against the retaining wall for the freeway, facing east, then you are lined up for the next jump. You are going to hit the grassy hill to fly over the freeway off ramps. Stunt Jump 53 [SR2WALKDIVSTUNTJUMP53] ------------- This jump is just like the last one, only you will be jumping the other way. You will start near a footpath with a wooden bridge, hit a grassy hill, and fly over the two freeway off ramps. Stunt Jump 54 [SR2WALKDIVSTUNTJUMP54] ------------- This next jump is in Athos Bay. Just east of the Scratch That, you will find another parking garage (note there are actually two of them. You want the one right to the east of the music store, if you are northeast of the store, you are too far north). You know what that means! This time you will be jumping to the north. You may end up on the freeway when you come down. Stunt Jump 55 [SR2WALKDIVSTUNTJUMP55] ------------- Make your way back to the parking garage. Oh, no, we're not done with this baby yet. Go up to the second level and take a look to the west to find a wooden ramp. There is your jump. Stunt Jump 56 [SR2WALKDIVSTUNTJUMP56] ------------- But wait! There's more! Go all the way back up to the top of the parking garage, and then find a connector heading north to another parking garage (this one north of the prior one). There is a ramp facing south, you will be jumping back to the other parking garage. Note that there are a fair number of other ramps off both of these parking garages that we didn't use. None of them count as stunt jumps, though you are free (if you so desire) to jump them, if you find that sort of thing fun. Stunt Jump 57 [SR2WALKDIVSTUNTJUMP57] ------------- Okay, one more. Head over to the night club in Harrowgate (it's just north of the train tracks). Get on the street next to the club facing south, looking under the tracks. Across the street, you will see a tunnel with a stairway in it. That is your ramp. Congratulations guys! That is the last stunt jump on the southern island. You only have the jumps left on the northern island to complete now. Retribution [SR2WALKMISSION25] ----------- Mission Type - The Brotherhood Completion - +0.952% (62.457%) Prereqs - Thank You And Goodnight! Rewards - $5,000 Territories - Encanto ($500/day) Unlocks - Jail Bait mission The next Brotherhood mission can be found in Rebadeaux, just outside the Tee'N'Ay. In a way, this is sort of like a pushback, only extended to more parts of the city, and also a little more involved. You will have to: Stop the Brotherhood from trashing your shop, kill the Brotherhood members being arrested by the police, chase down a fleeing lieutenant that makes his getaway from the top of a parking garage, and stop a Brotherhood truck that is throwing Molotov cocktails everywhere. Sounds like fun, right? Now, I won't go through them one by one, since individually, there's not much to them, just do what the game tells you to do, which pretty much involves just killing everyone. Once you compete those four tasks, you get a somewhat lengthy cutscene. Looks like the pressure is starting to get to Maero, eh? Store 35 [SR2WALKSTORE35] -------- Store: Night Club - Encanto ($200/day) Cost: $5,000 Store 36 [SR2WALKSTORE36] -------- Store: Sloppy Seconds - Encanto ($100/day) Cost: $2,500 Go ahead and grab the two new stores available to your in your new territory. When you are done with that, head back to the Saints Hideout. You may notice some differences even before you go down. That's right, you have an elevator! Sweet! Take it down and check out the newly upgraded crib. Now this place is swank. Alright, grab a chopper and fly down to the airport, we need to catch up on some CDs and tags. Tagging Location 31 (Wardill Airport) - The Brotherhood [SR2WALKTAG31] ------------------------------------------------------- Completion - +0.100% (62.557%) Head for the airport. Now, take a look at the main terminal, and you should see that the flat part of the wall is on the northern side of the building. The tag you want is on that wall, toward the western side. CD Location 31 (Wardil Airport) [SR2WALKCD31] ------------------------------- Completion - +0.100% (62.657%) You are going to need a car for this one. I probably should have told you to grab this CD before when we were already here, but we had other things to do at the time. Drive back over to the airplane graveyard on the northwestern side of the airport, and hit that ramp again (the one that is the broken plane) to get onto the roof of the building. You want to be on the lowest tier. Once you are up on the roof of the building, take a look at the building to your north (from where you jumped onto the building). You should see the CD on a balcony of that building. To get to it, go over a wooden ramp and then up the fire escape. From here, you should have little trouble finding your CD. CD Location 32 (Wardil Airport) [SR2WALKCD32] ------------------------------- Completion - +0.100% (62.757%) Head into the runway area of the airport. Drive over to the westernmost terminal and look for an unused gate at the far southern end. The CD you want is actually inside the ramp connector for a plane (you know, that little ramp thing you walk in between the actual gate and when you get on the plane, I'm not sure what those are called). Anyway, to get to the CD, park underneath the open ramp and climb onto the roof of your car. You should be able to jump into the ramp to grab the CD (you can actually go into the airport from here if you want). Tagging Location 32 (Wardill Airport) - The Brotherhood [SR2WALKTAG32] ------------------------------------------------------- Completion - +0.100% (62.857%) Pop open your map and take a look at the airport. There is a road on the far south side of the airport (which actually runs underneath the north-south runway in two places). Get on the western side of that road, driving south. As the road turns to the east, watch to your north for the next tag, on the side of a maintenance hangar. CD Location 33 (Huntersfield) [SR2WALKCD33] ----------------------------- Completion - +0.100% (62.957%) Head to the Hapton Hotel (it's the big building on the east side of the neighborhood. On the north side of the hotel is a mini obelisk. You will have to walk up a round path around the obelisk to get to the CD. Alright gang, that takes car of all the tags and CDs on the airport island. Good. Suburbs Crowd Control [SR2WALKACTCROWDCONTROL2] --------------------- Activity Type - Crowd Control Completion - +1.522% (64.479%) Rewards - $9,350, 5% clothing store discount (Level 3), 15% clothing store discount (Level 6) "Velvet Rope" Achievement Respect - 52,500 Alright, let's get this very difficult activity finished up. Drive all the way up into Tidal Springs and fire it up. This is just like the last one. Remember to wait until your celebrity's aggravation is low and you have only one or two fans to deal with before you start grabbing and throwing them into things for money. While you are doing this activity, there is a place where you can advance another statistic... Throwing [SR2WALKDIVTHROWING] -------- Reward: "Going The Distance" Achievement Note that this activity provides a great opportunity to triple-gold star one of our Combat Tricks. When you get the area where the helicopter drops off your celebrity, make sure to grab one of the fans and toss them off the edge. This will maximize your Throwing Combat Trick. If for some reason you don't get this one, there is another opportunity coming later on in the game. But try to get it here, it's the easiest place to pick this one up. Once you've finished that, you have, in my opinion, completed the two hardest set of activities in the game (Crowd Control and Heli Assault). Very nice, if you've made it this far, give yourself some congratulations, you deserve it! Jail Bait [SR2WALKMISSION26] --------- Mission Type - The Brotherhood Completion - +0.952% (65.431%) Prereqs - Retribution Rewards - $7,500 Territories - Huntersfield ($500/day) Unlocks - The Enemy of My Enemy mission Make your way over to Sommerset to pick up the next Brotherhood mission. Looks like some Brotherhood are getting out on an early release program. Well, we can't have that, can we? This is a pretty tricky mission. First, you have to destroy all three buses before they make it to the docks, and of course they have plenty of police escort with them, which makes it tougher. The busses themselves are relatively weak, but catching them and shooting at them with the police all over you is somewhat annoying. Once that is done, you have to grab either a boat or an attack plane. I preferred using the boat myself, but whatever you like better. The point is, make sure those four boats go down. Store 37 [SR2WALKSTORE37] -------- Store: Night Club - Huntersfield ($200/day) Cost: $5,000 Store 38 [SR2WALKSTORE38] -------- Store: On Thin Ice - Huntersfield ($500/day) Cost: $10,000 You should go ahead and buy both of these stores. They can be found inside the Hampton hotel (where your crib is located). Hostage 1 to 3 [SR2WALKDIVHOSTAGE01] -------------- Okay, we have a new diversion to run. I was holding off on this one until we had finished up Store Hold-Ups (I figured we had enough to do already). You may have seen this come up from time to time, and you may have even already run it before. If not, not to worry, we'll catch you up right now. We only need to run a total of ten hostages, but again, we'll break that up, and only do the first three right now. First, you need to find a car with at least one passenger in it (not including the driver). If you find one with more, even better. Then, jack the car, making sure to get in on the driver's side. Once you are in the car, take off. You should see a message appear prompting you to hit the Y key to start a hostage. Go ahead and fire it up. You will get three police wanted levels, and must keep the car up to speed for the amount of time shown on the screen. If you slow down, the hostages will escape, so keep going fast. Once you get credit for the diversion, the wanted levels will go away and you will collect your reward. Note that for the purposes of calculating your reward, each successful diversion only counts as a single completion, even if you have two or three people in the car. Make sure to keep track of how many Hostage diversions you complete, because this is the one statistic you can't really pull up in the Statistics menu (it will tell you how many people you have taken hostage, but not how many were successful, and how many of those were from separate attempts). Barnstorm 26 [SR2WALKDIVBARNSTORM26] ------------ Head to one of your cribs to pick up a Thompson or to the hanger to pick up your favorite plane (I actually find these next set of three barnstorms to be easier in a plane, but it's your call). These three stunts are all going to be on the bridges connecting the two main islands. Fly to the second bridge from the east that connects the two islands (it runs between Adept Way and Mission Beach). There are two tower along the bridge. You need to fly under these towers (above the road), from south to north, along the left hand lane (so that traffic is coming at you). You have to do this fairly quickly if you are in a chopper, or it won't count. You do not have to fly under the road sign beyond the second tower. Either pull up or go under it (don't hit it or you won't get credit for the stunt). Barnstorm 27 [SR2WALKDIVBARNSTORM27] ------------ Fly to the next bridge to the west (this one also travels between Mission Beach and Adept way, though it is right on the border with Brighton on its northern side). This is the same deal as the last stunt, you need to fly north to south along the bridge, flying under the big arch but above the road. Barnstorm 28 [SR2WALKDIVBARNSTORM28] ------------ Once again, fly one bridge to the west. This bridge runs between Filmore and Rebadeaux. You aren't going to be flying along this bridge this time, instead you will be flying under it. When you get near the bridge, you will notice the central arch (surrounded by the four towers). That's not the right arch. You want the arch that is just north of that one. You can fly under it going in either direction, it doesn't matter. Muggings 41 to 50 [SR2WALKDIVMUG41] ----------------- Rewards: "Stilwater Welcoming Committee" Achievement, Jane Valderama unlocked as a homie Okay, let us finish up the last of the muggings. You should know the drill by now, I would think. Once you hit your 50th mugging, you finally get your reward, a new achievement and a new homie added to your list. The Enemy of My Enemy [SR2WALKMISSION27] --------------------- Mission Type - The Brotherhood Completion - +0.952% (66.383%) Prereqs - Jail Bait Rewards - $12,500 Territories - Fox Drive ($500/day) Unlocks - The Siege mission Head over to Little Shanghai to start up this mission. We need to find a way onto the cargo ship. Fortunately, the game provides us with three possibilities. Very nice of it. Take whichever you prefer. When you get there, be careful, as the Ultor aren't going to wait for you to land to start taking shots at you with rocket propelled grenades. Get onto that ship quickly. Once you are there, take out the security team. Note that some of them are inside. Once the security team is taken care of, you have another threat coming your way. It seems some of the Brotherhood are boarding your boat! Not real smart. Teach them some manners. Don't forget to reload in between waves if you need to (you have an unlimited supply of rifle and RPG ammo). You have three waves to take out. The choppers are annoying, but they don't seem inclined to shoot back at you, so use whatever weapon you want to bring them down (the machine gun works pretty well). Just don't be standing right where they crash! Store 39 [SR2WALKSTORE39] -------- Store: Apollo's - Fox Drive ($200/day) Cost: $5,000 As usual, head into your newly acquired territory and pick up the stores contained therein. In this case, there is only the one store to buy. See? We actually made a profit on that last mission! Now let's grab a few tags and CDs while we are in the neighborhood (or at least, close to the neighborhood). Tagging Location 33 (Stoughton) - The Brotherhood [SR2WALKTAG33] ------------------------------------------------- Completion - +0.100% (66.483%) In Stoughton, get on the dock that runs furthest to the south. Near the end of it, on the south side of the building, you should find the tag you are looking for. CD Location 34 (Stoughton) [SR2WALKCD34] -------------------------- Completion - +0.100% (66.583%) This CD can be found on the western most dock of this neighborhood (the dock that you are on for that last tag). On the west side of the peninsula, you will find some wooden docks. You should see the CD on this dock. Tagging Location 34 (Stoughton) - The Brotherhood [SR2WALKTAG34] ------------------------------------------------- Completion - +0.100% (66.683%) Just to the north of that same dock and a bit to its west, you should see a building in front of you that says "Your buns will love our wieners". You shouldn't have any trouble finding the tag if you can read the caption (The building itself has a neon sign that says "Tim Wasson's Tasty Wieners", although much of the sign is burned out). CD Location 35 (Stoughton) [SR2WALKCD35] -------------------------- Completion - +0.100% (66.783%) Drive over to the northeastern part of Stoughton, where you should find "Holloway's Boat Haul Away". If you head around back into a fenced in area, you will find the CD near the back of the building. Saints Row Hitman [SR2WALKACTHITMAN4] ----------------- Okay, let's run another hitman, our fourth. This one you can pick up in Harrowgate. Again, I won't run through all of the targets. But I will give you a few notes on some of them. Note that while you are doing this set, you will run across another secret area, which I will list after the notes on the targets. Apoop - The Barrio is a big place. Fortunately, the location you are looking for shows up on your map in the form of a night club in the Encanto neighborhood. You can find the dance floor downstairs. Larry - You can grab a Men's Tanktop from Sloppy Seconds. Wear it over to the trailer park to find your mark. Russel - Remember that the caverns are accessible via Black Bottom, and you shouldn't have any trouble finding Russel. You may have to wander around the caverns looking for him for a bit. He's usually in the lower levels. Secret Area 21 - Pirate Ship [SR2WALKSECRET21] ---------------------------- As you are going after Seabaugh, just step onto the pirate ship (it's docked on the coast of Stilwater Boardwalk) to pick up another secret area. Nice! The Siege [SR2WALKMISSION28] --------- Mission Type - The Brotherhood Completion - +0.952% (67.735%) Prereqs - The Enemy of My Enemy Rewards - $25,000, Mini-gun available in crib weapon cache Territories - Stoughton ($500/day) Unlocks - Showdown mission Drive on over to Bavogian Plaza to grab the next Brotherhood mission. Drive on out to Stoughton and start taking out lieutenants. Be careful of the ones up on the roof, they have RPGs. Once you are done with the lieutenants, follow the markers on up. There is a serious gun battle going on up here. Once you clear out the third floor, follow the markers up to the fourth floor. Give your gang some backup and take out the Brotherhood goons while you are making your way to the next marker. Keep on going up. Eventually you will make it to level six. Now things get a bit tougher. If you have RPGs available, this is a good place to use them. It will make Maero stop shooting that gun of his. If not, keep taking him down with your best weapons, and duck behind cover as needed. Be careful, though, as your cover doesn't last real long under the assault of that mini gun of his. As he stops to reload, it's a good time to break out of cover and work down his health. Once that's down to zero, you get a pretty good cutscene to watch. You have to give it up for Maero, he is one bad-ass dude (so are you, for that matter, you both take some serious punishment). Store 40 [SR2WALKSTORE40] -------- Store: Rusty's Needle - Stoughton ($200/day) Cost: $5,000 Only one store to pick up in this territory, so go ahead and buy it. You will probably get a call from Maero on your way there. Don't worry, we'll get to him soon...soon (obscure Patriot reference). Let's run a few stunt jumps. Stunt Jump 58 [SR2WALKDIVSTUNTJUMP58] ------------- Drive up into Adept Way. On the southwestern side of the neighborhood (between where the bridges attach to the land), you should find a grassy area, with a pool on the eastern side of it. Just in front of the pool is a grassy hill. There is your jump, between the two bushes. Try to clear the pool. Stunt Jump 59 [SR2WALKDIVSTUNTJUMP59] ------------- There are three bridges coming into Adept Way from the south. If you take a look at the central bridge, you should note a road that heads almost straight north from the bridge (it turns just a bit to the west). Where this road ends is your next jump. Stunt Jump 60 [SR2WALKDIVSTUNTJUMP60] ------------- We're still in Adept Way for this jump, but this time we'll be much further east. If you go to the Friendly Fire in this neighborhood, then cross the street to the west, you should find a parking lot with a car carrier ramp in it. This is your jump. It's a little tricky, because of the light post right in front of it, so get a bike if you need to (you can hit it in a car though). Stunt Jump 61 [SR2WALKDIVSTUNTJUMP61] ------------- Okay, we are going to yet another Friendly Fire, this time in Amberbrook. When you get there, look across the street again to the east. Right at the edge of the water you will find your ramp. Obviously, you are going to be getting a little wet on this one, and you don't get to keep your car. Stunt Jump 62 [SR2WALKDIVSTUNTJUMP62] ------------- Okay, get back to land and grab yourself another car. This time we will take a bit of a drive over to Filmore. There is another weapon shop (just for variety, this one is a Brass Knuckels) that you want to head for. When you get there, across the street, you will find a parking garage. Drive to the top. When you get up there, your jump is from the northwest to the southeast. Hotels & Marina Drug Trafficking [SR2WALKACTDRUGTRAFFICK2] -------------------------------- Activity Type - Drug Trafficking Completion - +1.522% (69.257%) Rewards - $9,350, Ronin Notoriety Reduced Faster (Level 3), Ronin Notoriety Reduced Even Faster (Level 6), "Purple Haze" Achievement Respect - 52,500 Alright, let's run an activity. Drive up to Stilwater Boardwalk to start this one up. Of course, this will be just like the last time we did this. It's not the easiest activity in the game, but it's not the hardest either. Don't be afraid to switch out cars when you need to, and make sure to revive your dealer as required. You're up against the Ronin on this set, and they have very weak cars. It's pretty easy to blow them up using your rifle or even just the machine gun. Crib 10 - Downtown Loft [SR2WALKCRIB10] ----------------------- Once you are done with that, as long as we're on the northern island, let's run over to Adept way and buy up the Downtown Loft. This will cost you $50,000 and another $11,050 to fully upgrade. Streaking [SR2WALKDIVSTREAK] --------- Let's run another diversion. Head upstairs to your wardrobe and pull up the Outfits menu. Here you will find the option to remove all current clothing. Select that. Then run outside and streak (hit the down button twice to start it up). You have a certain amount of time to shock enough people to reach the next level. Make sure you start up in a relatively crowded area, and this diversion is a piece of cake. If you fail, you have to start over again from level 1. You only have to make it through level 8 to complete. Once you are done, return to your crib to put some clothes back on. Showdown [SR2WALKMISSION29] -------- Mission Type - The Brotherhood Completion - +0.952% (70.209%) Prereqs - The Siege Rewards - $50,000, "Brother's Keeper" Achievement, Maero's Monster Truck unlocked in garage, Brotherhood vehicles unlocked in garage, Brotherhood Personality unlocked, Pierce unlocked as homie Territories - Little Shanghai ($500/day) Unlocks - Picking A Fight Mission Alright, let's finish this thing with Maero. Head on over to Ultor Dome to pick up the mission. Okay, you know all that respect I had for Maero from that last mission? It just evaporated. Bringing a bunch of goons with trucks against one lonely gang leader. Not cool, man, not cool. This actually isn't too hard. Stay below the barriers for cover, and take shots at the drivers with your favorite weapon (RPGs work pretty well, if you have them, but rifles, shotguns, and machine guns work almost as well). As you see Maero driving around, make sure to be hitting him to bring down his health a bit. When enough of the goons are down so that things are a bit calmer, you can get out from behind your cover and start taking the fight to them. Just don't get yourself run over. Once Maero's health drops to zero, that's the end of the mission, and also the end of the Brotherhood. And once again, we pick up a sweet list of rewards to play with. Store 41 [SR2WALKSTORE41] -------- Store: Phuc Mi Phuc Yue - Little Shanghai ($200/day) Cost: $5,000 Store 42 [SR2WALKSTORE42] -------- Store: Rusty's Needle - Little Shanghai ($200/day) Cost: $5,000 Store 43 [SR2WALKSTORE43] -------- Store: Rim Jobs - Little Shanghai ($200/day) Cost: $5,000 As usual, head on over to your brand new territory and buy it out. There are three new shops you can buy. Once you've completed that, I want to finish up all the remaining tags and CDs that we haven't yet gotten on the southern island. Tagging Location 35 (Sunsinger) - Sons of Samedi [SR2WALKTAG35] ------------------------------------------------ Completion - +0.100% (70.309%) There is a portion of the Sunsinger neighborhood that juts to the north. Go there and get on the eastern side of that portion. You should find a yellowish brown brick building (it says Merrimack & Assoc. at the top of it; you will be almost straight west of the Bling Bling). Check its northern side for your tag. Tagging Location 36 (Sunsinger) - Sons of Samedi [SR2WALKTAG36] ------------------------------------------------ Completion - +0.100% (70.409%) If you break open your map, look straight south from the Ultor dome where you should see a white upside down L-shaped building (it turns out that this is a strip mall with an Illwireless building being the most prominent store). Check the southern side of this building for your tag. Tagging Location 37 (Little Shanghai) - The Brotherhood [SR2WALKTAG37] ------------------------------------------------------- Completion - +0.100% (70.509%) This is a small district. Open up your map and, on its northwestern side, look for a restaurant icon called Phuc Mi Phuc Yue (hey, I don't make this stuff up). You will find the tag around the back in an alley. CD Location 36 (Little Shanghai) [SR2WALKCD36] -------------------------------- Completion - +0.100% (70.609%) If you open up your map and take a look at Little Shanghai, you should notice a curved road that runs north to south in the middle of the neighborhood. Head there. Near the north end of this road, look for a brick building on the north side of the road (its bottom level is reddish, while the second level is more yellow brick). On one side of this building is a fire escape. Head up. You should see a walkway that runs across the street to another building, and the CD will be sitting in the middle of this walkway. CD Location 37 (Ezpata) [SR2WALKCD37] ----------------------- Completion - +0.100% (70.709%) There is a long road that runs up the western side of this neighborhood. Get on that road and head for the southern most block (that is still within the neighborhood). Watch to the east for a lowered truck loading bay, where you will find the CD. CD Location 38 (Southern Cross) [SR2WALKCD38] ------------------------------- Completion - +0.100% (70.809%) Follow that long road from Ezpata south into Southern Cross. When you get underneath the train tracks, follow them east (stay under the tracks, you will have to leave the road). You will shortly see a fenced area just north of the tracks. You will find the CD within this area. CD Location 39 (Harrowgate) [SR2WALKCD39] --------------------------- Completion - +0.100% (70.909%) Head to where Impressions is in Harrowgate (near the northern side of the neighborhood). From there, go around back and travel northeast, heading up a short flight of stairs. When you pass the building on your right, watch for the beginning of the glass/cement walkway that goes up over the freeway. Underneath this walkway will be your next CD. And that's it, gang, we have now collected every CD and sprayed every tag on the southern island, not to mention the small satellite islands. That only leaves the ones on the northern island left to do. We'll get to those before too much longer. I want you to do one more thing before we start up the next mission. Drive over to Stilwater University, along the southern road in the neighborhood. Just a bit east of the observatory, on the south side of the road, look for a bus stop with a couple of those little booths. One of them will have poster in it for "Eye For An Eye". Call that number (and no, I'm not going to just give it to you, you are supposed to be experiencing the game, not having me just give you the answers, so drive your butt over there and get it yourself)! This will add Zombie Carlos to your list of homies. You can open back up your phone and call him up if you like. Okay, having completed another one of the story lines, now is a good time to do the second set of bonus missions. However, even if you don't have Downloadable Content Pack #2, keep reading. Everyone should run this first mission (this is required for 100% completion, and it does not require a DLC, though it is a prereq for the subsequent bonus missions). Revelation [SR2WALKMISSION30] ---------- Mission Type - Ultor Completion - +0.952% (71.861%) Prereqs - Three Kings Rewards - $30,000, "Vengeance" Achievement, Julius' Car unlocked in garage Territories - None Unlocks - Traffic Control Mission First off, you need to find the Police Station. You've been there before, but if you don't remember where it is, go to the border between Harrowgate and Athos Bay, way to the south of the white area on the map. You can't miss it. Head inside and go up to the third floor. Look around until you find the SRPD Detective Bureau. Go inside. Here you will find several Third Street Saints mission icons floating. Hit all three of them. Now, these conversations make a lot more sense if you've played the first game. If not, just listen through them, you don't really need to know what the background is (and I'm not going to go over it because it would be a spoiler for anyone wanting to run through that game later on). Once you've listened to all three, a fourth icon will appear in Troy's office. It's the other door in this room. This one doesn't play a conversation; it just adds Dex's Phone Number to your phonebook. Go ahead and call him up. He sets up a meet at the old church. Now, if you didn't have DLC #2 before, this unlocks the mission icon for the next mission. If you did have the DLC, this mission icon has always been there. It's sitting (appropriately enough) at the Saint's old church, in Mission Beach. Head there and start up the mission proper. Well, not who we were expecting, is it? Well, we have more important (or at least pressing) matters to deal with right now than taking revenge. Kill three waves of Masako. When that's done, kill a few on the west side, then a few on the east side, and finally, a few on the south side. As soon as you take out the last enemy on the south side, run for the church. You have an attack helicopter to deal with. Shoot him down, but watch out for those rockets. Now admittedly, this part can get pretty tricky. Use your rifle (you should have picked up some ammo from the Masako) until that's out, then switch over to your shotgun. Only shoot when the chopper is facing away from you, or you will get a face-full of rocket. Once he fires a set of four rockets, he will switch over to machine guns, and it's safer to blast away at him. Now you have a running battle with the cops. Use your grenades and guns to keep the heat off. As usual when someone else is driving, you take the worst possible route, so do your best with the Bears. When you reach Amberbrook, you get to the next checkpoint. The bad news: Now you have two choppers to kill. The good news: You have unlimited RPG ammo to do it with, so this is actually fairly easy. Get a red box lock on one and shoot him down. Rinse and repeat for the other one. Then it's mission accomplished. Secret Area 22 - Saints Row Church [SR2WALKSECRET22] ---------------------------------- Oh, by the way, the old church was another secret area. You may have missed the notification during all the excitement, so make sure your statistic says 22 of 32 secret areas found. Hey, while we are here... Tagging Location 38 (Amberbrook) - Ronin [SR2WALKTAG38] ---------------------------------------- Completion - +0.100% (71.961%) You are currently standing in the amphitheater. Check out the southeast side for the next tag. That was pretty simple, eh? CD Location 40 (Amberbrook) [SR2WALKCD40] --------------------------- Completion - +0.100% (72.061%) Reward: Free Music Track - Sterio Cha Cha (Umberto Pagninit) Open up your map. Near the northeastern end of Amberbrook, where the neighborhood juts out into the water, you should see two brown "arms" coming off the peninsula, with little green "hands". Go to the northwestern one and head inside (it turns out this is an art exhibit of some sort). You will run right into the CD. CD Location 41 (Amberbrook) [SR2WALKCD41] --------------------------- Completion - +0.100% (72.161%) The next CD is in almost the same place on the other side, except this time, instead of going into the art exhibit area, go around the outside. There are two ways to go, one that goes around at ground level, and the other one at sea level (you have to go down the stairs to get to it). Take the lower one and you will find the CD at the furthest point out into the water. CD Location 42 (Amberbrook) [SR2WALKCD42] --------------------------- Completion - +0.100% (72.261%) Just south of the peninsula area, on the eastern side of the neighborhood, you will find a multi-story parking garage. To find the CD, go into the entrance that says "Entrance" (if you go into the "Exit", you will be one level too low). As soon as you get in, take right, then watch to your right for a set of stairs. You will find the CD near the stairs, on the level you are on. Tagging Location 39 (Centennial Beach) - Ronin [SR2WALKTAG39] ---------------------------------------------- Completion - +0.100% (72.361%) There are really only two roads running through Centennial Beach, the northern one and the southern one. Go to the northern road. On its far eastern end, just before it turns to the south, you will find another Phuk Mi Phuk Yue restaurant on the south side of the road. Head around back to locate the tag. Race 17 [SR2WALKDIVRACE17] ------- Okay, we've completed all the races on and around the southern island, let's do a few more on the northern island. Drive over to Elysian Fields. There are a couple of races in this neighborhood, but let's start off with the southern one. This is a bike race against three other competitors. You have 18 markers to get through. This race is actually not too difficult. You will start off on the dirt roads of Elysian Fields, then make a figure eight in the cemetery. Be careful coming out of the cemetery, it's easy to lose control taking the sharp right turn onto the road and lose your lead right at the end of the race. Race 18 [SR2WALKDIVRACE18] ------- Now drive to the northern side of Elysian Fields to pick up another race. This time you will be in a car, but again you are against opponents (rather than against the clock). You have 15 markers to hit. You will be driving around the Elysian Field trailer park area, and there isn't a lot of time to be making any mistakes. The tricky bit is getting ahead of the rest of the cars, since they will be constantly knocking you into trees and buildings and stuff while you are trying to do it. Once you get ahead of them, it becomes a much easier task to win the race. Race 19 [SR2WALKDIVRACE19] ------- Our next race is in Misty Lane. Once again, you are up against a trio of competitors, and you will be running in cars. You need to hit 13 markers to finish this race. This race is actually really easy. After the third marker, the other cars will take a left to go around the dropoff in front of you. Instead of doing that, just go over the dropoff to the left of the building. This will give you a huge lead, and it should be cake beyond that point. Note that the eighth marker is a bit misleading, it looks like it is pointing you to the road to the left. Actually, you want to take the right hand road up the side of the hill, along the windy road. Traffic Control [SR2WALKMISSION31] --------------- Mission Type - Ultor Prereqs - Revelation Rewards - $50,000 Territories - None Unlocks - Corporate Meltdown mission Okay, we've reached that point in the walkthrough where we are going into Downloadable Content Pack area. If you do not have DLC #2, skip over the next three missions (but please note that during the third mission you will automatically pick up a secret area and a CD, so if you don't have the DLC, make sure to go ahead and get those now. I will describe where they are during the last mission walkthrough. I will do the misssions one after the other so there are not a bunch of side activities those of you without the DLC need to do all in a row. Pick up this mission in Adept Way. Our task to is protect Gryphon's Limo. Remember you can use either the gun (right trigger) or your grenades (left trigger). Either way, just keep those Ultor, FBI, and police cars away from that limo. Once you reach the final roadblock, take out all the Masako. When that's done, you are in for a bit of a rough landing. Go back and get Gryphon. Then hop in one of the Bears and drive south. The Bear is tough, but it's not indestructible, so don't get too cocky. Once you make it back to the hideout, you are finished. Corporate Meltdown [SR2WALKMISSION32] ------------------ Mission Type - Ultor Prereqs - Traffic Control Rewards - $50,000 Territories - None Unlocks - Ultor Family Fun Day mission Alright, grab this mission from right in front of the Saints Hideout. First, take the truck over to the first stop. Once you get there, your job is to kill off all the bad security guys (not so much the good ones). When that is done, the truck will be ready for the next stop. This next stop is much the same as the first one, only there will be a lot more people shooting at you. Take them all out. Silly Masako. They should have sent more, eh? Alright, now we're in an attack helicopter. This is more like it! You have three truck to defend as they make their way to the docks to unload. Naturally, this gets harder with each truck. Take out the snipers with your machine guns while destroying the cars with your rockets. Watch out as you start up the third truck, there's an enemy chopper that's going to try to intercept. Ultor Family Fun Day [SR2WALKMISSION33] -------------------- Mission Type - Ultor Prereqs - Corporate Meltdown Rewards - $50,000, "A Better Life" Achievement, unlimited rockets available at crib weapon cache Territories - None Unlocks - None Well, that last mission put you on the Nuclear Power island, and we have to get all the way up to Stilwater Boardwalk to start up the next mission. Jeez, they could have made it a little more convenient, don't you think? Anyway, once you finally make it up there, fire up the mission. Then just follow the markers. This will, by the way, lead you right into... Secret Area 23 - Developer Offices [SR2WALKSECRET23] ---------------------------------- You will get this as a result of running the last bonus mission. Now, if you are not doing the bonus mission (because you don't have DLC #2), then here is where to find the office. Go to the road that runs from the northwest to the southeast that has the casinos on it (it's the one closer to the ocean). In between the casinos, look toward the northeast side of the road to find the North Shore Marina Super Mall. Go under the arch and look to your right as soon as you get underneath, and you should see a door you can open. Go inside and up the stairs to find the secret area. By the way, remember this spot. This is an excellent place to run combat tricks, which we will be doing in just a little while. CD Location 43 (Stilwater Boardwalk) [SR2WALKCD43] ------------------------------------ Completion - +0.100% (72.461%) Once you are inside the Developer Office, look right in the middle (amongst the cubicles) to find this CD. Okay, for those of you still working on the mission, let's get back to that. Head over to what remains of the window. When you get there, Gryphon will start calling out targets. Just shoot them. The trickiest is probably the helicopter and the motorcycle. Make sure not to let either of them get away. Phase two will be you against the mimes. You gotta love this. Who doesn't want to shoot an army of mimes with a sub machine gun? Anyway, do that for a while until you are instructed to destroy the car. Once that is done, you need to get to the roof. Once again, we'll be taking out targets that Gryphon calls out. The pirate can withstand several shots, so make sure he goes down before you focus on something else. Once you shoot the ninja, pull out a better weapon (like the shotgun) because you are going to have some company. Boring conversation anyway. Once that is done, you need to take out some Masako that are heading for the lighthouse. This is pretty fun, just don't let them get there. When that task is over, just drop off the roof (ah, zero falling damage, so awesome). Of course, you might not want to do it right in front of the legion of cops that just showed up, do it off to the side so they don't shoot you all up while you are rag-dolling. Then just get to the marker to finish off the mission. For those of you without DLC #2, welcome back. Don't forget to read up a few paragraphs in order to get your secret area and a CD we picked up along the way through the final bonus mission. Secret Area 24 - Carbuncle Carls [SR2WALKSECRET24] -------------------------------- If you just finished the bonus mission, don't move! You are standing about six inches from the next secret area. Just move forward a tad to get credit. If you did not do that last bonus mission, head over to Centennial Beach. There are two docks sticking out of the neighborhood to the north. Go to the western one, where you will find this circular restaurant area. Crib 11 - Suburbs Dock [SR2WALKCRIB11] ---------------------- There is only one crib left in the game that we haven't yet bought, over in New Hennequet. We're not far from there, and you should have all kinds of money (whether or not you just did the bonus missions), so go get it. It will cost you all of $5,000, so I'm guessing you can probably afford it. This is just a dock, so there is nothing to upgrade. And with that, we now own every crib in the game, and if you've been following along, they are all fully upgraded. Nice! Saint's Seven [SR2WALKMISSION34] ------------- Mission Type - Ronin Completion - +0.952% (73.413%) Prereqs - Three Kings Rewards - $1,000, Gang Customization Cars unlocked Territories - Centennial Beach ($500/day) Unlocks - Suburbs Strip Club stronghold, Laundry Day mission Well, it's just us and the Ronin now. Head over to the Saints Hideout to pick up the first mission. Check out the pretty amusing cutscene, and then let's get to business. Drive up to the casino. Now we just follow the plan (you know, killing all the MFers between you and the money). Once that's done, you have to wait for Gat to rig the doors. Just keep the Ronin at bay, and revive Gat as needed. Make sure that you aren't standing too close to the doors once he finishes, you don't want to get caught in the explosion. When that's done, we just need to drive on over to Aisha's house with the truck full of money. You might have a bit of heat, but they aren't going to be able to do much to you in the Mule. Store 44 [SR2WALKSTORE44] -------- Store: Phuc Mi Phuc Yue - Centennial Beach ($200/day) Cost: $5,000 Store 45 [SR2WALKSTORE45] -------- Store: Rusty's Needle - Centennial Beach ($200/day) Cost: $5,000 We gained another territory, and you know what that means! More stores. Go ahead and buy these next couple of businesses. With that, we now own exactly half of all the stores in the game. As long as we are here in Centennial Beach, let's pick up a handful of stunt jumps. Stunt Jump 63 [SR2WALKDIVSTUNTJUMP63] ------------- If you look at your map, you will notice that Centennial Beach is dominated by a single building, which happens to be the Kirkland Hotel. Just to the west of the Kirkland Hotel is a place where the road comes up from the underground garage. This is not your ramp. But if you come up this slope (going south to north), you will hit a set of stairs down to the beach just on the other side of the road. Just jump across those stairs to get credit for the jump. Stunt Jump 64 [SR2WALKDIVSTUNTJUMP64] ------------- This next one should be pretty easy. It's exactly the same jump as the last one, only this time on the eastern side of the Hotel instead of the western side. Stunt Jump 65 and 66 [SR2WALKDIVSTUNTJUMP65] -------------------- Drive back over to the Poseidon Casino (if you forget where it is, it's the casino on the southeast side of the Stilwater Boardwalk). In front of the casino are some shell decorations. Just use these shells as ramps, first driving northwest to southeast, and then driving southeast to northwest. See, that was an easy set, right? Let's do something slightly harder. Hotels & Marina Hitman [SR2WALKACTHITMAN5] ---------------------- Reward: "Hello 47" Achievement, unlimited rifle ammo available in crib weapon cache This is our fifth and final hitman list. You can pick it up in the Stilwater Boardwalk. As usual, I won't go over everyone on the list, just follow the directions you are given. But here are a couple of quick notes: Chris - You need to find the Buy Jove. If you don't know where it is, it's in Amberbrook. You can see the icon for it on your map. Randy - You can buy a boat at "Ship It" over in Stilwater Boardwalk. Nick - The Heron Hotel is in Stilwater Boardwalk, the first building exactly south of Charred Hard Burgers. Now, before you go up into the room, if you don't yet have three gold stars in Throwing, this is the place to get it (you may already have gotten the stars from doing the Crowd Control Activity earlier on, and if so, then don't worry about it here, just kill Nick and be done with it, but if not, read on and follow the directions for an easy Combat Trick). Head up to the room via the elevators. When you get to the room, kill Nick and one of the body guards, but be sure not to kill both of them! Open up the door to the balcony, then grab the other guard (using the left bumper button). Walk them over to the balcony and throw them over. That will get you your three gold stars in Throwing. More importantly, we now have unlimited rifle ammo in our weapon cache. This is why I've been pushing Hitman more-so than Chop Shop, because that rifle ammo thing will come in handy a bit later on. Hostage 4 to 6 [SR2WALKDIVHOSTAGE04] -------------- Okay, let's continue with the hostage diversion. You remember what to do, right, get in cars with passengers and drive fast, avoiding the police. Remember to grab the cars with passengers from the driver's side only, or you will lose your hostage before you even start! Suburbs Strip Club [SR2WALKSTRONG10] ------------------ Mission Type - The Ronin Stronghold Completion - +1.071% (74.484%) Prereqs - Saint's Seven Rewards - $1,000 Territories - Misty Lane ($500/day) Unlocks - None Hey look, a stronghold is available! Let's go take another territory from the Ronin. Now be careful, this stronghold just happens to be in the same neighborhood (Misty Lane) as the next Ronin mission, so make sure you are grabbing the stronghold rather than the mission. It's the one in front of the Technically Legal. Alright, head into the strip club and start killing lieutenants. This is hardly a fair fight, ten of them against one of you. Too bad you can't let them get more help to even up the odds. Oh well, kill them all. When that is done, head upstairs and take another four of them out. It seems as though somebody got the word out that you were here, and the backup has finally arrived. A little late for the 14 you just killed, but hey, the more the merrier, right? Go up to the roof and kill them all. There are another 13 to deal with. You are hardly going to be able to believe the number of stores we have in this neighborhood. This had to have been a pretty nasty blow to the Ronin, no? There are eight stores we can buy in this neighborhood. Go get all of them. I'll list them from north to south. Store 46 [SR2WALKSTORE46] -------- Store: Foreign Power - Misty Lane ($200/day) Cost: $5,000 Store 47 [SR2WALKSTORE47] -------- Store: Night Club - Misty Lane ($200/day) Cost: $5,000 Store 48 [SR2WALKSTORE48] -------- Store: Freckle Bitch's - Misty Lane ($200/day) Cost: $5,000 Store 49 [SR2WALKSTORE49] -------- Store: On The Rag - Misty Lane ($200/day) Cost: $5,000 Store 50 [SR2WALKSTORE50] -------- Store: Rim Jobs - Misty Lane ($200/day) Cost: $5,000 Store 51 [SR2WALKSTORE51] -------- Store: Cycles - Misty Lane ($200/day) Cost: $5,000 Store 52 [SR2WALKSTORE52] -------- Store: Friendly Fire - Misty Lane ($200/day) Cost: $5,000 Store 53 [SR2WALKSTORE53] -------- Store: Ship It - Misty Lane ($200/day) Cost: $5,000 Wow, that was quite the shopping spree we just went on! That ought to put a bit of money into the crib stash on a daily basis. Museum Trail Blazing [SR2WALKACTTRAILBLAZE2] -------------------- Activity Type - Trail Blazing Completion - +1.522% (76.006%) Rewards - $9,350, 5% Reduced Explosion Damage (Level 3), 15% Reduced Explosion Damage (Level 6), Firefighter suit unlocked in crib wardrobe, "Stuntman" Achievement Respect - 52,500 Alright, let's burn through another activity. "Burn through", get it? Okay, never mind. You can pick up this activity in Adept Way. It's just like the last one, so there isn't really much to say that I didn't say before. I actually found level 5 to be the hardest of the bunch. We haven't done any barnstorms in a while, so head to one of your cribs with a chopper pad and grab your Thompson, and let's run a few of them. Barnstorm 29 [SR2WALKDIVBARNSTORM29] ------------ Do you remember where King's Plaza Station is? You spent quite a bit of time there when you did one of the Heli Assaults. You'll remember it when you get there, it should bring back some bad memories. There is a small area where Adept Way and Filmore border each other. Head for the southern part of that border, and then head just a bit west to find the train tracks, and look for the station. It's got one of those glass ceilings over the tracks. And you know what that means. This one is actually fairly simple, you have plenty of headroom compared to some of the other stunts you've done. I took this one going southwest to northeast. Barnstorm 30 [SR2WALKDIVBARNSTORM30] ------------ Fly north from the station into Union Square right where the freeway goes into a tunnel. You may have guessed your mission here. Fly through the tunnel and out the other side. I used the right hand lane (with traffic), flying west to east. The hardest part is probably not hitting the sign right at the beginning of the tunnel. Barnstorm 31 [SR2WALKDIVBARNSTORM31] ------------ From your last stunt, fly north into Humbolt Park. You want the large building along the northwestern side of the neighborhood. When you get there, you will see it is actually two buildings connected by glass walkways. Your job is to fly under those walkways, going southeast to northwest. This hardly counts as a stunt really, you have miles of room on all sides. Barnstorm 32 [SR2WALKDIVBARNSTORM32] ------------ Okay, one more for this round. Fly to the northeast toward the border between Humbolt Park and Centennial Beach. Right at the border, over one of the roads (the one that runs along the east side of Centennial Beach), you ought to see the large arch sign that says "North Shore Marina". You simply need to fly under this sign. Piece of cake. I took this one from north to south. Watch out of the utility poles and the lights and the trees. Okay, with that done, I want to discuss Combat Tricks for a minute. We've already taken care of two of the ten tricks (Gang Kills and Throwing). Now let's talk about a couple more. I may surprise you right now by telling you that you probably shouldn't bother trying to triple gold star these next two stunts. It is pretty difficult to do, and it doesn't really get you anything. But you should get at least one bronze star in each of these, if not more (this will eventually get you a reward as long as you have three gold stars in Gang Kills). And I have just the right place to do it. Headshots [SR2WALKDIVHEADSHOTS] --------- Head over to Stilwater Boardwalk and start shooting Ronin until you pick up at least three levels of notoriety. You may have to cruise around the neighborhood a bit until you can build it up this high. Once you have three levels, head over to the North Shore Arena Super Mall (it's the building along the northeast side of the neighborhood). There is a place to go under the mall area with four doors, and one of those doors is openable (it's in one of the alcoves). Now, with three levels of notoriety, the Ronin should be coming at you fast enough to slowly build up even more notoriety. Build it up until you reach four levels, and then back into that alcove. You may want to open up the door. The reason we are doing this is to keep the Ronin from hitting you with their cars, which is pretty annoying. Note that if you go inside the building, the Ronin will stop coming. So you need to hang out outside to keep them arriving. But feel free to duck inside as needed to heal up. Your goal here is to go all the way to five levels of notoriety. Once you reach five levels, you are good. Now head into the building and up the stairs (you may remember this was a secret area, and if you did the second DLC pack missions, this is where you fought the mime army. Now, as I said earlier, as long as you are inside the building, the Ronin will stop coming. Fortunately, once you hit five bars of notoriety, it will no longer drop, so you don't have to worry about that. Now I want you to shoot out the windows along the northeastern side of the room. Then get out on the slanted overhang. This will put you outside the building, which means Ronin will appear on a regular basis. Then go into crouch mode and fine aim mode (push the left and right analog stick buttons), and target the door you came through. The Ronin will be coming up those stairs after you. Your job is to shoot them in the head so that you score headshots. I recommend using dual pistols for maximum accuracy for this task. You get one star for each headshot you perform, and if you get another one before the last star drops out for favor, you actually add to your total. If you can get nine in quick succession, you can triple-gold star this combat trick. Now, you can get three gold stars from this spot, but it takes both luck and patience. The Ronin are not going to be coming up those stairs fast enough to get nine headshots quickly very often. Most of the time they will come up in threes and fours. After quite a lot of time, I managed to get three gold stars, but if you want to stop with just bronzes or silvers, be my guest. Like I said earlier, you don't get anything extra that you wouldn't already get from just a single bronze star. Nut Shots [SR2WALKDIVNUTSHOTS] --------- You thought the last one was hard, wait until you do this one. You should do this at the same time you do the headshots (or at least right after) so you don't have to spend the time building up notoriety again. You will be doing it from exactly the same location using exactly the same method. The only difference is that this time, you will be shooting just a bit lower. Note that the female Ronin don't count for this diversion (and yes, they go through the same death animation, but they don't add to your star level), so roughly only about half the gang members you face are going to count toward your total. This is exactly why this stunt is even harder than the headshot stunt. I managed to get two silver stars on this stunt before I gave up on it. But of course, that is plenty, and if you just want to get the one bronze star, that is fine too. Okay, we're done with combat stunts for now. To lose that notoriety, you'll have to make for a Forgive and Forget, or just let them kill you, either way is good. Laundry Day [SR2WALKMISSION35] ----------- Mission Type - Ronin Completion - +0.952% (76.958%) Prereqs - Saint's Seven Rewards - $1,500 Territories - Nob Hill ($500/day) Unlocks - Humbolt Park Science Museum stronghold, Road Rage mission Head over to Misty Lane to fire up the next Ronin mission. Hey cool, we're on the TV. Nice! Alright, head over to Elysian Fields and buy yourself a nice shiny new Eiswolf. Then drive over to Tidal Springs to get some hardware. You'll run into a bit of light resistance, but nothing to worry about. Then it's a nice drive over to Misty Lane to meet up with the fence. Nothing here is particularly difficult. Once you meet up with your contact, she is going to drive you down to Ezpata, all you have to do is shoot the stray Ronin that come along. You're going to drive through a roadblock, but don't worry about it, just let your driver bust though and shoot anyone that tries to follow. Once you reach your destination, you win another territory. Let's go shopping! Store 54 [SR2WALKSTORE54] -------- Store: Night Club - Nob Hill ($200/day) Cost: $5,000 Store 55 [SR2WALKSTORE55] -------- Store: Impressions - Nob Hill ($500/day) Cost: $10,000 Store 56 [SR2WALKSTORE56] -------- Store: On Thin Ice - Nob Hill ($500/day) Cost: $10,000 Okay, well we spent our earnings from the last mission, and then some. Oh well, you should have plenty. Let's race! Race 20 [SR2WALKDIVRACE20] ------- Alright, pick up this race in Brighton. This is a helicopter race, and you'll be in a Thompson. Fortunately, you've been practicing with these guys during the barnstorms, because they can be tricky to control. You have 11 markers to hit in 1:55. This can be a bit of a tight race, since you have to do some pretty precision maneuvering in a limited amount of time. It's more likely you will hit the buildings and lose control than you will have any trouble with the clock, though, so be more careful than quick. Race 21 [SR2WALKDIVRACE21] ------- Okay, we'll pick up the next race in Union Square. This is a car race against other competitors, and you have 11 markers to run through. This is a pretty long race, as there is quite a bit of distance between the makers. Since you don't really have many turns, your best bet is to make sure you don't make any mistakes along the way. The other drivers will generally hit something once or twice, and if you run a perfect race you should end up ahead of them. If that is not working, make sure to power-slide the turns to gain a little advantage. Race 22 [SR2WALKDIVRACE22] ------- Reward: Race Heli unlocked in your crib helipad The final race we will run for this set is in Humbolt Park. This is another helicopter race, and you have 3:15 to get through 18 markers. Now, the clock is, by far, your worst enemy in this race. The race itself has a few tight turns, but nothing all that difficult, except for the fact that you have to go fast through them. You will get the hang of it, though it may take you a few tries to learn where the markers are and how to get to them most efficiently. This is your last helicopter race, so once it's complete, you get a new chopper at your crib for your own personal use. Museum Insurance Fraud [SR2WALKACTINSURANCE2] ---------------------- Activity Type - Insurance Fraud Completion - +1.522% (78.480%) Rewards - $9,350, 5% Reduced Vehicle Damage (Level 3), 15% Reduced Vehicle Damage (Level 6), "Ambulance Chaser" Achievement Respect - 52,500 Okay, head on over to Amberbrook to pick up our next activity. This is the same thing we did before, just make sure to get within the designated area for an adrenaline bonus, and remember to steer when you are up in the air in order to rack up those combo bonuses. The reduced vehicle damage will be handy a bit later on when we tackle a particularly difficult diversion. Secret Area 25 - Saints Row Canals [SR2WALKSECRET25] ---------------------------------- Let's find a few more secret areas. We still have a few to get on the southern island. First, get into the bay just west of the Phillips building, near the racing marker. South of the marker, you will see a short tunnel that runs underneath the city. Just enter it, and when you come out the other side you will get credit for this secret area. Secret Area 26 - Phillips Building [SR2WALKSECRET26] ---------------------------------- Okay get out of the water (or the boat, whatever you are in), and head for the Phillips Building. If you take a look at the map, the southern part of the entire block the building sits on comes to a point north of the old Saints Row church. Go to this point and walk directly north until you get into a fountain area, with the Ultor logo prominently displayed. Once you get underneath that logo, you should get credit for this secret. Secret Area 27 - Ultor Memorial Statue [SR2WALKSECRET27] -------------------------------------- This one is pretty easy to find. Just go to Athos Bay, and then make your way as far north as you can while still being in the district (but not in the water). You should end up on the northwestern side of the neighborhood, where you will find a statue commemorating Alderman Hughes (Hey, there is no statue of you! You were, after all, on the same boat, but whatever). Once you get near the plaque, you will score this secret. Humbolt Park Science Museum [SR2WALKSTRONG11] --------------------------- Mission Type - The Ronin Stronghold Completion - +1.071% (79.551%) Prereqs - Laundry DayRewards - $2,000 Territories - Humbolt Park ($500/day) Unlocks - None Time to run another stronghold. Drive over to Humbolt Park to start up this one. Head through the door and kill the Ronin on the ground floor. Then just follow the marker, heading up a few flights of stairs. When you get on the same level as the marker, you will need to make your way across the glass walkway (by the way, this is the same walkway you recently did a barnstorm underneath). Kill the Ronin as you go, it shouldn't be too hard. Eventually you will make your way over to the server room. Once you get inside, there will be a fair number of Ronin guards. Kill them, and then destroy all the servers. Now we just need to make our way back out. You actually only need to get to the glass walkway (either one is fine). First kill all the Ronin inside. Now you have a little bit of a challenge. There is an attack helicopter outside, and you need to shoot it down. You can use either the RPG or a rifle, or really whatever you prefer. Just make sure not to get hit with any rockets. Once the chopper is down, you gain the territory. Store 57 [SR2WALKSTORE57] -------- Store: Charred Hard Burgers - Humbolt Park ($200/day) Cost: $5,000 Before you leave the museum, stop by and buy this store. You will find it on the second floor of the southwestern building (where you came in). Store 58 [SR2WALKSTORE58] -------- Store: Foreign Power - Humbolt Park ($200/day) Cost: $5,000 Also pick up this store on the southern side of the neighborhood. Cool. That being done, brace yourself for this next bit, it's a doozy. Tow Truck [SR2WALKDIVTOWTRUCK] --------- Reward: "Blue Collar" Achievement, Shaft Variant available in crib garage Okay, here's your fair warning. Tow Truck is widely considered to be the most difficult thing to do in the entire game (barring perhaps triple-gold starring some of the combat tricks, which I'm not making you do). This one is rough, no question about it. First, we need a Shaft (a tow truck). You can find these driving around quite a bit in the Factories and Docks districts. It shouldn't take you too long to run across one. Once you have it, take it over to a Rim Jobs. When you get to Rim Jobs, upgrade the performance on the truck in every possible way (reinforced frame, tires, torque, the works). The only thing you could probably skip is nitrous, that won't do you any good in this upcoming task. Once you've fully upgraded the truck, take it over to a crib and save it so that you can retrieve it after it gets destroyed (and it will, probably several dozen times before you're done with this diversion). Now, location for this activity is key. You want to start off at the Rim Jobs in Misty Lane. This is, by far, the easiest place to run this diversion. Note that you have garage access inside the Rim Jobs (just walk up to the counter to pick up a new Shaft as needed). Now, here is what makes this hard. You have to run ten levels of tow truck. If you fail at any point, you have to start over at level 1. You cannot repair your truck while on the diversion, so if it blows up on level ten, you get to start over at level one again. And let's not forget there is a time limit to deal with. Oh, and there will be lots and lots of people shooting you, ramming you, and otherwise causing all sorts of damage to your truck. And just to make the whole thing that much more challenging, driving the tow truck with something hitched on the back is like trying to drive a semi down a winding road on ice. The slightest hit on your towed vehicle will often send you into a 180 degree spin, probably slamming you into several walls in the process, further damaging your truck. Sounds like fun, right? In order to maximize your chances of completing this diversion without sending your controller through a window, I'm going to suggest three separate strategies, and you should use all three of them, depending on the situation. I'll take this level by level. Levels 1 to 3 - These are the easy levels. Nobody is going to be shooting at you. As you get near the target cars, kill the person nearby (just use your machine gun from inside the cab), then back up to the car, pick it up, and drive it over to the Rim Jobs. This is a good place to increase your time limit, as this strategy is the quickest of the three to complete. Level 4 - You have two cars to pick up on this level. One of them is going to be just a regular person, so use the same strategy as in levels 1 to 3 to get it. The other car is going to be a gang car, so you need to switch to your second strategy. You cannot take your truck into enemy fire to grab cars. If you do, you will quickly destroy it by level 5 or 6. Instead, park nearby (but not too close, if the gang members start firing at you while you are inside the truck, you are too close). Take note of the car that you need to grab (because when you get out of the truck in a second, the green arrow will disappear over the vehicle, so make sure you know which one it is before this happens). Park so that you are facing the way you want to drive off (in other words, more or less toward the Rim Jobs), but also so that you have easy access to the back of the truck. Now get out of the truck. You now have 30 seconds. Run, don't walk for the car that you need. As you get near, the enemy gang members are going to get all in your face. Shoot them. Grab your target car and drive it over to your truck (try not to slam it into the back of the tow truck, remember, you want to damage your truck as little as possible). Then get out and hop back into your tow truck. Hopefully you can do all this within the 30 second time limit (it's not that hard once you get the hang of it). Then just hook up the vehicle and drive it over to the tow yard. As soon as you hook up the car, you will get new levels of gang notoriety, so don't dawdle. Get to the Rim Jobs quickly but without doing excess damage to your truck. This strategy is more time consuming than the first one, so you probably won't gain a lot of time on the clock, but hopefully you should keep the damage levels down to a reasonable place. Levels 5 to 7 - These will be just like level four. Sometimes you will have just one car to grab, other times you will have two. The difference is that even the civilian vehicles are going to give you bars of notoriety as soon as you hook them up. Because of this, you might want to consider using the second strategy exclusively rather than switching between strategies one and two. Strategy one will gain you more time on the clock, but will result in more truck damage (you can reduce the distance you need to travel to get to the tow yard by a fair bit if you can time that 30 second limit right). That being said, if at any point your truck starts to smoke, you need to switch over to using strategy three, which I will describe in the next levels. Levels 8 to 10 - The strategy for these levels should prevent your truck from taking any damage at all! Sounds good, right? You might ask why we didn't use this from the start. The answer is that this strategy is very time consuming, and you don't have the time to run this all the way through. So save it for when you have plenty of time on the clock and/or your truck is too beat up to take any more damage. Here is the strategy. Recruit one homie before you leave the tow yard (or on the way to your pick up). When you get near to the target car, park a bit away and facing the tow yard, just like you do with strategy two. Before you head for the vehicle, you need to pick up at least one more homie, so that you have at least two of them. If it takes you too long to find a homie, you might need to get back in the truck for a second to reset your 30 second time limit. Once you have at least two homies with you, go grab the vehicle. Kill the gang members and drive the vehicle near your truck (you don't need to put it right behind your truck in this case, just near it). Now get back in the tow truck. One homie will get in with you. The other one should get into the target vehicle. Then you can just drive over to the tow yard, and the target car will follow you (and you should have no notoriety to deal with). Once you are in the parking lot, hook up the vehicle and drive into the glowy circle to complete the level. Now, as I said, this takes a lot of time. If you are low on time going into level 8 (like below six minutes or so), you may want to stick with strategy two for that level. By level 9 though, you almost have to use this method, because the Brotherhood will just brutalize your truck on the way back to the yard (as will the cops in level 10). Anyway, good luck. I know this is hard. It takes a lot of practice and a bit of luck, and the reduced vehicle damage we grabbed earlier helps out a bit. Okay, I know that was really hard, so I'll go easy on you now. Let's just run a few tags that are nearby. Tagging Location 40 (Nob Hill) - Ronin [SR2WALKTAG40] -------------------------------------- Completion - +0.100% (79.651%) On the far west side of this neighborhood is a high rise building. It doesn't say what it is, but it looks like an apartment building. Now take a look across the street (to the east) and a bit north, and you will see another one (same deal, high rise apartment building). You will find your tag on the northern face of this second building. Tagging Location 41 (Nob Hill) - Ronin [SR2WALKTAG41] -------------------------------------- Completion - +0.100% (79.751%) This tag is outside of the mall, at ground level. Check the far western side of the mall (if you forget where the mall is, open up your map and look for the large green building). The tag is on a wall that faces west. Tagging Location 42 (Round Square Shopping Center) - Ronin [SR2WALKTAG42] ---------------------------------------------------------- Completion - +0.100% (79.851%) Now we are going inside the mall. You can either take the elevator down or go down the parking garage levels, either way will take you to the same place. When you first get there, you will be on level 4 (out of 5) of the mall. Head upstairs to level 5, it's a small level (basically just a balcony). The tag is midway between the north and south ends of the level. Tagging Location 43 (Round Square Shopping Center) - Ronin [SR2WALKTAG43] ---------------------------------------------------------- Completion - +0.100% (79.951%) You will find the next tag on level 4 of the mall, at the southwestern corner. Easy. Tagging Location 44 (Round Square Shopping Center) - Ronin [SR2WALKTAG44] ---------------------------------------------------------- Completion - +0.100% (80.051%) The next tag is just as easy. Take a look on level 2 of the mall, near the northwestern corner. If only they were all this easy to find. Tagging Location 45 (Round Square Shopping Center) - Ronin [SR2WALKTAG45] ---------------------------------------------------------- Completion - +0.100% (80.151%) The lowest level of the mall has a tag on its western side. Now see, wasn't that easy? Pretty nice of me to give you a break after that pain in the butt diversion we ran. Okay, but before you leave the mall, do one more thing. Head back up to the fourth level of the mall, near where you found tag 43. In the center row of the mall, on the west side, is a store called Let's Pretend. Head in there and get yourself a Flasher Coat (it's under Upper Body->Coats). You don't need to wear it out of the store (if you don't already know, you can access your wardrobe right in the store by hitting the X button). We aren't going to use it just yet, but we need that coat for another diversion coming up. Road Rage [SR2WALKMISSION36] --------- Mission Type - Ronin Completion - +0.952% (81.103%) Prereqs - Laundry Day Rewards - $2,000 Territories - Tidal Spring ($500/day) Unlocks - Amberbrook Museum Pier stronghold, Bleeding Out mission Okay, pick up this mission in Misty Lane, at Aisha's house. Look at this, Gat caught himself an intruder. Once everyone is done talking, it's time to slow down the convoy heading for your hideout. And by slow down, I mean kill. Once you take down all four bikes, it's on to the next stage of the mission. This stage is much like the last stage, only there are three bikes instead of four, and they have a tendency to turn a lot more, which makes them harder to hit. Still, you shouldn't have too much of a problem. Once they get on the bridge, they are pretty much sitting ducks. That gives us another territory, and you know what that means. Store 59 [SR2WALKSTORE59] -------- Store: On Thin Ice - Tidal Spring ($500/day) Cost: $10,000 Store 60 [SR2WALKSTORE60] -------- Store: Company of Gyros - Tidal Spring ($200/day) Cost: $5,000 Store 61 [SR2WALKSTORE61] -------- Store: Brown Baggers - Tidal Spring ($100/day) Cost: $2,500 This store is actually inside a building. Just follow the map to the marker, and go inside to grab the liquor store. Store 62 [SR2WALKSTORE62] -------- Store: Image As Designed - Tidal Spring ($200/day) Cost: $5,000 Again, this store will be inside a building. Stunt Jump 67 [SR2WALKDIVSTUNTJUMP67] ------------- Alright, let's run a few more stunt jumps. Drive back northeast into Stilwater Boardwalk. To the northwest of the Poseidon Casino are two buildings. One is the Heron House and the other is the Bittern Palace (you have to look up at the identical buildings to see their names printed on them). You want to get on the ramp from the underground parking garage to the southeast of the Heron House. Hit the gas and you should fly right into the Developer Offices in the North Shore Marina Super Mall (boy, we sure do spend a lot of time in here, eh)? Stop when you get in or you will end up in the drink on the other side (and no, going through the next window into the water is not a stunt jump, unfortunately). Stunt Jump 68 [SR2WALKDIVSTUNTJUMP68] ------------- Directly in between the two buildings I mentioned for the last jump is a fountain with a series of ramp shaped sculptures in it. In front of the first one is a heron statue. Crash through the statue to hit the ramps. You can hit these fairly slow, if you go too fast you'll end up hitting the ceiling. Stunt Jump 69 and 70 [SR2WALKDIVSTUNTJUMP69] -------------------- Now, directly behind that fountain jump you just did, you will find a pool. On either side of that pool you should notice two grass ramps. Your job is to jump over the pool from one side, and then again from the other. If you end up in the water on either of them, no big deal, you still get credit. You just need to grab yourself another vehicle. Hostage 7 and 8 [SR2WALKDIVHOSTAGE07] --------------- Go ahead and run two more hostages. You know the trick; make sure to pull the driver out of the car while leaving the passenger (or passengers) inside. Then just evade the cops for a bit and that's that. Downtown Chop Shop [SR2WALKACTCHOP4] -------------------- Activity Type - Chop Shop Rewards - $16,500 Respect - 3,750 Okay, let's finish up our fourth Chop Shop list. You can find this one in Filmore. Again, I won't go over the cars one by one. In fact, none of these really need any tips, just go where the game tells you to go and one will show up eventually. The Titan Armored Car is probably the hardest to find, but I don't know of any sure ways to get it to appear. Just hang out in the downtown area and one will appear at some point. Amberbrook Museum Pier [SR2WALKSTRONG12] ---------------------- Mission Type - The Ronin Stronghold Completion - +1.071% (82.174%) Prereqs - Road Rage Rewards - $5,000 Territories - Amberbrook ($500/day) Unlocks - None We have another stronghold available. This one is all the way on the northeastern side of the map, in Amberbrook. Go ahead and start it up. The game suggests you use a sniper rifle to take out the guards. That's one way to go. Personally, I just went in and shot everyone in my way with a few bursts of SMG. More direct, same effect. Once you kill two sets of guards, it's on to the next phase. Make your way down to the water. There will be a fair amount of resistance down by the docks, but you should be able to handle it. Get near the boats. They aren't very tough, so even the SMGs will readily take them down. Destroy all five boats and that does it for this stronghold. Secret Area 28 - Parthenon Ruin [SR2WALKSECRET28] ------------------------------- Most likely, in the heat of battle, you may not even notice that you pick up another secret area here, once you have gotten to the top of the ruins. So make sure after all is said and done that you have 28 secret areas accounted for. Time to go shopping. Store 63 [SR2WALKSTORE63] -------- Store: Buy Jove - Amberbrook ($200/day) Cost: $5,000 Note that the For Sale sign is actually outside the building where the store is, just to the southwest. Store 64 [SR2WALKSTORE64] -------- Store: Cycles - Amberbrook ($200/day) Cost: $5,000 Store 65 [SR2WALKSTORE65] -------- Store: Brass Knuckles - Amberbrook ($300/day) Cost: $8,000 Store 66 [SR2WALKSTORE66] -------- Store: Freckle Bitch's - Amberbrook ($200/day) Cost: $5,000 Alright, let's grab a few tags and CDs that are to be found near the northern side of the map. CD Location 44 (Tidal Springs) [SR2WALKCD44] ------------------------------ Completion - +0.100% (82.274%) Head into Tidal Springs and go all the way to the western edge of the neighborhood. If you follow the train tracks in Tidal Springs from west to east, take a look to your right for an Illwireless building. You will find the CD in an alley behind this building. CD Location 45 (Stilwater Boardwalk) [SR2WALKCD45] ------------------------------------ Completion - +0.100% (82.374%) This CD is pretty easy to find. Just go to the lighthouse (it's at the northwestern most point of the neighborhood). Go inside (the entrance is around the back facing the water) and the CD is at the base of the stairs. Secret Area 29 - Marina Lighthouse [SR2WALKSECRET29] ---------------------------------- As long as we are here, head up the stairs all the way to the top of the lighthouse. When you get to the top, you will get credit for another secret area. Tagging Location 46 (Stilwater Boardwalk) - Ronin [SR2WALKTAG46] ------------------------------------------------- Completion - +0.100% (82.474%) Head to the boardwalk and find Poseidon Palace (it's the casino on the southeastern side, as if you didn't already know). The tag is on the casino wall, facing northwest. CD Location 46 (Stilwater Boardwalk) [SR2WALKCD46] ------------------------------------ Completion - +0.100% (82.574%) The next CD is simple. Just go to the back of Poseidon's Palace and you will find a pool area. Head up the stairs at the back of the casino and go across the wooden walkway. When you get behind the waterfall, you will see the CD. Tagging Location 47 (Stilwater Boardwalk) - Ronin [SR2WALKTAG47] ------------------------------------------------- Completion - +0.100% (82.674%) Drive up the road to the northwest from the Poseidon. Watch to your left for a high rise called "Bittern Place". You will find the tag on the wall facing northeast, near the back of the building. Multi Kills [SR2WALKDIVMULTIKILLS] ----------- Okay, first head over to your crib and stock up on ammo. Make sure to pick up the Annihilator while you are there (or if not that, at least a good RPG). Then head over to the Filmore and Brighton area and start messing with the Ronin (don't start up a Drive By, just shoot them from the car. Once you have three bars worth of notoriety, head down the bridge with the towers and stop at one of them. Stand on the platform area and just wait for the Ronin to come to you. This is a good time to pull out the RPG. Just keep killing Ronin until you reach full notoriety. Once you do, duck behind the building and let a few cars build it. Once you have a few, let lose with your RPG. Now, Multi Kill is pretty tricky, because you need to kill at least two enemy gang with one shot, but you only get one star no matter how many you kill with that shot. So before your star goes away, shoot again and try to kill a few more. If you can get a string of these, you can build up your stars a bit. Don't go too crazy though, in reality, you only need just the one bronze star to qualify for the reward. I took it up to three bronze stars myself. Gang Vehicle Kills [SR2WALKDIVGANGVEHKILLS] ------------------ We will get this one at the same time. In fact, you will probably be unable to help but get stars when you are shooting down all the cars trying to grab the Multi Kills. I managed to get up to two silver stars with this one, which is plenty. Bleeding Out [SR2WALKMISSION37] ------------ Mission Type - Ronin Completion - +0.952% (83.626%) Prereqs - Road Rage Rewards - $2,500 Territories - Filmore ($500/day) Unlocks - Orange Threat Level mission Okay, we pick this one up at Aisha's house again, in Misty Lane. And it doesn't start out good. Dammit. Didn't the Ronin learn anything from the whole Brotherhood debacle? You don't mess with Saint's people. Well, payback is for later. Right now we have to help out our homie. Just hold off the Ronin for a while until the timer goes to zero. Unfortunately, it appears that the ambulance isn't going to show up, so we'll be calling for backup instead. Kill off the two lieutenants when they show up, and then your driver will appear. Now I have to say, in all of the game, this guy is, by far, the worst driver I have ever seen. Apparently he thinks he is on a city tour because he drives at about two miles an hour and goes through practically the entire city before he finally realizes he's got a hurt passenger that might like to stop off at the hospital some time this decade. Seriously, if I could figure out which gang member this is, I'd shoot him myself. And of course the Ronin will be showing up everywhere to make things difficult. Hold them off with the RPG until dingbat is done touring the city. Anyway, once you finally get to the hospital, you pick up Filmore, so we have a few more stores to pick up. Store 67 [SR2WALKSTORE67] -------- Store: Apollo's - Filmore ($200/day) Cost: $5,000 Store 68 [SR2WALKSTORE68] -------- Store: Rusty's Needle - Filmore ($200/day) Cost: $5,000 Store 69 [SR2WALKSTORE69] -------- Store: Brass Knuckles - Filmore ($300/day) Cost: $8,000 Store 70 [SR2WALKSTORE70] -------- Store: Branded - Filmore ($300/day) Cost: $8,000 Nice, that's 70 stores we own now! Only 20 more to go. We only have three barnstorms left to run, so let's finish off those. Go ahead and grab a Thompson or a Bee or whichever vehicle you prefer. The last three barnstorms are all on the peninsula of Amberbrook. Barnstorm 33 [SR2WALKDIVBARNSTORM33] ------------ Fly over to Amberbrook. You should see a giant archway in the southern area of the peninsula part of Amberbrook. It's sitting over the top of the building where Buy Jove is located. You just need to fly under the arch but over the building. I took this one from southwest to northeast. Barnstorm 34 [SR2WALKDIVBARNSTORM34] ------------ Open up your map and check out the two little "arms" that jut out off the peninsula. You will notice the road passes underneath both of them. You want to fly over to the arm which points to the southeast. All you need to do is fly along the road underneath that part of the arm, flying from southwest to northeast again. Barnstorm 35 [SR2WALKDIVBARNSTORM35] ------------ Reward: "Maverick Goose" Achievement Alright guys, this is it, our last barnstorm! You have to start on the northwest side of the peninsula, just to the southwest of the arm. You should see a tunnel going under the neighborhood at the water line. Fortunately, this is a straight tunnel, but it is pretty tight. You can only get credit for this one flying northwest to southeast, it doesn't count the other direction. I wish I could tell you there was a better reward for all that hard work you did on the barnstorms (there really should be given how difficult it is just to find them, not to mention complete some of them). But at least you have all 35 done now! Secret Area 30 - Kings Plaza Station [SR2WALKSECRET30] ------------------------------------ Head over to the far eastern part of Filmore, where the train tracks are. You will find the Station there without too much trouble. Head up the stairs to get credit for this area. Secret Area 31 - Museum Sculpture Row [SR2WALKSECRET31] ------------------------------------- Open up your map and check out Humbolt Park. To the south of the neighborhood, you should see three small circles next to a larger white circle. Drive over to those three small circles. It turns out that these are sculptures, and it also turns out they are a secret area. Race 23 [SR2WALKDIVRACE23] ------- Let's run a couple of races. There are two races available in Amberbrook. Let's start with the one on the northern end of the peninsula. This is a car race against three other drivers, and you have to hit 12 markers. There are a lot of straight areas in this race, which means you don't have a lot of opportunities to pass the other drivers on the turns. Fortunately for you, the other drivers seem to be really bad at the turns there are, so you probably won't have much trouble getting into the lead and staying there. Race 24 [SR2WALKDIVRACE24] ------- Alright, go grab the other race in this neighborhood. It turns out that this is a timed motorcycle race, and you have to hit 20 markers in 2:20 for the gold. There are some pretty tricky maneuvers you have to pull off in this race, but the time limit is quite generous (I came off the bike twice during the race and still got the gold with plenty of time to spare), so don't panic, you have a lot of leeway on this one. Orange Threat Level [SR2WALKMISSION38] ------------------- Mission Type - Ronin Completion - +0.952% (84.578%) Prereqs - Bleeding Out Rewards - $3,000 Territories - Quinbecca ($500/day) Unlocks - New Hennequet Rec Center stronghold, Kanto Connection mission Okay, we can pick up this mission in front of the Saint's Hideout (aka Purgatory). Looks like someone's plane is coming in. Let's go be polite and welcome them to our city. Head to the airport. You have a time limit, so don't dawdle. Once you get there, just follow the markers to the back entrance. Once you get inside, make your way to the markers. There will be a bit of resistance, but again, you should be able to handle it without any difficulty. It looks like our target has been tipped. Switch to Plan B. Chase down the golf cart and kill its occupants. Once that is done, we're finished with this mission. That gives us another territory, and you know what that means. Store 71 [SR2WALKSTORE71] -------- Store: Gas Station - Quinbecca ($200/day) Cost: $5,000 Store 72 [SR2WALKSTORE72] -------- Store: Scratch That - Quinbecca ($200/day) Cost: $5,000 Store 73 [SR2WALKSTORE73] -------- Store: Image As Designed - Quinbecca ($200/day) Cost: $5,000 Store 74 [SR2WALKSTORE74] -------- Store: On The Rag - Quinbecca ($200/day) Cost: $5,000 Suburbs Expansion Fuzz [SR2WALKACTFUZZ2] ---------------------- Activity Type - Fuzz Completion - +1.522% (86.100%) Rewards - $9,350, Police Notoriety Reduced (Level 3), Police Notoriety Further Reduced (Level 6), "Reality Star" Achievement Respect - 52,500 You know, we haven't done an activity in a while, and we're right here next to one (presuming you are still in Quinbecca), so let's go ahead and run the second Fuzz. This one is no different than the first one, so you should know what to do here. Taunts [SR2WALKDIVTAUNTS] ------ Okay, the Ronin are quickly running out of territory, so we better get some more combat tricks done while they are still around. First, switch over to a melee weapon (since we just did Fuzz, you probably have a police baton right now, which is just fine for what we need to do). Then drive into any Ronin territory and find a group of Ronin (three or so will do just fine). Get up next to them and hit the left pad button to perform a taunt. The Ronin should come after you (and you ought to get as many stars as there were Ronin in the Taunt diversion). Personally I found a group of three Ronin, so I ended up with three bronze stars. Beat Down Kills [SR2WALKDIVBEATDOWN] --------------- Now we come to the second part. You now have several Ronin coming at you, probably with swords. Beat them all down with your baton (or whatever melee weapon you happen to have). This should give you several stars (now, it's pretty likely you already have stars in Beat Down, since whenever you hit a gang car with an RPG you get Beat Down stars. But just in case you need a few more, this is a good way to get at least a few of them. Remember, all you really need is just the one bronze star). Now, since it's likely there are some swords lying around on the ground, go ahead and pick one up, it will come in handy for our next (and last) set of combat tricks a little later on. New Hennequet Rec Center [SR2WALKSTRONG13] ------------------------ Mission Type - The Ronin Stronghold Completion - +1.071% (87.171%) Prereqs - Orange Threat Level Rewards - $10,000 Territories - New Hennequet ($500/day) Unlocks - None Okay, drive into New Hennequet to pick up this final Ronin stronghold. Alright, looks like we might have an illegal gambling operation going on. As upstanding citizens of Stilwater, we can't allow that kind of thing. Meet your contact (it's not real hard, he's right in front of where you start just inside the Rec Center). Then just follow the markers downstairs. Once you get down there, you need to do at least $100,000 in damages to the machines. Shouldn't be a problem, right? Once you start messing things up, the Ronin are going to come out of the woodwork like stirred up ants. Take care of them while you are busting up machines. Once that is done, head to the west to find the second room. Once again, you need to inflict at least $100,000 worth of damage on the equipment. Be careful of the Ronin, there will be quite a few in this room. Alright, having finished up the rooms, it's time to head in the back area and take care of all the cash boxes lying around. This part is fairly easy, the boxes are relatively lightly guarded. When that's taken care of, hit the elevator to the top floor. Looks like the reinforcements have arrived! No problem, take them out as well. Watch out for the ones above you. Once you've taken out all 12 of them, you've got yet another territory claimed for the Saints. Store 75 [SR2WALKSTORE75] -------- Store: Gas Station - New Hennequet ($200/day) Cost: $5,000 There is only the one store in your new territory, so go ahead and buy it. Suburbs Chop Shop [SR2WALKACTCHOP5] ----------------- Activity Type - Chop Shop Rewards - $16,500 Respect - 3,750 Rewards: "Where's My Car" Achievement, 75% discount at mechanics Okay, let's finish up the last of the Chop Shop activities. You will find this one in Tidal Spring. As usual, I will give you a few notes on some of the more interesting vehicles. Mockingbird: I had trouble finding one of these in the Suburbs district, which is odd, since I think they are fairly common. One did eventually pop up for me after a cruised around for a while. Remember that if you have trouble finding a car and you happen to have that car in your garage, you can always call a homie to drop it off to you (it can't be a variant car, and you will lose it from your garage when you do this, but if you are having trouble and don't mind that it won't be available later on, this is a good way to go). Quota: To get a Quota to appear, just take a car and block any intersection in the High End Retail district. A Quota will appear shortly to write you a ticket. When it does, steal the vehicle for your own nefarious uses. The Five-O and Ambulance: This is easy. Get near the drop off point for a vehicle. Then call 911 to have an ambulance delivered. Once it gets there, grab it, but don't take it into the drop off yet. You will get three police wanted levels as soon as you enter the ambulance. Wait for a cop car to appear, then get rid of the cops by shooting them. Then pull the ambulance into the drop off, grab the Five-O and pull that in as well. Easy. Hostage 9 and 10 [SR2WALKDIVHOSTAGE09] ---------------- Reward: Toad unlocked in crib garage Okay, you remember how to do this. Grab a car with a passenger and pull out the driver. Hit Y when prompted to start up Hostage. Drive around a bit evading the police and not slowing down until they pay up. Once you finish your tenth hostage diversion, you get your final reward, a variant Toad in your garage. Nice! Kanto Connection [SR2WALKMISSION39] ---------------- Mission Type - Ronin Completion - +0.952% (88.123%) Prereqs - Orange Threat Level Rewards - $3,500, Ronin Melee unlocked Territories - Rebadeaux ($500/day) Unlocks - Visiting Hours mission You can find this mission icon in Brighton. Looks like we have a lead on a new target. Head there. Now, I don't know why we dropped all our guns and decided to play fair, but I guess there is some honor in our gang after all. I would have just sprayed SMG rounds into the crowd of Ronin if it were up to me, but whatever. The regular Ronin are easy enough. Take them out and then concentrate on your target. The trick to taking him down is to wait until he starts an attack, then countering it with either the left or right triggers. Once he is on the ground, you can whack at him a couple of time. Now, twice during the combat, he is going to circle around you. This is a signal that more Ronin will be joining in. Take them out and then get back to your enemy. Once his health is down to zero, you win. Slice And Dice [SR2WALKDIVSLICE] -------------- You are going to get a couple of bronze stars just by doing the last mission, so I'll go ahead and put them in right here. If you want to get more, you can take the sword you appropriated earlier and hunt down a few more Ronin. Remember though, that you really only need the one bronze star. Store 76 [SR2WALKSTORE76] -------- Store: Brown Baggers - Rebadeaux ($100/day) Cost: $2,500 Once again, we only get the one store here, so head on over and pick it up for your collecton. One Hit Kills [SR2WALKDIVONEHIT] ------------- Reward: AR-50 XMAC special unlocked in crib weapon cache You almost certainly already have this combat stunt. Shooting a fully loaded enemy vehicle with an RPG will give you a silver star. But just in case you don't, just take your McManus into any Ronin territory, find a group of three of them, and start taking them out. As long as you kill a Ronin with a single shot, you pick up a star. And with that, you finally get your reward, a bright and shiny new rifle in your weapon cache, with infinite ammo no less! This is a sweet gun, so I recommend you go pick it up right away. Stunt Jump 71 [SR2WALKDIVSTUNTJUMP71] ------------- We have a stunt jump sitting all by itself left in Elysian Fields (we did all the ones nearby early on in the game when we were wooing Shaundi over to the Saints, but she skipped over this one). Drive all the way to the very northeast corner of Elysian Fields, where you will find a large dirt mount (which is different from the one we already jumped slightly to its southwest). Jump this one going south to north so that you end up in Quinbecca. Stunt Jump 72 [SR2WALKDIVSTUNTJUMP72] ------------- Open up the map and take a look at New Hennequet. There is one place that is very obviously a parking lot (near the south end of the neighborhood). It turns out this is a parking lot for a church. Notice to the east of the church the road is about at the level of the church's roof. Hit this jump, going east to west so that you end up on the church roof, and then off the other side (which is the actual stunt jump). Don't end up in the pool! Stunt Jump 73 [SR2WALKDIVSTUNTJUMP73] ------------- Just north of the church is a little gazebo area. Within this area you will find a sundial. The wedge of the sundial is your ramp. You do not need a motorcycle to hit this ramp (though you can certainly use one if you want). It's pretty cool to hit this with a car with two wheels and do a spin in mid air. Stunt Jump 74 [SR2WALKDIVSTUNTJUMP74] ------------- There are a set of three blocks sitting to the west of the church. Your next stunt jump is on the southern-most of these three blocks. You want to start in the parking lot of the church, facing west. Drive west across the street, under the little white construction structure, and then hit the dirt mound to get into the second level of the house. Go all the way across the house to the ramp on the other side. This jump can be kind of tricky, you have to be going pretty quick off the dirt mound or you won't make it up into the house, and when you do, you have to be going fairly straight to hit the ramp on the other side. If you can make it into the house to a stop, you are good, you don't need any speed to qualify for the jump off the ramp. If you are really having trouble with this one, get a motorcycle and just ride it up the stairs instead of trying to use the dirt mound jump. Stunt Jump 75 [SR2WALKDIVSTUNTJUMP75] ------------- For this one, you are going to need a motorcycle equipped with nitrous. Head to the northern-most of the three blocks we talked about earlier. This is another construction site. If you are on its east side, you should see a house with a plywood board on its roof. That's where we have to get, but the pit sitting in front of it makes that less than easy. Your best bet is to get in the pit, next to the cement construction barriers facing the roof. Hit the gas and the nitrous pretty much at the same time to launch yourself up the pit and onto the roof. If you make it and over the other side, you should get credit for this jump. Visiting Hours [SR2WALKMISSION40] -------------- Mission Type - Ronin Completion - +0.952% (89.075%) Prereqs - Kanto Connection Rewards - $5,000, Medical Copter unlocked in your crib garage Territories - Union Square ($500/day) Unlocks - Room Service mission Alright, time to run another mission. You can pick this one up in Union Square, over at the Stilwater Memorial Hospital. Okay, after a brief visit with Gat, you need to wheel him out of the hospital. You're on a time limit here, because Gat's health is constantly falling, even without the goons shooting at him, so make sure to hurry it along. His health will reset on the first floor, so you get to start fresh once you get there. The good news is the front door is not that far away. The bad news is once you get there, we have to go back the way we came. Jeez. Okay, once more, make your way through the floor. It's not real far, but this time you don't get Gat's health reset from before, so don't be slow getting to the chopper. Alright, now we just need to get back to the hideout. Here's the problem. You are in a Horizon (basically a medical helicopter, definitely no weaponry). You are being chased by a Vulture (an attack chopper, definitely lots of weaponry). So take evasive maneuvers, and get yourself as fast as you can back to the Saints Hideout (you want the parking lot, not the helipad, so just crash land the chopper and get out quickly. Once you are back home, we've picked up a new territory for the Saints. Store 77 [SR2WALKSTORE77] -------- Store: Image As Designed - Union Square ($200/day) Cost: $5,000 Man, what is with these territories lately that are only giving us the one store at a time? Okay, let's do a handful of tags and CDs. Tagging Location 48 (Adept Way) - Ronin [SR2WALKTAG48] --------------------------------------- Completion - +0.100% (89.175%) This one is pretty easy to spot. There are two bridges coming from Mission Beach (Where the Phillips Building is) into Adept Way. If you take the one that is just to the east of the giant building, just when you come off the bridge and cross the street, watch to your left and you will see the tag on the side of a grey building. CD Location 47 (Adept Way) [SR2WALKCD47] -------------------------- Completion - +0.100% (89.275%) If you were to travel north on the third bridge across the bay from the east (the one that passes by the west side of the Phillips Building), on your right as you get into Adept Way, you would see a park with a statue. In this park, near where the bridge hits land, is a stairway down. Head down and take an immediate left as soon as you get to the bottom of the stairs. When you get to the bottom, near the water, you should see the CD in front of you. Tagging Location 49 (Filmore) - Ronin [SR2WALKTAG49] ------------------------------------- Completion - +0.100% (89.375%) Filmore is a pretty large district, but it only contains a single tag. On the far east side is a block of high rise buildings. Just across the street from those are three blocks. The tag you want is in the middle block of those three (on a building labeled "Rhombus"), on its eastern side. CD Location 48 (Nob Hill) [SR2WALKCD48] ------------------------- Completion - +0.100% (89.475%) When you get to Nob Hill, head toward the easternmost block. This is a long block that stretches nearly the entire height of the neighborhood. The building you are looking for is near the center of this block, and is called "Nat & Ramin's Jam House". Head around to the back of the building. The CD is in front of this building, up a flight of stairs. Room Service [SR2WALKMISSION41] ------------ Mission Type - Ronin Completion - +0.952% (90.427%) Prereqs - Visiting Hours Rewards - $7,500 Territories - Brighton ($500/day) Unlocks - Rest In Peace mission Alright, pick up this mission at Purgatory (the Saint's Hideout if you are not paying attention). Looks like we have a visitor! Drive on over to the hotel. When you get there, start taking out Ronin inside. Once the ground level is clear, head on up in the elevator. Now here is where it gets tricky. Take out any Ronin on this level, then plant the first bomb. As soon as you do so, you have four minutes to finish up. Place the second bomb on this floor, then head upstairs to place two more. Ditto for the third floor. That's six bombs, just the penthouse left. Head on up. You'll find quite a bit of resistance on the stairway, and more on the final floor. Plant the last bomb. Now, for some reason, instead of just letting the bomb take care of everyone inside, the game compels us to go into the penthouse suite and actually kill some lieutenants. Whatever, we have all day, right? Not like there are ticking bombs about to go off or anything. Go ahead and kill the lieutenants. Once that's done we're going to base jump off the rail. Don't worry about the chute. That's what no fall damage is for. When you hit the bottom, you win another territory for the Saints. Unbelievably, there are no stores to buy in this newly acquired neighborhood. Stilwater University Escort [SR2WALKACTESCORT2] --------------------------- Activity Type - Insurance Fraud Completion - +1.516% (91.943%) Rewards - $9,350, Sons of Samedi Notoriety Reduced Faster (Level 3), Sons of Samedi Notoriety Reduced Even Faster (Level 6), "Trickster" Achievement, "Crime Lord" Achievement, Escort Vehicles unlocked in crib garage Respect - 52,500 Alright, we have one final activity to complete. Pick this one up in Frat Row. It's been a while since we did the first Escort, so you may be rusty. Just keep away from the news vans, do what the client asks as quickly as possible, and you should be okay. Once you finish up this task, congratulations are in order! You just finished the last activity in the game. And you picked up some new cars in your crib. I grant you, the rest of the rewards are pretty useless to us at this point. But you are closer to 100%, yeah? Flashing [SR2WALKDIVFLASHING] -------- Alright, one more thing I want to get done before we hit another mission. Go to your crib wardrobe. Under Outfits, select Remove All Current Clothing. Then go to Upper Body and select Coats and then Flasher Coat. Wear it closed. Then drive someplace relatively crowded (I used the downtown area). To start up the flashing diversion, just hit the down button twice. You are on a time limit for each level, and there are eight levels to complete. As long as you have plenty of people around, this really should be no problem to finish. Just be careful of those people that get so offended they start throwing punches. You don't have any way of defending yourself while in this mode. When you are done with all eight levels, head back to a crib and get dressed. It's time to get more serious. Rest In Peace [SR2WALKMISSION42] ------------- Mission Type - Ronin Completion - +0.952% (92.895%) Prereqs - Room Service Rewards - $12,500 Territories - Mourning Woods Cemetery ($500/day) Unlocks - Good D mission Alright, pick up this mission in Mourning Woods Cemetery. Now, the Ronin are interrupting our funeral. What the hell, man? That's just rude. Teach them some manners. Once you've beaten down the main target a bit, a bunch of lieutenants are going to appear. Kill them all. Now go find our target in the house. He's going to take off on the motorcycle, so chase after him and take him down with the SMG. Once he goes to zero health, that's all she wrote. The following cutscene demonstrates clearly why you do not mess with the Third Street Saints. Especially not when they are burying one of their own. So that gives us another territory, but once again, we are getting stiffed on the stores, nothing to buy here. Race 25 [SR2WALKDIVRACE25] ------- Reward: Race Boat unlocked in crib garage We have only three races left to complete, so let's go ahead and finish them up. You will find the first race just off of Centennial Beach, in the water northeast of Captain Carbuncle's restaurant. You must hit 18 markers in 1:30, using a boat. This is your final boat race, so you will pick up another vehicle in your garage (well, just in the dock garage for this one). Race 26 [SR2WALKDIVRACE26] ------- Reward: Race Car unlocked in crib garage You will start this race on the southern border of Stilwater Boardwalk. You have 1:40 to get through 15 markers. But you are going to be doing it in a tractor! This is a pretty tight deadline, so you may have to run it a couple of times to learn the best way through the course before you get the gold. Race 27 [SR2WALKDIVRACE27] ------- Reward: "2 Quick 2 Pissed" Achievement, Cowboy hat unlocked in crib wardrobe, Race Motorcycle unlocked in crib garage Your final race can be found in Stilwater Boardwalk, just in front of the lighthouse. This is a motorcycle race against three other competitors. You have to make it through 14 markers. As usual, the tricky bit is getting into the lead, since the other racers will invariably hit you and throw you off course at the worst possible times. Once you get into the lead though, it's easy going. Good D [SR2WALKMISSION43] ------ Mission Type - Ronin Completion - +0.952% (93.847%) Prereqs - Rest In Peace Rewards - $25,000 Territories - Adept Way ($500/day) Unlocks - One Man's Junk... mission Well, hey, an old friend has stopped by to say hello. Of course, right in the middle of a perfectly fine conversation, we have to have some party crashers. Jeez, what is with these guys showing up where they have no business? Alright, clear out the hideout, then enter the underground area and hunt down the Ronin. Looks like they are going after the main pillars. Put a stop to that. Once that's done, find the rest of these bozos. Just follow the markers. Hey look, it's the Zombie Uprising Area! Weird. Alright, it's the same deal here, beat the Ronin off your pillars. Okay, when you complete that task, you need to beat on the leader until his health drops to zero. When that is done, the mission is complete. We haven't yet seen the last of that one, but at least he had to run home with his tail between his legs. Store 78 [SR2WALKSTORE78] -------- Store: Friendly Fire - Adept Way ($200/day) Cost: $5,000 Hey, finally a territory with a store we can buy! Just the one though. At least it's better than the last couple we have gotten. Stunt Jump 76 [SR2WALKDIVSTUNTJUMP76] ------------- Alright, let's finish off the last of the stunt jumps now. All of these are in New Hennequet, so head there. This first one is near the twisty road on the north side of the neighborhood. The road has two hairpin turns. Check out the one on the eastern side. You want to get on the beach facing west, such that you are facing that part of the hairpin turn (which will be above you). A bit east you will find a rock ramp. Use this ramp to get onto the road above you. Stunt Jump 77 [SR2WALKDIVSTUNTJUMP77] ------------- Now we'll go a bit further south. You remember those three blocks with all the new housing construction on them? There was the stunt jump we did not too long ago on the northern most block you had to use a nitrous equipped bike for. This jump is in the driveway of the house that is just north of this block, on the western side. You will see a trailer parked here that will serve as you ramp. Stunt Jump 78 [SR2WALKDIVSTUNTJUMP78] ------------- When you came off that last jump, you most likely smacked right into a big rock sitting on the northwestern side of this neighborhood. You need to get a vehicle to the top of this rock. You can do it on the southern side, but it is most likely going to require you use a motorcycle. When you get up there, jump back off going east. There is a fairly obvious hump you can use as your ramp. You actually have to take this one pretty slow. If you hit the cliff face coming down, you went too fast. You need to come down on the road below you. Stunt Jump 79 [SR2WALKDIVSTUNTJUMP79] ------------- On the road you just jumped down to, drive south until you see, on your left, the covered picnic table area. On the south side of this structure is a wooden storage shack. Jump onto the roof of this shack using the mount of dirt to the south. This is tough to do without hitting the edge of the barn, so if you can find a good fast car, that will help you out (I managed it with a Compton that had a raised front end, I don't know if that helped or not). Once you get on the roof, you just continue over to the other side where you will get credit for the jump. Stunt Jump 80 [SR2WALKDIVSTUNTJUMP80] ------------- Reward: "Duke of Stilwater" Achievement, Bootlegger variant unlocked in crib garage Alright, last jump. Return to the northern block of the three blocks that are west of the church. We seem to be here a lot, don't we? Go to the west side of the block, facing west. Just on the other side of the partially complete white house, you will see a tunnel going under the road to the west. Follow this tunnel all the way under and out the other side, and you will get this last jump. The reward for doing all these stunt jumps is a customized Bootlegger. This is one of my favorite cars in the game, so enjoy! One Man's Junk... [SR2WALKMISSION44] ----------------- Mission Type - Ronin Completion - +0.952% (94.799%) Prereqs - Good D Rewards - $50,000, "Seppuku" Achievement, Akuji's Prototype Bike available in crib garage, Ronin vehicles available in crib garage, Ronin personality available, Johnny Gat available as homie Territories - Stilwater Boardwalk ($500/day) Unlocks - Picking A Fight mission Start this mission up in Misty Lane, in front of the Technically Legal strip club. Once you get your phone call, head over to New Hennequet (you are heading for your dock). You are on a time limit, so be quick about it. Of course, you have a ton of notoriety levels from the Ronin, so the trip isn't going to exactly be uneventful. Once you get on the water, things are no less interesting, since you have a chopper dropping explosive barrels on you the whole way. Take evasive maneuvers as best you can. Once you finally get to the festival, our first task is to take out the outer guards. I used my brand new AR-50 for this task, which made it a cake walk. When that chore is over with, it's time to get onto the boats. Now, you have to make your way across a couple sets of boats, and you have to keep moving, as Wong's health is dropping fast. Of course, the Ronin aren't just going to let you stroll on over there, so take them out. Just don't goof around too much, time is not your friend here. When you get there, you have another sword fight. This is just like before, counter just as your opponent attacks, and hit him when he's on the ground. Once you get his health to zero, that's all she wrote. Go ahead and pick up the stores in your new territory. Store 79 [SR2WALKSTORE79] -------- Store: Ship It - Stilwater Boarwalk ($200/day) Cost: $5,000 Store 80 [SR2WALKSTORE80] -------- Store: Charred Hard Burgers - Stilwater Boarwalk ($200/day) Cost: $5,000 Store 81 [SR2WALKSTORE81] -------- Store: Branded - Stilwater Boarwalk ($300/day) Cost: $8,000 Okay, let's finish off the last of the tags and CDs! CD Location 49 (Centennial Beach) [SR2WALKCD49] --------------------------------- Completion - +0.100% (94.899%) Take a look at Centennial Beach on your map. There is really only one main road in the neighborhood, and it runs in front of the Kirkland hotel. On either side of the hotel are entrances to the underground parking garage. Take the one on the east side, and as soon as you get underground, look in the ticket booth for the CD. CD Location 50 (Centennial Beach) [SR2WALKD50] --------------------------------- Completion - +0.100% (94.999%) Reward: "Hi Fidelity" Achievement, 100% Music Store Discount For this CD, go to the far northeastern part of the neighborhood. There is some sort of building here, but I don't know what it is supposed to be (maybe a place to store boats?). It's sort of a brownish stucco building, with a wooden deck running around its second level, and docks around the east and north sides. Go to the back and up the stairs and you will find the CD on the wooden deck. Tagging Location 50 (Humbolt Park) - Ronin [SR2WALKTAG50] ------------------------------------------ Completion - +0.100% (95.099%) Reward: "All-City" Achievement Find the museum in Humbolt Park. It's the big white building on your map. It consists of three structures. The one you want is the largest of the three, sitting on the northeastern side. The tag is on the wall of this structure, facing southwest. Secret Area 32 - Skull Cave [SR2WALKSECRET32] --------------------------- We have one last lose end to tie up. Head into Stilwater Boardwalk and get on the wooden walkway that runs toward the pirate ship (near the lighthouse). Before you get on the ship, take a left down another walkway that curves along the shoreline. Before too long you will see a cave entrance on your left. Enter the cave and follow it all the way to the other side, where you will get credit for this last secret area. Unfortunately, there is no reward for getting all the secret areas. Seems like kind of a jip, yeah? Well, that's it guys. We have now finished everything in the game, except the Epilogue missions! If you've come this far, give yourself a big pat on the back. It's not easy completing the entire game like this! But wait, we still have one more gang to deal with. It's time to end this right now. Picking A Fight [SR2WALKMISSION45] --------------- Mission Type - Ultor Completion - +0.952% (96.051%) Prereqs - The Shopping Maul, Showdown, One Man's Junk... Rewards - $10,000 Territories - None Unlocks - Round Square Shopping Center stronghold You can pick up this mission in Mission Beach, in the fountain just in front of the Phillips Building. Well, this is really just a cutscene setting some background. Once you watch it, go pick up the real mission in front of Club Koi in Bavogian Plaza. Well, looks like Vogel has turned on you. That rat-bastard! Kill a bunch of his men for starters, as you make your way to the exit. When you get there, you get a bit of bad news. When you get outside, grab one of the Bears, those are pretty good vehicles to use when you are under constant attack from the police. Alright, make your way to Pierce. Once again, time is a factor, so don't be too slow about taking down the Masako. When that's done, we have a similar task with Shaundi, so grab another Bear and head that way (I stopped by the Forgive and Forget along the way to reduce the annoying cop presence for at least a little while). When you get there, you have to chase down a van, and that's where the Bear's turret comes in handy. Disable the van but don't kill Shaundi in the process. When both of your homies are safe, that ends this mission. Round Square Shopping Center [SR2WALKSTRONG14] ---------------------------- Mission Type - Ultor Stronghold Completion - +1.077% (97.128%) Prereqs - Picking A Fight Rewards - $10,000 Territories - Round Square Shopping Center ($1,000/day) Unlocks - Pyramid Scheme mission Okay, it's time to pick up the very last territory we can own in the game. You need to go into the mall to find the mission icon for this one. Start in Nob Hill at the mall, take the elevator down, and make your way to where the mall starts, and you should see the spinning icon. Okay, first off, you have four execs spread out all over the mall. No problem, hunt them down and take them out one by one. Once you finish up that, we need to get all the way down to the first floor. Get into the conference room and reduce the number of Ultor execs running around. They have too many anyway. When that's done, we just need to get out of the mall. Easier said than done, especially with five bars worth of Ultor notoriety. They are going to come after you with RPGs, so don't stand in one place too long. Once you get to the mall exit, you win. Okay, I hope you brought your wallet with you, we are now going to buy out the entire mall! So go back into the mall area and make your way down to the second level (there are no stores to buy on the first level). I'll go from level 2 and then up to the top. Store 82 [SR2WALKSTORE82] -------- Store: Brass Knuckles - Round Square Shopping Center ($300/day) Cost: $8,000 You will find this store on the second level of the mall, on the southeast side. Store 83 [SR2WALKSTORE83] -------- Store: Friendly Fire - Round Square Shopping Center ($200/day) Cost: $5,000 This store is on level 3, to the northeast. Store 84 [SR2WALKSTORE84] -------- Store: Phuc Mi Phuc Yue - Round Square Shopping Center ($200/day) Cost: $5,000 Level 3, on the western side of the mall. Store 85 [SR2WALKSTORE85] -------- Store: Apollo's - Round Square Shopping Center ($200/day) Cost: $5,000 Right next to the last store you just bought. Store 86 [SR2WALKSTORE86] -------- Store: Freckle Bitch's - Round Square Shopping Center ($200/day) Cost: $5,000 Head up a level to level 4, on the west side of the mall (basically, directly above the last stores you just bought). Store 87 [SR2WALKSTORE87] -------- Store: Company Of Gyros - Round Square Shopping Center ($200/day) Cost: $5,000 Again, right next to the last store you just bought. Store 88 [SR2WALKSTORE88] -------- Store: Nobody Loves Me - Round Square Shopping Center ($200/day) Cost: $5,000 On the north side of Level 4, about halfway down the mall. Store 89 [SR2WALKSTORE89] -------- Store: Let's Pretend - Round Square Shopping Center ($500/day) Cost: $10,000 Still on Level 4, near the western side of the mall, near the food court. Store 90 [SR2WALKSTORE90] -------- Store: Branded - Round Square Shopping Center ($200/day) Cost: $5,000 On Level 4, drive all the way to the eastern side of the mall, where you will find stairs up to Level 5. You will find this store on the southern side of this small floor. And congratulations! You now own all 90 stores that it is possible to own in the game. One step closer to world domination, or at least, city domination anyway. Pyramid Scheme [SR2WALKMISSION46] -------------- Mission Type - Ultor Completion - +0.952% (98.080%) Prereqs - Round Square Shopping Center Rewards - $15,000, Ultor APC unlocked in crib garage, Pimpcane available in crib weapon cache Territories - None Unlocks - Salting the Earth...Again mission Okay, this next mission starts off in Southern Cross in front of a Mexican food restaurant. Sit down for a meet with your lieutenants. When that's done, head for the marker. When you get there, it's time to go on a rampage. Cool. This is pretty much like any other rampage, we just need four bars worth of notoriety. Now, the Ultor cops are a lot more aggressive than the other gangs or cops, so be careful you don't get swarmed. I recommend you stick close to the Forgive and Forget, because as soon as you get up to four notoriety bars, you need to use their services to drop the heat levels. Once that's done and the Ultor are all distracted, you can sneak into their base. Follow the markers to the secret entrance, then head inside and down to meet up with Gat. Alright, we need a keycard. Just keep following the markers until you find one lying around. Good. Now for the bombs. Return to the upstairs lab areas. Now your notoriety level becomes a lot more serious, so watch out for the guards. Once you plant all three bombs, it's time to go. Just follow the markers until you get to the Bear. Then get in and drive it out to safety (note that if you hadn't yet done this stunt jump that you will find at the end of this mission, you will get it here when you break through the doors). Salting The Earth...Again [SR2WALKMISSION47] ------------------------- Mission Type - Ultor Completion - +0.952% (99.032%) Prereqs - Pyramid Scheme Rewards - $25,000 Territories - None Unlocks - ...And A Better Life mission This mission starts in front of Purgatory. You got to hand it to yourself, even after what happened the last time you were invited onto a boat, you have the balls to go again, even knowing perfectly well it's a trap. Or maybe we just aren't all that bright. Whichever. Head for the docks on the east side of Athos Bay (the marker will tell you where to go), and grab a Shark. Once the attack chopper shows up, start weaving. If he hits you with a missile, you get to start over again. When you get to the boat, start shooting the execs. It's a pretty large boat, but you can find them all. After all, they don't really have any place to run to. Now we just need to chase down the one that's trying to get away. Get down to the first deck and get in the marker to get into the boat. Then just train your machine guns on the fleeing watercraft until he dies. Nothing to it. ...And A Better Life [SR2WALKMISSION48] -------------------- Mission Type - Ultor Completion - +0.968% (100.000%) Prereqs - Salting the Earth...Again Rewards - $50,000, "A Brighter Future" Achievement, Attack Helicopter unlocked in crib garage Territories - None Unlocks - None This mission starts in Mission Beach, back at the Phillips Building fountain again. Alright, things don't initially go quite to plan, so jump in the Ultor cop car and disable that limo. Once you do, it will head back for the Phillips Building. Once it gets there, we'll get a call from Gat. We need a chopper. Fortunately, the marker will tell us exactly where we can steal one. Get in and get her up in the air. When you do, watch for the enemy attack chopper. Shoot him down before he does the same to you. Now start taking out the power stations. Be careful, Ultor will send more choppers after you while you are doing this, so make sure to have some missiles handy. Once you've taken out all four power stations, head up to the top of the building. There will be a brief cutscene in which even our fearless leader looks a bit shaken. Now we kill our target. I used the awesome rifle we've got to do the job, which made the entire thing relatively easy. And that's it guys. You have BEATEN Saints Row 2. Watch the credits roll. It takes four or five songs to go through the entire list (to be honest, I lost count). After they finish, you are returned to the city. Now what? Do whatever you want. This is YOUR city. /XXXXXXXXXXXXXXXXXXXXXXXXXXXX\ 0==============================0 | M. 100% Completion Checklist | [SR2CHECKLIST] 0==============================0 \XXXXXXXXXXXXXXXXXXXXXXXXXXXX/ Here is the obligatory checklist for completing the game with the 100% completion statistic. Have fun! M1. Missions (40% of total score) [SR2CHECKLISTMISSIONS] --------------------------------- Note that the bonus missions from the Downloadable Content Packs do not count toward the 100% completion score. Each mission is worth 0.952%. [ ] Jailbreak [ ] The Shopping Maul [ ] Laundry Day [ ] Appointed Defender [ ] First Impressions [ ] Road Rage [ ] Down Payment [ ] Reunion Tour [ ] Bleeding Out [ ] Three Kings [ ] Waste Not Want Not [ ] Orange Threat Level [ ] Got Dust, Will Travel [ ] Red Asphalt [ ] Kanto Connection [ ] File in the Cake [ ] Bank Error In Your Favor [ ] Visiting Hours [ ] Airborne Assault [ ] Thank You And Goodnight! [ ] Room Service [ ] Veteran Child [ ] Retribution [ ] Rest In Peace [ ] Burning Down the House [ ] Jail Bait [ ] Good D [ ] Bad Trip [ ] The Enemy of My Enemy [ ] On Man's Junk... [ ] Bonding Experience [ ] The Siege [ ] Picking A Fight [ ] Riot Control [ ] Showdown [ ] Pyramid Scheme [ ] Eternal Sunshine [ ] Revelation [ ] Salting The Earth...Again [ ] Assault On Precinct 31 [ ] Saint's Seven [ ] ...And A Better Life M2. Strongholds (15% of total score) [SR2CHECKLISTSTRONGHOLDS] ------------------------------------ Each stronghold is worth 1.071%. [ ] Stilwater Caverns [ ] Poseidon Alley Docks [ ] Elysian Fields Trailer Park [ ] Wardill Airport Hangers [ ] Bavogian Plaza Drug Labs [ ] Suburbs Strip Club [ ] Stilwater University Student Union [ ] Humbolt Park Science Museum [ ] Sunnyvale Gardens Fishing Dock [ ] Amberbrook Museum Pier [ ] Sommerset Apartments [ ] New Hennequet Rec Center [ ] Imperial Square Pagodas [ ] Round Square Shopping Center M3. Activities (35% of total score) [SR2CHECKLISTACTIVITIES] ----------------------------------- Note that Hitman and Chop Shop do not contribute to the 100% completion score. Each level is worth 0.254%, or 1.522% for a set of six. Snatch Brighton [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Chinatown [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Escort Rebadeaux [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Stilwater University [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Drug Trafficking Airport [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Hotels & Marina [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Insurance Fraud Factories [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Museum [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Demolition Derby Stilwater University [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Mayhem Red Light [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Nuclear Power Plant [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Heli Assault Trailer Park [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Barrio [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Trail Blazing Apartments [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Museum [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Fight Club Arena [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Stilwater Prison [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Fuzz Projects [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Suburbs Expansion [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Crowd Control Hotels & Marina [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Suburbs [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Septic Avenger Suburbs Expansion [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 Red Light [ ]1 [ ]2 [ ]3 [ ]4 [ ]5 [ ]6 M4. CDs (5% of total score) [SR2CHECKLISTCDS] --------------------------- Each CD is worth 0.100%. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41 [ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 M5. Tags (5% of total score) [SR2CHECKLISTTAGS] ---------------------------- Each tag is worth 0.100%. [ ] 1 [ ] 11 [ ] 21 [ ] 31 [ ] 41[ ] 2 [ ] 12 [ ] 22 [ ] 32 [ ] 42 [ ] 3 [ ] 13 [ ] 23 [ ] 33 [ ] 43 [ ] 4 [ ] 14 [ ] 24 [ ] 34 [ ] 44 [ ] 5 [ ] 15 [ ] 25 [ ] 35 [ ] 45 [ ] 6 [ ] 16 [ ] 26 [ ] 36 [ ] 46 [ ] 7 [ ] 17 [ ] 27 [ ] 37 [ ] 47 [ ] 8 [ ] 18 [ ] 28 [ ] 38 [ ] 48 [ ] 9 [ ] 19 [ ] 29 [ ] 39 [ ] 49 [ ] 10 [ ] 20 [ ] 30 [ ] 40 [ ] 50 /XXXXXXXXXXX\ 0=============0 | N. Vehicles | [SR2VEHICLES] 0=============0 \XXXXXXXXXXX/ There are a total of 124 drivable vehicles in the game (not including special vehicles you only drive during certain missions, these are just the ones you can pick up off the street). Below you will find their names and what we consider to be a close match in real world cars. This should give you an idea of what to look for if you happen to be hunting for a particular vehicle. Note that some new vehicles were added with the Downloadable Content Packs. I have added those items to the bottom of their respective lists, and they are designated as such: * Requires Downloadable Content Pack 1 ** Requires Downloadable Content Pack 2 (No new vehicles were added with Downloadable Content Pack 3) N1. Automobiles [SR2VEHAUTOS] --------------- These are the land based vehicles (other than motorcycles) you will find in the game N1a. Compacts [SR2VEHCOMPACTS] ============= +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Halberd | Mini Cooper | | Mockingbird | Honda Civic Hatchback | +---------------------------+-------------------------------------+ N1b. Two Door Sedans [SR2VEHTWODOOR] ==================== +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Baron | Rolls Royce Silver Cloud | | Cosmos | Toyota Camry | | Danville | 1973 Buick Rivera | | Go! | | | Hayate Z70 | | | Nelson | BMW 3 Series | | Stiletto | Mid 90s Cadillac El Dorado | | Wakazashi | | | Zomkah | Late 90s Jaguar S-type | | Relic** | | +---------------------------+-------------------------------------+ N1c. Four Door Sedans [SR2VEHFOURDOOR] ===================== +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Capshaw | Late 90s Pontiac Grand Prix | | Churchill | | | Eiswolf | Volkswagen Passat | | Ethyl | | | Five-O | Police Car | | Hollywood | 1957 Chevrolet | | Justice | Late 90s Bently | | Keystone | | | Komodo | | | Rampage | | | Reaper | Hearse | | Socialite | Mercedes Benz | | Taxi | It's a Taxi | | Voxel | Subaru Impreza | | Welllington | | | Zimos | Nissan Sentra | | Zircon | Volkswagen Jetta | +---------------------------+-------------------------------------+ N1d. Muscle Cars [SR2VEHMUSCLE] ================ +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Bootlegger | Late 60s Chevrolet Chevelle | | Compton | 1964 Chevrolet Impala | | Hammerhead | Ford Mustang Fastback | | La Fuerza | El Camino | | Magma | | | Phoenix | | | Ruckus | | | Lightning** | | +---------------------------+-------------------------------------+ N1e. Sports Cars [SR2VEHSPORTS] ================ +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Attrazione | Lamborghini Gallardo | | Bezier | Koenigsegg CCR | | Raycaster | | | Superiore | Lamborghini Countach | | Venom Classic | Corvette | | Vortex | 1997 Lotus Elise | | Zenith | | | Temptress* | | | Elite** | | +---------------------------+-------------------------------------+ N1f. Pickup Trucks and SUVs [SR2VEHSUVS] =========================== +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Alaskan | | | Betsy | Old Chevy Pickup Truck | | Bulldog | Hummer | | Compensator | | | FBI | Ford Excursion | | Legion | | | Mag | Chevy Avalanche | | Nordberg | Ford Explorer | | Swindle | Jeep | | Thorogood | Dodge Ram | | Topher | | | Varsity | | | Voyage | | | Westbury | Ford Windstar | +---------------------------+-------------------------------------+ N1g. Specialty Vehicles [SR2VEHSPECIAL] ======================= +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Anchor | News Van | | Ambulance | Ambulance | | Atlasbreaker | | | Backhoe | Small Bulldozer | | Bagboy | Airport Baggage Cart | | Bear | SWAT Armored Car | | Blaze | Red Fire Truck | | Buffalo | RV | | Bulldozer | Large Bulldozer | | Cheetah | Bus | | Delivery Truck | Smaller Delivery Truck | | DonoVan | Shuttle Bus | | Job, The | Stretch Hummer Limo | | Knoxville | Golf Cart | | Longhauler | Dump Truck | | Mix Master | Cement Mixer | | Mule | Larger Delivery Truck | | Newman | Mail Truck | | NRG V8 | Van | | Oring | Freckle Bitch Meal Truck | | Peacekeeper | SWAT Van | | Peterliner | Semi-Truck Cab | | Quota | Meter Maid Golf Cart | | Septic Avenger | Sewage Truck | | Shaft | Tow Truck | | Status Quo | Stretch Limo | | Stilwater Municipal | Garbage Truck | | Titan | Armored Car | | EDF Scout* | | | Stallion* | Drag Car | +---------------------------+-------------------------------------+ N2. Motorcycles [SR2VEHMOTORCYCLES] --------------- +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Estrada | Police Bike | | Kaneda | | | Kenshin | | | Melbourne | Harley | | Sabertooth | | | Sandstorm | | | Shard | | | Tetsuo | | | Toad | ATV | | Widowmaker | Scooter | | Pulse* | Trike | | Apex** | | +---------------------------+-------------------------------------+ N3. Watercraft [SR2VEHWATERCRAFT] -------------- N3a. Boats [SR2VEHBOATS] ========== +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Convict | Large Slow Boat | | Hurricane | Race Boat | | Maelstrom | Fishing Boat | | Miami | Large Cigarette Boat | | Python | Small Cigarette Boat | | Skipper | Large Yacht | | Commander** | | +---------------------------+-------------------------------------+ N3b. Jet Skis [SR2VEHJETSKIS] ============= +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Shark | Jet Ski | +---------------------------+-------------------------------------+ N4. Aircraft [SR2VEHAIRCRAFT] ------------ N4a. Planes [SR2VEHPLANES] =========== +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Corsette | Small Prop Plane | | High Rise | Tri-Wing Prop Plane | | Parrot | Bi-Wing Prop Plane | | Snipes 57 | Lear Jet | | Wolverine | WWII Prop Plane | | Woodpecker | Cesna | | AB Destroyer* | Military Jet | | Bee** | Small Stunt Plane | +---------------------------+-------------------------------------+ N4b. Helicopters [SR2VEHHELICOPTERS] ================ +---------------------------+-------------------------------------+ | Vehicle | Looks like | +===========================+=====================================+ | Horizon | Medical Helicopter | | Oppressor | Standard Helicopter | | Thompson | Small Helicopter | | Tornado | Attack Helicopter | | Vulture* | | +---------------------------+-------------------------------------+ /XXXXXXXX\ 0==========0 | O. Shops | [SR2SHOPS] 0==========0 \XXXXXXXX/ Before I get into listing the shop items, I need to give credit where credit is due. Much of the information presented in these tables came from VeronicaBlushes (used with permission). You can contact her at: http://www.youtube.com/user/VeronicaBlush Note that some items were added with the Downloadable Content Packs. I have added those items to the bottom of their respective lists, and they are designated as such: * Requires Downloadable Content Pack 1 ** Requires Downloadable Content Pack 2 *** Requires Downloadable Content Pack 3 O1. Clothing [SR2SHOPSCLOTH] ============ +---------------------------+-------------------------------------+ | Starting Clothing | Not sold in any store, this is the | | O1a. [SR2SHOPCLOTHSTART] | clothing you start the game with. | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing | Cost | Style | +==============================================+========+=========+ | UPPER BODY | | | | Undershirts | | | | Basic Tee | $0 | 0 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Shoes | | | | Athletic Shoes | $0 | 0 | | Socks | | | | Shin High Socks | $0 | 0 | | Underwear | | | | Men's Tightie Whities (Men only) | $0 | 0 | | Women's Low Cut Panties (Women only) | $0 | 0 | +----------------------------------------------+--------+---------+ | SUITS | | | | Short Sleeve Jumpsuit | $0 | 0 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Sloppy Seconds | Sunnyvale Gardens, Encanto, Cecil | | O1b. [SR2SHOPCLOTHSLOPPY] | Park | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Bandana | $40 | 4 | | Baseball Cap | $20 | 2 | | Doo Rag 1 | $20 | 2 | | Trucker Cap | $30 | 3 | | Saints Face Bandana** | $50 | 5 | | Saints Head Bandana** | $50 | 5 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirt | | | | Basic Tee | $30 | 3 | | Hensley Muscle Shirt | $30 | 3 | | Men's Muscle Shirt | $20 | 2 | | Men's Tank Top 1 | $70 | 7 | | Torn Tee | $20 | 2 | | Women's Baby Doll Tee 1 | $20 | 2 | | Women's Baby Doll Tee 2 | $30 | 3 | | Women's Lycra Tank | $80 | 8 | | Women's Short Tube Top | $40 | 4 | | Women's Small Tank Top | $40 | 4 | | Women's Tank Top | $30 | 3 | | Men's Unkut T-Shirt 01*** | $70 | 7 | | Men's Unkut T-Shirt 02*** | $70 | 7 | | Men's Unkut T-Shirt 03*** | $70 | 7 | | Men's Unkut T-Shirt 04*** | $70 | 7 | | Men's Unkut T-Shirt 05*** | $70 | 7 | | Men's Unkut T-Shirt 06*** | $70 | 7 | | Men's Unkut T-Shirt 07*** | $70 | 7 | | Men's Unkut T-Shirt 08*** | $70 | 7 | | Men's Unkut T-Shirt 09*** | $70 | 7 | | Men's Unkut T-Shirt 10*** | $70 | 7 | | Men's Unkut T-Shirt 11*** | $70 | 7 | | Women's Unkut T-Shirt 1*** | $70 | 7 | | Women's Unkut T-Shirt 2*** | $70 | 7 | | Women's Unkut T-Shirt 3*** | $70 | 7 | | Women's Unkut Tank Top 1*** | $30 | 3 | | Women's Unkut Tank Top 2*** | $30 | 3 | | Women's Unkut Tank Top 3*** | $30 | 3 | | Overshirt | | | | Basketball Jersey | $100 | 10 | | Football Jersey | $100 | 10 | | Short Sleeve Baseball Jersey | $70 | 7 | | Women's Basketball Jersey | $100 | 10 | | Women's Football Jersey | $100 | 10 | | Coat | | | | Backpack | $50 | 5 | | Bra | | | | Women's Bra 1 | $20 | 2 | | Women's Bra 2 | $20 | 2 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Men's Jean Shorts 2 | $50 | 5 | | Men's Jean Shorts 4 | $50 | 5 | | Men's Jeans 2 | $60 | 6 | | Men's Jeans 3 | $60 | 6 | | Men's Jeans 4 | $70 | 7 | | Sports Shorts | $100 | 10 | | Track Pants | $120 | 12 | | Women's Jeans 2 | $60 | 6 | | Women's Lycra Pants | $120 | 12 | | Women's Sweat Pants 3 | $40 | 4 | | Men's Unkut Jean Shorts 1*** | $50 | 5 | | Men's Unkut Jean Shorts 2*** | $50 | 5 | | Men's Unkut Jeans*** | $60 | 6 | | Women's Unkut Jeans*** | $100 | 10 | | Shoes | | | | Athletic Shoes | $120 | 12 | | Plastic Sandals | $50 | 5 | | Running Shoes | $50 | 5 | | Socks | | | | Short Socks | $20 | 2 | | Underwear | | | | Men's Tighty Whities | $10 | 1 | | Women's Broad Sided Panties | $10 | 1 | | Women's Panties | $10 | 1 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Arm Sweatband | $20 | 2 | | Wristband | $20 | 2 | | Right Wrist | | | | Arm Sweatband | $20 | 2 | | Wristband | $20 | 2 | | Gloves | | | | Fingerless Batting Gloves | $50 | 5 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | On The Rag Clothing | Sunsinger, Prawn Court, Misty Lane, | | O1c. [SR2SHOPCLOTHTHERAG] | Quinbecca | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Bandanna | $40 | 4 | | Dread Cap 1 | $100 | 10 | | Dread Cap 2 | $100 | 10 | | Floppy Hat | $100 | 10 | | Women's Large Floppy Cap | $100 | 10 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirt | | | | Men's Tank Top 1 | $70 | 7 | | Tie Die Tee | $100 | 10 | | Women's Baby Doll Tee 2 | $30 | 3 | | Women's Lycra Tank | $80 | 8 | | Overshirt | | | | Hippie Shirt | $80 | 8 | | Women's Tied Button Shirt | $140 | 14 | | Coat | | | | Hoodie | $100 | 10 | | Hoodie With Hat | $120 | 12 | | Men's Denim Vest | $100 | 10 | | Track Jacket | $100 | 10 | | Women's Denim Vest | $100 | 10 | | Men's Unkut Hoodie*** | $100 | 10 | | Women's Unkut Hoodie*** | $100 | 10 | | Bra | | | | Women's Halter Swimtop | $90 | 9 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Bellbottom Jeans | $120 | 12 | | Men's Jean Shorts 1 | $100 | 10 | | Men's Jean Shorts 5 | $100 | 10 | | Men's Jeans 1 | $120 | 12 | | Sports Shorts | $100 | 10 | | Track Pants | $120 | 12 | | Women's Hot Pants 2 | $100 | 10 | | Women's Jeans 1 | $100 | 10 | | Women's Lycra Pants | $120 | 12 | | Women's Short Denim Skirt | $150 | 15 | | Women's Tight Jeans | $120 | 12 | | Women's Track Hot Pants | $100 | 10 | | Women's Track Pants | $120 | 12 | | Shoes | | | | Athletic Shoes | $120 | 12 | | Plastic Sandals | $50 | 5 | | Sports Shoes With Strap | $120 | 12 | | Women's Fuzzy Slippers | $50 | 5 | | Bunny Slippers** | $50 | 5 | | Belt | | | | Circular Belt 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Circular Belt 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Weaved Bracelet | | | | Leather | $50 | 5 | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Unkut Bracelet*** | $500 | 50 | | Right Wrist | | | | Weaved Bracelet | | | | Leather | $50 | 5 | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Unkut Bracelet*** | $500 | 50 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Branded | Wardill Airport, Filmore, Stilwater | | O1d. [SR2SHOPCLOTHBRAND] | Boardwalk | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Knit Cap 1 | $150 | 15 | | Knit Cap 2 | $150 | 15 | | Women's Knitted Cap | $150 | 15 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirts | | | | Hensley Tee | $150 | 15 | | Three-Quarter Tee | $100 | 10 | | Women's Chest Band | $100 | 10 | | Women's Wrap Shirt | $200 | 20 | | Joystick Junkies T-Shirt 1* | $70 | 7 | | Joystick Junkies T-Shirt 2* | $70 | 7 | | Joystick Junkies T-Shirt 3* | $70 | 7 | | Joystick Junkies T-Shirt 4* | $70 | 7 | | Overshirts | | | | Baby Doll Blouse | $200 | 20 | | Caribbean Vest | $130 | 13 | | Long Sleeve Workshirt | $200 | 20 | | Long Sleeve Workshirt With Tie | $250 | 25 | | Polo | $150 | 15 | | Short Sleeve Workshirt 1 | $180 | 18 | | Short Sleeve Workshirt 2 | $180 | 18 | | Short Sleeve Workshirt With Tie | $200 | 20 | | Women's Baby Doll Polo | $20 | 2 | | Women's Stretched Sweatshirt | $230 | 23 | | Men's Unkut Polo 1*** | $150 | 15 | | Men's Unkut Polo 2*** | $150 | 15 | | Men's Unkut Polo 3*** | $150 | 15 | | Men's Unkut Polo 4*** | $150 | 15 | | Women's Unkut Polo 1*** | $150 | 15 | | Women's Unkut Polo 2*** | $150 | 15 | | Women's Unkut Polo 3*** | $150 | 15 | | Women's Unkut Polo 4*** | $150 | 15 | | Women's Unkut Polo 5*** | $150 | 15 | | Women's Unkut Polo 6*** | $150 | 15 | | Women's Unkut Polo 7*** | $150 | 15 | | Women's Unkut Polo 8*** | $150 | 15 | | Coats | | | | Men's Sweater Vest | $200 | 20 | | Women's Sweater Vest | $200 | 20 | | Joystick Junkies Hoodie* | $200 | 20 | | Bra | | | | Chest Bandies | $200 | 20 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Baggy Cargos | $250 | 25 | | Casual Slacks | $250 | 25 | | Men's Baggy Canvas Pants | $250 | 25 | | Men's Canvas Pants | $250 | 25 | | Men's Cargo Pants | $200 | 20 | | Men's Cargo Shorts 1 | $200 | 20 | | Men's Cargo Shorts 2 | $200 | 20 | | Men's Cargo Shorts 3 | $200 | 20 | | Women's Canvas Pants | $250 | 25 | | Women's Hot Pants 3 | $200 | 20 | | Women's Jeans 3 | $250 | 25 | | Women's Mid-Length Cloth Skirt | $300 | 30 | | Women's Pants | $200 | 20 | | Women's Short Cloth Skirt | $250 | 25 | | Women's Shorts 2 | $200 | 20 | | Women's Sweat Pants 1 | $230 | 23 | | Women's Sweat Pants 2 | $230 | 23 | | Baggy Jeans** | $60 | 6 | | Shoes | | | | Canvas Shoes | $250 | 25 | | Double Strapped Sandals | $150 | 15 | | Leather Hiking Boots | $250 | 25 | | Utility Boots | $230 | 23 | | Worker Boots | $200 | 20 | | Socks | | | | Shin High Socks | $100 | 10 | | Women's Banded Stockings | $150 | 15 | | Belt | | | | Large Square Buckle Belt | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Unkut*** | $250 | 25 | | Underwear | | | | Men's Boxers 2 | $50 | 5 | | Women's Low Cut Briefs | $50 | 5 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Mens's Unkut Watch*** | $100 | 10 | | Right Wrist | | | | Mens's Unkut Watch*** | $100 | 10 | +----------------------------------------------+--------+---------+ | SUITS | | | | Suits | | | | Short Sleeve Jumpsuit | $300 | 30 | | Women's One Piece Swimsuit 3 | $200 | 20 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Impressions | Harrowgate, Nob Hill | | O1e. [SR2SHOPCLOTHIMPR] | | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Bowler Hat | $300 | 30 | | Driver's Cap | $300 | 30 | | Fedora 1 | $350 | 35 | | Fedora 2 | $350 | 35 | | Fedora 3 | $350 | 35 | | Pimp Hat | $400 | 40 | | Top Hat | $400 | 40 | | Women's Dress Hat | $400 | 40 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Overshirts | | | | Dress Shirt With Bow Tie | $500 | 50 | | Long Sleeve Button Shirt | $400 | 40 | | Patterned Silk Shirt | $400 | 40 | | Short Sleeve Button Shirt 2 | $400 | 40 | | Short Sleeve Dress Shirt 1 | $400 | 40 | | Short Sleeve Silk Shirt | $450 | 45 | | Women's Sweater | $400 | 40 | | Coats | | | | Men's Blazer | $500 | 50 | | Men's Double Breasted Jacket | $500 | 50 | | Men's Two Button Business Jacket | $500 | 50 | | Pimp Coat | $600 | 60 | | Women's Blazer | $500 | 50 | | Ronin Jacket** | $250 | 25 | | Bra | | | | Women's Designer Bra | $200 | 20 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Long Slit Dress | $600 | 60 | | Men's Pleated Dress Slacks | $500 | 50 | | Men's Silk Pants | $500 | 50 | | Women's Hot Pants 1 | $400 | 40 | | Women's Long Skirt | $500 | 50 | | Women's Pleated Dress Capris | $450 | 45 | | Women's Pleated Dress Slacks | $500 | 50 | | Women's Shorts 1 | $450 | 45 | | Women's Shorts 3 | $400 | 40 | | Shoes | | | | Men's Dress Shoes | $400 | 40 | | Men's Flat-Toed Dress Shoes | $400 | 40 | | Men's Loafers 1 | $450 | 45 | | Men's Loafers 2 | $450 | 45 | | Women's Dress Slippers | $400 | 40 | | Women's Formal Heels | $400 | 40 | | Women's High Heels | $250 | 25 | | Women's Platform Shoes | $450 | 45 | | Socks | | | | Women's Fancy Stockings | $200 | 20 | | Belt | | | | Biatch Belt | $300 | 30 | | Oval Belt 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Oval Belt 2 | $300 | 30 | | Oval Belt 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Rectangular Belt 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Rectangular Belt 2 | $300 | 30 | | Rectangular Belt 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Rectangular Belt 4 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Square Belt | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Underwear | | | | Men's Euro Boxers | $200 | 20 | | Women's Low Cut Panties | $200 | 20 | | Women's Thong | $200 | 20 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Gloves | | | | Women's Formal Gloves | $300 | 30 | +----------------------------------------------+--------+---------+ | SUITS | | | | Suits | | | | Cocktail Dress | $800 | 80 | | Prom Dress | $800 | 80 | | Women's Dress | $600 | 60 | +----------------------------------------------+--------+---------+ O2. Jewelry [SR2SHOPSJEWELS] =========== +---------------------------+-------------------------------------+ | On Thin Ice | Imperial Square, Huntersfield, | | O2a. [SR2SHOPTHINICE] | Mission Beach, Nob Hill, Tidal | | | Springs | | | | +---------------------------+------------------+--------+---------+ | Item of Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Eyewear | | | | 11 Shades | $100 | 10 | | Black Out Shades | $100 | 10 | | Classy Shades 1 | $100 | 10 | | Classy Shades 2 | $100 | 10 | | Designer Shades | $200 | 20 | | Fancy Shades | $50 | 5 | | Geezer Shades | $50 | 5 | | Large Round Glasses | $50 | 5 | | Men's Glasses | $50 | 5 | | Men's Rectangular Shades | $50 | 5 | | Nerd Glasses | $50 | 5 | | Old Lady Glasses | $50 | 5 | | Oval Glasses | $50 | 5 | | Retaliation of Nerds Glasses | $50 | 5 | | Round Shades 1 | $50 | 5 | | Sporty Shades | $50 | 5 | | Trooper Shades | $100 | 10 | +----------------------------------------------+--------+---------+ | RINGS | | | | Left Index Finger | | | | Oval Ring | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Left Ring Finger | | | | Oval Ring | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Index Finger | | | | Oval Ring | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Ring Finger | | | | Oval Ring | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Ring 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | NECKLACES | | | | Short Necklaces | | | | Alternating Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Beads | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Figure 8 Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Fine Rope | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Flat Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Flat Chain 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Large Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Loops | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Small Ball | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | String | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Twisted Necklace 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Twisted Necklace 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Long Necklaces | | | | Alternating Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Beads | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Figure 8 Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Large Chain | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Loops | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Rope Chain 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Twisted Necklace 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Pendants | | | | Ankh | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Celtic Cross | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Cross | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Diamond Post | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Italian Horn | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Medallion | | | | Cross | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | PIERCINGS | | | | Left Ear | | | | Diamond | $300 | 30 | | Large Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Medium Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Single Ball | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Single Diamond | $300 | 30 | | Small Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thin Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Ear | | | | Diamond | $300 | 30 | | Large Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Medium Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Single Ball | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Single Diamond | $300 | 30 | | Small Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thick Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Thin Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Men's Dress Watch | $100 | 10 | | Nameplate Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Round Hand Clock | $50 | 5 | | Round Watch | $50 | 5 | | Segmented Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Watch Band | $50 | 5 | | Right Wrist | | | | Men's Dress Watch | $100 | 10 | | Nameplate Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Round Hand Clock | $50 | 5 | | Round Watch | $50 | 5 | | Segmented Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Watch Band | $50 | 5 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Bling Bling | Shivington | | O2b. [SR2SHOPBLINGBLING] | | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Eyewear | | | | 2015 Shades | $50 | 5 | +----------------------------------------------+--------+---------+ | NECKLACES | | | | Short Necklaces | | | | Beaded Necklace | $50 | 5 | | Bear Teeth | $50 | 5 | | Long Necklaces | | | | Bear Teeth | $50 | 5 | | Pendants | | | | Bullet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Dog Tag | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Poker Chip | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Skull | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Unkut Black*** | $250 | 25 | | Unkut Logo*** | $250 | 25 | | Unkut Pink*** | $250 | 25 | | Unkut White*** | $250 | 25 | | Medallions | | | | Africa | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Angel | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Cards | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Clock | | | | Plastic | $20 | 2 | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Dollar | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Female Symbol | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Grenade | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Hemp Leaf | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Mad Dog | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Male Symbol | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Number 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | P Gun | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Peace | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Pimp | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Pistol | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Saints | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Saints Logo Cursive | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Skull | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Snake | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Wheel 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Wheel 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Wheel 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | 6 Loops | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | 6 Loops 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Beaded Bracelet | $50 | 5 | | Sectioned Bracelet | $50 | 5 | | Right Wrist | | | | 6 Loops | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | 6 Loops 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Beaded Bracelet | $50 | 5 | | Sectioned Bracelet | $50 | 5 | +----------------------------------------------+--------+---------+ O3. Specialty Stores [SR2SHOPSSPECIAL] ==================== +---------------------------+-------------------------------------+ | Leather & Lace | Round Square Shopping Center (Level | | O3a. [SR2SHOPLEATHERLACE] | 5) | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | UPPER BODY | | | | Undershirts | | | | Women's Bondage Top 1 | $250 | 25 | | Women's Bondage Top 2 | $250 | 25 | | Women's Bondage Top 3 | $250 | 25 | | Women's Camisole 1 | $200 | 20 | | Women's Camisole 2 | $200 | 20 | | Women's Camisole 3 | $200 | 20 | | Women's Camisole 4 | $200 | 20 | | Women's Camisole 5 | $200 | 20 | | Unkut Camisole 1*** | $200 | 20 | | Unkut Camisole 2*** | $200 | 20 | | Coats | | | | Men's Leather Vest 1 | $200 | 20 | | Men's Leather Vest 2 | $200 | 20 | | Men's Leather Vest 3 | $200 | 20 | | Bra | | | | Bikini Top | $200 | 20 | | Leather Bra | $300 | 30 | | Pasties | $50 | 5 | | Women's Bra 3 | $50 | 5 | | Women's Bra 4 | $50 | 5 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Chaps | $200 | 20 | | Laced Leather Biker Pants | $300 | 30 | | Leather Biker Pants | $300 | 30 | | Men's Snakeskin Pants | $300 | 30 | | Short Leather Skirt | $250 | 25 | | Women's Latex Pants | $300 | 30 | | Women's Snakeskin Pants | $300 | 30 | | Women's Tight Latex Pants | $300 | 30 | | Shoes | | | | Men's Snakeskin Boots | $300 | 30 | | Stripper Boots | $300 | 30 | | Women's High Heels | $250 | 25 | | Socks | | | | Knee Highs | $150 | 15 | | Underwear | | | | Bikini Bottom | $100 | 10 | | Men's Sexy Swimwear | $100 | 10 | | Thong | $100 | 10 | | Women's G-String 1 | $100 | 10 | | Women's G-String 2 | $100 | 10 | | Women's Thong | $200 | 20 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Leather Wrist Cuff | $50 | 5 | | Looped Bracelet | $50 | 5 | | Metal Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Wrist | | | | Leather Wrist Cuff | $50 | 5 | | Looped Bracelet | $50 | 5 | | Metal Bracelet | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Gloves | | | | Latex Gloves | $100 | 10 | | Leather Gloves | $100 | 10 | | Standard Bike Gloves | $100 | 10 | +----------------------------------------------+--------+---------+ | SUITS | | | | Suits | | | | Women's One Piece Swimsuit 1 | $200 | 20 | | Women's One Piece Swimsuit 2 | $200 | 20 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Let's Pretend | Round Square Shopping Center (Level | | O3b. [SR2SHOPLETSPRETEND] | 4) | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Batter's Helmet | $100 | 10 | | Beenie with Propeller | $100 | 10 | | Bling Crown | $200 | 20 | | Construction Hard Hat | $100 | 10 | | Cowboy Hat | $250 | 25 | | Deep Sea Helmet | $300 | 30 | | Devil Horns | $100 | 10 | | Halo | $100 | 10 | | Lampshade | $100 | 10 | | Men's Straw Hat | $150 | 15 | | Novelty Cat Ears | $100 | 10 | | Pirate Hat | $300 | 30 | | Soldier Helmet | $200 | 20 | | Sombrero | $200 | 20 | | Viking Helmet | $200 | 20 | | EDF Helmet* | $250 | 25 | | Face Mask** | $200 | 20 | | Football Helmet** | $150 | 15 | | Eyewear | | | | Protective Goggles | $50 | 5 | | Left Eye Patch** | $50 | 5 | | Right Eye Patch** | $50 | 5 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Overshirts | | | | Scrubs Top | $150 | 15 | | Coats | | | | Flasher Coat | $300 | 30 | | Lab Coat | $150 | 15 | | Safety Vest | $100 | 10 | | Chest Armor* | $400 | 40 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Scrubs | $150 | 15 | | Loin Cloth* | $400 | 40 | | Shoes | | | | Boat Shoes | $100 | 10 | | Adventuring Boots* | $400 | 40 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Gloves | | | | Construction Gloves | $100 | 10 | +----------------------------------------------+--------+---------+ | OUTFITS | | | | Outfits | | | | Barbershop | $1800 | 180 | | Cat | $1200 | 120 | | Clown | $2000 | 200 | | Construction | $820 | 82 | | Evil Doctor | $630 | 63 | | Hazmat | $2000 | 200 | | Hippie | $700 | 70 | | Mime | $1080 | 108 | | Pirate | $1720 | 172 | | Slasher | $1020 | 102 | | Barbarian** | $1200 | 120 | | Beat Cop* | $1500 | 150 | | SWAT* | $2000 | 200 | +----------------------------------------------+--------+---------+ | SUITS | | | | Suits | | | | Hot Dog Suit | $500 | 50 | | Judge Robe | $200 | 20 | | Ninja Suit | $1000 | 100 | | Astronaut* | $1500 | 150 | | EDF Armor* | $2000 | 200 | | Grey Alien* | $1500 | 150 | | Nurse** | $1500 | 150 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Nobody Loves Me | Round Square Shopping Center (Level | | O3c. [SR2SHOPNOBODYLOVES] | 4) | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Asian Bike Helmet | $300 | 30 | | Baseball Cap | $20 | 2 | | Biker Helmet | $250 | 25 | | Dirt Bike Helmet | $200 | 20 | | Modern Motorcycle Helmet | $250 | 25 | | Trucker Cap | $30 | 3 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirts | | | | Basic Tee | $30 | 3 | | Women's Baby Doll Tee 1 | $20 | 2 | | Women's Baby Doll Tee 2 | $30 | 3 | | Coat | | | | Men's Leather Biker Jacket | $500 | 50 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Racing Pants | $300 | 30 | | Shoes | | | | Biker Boots 1 | $300 | 30 | | Biker Boots 2 | $300 | 30 | | Biker Boots 3 | $300 | 30 | | Futuristic Biker Boots | $400 | 40 | | Punk Boots | $300 | 30 | | Steel Toe Boots | $300 | 30 | | Women's Leather Boots | $300 | 30 | | Belt | | | | Riveted Belt | $100 | 10 | | Tribal Bucket Belt | $100 | 10 | +----------------------------------------------+--------+---------+ | NECKLACES | | | | Pendants | | | | Blood Vial | $50 | 5 | +----------------------------------------------+--------+---------+ | PIERCINGS | | | | Left Eyebrow | | | | Diamonds | $300 | 30 | | Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Multi | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stud | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Tribal 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Two Balls | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Eyebrow | | | | Diamonds | $300 | 30 | | Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Multi | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stud | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Tribal 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Two Balls | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Left Ear | | | | Multi 2 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Multi 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Ear | | | | Multi 1 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Multi 3 | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Nose | | | | Hoop, Left | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Hoop, Right | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Large Hoop, Middle | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Loop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Nose Bridge | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Small Hoop, Middle | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stud, Left | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stud, Right | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Mouth | | | | Diamond | $300 | 30 | | Multi Hoop | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Ball | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Hoop, Lower Left | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Hoop, Lower Middle | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Hoop, Lower Right | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Hoop, Upper Left | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Hoop, Upper Right | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | One Spike | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stud, Middle | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | +----------------------------------------------+--------+---------+ | WRISTS | | | | Left Wrist | | | | Men's Thick Wristband | | | | Leather | $50 | 5 | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stiched Long Armband | $100 | 10 | | Tribal Wristband 1 | $50 | 5 | | Tribal Wristband 2 | $50 | 5 | | Tribal Wristband 3 | $50 | 5 | | Women's Metallic Wristband | | | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Right Wrist | | | | Men's Thick Wristband | | | | Leather | $50 | 5 | | Steel | $50 | 5 | | Bronze | $100 | 10 | | Silver | $250 | 25 | | Gold | $500 | 50 | | Stiched Long Armband | $100 | 10 | | Tribal Wristband 1 | $50 | 5 | | Tribal Wristband 2 | $50 | 5 | | Tribal Wristband 3 | $50 | 5 | | Gloves | | | | Exotic Biker Gloves | $150 | 15 | +----------------------------------------------+--------+---------+ O4. Gift Shops [SR2SHOPSGIFT] ============== +---------------------------+-------------------------------------+ | Spelunkers | Black Bottom | | O4a. [SR2SHOPSPELUNKERS] | | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Baseball Cap | $20 | 2 | | Miner Helmet | $100 | 10 | | Stalagmite | $100 | 10 | | Trucker Cap | $30 | 3 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirt | | | | Basic Tee | $30 | 3 | | Women's Baby Doll Tee 2 | $30 | 3 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Stilwater U. Gift Shoppe | Stilwater University | | O4b. [SR2SHOPSUGIFTSHOP] | | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Baseball Cap | $20 | 2 | | Skeeter Antenna | $100 | 10 | | Skeeter Beerhat | $150 | 15 | | Skeeter Head | $200 | 20 | | Trucker Cap | $30 | 3 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirt | | | | Basic Tee | $30 | 3 | | Women's Baby Doll Tee 1 | $20 | 2 | | Women's Baby Doll Tee 2 | $30 | 3 | | Women's Cheerleader Shirt | $200 | 20 | | Women's Lycra Tank | $80 | 8 | | Overshirt | | | | Basketball Jersey | $100 | 10 | | Football Jersey | $100 | 10 | | Short Sleeve Baseball Jersey | $70 | 7 | | Women's Basketball Jersey | $100 | 10 | | Women's Football Jersey | $100 | 10 | | Coat | | | | Letterman's Jacket | $300 | 30 | | Track Jacket | $100 | 10 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Pants | | | | Cheerleader Skirt | $200 | 20 | | Sports Shorts | $100 | 10 | | Track Pants | $120 | 12 | | Women's Lycra Pants | $120 | 12 | | Women's Sweat Pants 1 | $230 | 23 | | Women's Track Hot Pants | $100 | 10 | +----------------------------------------------+--------+---------+ +---------------------------+-------------------------------------+ | Buy Jove | Amberbrook | | O4c. [SR2BUYJOVE] | | | | | | | | +---------------------------+------------------+--------+---------+ | Item of Clothing/Jewelry | Cost | Style | +==============================================+========+=========+ | HEAD | | | | Hats | | | | Baseball Cap | $20 | 2 | | Gladiator Helmet | $150 | 15 | +----------------------------------------------+--------+---------+ | UPPER BODY | | | | Undershirts | | | | Basic Tee | $30 | 3 | | Women's Baby Doll Tee 1 | $20 | 2 | | Women's Baby Doll Tee 2 | $30 | 3 | +----------------------------------------------+--------+---------+ | LOWER BODY | | | | Shoes | | | | Gladiator Sandals | $150 | 15 | +----------------------------------------------+--------+---------+ O5. Music [SR2SHOPSMUSIC] ========= +------------------------------+-------------------------------------+ | Scratch That | Frat Row, Sommerset, Southern | | O5a. [SR2SHOPSCRATCH] | Cross, Athos Bay, Quinbecca | | | | | | | +------------------------------+--------------------------+----------+ | Song | Artist | Cost | +==============================+==========================+==========+ | HIP-HOP | | | | What A Thug About | Beanie Sigel | $20 | | Twinz | Big Punisher F. Fat Joe | $20 | | Me And U | Cassie | $20 | | Good Girl | Chrisette Michelle | $20 | | Fandango | DJ Quik F. B Real | $20 | | Tell Me Bout It | Joss Stone | $20 | | Trick Me | Kelis | $20 | | Hands Up | Lloyd Banks | $20 | | New York State Of Mind | Nas | $20 | | So Sick | Ne Yo | $20 | | Sucker MCs | Run DMC | $20 | | Riding In That Black Joint | Wale | $20 | | I Luv It | Young Jeezy | $20 | +------------------------------+--------------------------+----------+ | CLASSICAL | | | | Brandenburg Concerto No. 3 | Bach, Johann Sebastian | $20 | | - Allegro | | | | Concerto No. 4 In A | Bach, Johann Sebastian | $20 | | Toccata and Fugue In D | Bach, Johann Sebastian | $20 | | Minor | | | | Symphony No. 5 In C | Beethoven, Ludwig Van | $20 | | Minor - Allegro | | | | Symphony No. 5 In C | Beethoven, Ludwig Van | $20 | | Minor - Allegro Con Brio | | | | Moonlight Sonata | Beethoven, Ludwig Van | $20 | | Hungarian Dance No. 5 | Brahms, Johannes | $20 | | Coppelia Ballet Suite | Delibes, Leo | $20 | | In The Hall Of The | Grieg, Edvard | $20 | | Mountain King | | | | Anitra's Dance | Grieg, Edvard | $20 | | Water Music Suite No. 1 | Handel, Georg Friedrich | $20 | | Overture | | | | Water Music Suite No. 1 | Handel, Georg Friedrich | $20 | | Presto | | | | Arrival of the Queen of | Handel, Georg Friedrich | $20 | | Sheba | | | | Music For The Royal | Handel, Georg Friedrich | $20 | | Fireworks (Overture) | | | | Symphony No. 40 - 1st | Mozart, Wolfgang Amadeus | $20 | | Movement | | | | Eine Kleine Nachtmusik | Mozart, Wolfgang Amadeus | $20 | | Marriage of Figaro | Mozart, Wolfgang Amadeus | $20 | | (Overture) | | | | String Quartet In G Major | Mozart, Wolfgang Amadeus | $20 | | Haffner Serenade No. 7 In | Mozart, Wolfgang Amadeus | $20 | | D Major | | | | Nutcracker Trepak | Tchaikovsky, Peter | $20 | | | Ilyich | | | Sleeping Beauty Waltz | Tchaikovsky, Peter | $20 | | | Ilyich | | | The Four Seasons No. 1 | Vivaldi, Antonio | $20 | | - The Spring | | | | The Four Seasons No. 2 | Vivaldi, Antonio | $20 | | - The Summer | | | | Ride of the Valkyries | Wagner, Richard | $20 | +------------------------------+-------------------------------------+ | EASY LISTENING | | | | Zahrat El Sahra | Abaji, Rojer | $20 | | Kalamazoo Style | Andres, Oliver | $20 | | Whistle Happy | Baldry, Colin | $20 | | Schenkt's Ma Mal Was | Barthel, Karl | $20 | | Boarisch | | | | Mountain Hut Landler | Beeler, Martin | $20 | | Dolce Vita | Bertoli, Bruno | $20 | | Gypsy Dance | Borteri, Laszlo | $20 | | Sunny Day In Heidelberg | Brandenburg, Helmuth | $20 | | Just Strolling Along | Burdson, Sammy | $20 | | Face To Face | Burdson, Sammy | $20 | | Love For Life | Burdson, Sammy | $20 | | Dancing On The Avenue | Cacavas, John | $20 | | A Girl Like You | Candler, Norman | $20 | | Mambo De Fito | Carbe, Liza | $20 | | El Viento En La Isla | Carbe, Liza | $20 | | Emerald Jig | Clarke, Ian | $20 | | Swing Paname | Debarre, Angel | $20 | | Brasilian Fiesta | Figueroa, Claudia | $20 | | Tchoupa Twist | Folmer, Nicolas | $20 | | Chanson Pour Toi | Jack, Alfred | $20 | | Mandilatos | Jeffrey, Robin | $20 | | Baidoushka | Jeffrey, Robin | $20 | | Drumjig | Knowles, Greg | $20 | | Humors of Glen Dart | Knowles, Greg | $20 | | Connaught Chase | Knowles, Greg | $20 | | Over The Moor To Maggie | Knowles, Greg | $20 | | Hot Nights | Leach, John | $20 | | The Drunkard's Song | Mastoridis, Viktor | $20 | | Colonie Celeste | Narholtz, Gerhard | $20 | | Walkie Talkie | Narholz, Gerhard | $20 | | Jarabe Tapatio | Periguez, Carlos | $20 | | A Cielito Lindo | Periguez, Carlos | $20 | | Friss A Rozsa | Radic, Niko | $20 | | Cigany | Radic, Niko | $20 | | Naughty But Nice | Rockman, Walt | $20 | | Good Morning Polka | Schneedberg, Jan | $20 | | Hungarian Sundance | Sehl, Friedrich | $20 | | Bangara Dance | Shani, Ravi | $20 | | Tooba Boogie | Sieben, Otto | $20 | +------------------------------+-------------------------------------+ | ELECTRONICA | | | | Sexy Results | Death From Above 1979 | $20 | | We Are Rockstars | Does It Offend You, | $20 | | | Yeah? | | | Crossover Appeal | Guns N Bombs | $20 | | Over And Over | Hot Chips | $20 | | North American Scum | LCD Soundsystem | $20 | | Don And Sherri | Matthew Dear | $20 | | Street Justice | MSTRKRFT | $20 | | Give Me Every Little Thing | The Juan MacLean | $20 | | Special Effect | TRS80 | $20 | +------------------------------+-------------------------------------+ | METAL | | | | Nothing Left | As I Lay Dying | $20 | | Bat Country | Avenged Sevenfold | $20 | | Resurrection | Chimaira | $20 | | Unsung | Helmet | $20 | | Stars | Hum | $20 | | Redneck | Lamb Of God | $20 | | Colony Of Birchmen | Mastodon | $20 | | Ghosts Of Perdition | Opeth | $20 | | Barn Burner | The Agony Scene | $20 | | What A Horrible Night To | The Black Dahlia Murder | $20 | | Have A Curse | | | | Milk Lizard | The Dillinger Escape | $20 | | | Plan | | | Deadly Sinners | Three Inches Of Blood | $20 | | Anthem | Trivium | $20 | | Woman | Wolfmother | $20 | +------------------------------+-------------------------------------+ | REGGAE | | | | Boom Shak A Tack | Born Jamericans | $20 | | Hey Boy | Buju Banton | $20 | | Murder She Wrote | Chaka Demus And Pliers | $20 | | Stop The Fussing And | Dennis Brown | $20 | | Fighting | | | | Ganja Smuggling | Eek A Mouse | $20 | | Krazy | Elephant Man | $20 | | Heads High | Mr. Vegas | $20 | | Guns Out | Ninja Man | $20 | | Picture This | Vybz Kartel | $20 | +------------------------------+-------------------------------------+ | ROCK | | | | Take On Me | A-Ha | $20 | | Western Biographic | Bound Stems | $20 | | Karma Chameleon | Culture Club | $20 | | Hazel Street | Deer Hunter | $20 | | The Reflex | Duran Duran | $20 | | The Final Countdown | Europe | $20 | | Out Of Touch | Hall and Oats | $20 | | Shoot The Runner | Kasabian | $20 | | Working For The Weekend | Loverboy | $20 | | Every Single Line Means | Marnie Stern | $20 | | Something | | | | Land Down Under | Men At Work | $20 | | Knights | Minus The Bear | $20 | | Teenagers | My Chemical Romance | $20 | | Sister Christian | Night Ranger | $20 | | For Real | Okkervil River | $20 | | Lying Is The Most Fun | Panic! At The Disco | $20 | | Misery Business | Paramore | $20 | | Hate | Plain White T's | $20 | | Face Down | Red Jumpsuit Apparatus | $20 | | Third Gear Scratch | Shiner | $20 | | House Of Cards | Shipwreck | $20 | | Don't You Forget About Me | Simple Minds | $20 | | Call In The Debts | South Street | $20 | | MakeDamnSure | Taking Back Sunday | $20 | | Everybody Wants To Rule | Tears For Fears | $20 | | The World | | | | Don't Call It A Ghetto | The Architects | $20 | | Coat Of Arms | The Life And Times | $20 | | Pretty In Pink | The Psychedelic Furs | $20 | | Terror | The Rakes | $20 | | Dead Friends | The Saps | $20 | | Rock And Roll Queen | The Subways | $20 | | Here's Your Future | The Thermals | $20 | | And She Would Darken The | The Twilight Sad | $20 | | Memory | | | | All That I've Got | The Used | $20 | | Cheer It On | Tokyo Police Club | $20 | +------------------------------+-------------------------------------+ | FUNK | | | | Love Fades | Amnesty | $20 | | Trespasser | Bad Medicine | $20 | | Gotta Get Your Love | Chocolate Star | $20 | | Keep Running | Cliff Nyren | $20 | | Funky In Here | Dayton Sidewinders | $20 | | Drugs Ain't Cool | Ebony Rhythm Band | $20 | | Street Scene | Leon Mitchison | $20 | | You Can Be A Star | Luther Davis Group | $20 | | Wake Up Pt. 1 and 2 | Pure Essence | $20 | | Look What You've Done To | Shelia Skipworth | $20 | | Me | | | | Put A Smile On Time | The Rhythm Machine | $20 | | The Cissy's Thang | The Soul Seven | $20 | | Don't Get Discouraged | UPC Allstars | $20 | +------------------------------+-------------------------------------+ O6. Liquor [SR2SHOPSLIQUOR] ========== +---------------------------+-------------------------------------+ | Brown Baggers | Shivington, Sommerset, Rebadeaux, | | O6a. [SR2SHOPBROWN] | Copperton, Poseidon Alley, Tidal | | | Springs | | | | +---------------------------+--------------------------+----------+ | Item | Cost | +======================================================+==========+ | 40 oz. | $30 | | Blunt | $50 | +------------------------------------------------------+----------+ +---------------------------+-------------------------------------+ | Gas Station | Frat Row, Sommerset, Copperton, | | O6b. [SR2SHOPGAS] | Centennial Beach, Quinbecca, New | | | Hennequet | | | | +---------------------------+--------------------------+----------+ | Item | Cost | +======================================================+==========+ | 40 oz. | $30 | | Blunt | $50 | +------------------------------------------------------+----------+ +---------------------------+-------------------------------------+ | Night Club | Encanto, Huntersfield, Mission | | O6c. [SR2SHOPNIGHTCLUB] | Beach, Nob Hill, Misty Lane | | | | | | | +---------------------------+--------------------------+----------+ | Item | Cost | +======================================================+==========+ | 40 oz. | $30 | | Blunt | $50 | +------------------------------------------------------+----------+ O7. Vehicle Dealers [SR2SHOPSVEHICLES] =================== If you need a particular car and you just can't find it on the street, this is the place to come. Some of the rarer cars in the game can be found here, for a price. +---------------------------+-------------------------------------+ | Foreign Power | Ultor Dome, Harrowgate, Humbolt | | O7a. [SR2SHOPFOREIGN] | Park, Misty Lane | | | | | | | +---------------------------+--------------------------+----------+ | Car | Cost | +======================================================+==========+ | Phoenix | $20,000 | | Vortex | $20,000 | | Magma | $30,000 | | Attrazione | $40,000 | | Zenith | $50,000 | | Bezier | $60,000 | | Superiore | $60,000 | +------------------------------------------------------+----------+ +---------------------------+-------------------------------------+ | Cycles | Ultor Dome, Amberbrook, Misty Lane | | O7b. [SR2SHOPCYCLES] | | | | | | | | +---------------------------+--------------------------+----------+ | Motorcycle | Cost | +======================================================+==========+ | Tetsuo | $15,000 | | Kenshin | $17,500 | | Melbourne | $10,000 | +------------------------------------------------------+----------+ +---------------------------+-------------------------------------+ | Ship It | Misty Lane, Stilwater Boardwalk | | O7c. [SR2SHOPSHIPIT] | | | | | | | | +---------------------------+--------------------------+----------+ | Motorcycle | Cost | +======================================================+==========+ | Miami | $15,000 | | Python | $20,000 | | Shark | $7,500 | +------------------------------------------------------+----------+ O8. Plastic Surgeons [SR2SHOPSSURGERY] ==================== It's a flat $500 fee to visit the plastic surgeon, and you can change as much as you like while you are there for no additional cost. The options you have are the same as when you started the game. +---------------------------+-------------------------------------+ | Image As Designed | Mission Beach, Union Square, | | O8a. [SR2SHOPSURGEON] | Quinbecca, Tidal Springs | | | | | | | +---------------------------+-------------------------------------+ | Feature | +=================================================================+ | PRESETS | | Sex | | Male | | Female | | Race | | African American | | Asian | | Caucasian | | Hispanic | | Build | | Average | | Slender | | Overweight | | Athletic | | Emaciated | | Obese | | Bodybuilder | | Burly | | Age | | Young | | Middle Aged | | Old | +-----------------------------------------------------------------+ | BODY | | Body Shape | | Muscularity | | Fatness | | Age | | Skin | +-----------------------------------------------------------------+ | FACE | | Crown | | Skull Top Width | | Skull Top Height | | Skull Back Depth | | Skull Back Height | | Neck Back Depth | | Neck Back Width | | Forehead | | Forehead Depth | | Forehead Height | | Forehead Width | | Brow | | Brow Spacing | | Brow Depth | | Brow Width | | Inner Brow Height | | Middle Brow Height | | Outer Brow Height | | Eyes | | Eyeball Spacing | | Eyeball Depth | | Eyeball Height | | Eyeball Size | | Eye Folds Height | | Upper Eyelid Height | | Upper Eyelid Curve | | Lower Eyelid Height | | Lower Eyelid Curve | | Iris Size | | Eye Color | | Ears | | Ear Spacing | | Ear Depth | | Ear Elevation | | Ear Width | | Ear Length | | Ear Height | | Ear Angle | | Ear Openness | | Ear Roll | | Lobe Height | | Lobe Size | | Tip Spacing | | Tip Height | | Tip Size | | Cheekbones | | Temple Spacing | | Temple Depth | | Temple Height | | Cheekbone Spacing | | Cheekbone Depth | | Cheekbone Height | | Cheekbone Size | | Cheek Spacing | | Cheek Depth | | Cheek Height | | Jowl Spacing | | Jowl Depth | | Jowl Height | | Nose | | Bridge Depth | | Bridge Height | | Bridge Width | | Nose Depth | | Nose Elevation | | Slope Depth | | Slope Height | | Slope Width | | Tip Depth | | Tip Elevation | | Tip Height | | Tip Width | | Nostril Spacing | | Nostril Depth | | Nostril Elevation | | Nostril Width | | Nostril Height | | Septum Height | | Septum Width | | Mouth | | Mouth Depth | | Mouth Elevation | | Mouth Width | | Upper Lip Middle Height | | Upper Lip Middle Size | | Upper Lip Side Height | | Upper Lip Side Size | | Lower Lip Middle Height | | Lower Lip Middle Size | | Lower Lip Side Height | | Lower Lip Side Size | | Mouth Side Depth | | Mouth Side Height | | Mouth Side Size | | Mouth Bite | | Chin | | Chin Depth | | Chin Elevation | | Chin Width | | Chin Height | | Double Chin Depth | | Double Chin Height | | Double Chin Width | | Chin Dimple | | Jaw | | Jaw Spacing | | Jaw Depth | | Jaw Height | +-----------------------------------------------------------------+ | HAIR | | Head Hair Primary Color | | Head Hair Secondary Color | | Facial Hair Color | | Head | | None | | Afro Large | | Beehive | | Clipped Short 1 | | Clipped Short 2 | | Clipped Short 3 | | Comb Over | | Combed Back | | Combed Forward | | Conservative Parted Left | | Conservative Parted Right | | Corn Row Ponytail | | Corn Rows | | Corporate Parted Left | | Curley Short | | Draped Over Shoulders | | Dreads w/Updo | | Fade | | Feathered Executive | | First Lady | | Flat Top | | Friar | | Large Mohawk | | Layered Parted Left | | Long Corn Rows | | Long Dreads 1 | | Long Dreads 2 | | Long And Asymmetrical | | Long And Straight | | Long And Wavy | | Medium Colored Dreads 1 | | Medium Colored Dreads 2 | | Medium Dreads | | Medium Length Parted Middle | | Messy | | Pigtail Braids | | Pixie | | Ponytail | | Ponytail Short | | Ponytail Top | | Shaved Head | | Shaved Sides w/ Spiky Top | | Shaved w/ Spiky Bangs | | Short Colored Top | | Short Dreads | | Short Parted Right | | Short And Shaggy | | Shoulder Length Parted Left | | Skater Cut | | Slicked Back High | | Small Afro | | Spiked Back | | Spiky Dreads | | Spiky Punk | | Spiky Top w/ Dyed Tips | | Spiky w/ Dyed Tips | | Swept Back | | The Vlad | | Tight Bun | | Tribal Bob | | Tribal Curls | | Tribal Fade | | Tribal Mullet | | Tribal Mullet Colored | | Tribal Mullet Long | | Tribal Pigtails | | Tribal Ponytail | | Tribal Pulled Back | | Tribal Short Ponytail | | Tribal Side Ponytail | | Tribal Top Knot | | Tucked Behind Ears | | Balding Mullet* | | Balding Stubble* | | Feathery* | | Fine Hair* | | Hot Rod* | | Late Night* | | Long And Feathered* | | Receding Sides* | | Short Widow's Peak* | | Stylish* | | Mustache | | None | | Bushy | | Fu Man Chu | | Gentleman | | Khan | | Separated | | The Russian | | Thick | | Thin | | Trimmed | | Trimmed Long | | Movember Adelaide** | | Movember Auckland** | | Movember Brisbane** | | Movember Canberra** | | Movember Christchurch** | | Movember Hobart** | | Movember Melbourne** | | Movember Perth** | | Movember Sydney** | | Movember Wellington** | | Beard | | None | | 5 O'Clock Shadow | | Goatee w/ Soul Patch | | Jawline | | Long Beard 1 | | Long Beard 2 | | Long Goatee | | Short Goatee | | Soul Patch Long | | Trimmed Goatee | | Sideburns | | None | | Chops | | Mutton Chops | | Pointy | | Long And Wide* | | Normal, Long* | | Normal, Medium* | | Normal, Short* | | Eyebrows | | None | | Angry | | Arched | | Bushy | | Bushy And Angry | | Bushy And Long | | Bushy And Pointed | | Bushy And Round | | Caveman Eyebrows | | Evil Scientist Eyebrows | | Full | | Hairy | | Hairy And Sad | | Large | | Neutral | | Pencil Thin | | Pointed | | Shaped | | Soft | | Straight | | Tapered | | Thick | | Thick And Angry | | Thick And Shaped | | Thin And Low | | Thinning | | Trimmed | | Waxed | | Waxed Thin | +-----------------------------------------------------------------+ | MAKE-UP | | Around Eyes | | Nothing | | Egyptian Eye | | Thin | | Medium | | Thick Stripes | | Eye Shadow One | | Eye Shadow Two | | Thin | | Medium | | Thick Stripes | | Goth Crow | | Thin | | Medium | | Thick Stripes | | Goth Eyeliner | | Hooker Eyeshadow | | Thin | | Medium | | Thick | | Cheeks | | Nothing | | Basic Cheek Makeup | | Thin | | Medium | | Thick Stripes | | Freckle Bitch's Freckles | | Thin | | Medium | | Thick Stripes | | Mouth | | Nothing | | Basic Lipstick | | Matte | | Semi-Glossy | | Glossy | | Clown Makeup | | Thin | | Medium | | Thick Stripes | | Oversized Lipstick | | Matte | | Semi-Glossy | | Glossy | | Small Lipstick | | Matte | | Semi-Glossy | | Glossy | | Smeared Lipstick | | Matte | | Semi-Glossy | | Glossy | | Entire Face | | Nothing | | Mime Makeup 1 | | Thin | | Medium | | Thick | | Mime Makeup 2 | | Thin | | Medium | | Thick | | Mime Makeup 3 | | Thin | | Medium | | Thick | | Mime Makeup 4 | | Thin | | Medium | | Thick | | Mime Makeup 5 | | Thin | | Medium | | Thick | | Mime Makeup 6 | | Thin | | Medium | | Thick | +-----------------------------------------------------------------+ | PERSONALITY | | Voice | | Male 1 | | Male 2 | | Male 3 | | Female 1 | | Female 2 | | Female 3 | | Facial Expression | | Blank | | Angry | | Anguish | | Disgusted | | Dopey | | Evil | | Fearful | | Grumpy | | Happy | | Haughty | | Inebriated | | Insane | | Joyful | | Mellow | | Pain | | Quizzical | | Sad | | Scared | | Sleepy | | Smarmy | | Sneering | | Suffering | | Surprised | | Movement Style | | Default Female | | Default Female 2 | | Lady Thug | | Lady Pimp | | Lady Bounce | | Lady Sway | | Lady Swing | | Default Male | | Default Male 2 | | Crazy Style | | Bouncin Style | | Pimp Lean | | Gangsta Lean | | Thug Style 1 | | Thug Style 2 | | Thug Style 3 | | Thug Style 4 | | Thug Style 5 | | Thug Style 6 | | Thug Style 7 | | Thug Style 8 | | Thug Style 9 | | Thug Style 10 | | Combat Style | | Brawler Melee Style | | Ronin Melee Style | | Samedi Melee Style | | Brotherhood Melee Style | | Compliment | | A-O-Kay | | Blowin Kisses | | Brotherhood Compliment 1 | | Brotherhood Compliment 2 | | Brotherhood Compliment 3 | | Brotherhood Compliment 4 | | Ehhhhhhhh! | | Ha Ha! | | Happy Days | | I'm Number 1 | | Ronin Compliment 1 | | Ronin Compliment 2 | | Ronin Compliment 3 | | Ronin Compliment 4 | | Salute | | Samedi Compliment 1 | | Samedi Compliment 2 | | Samedi Compliment 3 | | Samedi Compliment 4 | | Take A Bow | | The Jig | | Thumbs Up | | Woof Woof Woof | | Taunt | | Brotherhood Taunt 1 | | Brotherhood Taunt 2 | | Brotherhood Taunt 3 | | Brotherhood Taunt 4 | | Chest Bump | | Come Get Some | | Dog Piss | | Flex | | I Can't Hear You! | | Middle Finger | | Na-na-na-nana-na | | Neck Slice | | Oh No You Di-in't | | Ride That Donkey | | Roar | | Ronin Taunt 1 | | Ronin Taunt 2 | | Ronin Taunt 3 | | Ronin Taunt 4 | | Samedi Taunt 1 | | Samedi Taunt 2 | | Samedi Taunt 3 | | Samedi Taunt 4 | | Smack That Ass | | Smooth Criminal | | Spit 'n Flick | | Teabag | | The Dumper | | The Wanker | | Vomit | | YEAH! | | You Crazy? | +-----------------------------------------------------------------+ O9. Fast Food [SR2SHOPSFASTFOOD] ============= Go. Buy food. Eat. +---------------------------+-------------------------------------+ | Freckle Bitch's | Sommerset, Cecil Park, Amberbrook, | | O9a. [SR2SHOPFRECKLE] | Round Square Shopping Center (Level | | | 4), Misty Lane | | | | +---------------------------+---------------------------+---------+ | Food Item | Cost | +=======================================================+=========+ | Big Swallow | $20 | | The Twins | $50 | | Chicken Bazooms | $75 | | The Fist | $100 | +-------------------------------------------------------+---------+ +---------------------------+-------------------------------------+ | Charred Hard Burgers | Stilwater University, Wardill | | O9b [SR2SHOPCHARRED] | Airport, Humbolt Park, Stilwater | | | Boardwalk | | | | +---------------------------+---------------------------+---------+ | Food Item | Cost | +=======================================================+=========+ | The Twins | $50 | | The Fist | $75 | +-------------------------------------------------------+---------+ +---------------------------+-------------------------------------+ | Apollo's | Sommerset, Fox Drive, Filmore, | | O9c. [SR2SHOPAPOLLOS] | Round Square Shopping Center (Level | | | 3) | | | | +---------------------------+---------------------------+---------+ | Food Item | Cost | +=======================================================+=========+ | Coffee | $20 | | Donut Holes | $50 | | Brown Donut | $75 | | Belly Jelly Donut | $100 | +-------------------------------------------------------+---------+ +---------------------------+-------------------------------------+ | Phuc Mi Phuc Yue | Little Shanghai, Centennial Beach, | | O9d. [SR2SHOPPHUCMI] | Round Square Shopping Center (Level | | | 3) | | | | +---------------------------+---------------------------+---------+ | Food Item | Cost | +=======================================================+=========+ | Dong Tea | $20 | | Strange Egg Roll | $50 | | Sum Old Guy | $75 | | Sum Yung Guy | $100 | +-------------------------------------------------------+---------+ +---------------------------+-------------------------------------+ | Company Of Gyros | Round Square Shopping Center (Level | | O9e. [SR2SHOPGYROS] | 4), Tidal Springs | | | | | | | +---------------------------+---------------------------+---------+ | Food Item | Cost | +=======================================================+=========+ | Grecian Juice | $20 | | Lil' Gyro | $50 | | Hot Gyro | $75 | | Kabob | $100 | +-------------------------------------------------------+---------+ O10. Forgive and Forget [SR2SHOPSFANDF] ======================= We don't need a breakdown for Forgive and Forget. There is no menu for this one in the game, you just drive through the little tunnel, and all wanted levels are removed (both for the police and gangs). This will cost you $100 per wanted level (so in theory, if you had 5 stars from the police and 5 stars from a rival gang, you could spend as much as $1,000 getting them removed). You can find the Forgive and Forget drive throughs at: Sommerset, Charlestown, Harrowgate, Amberbrook, Misty Lane O11. Car Modifications [SR2SHOPSCARMODS] ====================== Trying to go through every possible modification to every vehicle in the game is an exercise in futility. Most non-specialty cars have similar options, so you will just have to go to the shops and see what is available. The shops can be found in the following locations: Rim Jobs: Ultor Dome, Little Shanghai, Southern Cross, Black Bottom, Harrowgate, Misty Lane, Stilwater Nuclear Semi Broken: Coppertonn O12. Weapons [SR2SHOPSWEAPONS] ============ "Cause it's fuckin' crazy out there!" +---------------------------+-------------------------------------+ | Friendly Fire | Sommerset, Poseidon Alley, Adept | | O12a. [SR2SHOPFFIRE] | Way, Round Square Shopping Center | | | (Level 3), Misty Lane | | | | +---------------------------+----------+----------+---------------+ | Weapon | Cost | Ammo/Max Ammo | +======================================+==========+===============+ | AMMO | | | | Pistol Ammo | | 12/250 | | SMG Ammo | | 20/1,000 | | Shotgun Ammo | | 10/100 | | Rifle Ammo | | 20/500 | | RPG Ammo | | 1/25 | | Sniper Ammo | $500 | 5/100 | | Flame Ammo | $1,000 | 100/500 | | PISTOLS | | | | Vice 9 | $250 | 12/250 | | NR4 | | 12/250 | | GDHC .50 | $3,000 | 8/250 | | .44 Shepherd | $2,000 | 6/250 | | SMGS | | | | T3K Urban | $1,000 | 50/1,000 | | SKR-9 Threat | $2,000 | 40/1,000 | | SHOTGUNS | | | | Tombstone | | 8/100 | | 12 Gauge | $1,500 | 6/100 | | AS14 Hammer | $10,000 | 12/100 | | RIFLES | | | | K6 Krukov | | 30/500 | | AR-40 Xtnd | $7,500 | 30/500 | | AR200 SAW | $10,000 | 100/500 | | AR-50 XMAC | $20,000 | 50/500 | | SPECIAL | | | | McManus 2010 | | 20/500 | | RPG Launcher | | 1/25 | | THROWN | | | | Flashbang | $250 | 1/10 | | Molotov Cocktail | $100 | 1/10 | | Pipe Bomb | $250 | 1/10 | | Hand Grenade | $500 | 1/10 | +--------------------------------------+----------+---------------+ +---------------------------+-------------------------------------+ | Brass Knuckles | Ezpata, Amberbrook, Filmore, Round | | O12b. [SR2SHOPFBRASS] | Square Shopping Center (Level 2) | | | | | | | +---------------------------+--------------------------+----------+ | Weapon | Cost | +======================================================+==========+ | MELEE | | | Baseball Bat | $50 | | Butterfly Knife | $50 | | Knife | $50 | | Crowbar | $20 | | Samurai Sword | $100 | | Nightstick | $50 | | Machete | $75 | +------------------------------------------------------+----------+ O13. Body Modifications [SR2SHOPSBODYMODS] ======================= Nothing here in the way of piercings (head over to Nobody Loves Me to get those) but there is plenty of body art to be found. Have fun. +---------------------------+-------------------------------------+ | Rusty's Needle | Little Shanghai, Bavogian Plaza, | | O13a. [SR2SHOPRUSTYS] | Stoughton, Filmore | | | | | | | +---------------------------+------------------+--------+---------+ | Tattoo | Cost | Style | +==============================================+========+=========+ | TORSO TATTOOS | | | | Whole Front | | | | BB Angel | $300 | 30 | | Dragon 1 | $300 | 30 | | Dragon 2 | $300 | 30 | | Geisha | $300 | 30 | | Samurai | $300 | 30 | | Tiger | $300 | 30 | | Wolf | $300 | 30 | | Chest | | | | Bling | $150 | 15 | | Cards | $150 | 15 | | Chains | $150 | 15 | | Cross | $150 | 15 | | Daggers | $150 | 15 | | Dice | $150 | 15 | | Dragon | $150 | 15 | | Flower | $150 | 15 | | Flowers | $150 | 15 | | Forgive | $150 | 15 | | Gloves | $150 | 15 | | Lil' Angel | $150 | 15 | | Lucky | $150 | 15 | | Mom | $150 | 15 | | My Girl | $150 | 15 | | Saints | $150 | 15 | | Samedi Skull | $150 | 15 | | Skull 1 | $150 | 15 | | Skull 2 | $150 | 15 | | Spider | $150 | 15 | | Unkut*** | $150 | 15 | | Unkut Logo Left*** | $150 | 15 | | Unkut Logo Right*** | $150 | 15 | | Stomach | | | | 3rd Street 2 | $150 | 15 | | Curves | $150 | 15 | | Flowers | $150 | 15 | | Gun | $150 | 15 | | Guns | $150 | 15 | | Razor | $150 | 15 | | Saints Letters | $150 | 15 | | Skull | $150 | 15 | | Snake Skull | $150 | 15 | | Winged Heart | $150 | 15 | | Wolf | $150 | 15 | | Whole Front | | | | B-Girl Angel | $300 | 30 | | Dragon | $300 | 30 | | Forgive Sins | $300 | 30 | | Samurai Girl | $300 | 30 | | Upper Back | | | | Bling | $150 | 15 | | Daggers | $150 | 15 | | Demon | $150 | 15 | | Demon 4 | $150 | 15 | | Unkut*** | $150 | 15 | | Unkut Logo Left*** | $150 | 15 | | Unkut Logo Right*** | $150 | 15 | | Lower Back | | | | Clove | $150 | 15 | | Curve 1 | $150 | 15 | | Curve 2 | $150 | 15 | | Fairy | $150 | 15 | | Flower 1 | $150 | 15 | | Flower 2 | $150 | 15 | | Geisha | $150 | 15 | | Saints | $150 | 15 | | Samurai | $150 | 15 | | Skulls | $150 | 15 | | Snake | $150 | 15 | | Snakes | $150 | 15 | | Swan | $150 | 15 | | T-Rex | $150 | 15 | | Wing 1 | $150 | 15 | | Wing 2 | $150 | 15 | | Winged Heart | $150 | 15 | +----------------------------------------------+--------+---------+ | ARM TATTOOS | | | | Whole Left Arm | | | | Devil | $100 | 10 | | Dragon | $100 | 10 | | Flowers | $100 | 10 | | Lily | $100 | 10 | | Tribal 10 | $100 | 10 | | Tribal 11 | $100 | 10 | | Tribal 2 | $100 | 10 | | Tribal 3 | $100 | 10 | | Weapons | $100 | 10 | | Left Shoulder | | | | 3rd Street 1 | $50 | 5 | | Anchor | $50 | 5 | | Band 1 | $50 | 5 | | Band 2 | $50 | 5 | | Band 3 | $50 | 5 | | Band 4 | $50 | 5 | | Barbed Wire | $50 | 5 | | Buddha | $50 | 5 | | Bullet | $50 | 5 | | Carlos 1 | $50 | 5 | | Carlos 3 | $50 | 5 | | Clover | $50 | 5 | | Clown | $50 | 5 | | Cross 2 | $50 | 5 | | Dice | $50 | 5 | | Dog | $50 | 5 | | Dragon | $50 | 5 | | Flower | $50 | 5 | | Flowers | $50 | 5 | | Forgive Sins | $50 | 5 | | Geisha | $50 | 5 | | Geisha Head | $50 | 5 | | Mask 1 | $50 | 5 | | Mask 2 | $50 | 5 | | Mom | $50 | 5 | | My Girl | $50 | 5 | | Panther | $50 | 5 | | Red Skull | $50 | 5 | | Saints | $20 | 2 | | Samedi Skull | $50 | 5 | | Samurai | $50 | 5 | | Spider | $50 | 5 | | Tiger | $50 | 5 | | Wheel | $50 | 5 | | Wing 1 | $50 | 5 | | Wing 2 | $50 | 5 | | Unkut Logo*** | $50 | 5 | | Left Forearm | | | | Anchor | $50 | 5 | | Armor | $50 | 5 | | Bling | $50 | 5 | | Bolt | $50 | 5 | | Broken Chain Tattoo | $50 | 5 | | Bullet | $50 | 5 | | Butterfly Knife | $50 | 5 | | Devil Girl | $50 | 5 | | Feathers | $50 | 5 | | Fleur-de-lis | $50 | 5 | | Flower | $50 | 5 | | Forgive Sins | $50 | 5 | | Hammerhead | $50 | 5 | | Killa | $50 | 5 | | Knife | $50 | 5 | | Panther | $50 | 5 | | Pirate | $50 | 5 | | Pirate Ship | $20 | 2 | | Skull | $50 | 5 | | Snake | $50 | 5 | | Spider Smoke | $50 | 5 | | Spiderweb | $50 | 5 | | Spray Can | $50 | 5 | | Tommy Gun | $50 | 5 | | Tribal | $50 | 5 | | Tribal 4 | $50 | 5 | | Unkut*** | $50 | 5 | | Unkut Logo*** | $50 | 5 | | Whole Right Arm | | | | Devil | $100 | 10 | | Dragon | $100 | 10 | | Flowers | $100 | 10 | | Lily | $100 | 10 | | Tribal 10 | $100 | 10 | | Tribal 11 | $100 | 10 | | Tribal 2 | $100 | 10 | | Tribal 3 | $100 | 10 | | Weapons | $100 | 10 | | Right Shoulder | | | | 3rd Street 1 | $50 | 5 | | Anchor | $50 | 5 | | Band 1 | $50 | 5 | | Band 2 | $50 | 5 | | Band 3 | $50 | 5 | | Band 4 | $50 | 5 | | Barbed Wire | $50 | 5 | | Buddha | $50 | 5 | | Bullet | $50 | 5 | | Carlos 1 | $50 | 5 | | Carlos 3 | $50 | 5 | | Clover | $50 | 5 | | Clown | $50 | 5 | | Cross 2 | $50 | 5 | | Dice | $50 | 5 | | Dog | $50 | 5 | | Dragon | $50 | 5 | | Flower | $50 | 5 | | Flowers | $50 | 5 | | Forgive Sins | $50 | 5 | | Geisha | $50 | 5 | | Geisha Head | $50 | 5 | | Mask 1 | $50 | 5 | | Mask 2 | $50 | 5 | | Mom | $50 | 5 | | My Girl | $50 | 5 | | Panther | $50 | 5 | | Red Skull | $50 | 5 | | Saints | $40 | 4 | | Samedi Skull | $50 | 5 | | Samurai | $50 | 5 | | Spider | $50 | 5 | | Tiger | $50 | 5 | | Wheel | $50 | 5 | | Wing 1 | $50 | 5 | | Wing 2 | $50 | 5 | | Unkut Logo*** | $50 | 5 | | Right Forearm | | | | Anchor | $50 | 5 | | Armor | $50 | 5 | | Bling | $50 | 5 | | Bolt | $50 | 5 | | Broken Chain Tattoo | $50 | 5 | | Bullet | $50 | 5 | | Butterfly Knife | $50 | 5 | | Devil Girl | $50 | 5 | | Feathers | $50 | 5 | | Fleur-de-lis | $50 | 5 | | Flower | $50 | 5 | | Flowers | $50 | 5 | | Forgive Sins | $50 | 5 | | Hammerhead | $50 | 5 | | Killa | $50 | 5 | | Knife | $50 | 5 | | Panther | $50 | 5 | | Pirate | $50 | 5 | | Pirate Ship | $20 | 2 | | Skull | $50 | 5 | | Snake | $50 | 5 | | Spider Smoke | $50 | 5 | | Spiderweb | $50 | 5 | | Spray Can | $50 | 5 | | Tommy Gun | $50 | 5 | | Tribal | $50 | 5 | | Tribal 4 | $50 | 5 | | Unkut*** | $50 | 5 | | Unkut Logo*** | $50 | 5 | +----------------------------------------------+--------+---------+ | LEG TATTOOS | | | | Left Leg | | | | Anchor 1 | $50 | 5 | | Anchor 2 | $50 | 5 | | Armor | $50 | 5 | | Bling | $50 | 5 | | Bolt | $50 | 5 | | Bullet | $50 | 5 | | Clover | $50 | 5 | | Clown | $50 | 5 | | Dice | $50 | 5 | | Dragon | $50 | 5 | | Fairy | $50 | 5 | | Feathers | $50 | 5 | | Geisha | $50 | 5 | | Hammer | $50 | 5 | | Knife | $50 | 5 | | Ninja | $50 | 5 | | Red Skull | $50 | 5 | | Samedi Skull | $20 | 2 | | Samurai | $50 | 5 | | Skull 1 | $50 | 5 | | Skull 2 | $50 | 5 | | Voodoo | $50 | 5 | | Wheel | $50 | 5 | | Wing | $50 | 5 | | Unkut*** | $50 | 5 | | Unkut Logo*** | $50 | 5 | | Right Leg | | | | Anchor 1 | $50 | 5 | | Anchor 2 | $50 | 5 | | Armor | $50 | 5 | | Bling | $50 | 5 | | Bolt | $50 | 5 | | Bullet | $50 | 5 | | Clover | $50 | 5 | | Clown | $50 | 5 | | Dice | $50 | 5 | | Dragon | $50 | 5 | | Fairy | $50 | 5 | | Feathers | $50 | 5 | | Geisha | $50 | 5 | | Hammer | $50 | 5 | | Knife | $50 | 5 | | Ninja | $50 | 5 | | Red Skull | $50 | 5 | | Samedi Skull | $20 | 2 | | Samurai | $50 | 5 | | Skull 1 | $50 | 5 | | Skull 2 | $50 | 5 | | Voodoo | $50 | 5 | | Wheel | $50 | 5 | | Wing | $50 | 5 | | Unkut*** | $50 | 5 | | Unkut Logo*** | $50 | 5 | +----------------------------------------------+--------+---------+ /XXXXXXXXXXXXXXXX\ 0==================0 | P. Phone Numbers | [SR2PHONE] 0==================0 \XXXXXXXXXXXXXXXX/ This is a list of all non-cheat phone numbers in the game. For a list of cheats, I'm afraid you'll have to look elsewhere, they aren't covered in this guide. +-------------------------------+---------------------------------+ | Receiver | Phone Number | +===============================+=================================+ | Airport | 555-3597 | | Big Willy's Cab | 819-8415 | | Bling Bling | 555-4233 | | Brown Baggers | 555-3765 | | Cocks | 555-2626 | | Company of Gyros | 555-4976 | | Cycles | 555-2453 | | EagleLine Yellow | 018-0174 | | Emergency | 911 | | Eye For An Eye | 555-5966 | | Fire Department | 555-3473 | | Foreign Power | 555-2046 | | Forgive And Forget | 555-4448 | | Freckle Bitches | 555-6328 | | Friendly Fire | 555-4867 | | Gift Shoppe | 555-7577 | | Hazmat | 555-6677 | | Image As Designed | 555-8459 | | Impressions | 555-3248 | | Leather And Lace | 555-2662 | | Legal Lee's | 555-9467 | | On The Rag | 555-5926 | | On Thin Ice | 555-2564 | | Pimp's R Us | 555-7467 | | Police | 555-7973 | | Rim Jobs | 555-3493 | | Rusty's Needle | 555-8287 | | Ship It | 555-7447 | | Spelunkers | 555-2283 | | Suicide Hotline | 487-6837 | | Tee'N'Ay | 555-9866 | | TNA Taxis | 455-8008 | | Ultor Security | 411 | +-------------------------------+---------------------------------+ /XXXXXXXXXXXXXXX\ 0=================0 | Q. Achievements | [SR2ACHIEVEMENTS] 0=================0 \XXXXXXXXXXXXXXX/ As with all Xbox 360 games, there are a total of 1,000 points you can earn. In Saints Row 2, these points are split between single player and multi-player, with the majority coming from single player mode (although some of them can be earned in either mode, I have listed them in the single player section). Note that in the following tables, a "yes" in the "Finish" column means that you will earn the achievement during the course of following the walkthrough. A "no" means that you won't necessarily have earned that achievement (although you might, depending on your style of play). Q1. Single Player Achievements [SR2ACHIEVEMENTSSINGLE] ------------------------------ +------------------------+------------------------------------+------+--------+ | Achievement | How to Obtain | Pts. | Finish | +========================+====================================+======+========+ | 2 Quick 2 Pissed | Complete all races in Stilwater. | 15 | Yes | | A Brighter Future | Defeated the Ultor Corporation | 80 | Yes | | | epilogue. | | | | All-City | Find and spray all 50 tags in | 10 | Yes | | | Stilwater. | | | | Ambulance Chaser | Complete all levels of Insurance | 15 | Yes | | | Fraud. | | | | Aww Nuts! | Hit 100 lifetime nut shots. | 5 | No | | Blue Collar | Complete all levels of Tow Truck, | 10 | Yes | | | Fire Truck, Ambulance, and Taxi | | | | | diversions. | | | | Brother's Keeper | Defeat the Brotherhood. | 40 | Yes | | Crime Lord | Complete all levels of all | 50 | Yes | | | activities. | | | | Demolition Man | Complete all levels of Demolition | 15 | Yes | | | Derby. | | | | Do Not Talk About It | Complete all levels of Fight Club. | 15 | Yes | | Duke of Stilwater | Find all stunt jumps in Stilwater. | 10 | Yes | | Going The Distance | Throw Someone 20 Yards Or More. | 5 | Yes | | HeliGood | Complete all levels of Heli | 15 | Yes | | | Assault. | | | | Hello 47 | Kill all Hitman targets. | 10 | Yes | | Hi Fidelity | Find all CDs in Stilwater. | 15 | Yes | | I'm Not Addicted! | Gambled $500,000 total lifetime. | 5 | No | | Love Thy Neighbor | Grabbed 50 human shields. | 5 | No | | Maverick Goose | Find all flying stunt locations in | 10 | Yes | | | Stilwater. | | | | Purple Haze | Complete all levels of Drug | 15 | Yes | | | Trafficking. | | | | Reality Star | Complete all levels of FUZZ. | 15 | Yes | | Remind Me of the Babe | Defeat the Sons of Samedi. | 40 | Yes | | Romero's Hero | Complete the Zombie Uprising video | 5 | Yes | | | game. | | | | Seppuku | Defeat the Ronin. | 40 | Yes | | Sopranos | Sung Along To The Radio. | 10 | No | | Splatster Chief | Complete all levels of Septic | 15 | Yes | | | Avenger. | | | | Still addicted to tha | Played Saints Row 2 single player | 20 | No | | Row | or co-op for a combined 50 | | | | | hours. | | | | Stilwater Welcoming | Mugged 50 citizens of Stilwater. | 5 | Yes | | Committee | | | | | Stuntman | Complete all levels of Trail | 15 | Yes | | | Blazing. | | | | Surf's Up | Get 3 gold stars in Vehicle | 5 | Yes | | | Surfing. | | | | Trash Talker | Taunted 50 gang members. | 5 | No | | Trickster | Complete all levels of Escort. | 15 | Yes | | Velvet Rope | Complete all levels of Crowd | 15 | Yes | | | Control. | | | | Vengeance | Exacted revenge on Julius. | 15 | Yes | | Welcome Back | Complete the Saints Revival | 5 | Yes | | | prologue. | | | | Where's My Car? | Deliver all the cars to the chop | 10 | Yes | | | shops. | | | | Wrecking Crew | Complete all levels of Mayhem. | 15 | Yes | | ...But It Sure Is Fun | Complete all levels of Snatch. | 15 | Yes | +------------------------+------------------------------------+------+--------+ Total possible points: 610 (535 guaranteed, 75 optional) Q2. Multi Player Achievements [SR2ACHIEVEMENTSMULTI] ----------------------------- +------------------------+------------------------------------+------+--------+ | Achievement | How to obtain | Pts. | Finish | +========================+====================================+======+========+ | Confidence Men | Complete all levels of all | 25 | No | | | activities in co-op. | | | | Duelist | Complete all Ronin missions in | 25 | No | | | Co-op. | | | | Hoodlum | Earn 7 Multiplayer Badges. | 30 | No | | Kingpin | Earn 30 Multiplayer Badges. | 40 | No | | Made | Earn 15 Multiplayer Badges. | 30 | No | | Partners in Crime | Complete all campaign missions in | 100 | No | | | co-op. | | | | Pot Luck | Complete all Samedi missions in | 25 | No | | | co-op. | | | | Saint's Seven | Win all seven Ranked Strong Arm | 30 | No | | | Activities, and win on all seven | | | | | Strong Arm maps. | | | | Separated at Birth | Complete all Brotherhood missions | 25 | No | | | in co-op. | | | | Spread the Love | Host and win an Xbox LIVE Party | 30 | No | | | Game. | | | | Strong Armed | Complete the Strong Arm tutorial. | 10 | No | | Tested | Win 10 Xbox LIVE Strong Arm | 10 | No | | | matches. | | | | True Pal | Defeat your partner in a co-op | 10 | No | | | diversion. | | | +------------------------+------------------------------------+------+--------+ Total possible points: 390 Q3. Downloadable Content Pack 1 Achievements [SR2ACHIEVEMENTSDLC1] -------------------------------------------- But wait, there's more! Downloadable Content Pack 1 adds a few new achievements into the mix. Of course, you can only earn these if you have DLC 1. +------------------------+------------------------------------+------+--------+ | Achievement | How to obtain | Pts. | Finish | +========================+====================================+======+========+ | Fluffer | Completed the Ultor Exposed | 35 | Yes | | | mission arc | | | | Meta-Gamer* | Play the Co-op Mission game once | 20 | No | | MVP* | Win the Co-op competitive mission | 25 | No | | | game 5 times | | | | Party Time* | Host or play in a party match on | 25 | No | | | Xbox LIVE | | | | Phone Sex | Called Tera as a homie | 20 | No | +------------------------+------------------------------------+------+--------+ * Denotes multiplayer achievement Total possible points: 125 Q4. Downloadable Content Pack 2 Achievements [SR2ACHIEVEMENTSDLC2] -------------------------------------------- But I'm not done yet! Downloadable Content Pack 2 adds another set of achievements. Again, you can only earn these if you have DLC 2. +------------------------+------------------------------------+------+--------+ | Achievement | How to obtain | Pts. | Finish | +========================+====================================+======+========+ |A Better Life | Completed the Corporate Warfare | 35 | Yes | | | mission arc | | | |Action Hero* | Win 20 rounds in the Stuntmen | 25 | No | | | Co-op game | | | |Gangster Brawler* | Won 10 Gangster Brawls or Team | 20 | No | | | Gangster Brawls on Xbox LIVE | | | |Rookie Stuntman* | Play the Stuntmen Co-op game once | 25 | No | |Tag Team* | Your team needs to hold all tag | 20 | No | | | spots at one time in a Strong | | | | | Arm match on Xbox LIVE | | | +------------------------+------------------------------------+------+--------+ * Denotes multiplayer achievement Total possible points: 125 Downloadable Content Pack 3 does not add any additional achievements. /XXXXXXXXXXXXX\ 0===============0 | R. Conclusion | [SR2CONCLUSION] 0===============0 \XXXXXXXXXXXXX/ Well, that's the end of the game, and not coincidentally, also the end of this walkthrough. I hope you have found it useful and informative (but without giving too much away). I am, overall, fairly pleased with the results (though to be sure there are a few areas I'm not happy with, but I suppose anyone who creates a large project will be unhappy with some part of it). Now that I've gotten it out of my system, I can move on with other projects :) Once again, if you have a correction or suggestion for improving the guide, please contact me and let me know. While the bulk of the work is over, I will update this guide as needed, and I will always be grateful for any suggestions on improving this document. /XXXXXXXXXXXXXXXXXXX\ 0=====================0 | S. Acknowledgements | [SR2ACK] 0=====================0 \XXXXXXXXXXXXXXXXXXX/ I have to send out a huge thanks to Volition and THQ for putting out an amazing product. Some may have dismissed Saints Row 2 as "just a GTA clone", but they are truly missing out on a great game. Great job, guys! I'm very much looking forward to firing up Saints Row 3 soon. I would also like to take this opportunity to say thanks to everyone who appears in the list of references and contributors below. The Saints Row community is an amazing one, due in no small part to these people. I also want to thank Zak Meadows, who provided encouragement when I was pretty much about to give up on the guide. Without him, this document might never have been completed. Of course, I have to send out a thanks to my wife and children for putting up with my gaming addiction. You're the best, and "I love you more!" /XXXXXXXXXXXXX\ 0===============0 | T. References | [SR2REF] 0===============0 \XXXXXXXXXXXXX/ No guide is an island. The compiling of the information contained within this document would not have been possible without the hard work and dedication of the authors of the following references, for which I am duly grateful: Saints Row 2 (X360) FAQ/Walkthrough, FINAL, (C) 2008, Tjofanan (http://www.gamefaqs.com/console/xbox360/file/939458/54498) Clothing Catalogue, Version 1.5, (C) 2009, VeronicaBlushes http://www.gamefaqs.com/console/xbox360/file/939458/55885 Saint Row 2 Interactive Map, (C) 2008-2009, msbox-world.com http://www.msxbox-world.com/features/Saints-Row-2/stilwater.php Note that where possible, I tried to use the real names of the authors. In cases where the author's real name was not available, their alias was used instead. If you are the author of one of the guides listed and would like to have your work credited under your real name, please contact me with the information and I will be happy to add it to this section. /XXXXXXXXXXXXXXXX\ 0==================0 | U. Contributions | [SR2CONTRIB] 0==================0 \XXXXXXXXXXXXXXXX/ None, yet! Get them in! /XXXXXXXXXXXXXXX\ 0=================0 | V. Version List | [SR2VERSION] 0=================0 \XXXXXXXXXXXXXXX/ Version 0.0 (May 1, 2009) - Initial notes put together for the new guide. Using the Saints Row 1 guide as a template. Version 0.1 (May 10, 2009) - Finished describing the locations of all tags and CDs. Inventory of most of the stores is complete. Started putting together the Activities lists and rewards. Removed all vestiges of the old guide that don't apply here. 76 pages, 236KB. Version 0.2 (July 11, 2009) - Yes, I went away for a while to do other stuff. All the initial data collection completed. Began writing up the walkthrough in the correct order. 84 pages, 261KB. Version 0.3 (July 17, 2009) - Final walkthrough writeup at 25% through game. More store listings added. Achievement tables finished. 107 pages, 335KB. Version 0.4 (July 27, 2009) - Final walkthrough writup at 65% through game. All activity descriptions complete. 151 pages, 455KB. Version 0.5 (August 5, 2009) - Final walkthrough writup at 77% through game. Much work done on Table of Contents and Search Tags. 174 pages, 543KB. Version 0.6 (August 9, 2009) - Final walkthrough section complete. Some additional work done on auxiliary sections of the guide. 207 pages, 641KB. Version 0.7 (August 11, 2009) - All store listings completed. 220 pages, 694KB. Version 1.0 (August 15, 2009) - Guide complete. First public offering. 233 pages, 733KB.